Atiim
Living Like Larry Schwag
1963
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Posted - 2013.12.13 22:45:00 -
[1] - Quote
The cost itself doesn't really matter.
However there should be an actual consequence to losing HAVs, similar to how there is a consequence to losing a PRO dropsuit.
This super low price currently does nothing but encourage vehicle spam.
And MLT vehicles shouldn't be good or nearly as good as the other variants in the same sense that a MLT or [Starter] fit isn't nearly as good as a STD/ADV/PRO dropsuit fitting.
Also, this current build gives literally no incentive to use AV. Tell me, why would people use AV when a MLT tank is better than PRO AV in every condition way shape or form.
Also, AV is supposed to be Anti-Vehicle. Meaning "Anti". Not tickle the target so that the other vehicle can take it down. Being the best counter to yourselves is OP.
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1966
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Posted - 2013.12.14 01:48:00 -
[2] - Quote
BobThe 844-1 CakeMan wrote: in PC proto forges still **** me the **** off and end up making the other tank win in a tank v tank fight. AV is still there. but i do agree points for vehicle damage would make it a lot better.
i think MLT tanks should be, just as a militia dropsuit can kill proto a MLT tank should be able to do the same. This also encourages more ppl to become tank drivers as it doesn't take a lot of SP anymore to make a decent tank.
Light av should not hurt like it does now and heavy av should like it does now. no change is needed.
In 1.7 a well fitted Soma could still take out a Maddie or Gunnlogi if the guy in the Soma knew what they were doing or if the Madrugar or Gunnlogi Pilot didn't know what they were doing.
And what about AV? Why shouldn't new players be encouraged to use AV as opposed to just spamming risk and skill free HAVs?
Heavy AV should not have higher damage outputs. The Forge Gun and Swarm Launcher already had it's strengths and weaknesses in comparison to each other. A Forge Gun had super fast travel time, more rounds per clip, more base ammo (even though other suits could use nanohives), the ability to kill infantry, and was pretty much the only way to kill a good DS pilot.
The Forge Gun and Swarm Launcher needs to have it's strengths and weaknesses against each-other of course, but they should by no means be 100% better than Swarm Launchers. That creates a FoTM, and guarantees that nobody will ever use the Swarm Launcher (not that anyone would already). Why would anyone use anything when the alternative is 100% better?
Also, please don't pull a Char and say that FG users spend more SP or ISK than SL users. They don't. The costs of both ISK, SP, and even LP is identical. Please don't pull a Char.
Also, does it look like people play nothing but PC? You can't balance something around a game-mode that less than 5% of the playerbase participates in, or could participate in if they truly desired. If you are going to allow something to be balanced for one thing yet broken for another; then it would only be fair to remove it from the place that it is broken in.
But hey. Since it's perfectly okay to balance things around one game-mode, let's have all of the content in this game become balanced around Ambush. Why not? It's highly competitive as well.
This is DUST 514. Not Tank 514. Not COD 514. Not TryHard 514. Try AGAIN.
DUST 514 just went full COD.
Never go full COD.
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