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Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
356
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Posted - 2013.12.13 22:35:00 -
[1] - Quote
Forge gunners kill tanks.
Remote explosives kill tanks.
Rail installations kill tanks.
Sicas with milita rail turrets kill tanks.
Jihad jeeps kill tanks.
So many ways to kill tanks. If you let someone go 30-0 on you in a madrugar, it's because you're on a bad random team. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
358
|
Posted - 2013.12.13 23:07:00 -
[2] - Quote
DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so.
I've only got 20 million isk, DF. I run complex mods on my Gunny with an advanced missile turret, and it currently costs exactly 300,885 isk to replace it. Losing it hurts. I'm planning a marathon AFK fest to shore up my finances and to prepare for the additional expense of a proto turret. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
358
|
Posted - 2013.12.13 23:16:00 -
[3] - Quote
DUST Fiend wrote:Our Deepest Regret wrote:DUST Fiend wrote:There's no risk vs reward to tanking, and you can hop into it with basically no SP investment on your part to speak of. It's stupid right now because there isn't even a point to killing the tank other than to stop him getting free kills. I can't tell you how many times I zero in on a soma or sica that's been terrorizing all match, and once it gets even close to popping, the pilot just hops out and runs away.
Why? Because it costs him next to nothing and he's already raked in a ton of kills off of players far more skilled than him.
Tanks are stupid right now because there's no risk to run them vs the reward of running them, exactly opposite of the risk required to take them down, vs the lack of reward for doing so. I've only got 20 million isk, DF. I run complex mods on my Gunny with an advanced missile turret, and it currently costs exactly 300,885 isk to replace it. Losing it hurts my finances. (Losing it to a rail gun sica hurts my PRIDE). I'm planning a marathon AFK fest to shore up my finances and to prepare for the additional expense of a proto turret. 300K is free as far as tanks are concerned
Now, this just may be me being Jewish, but WHAAAAAT???
DF, when I'm in a match pitting myself against good tankers, I've got a good chance of losing two or three tanks in the broo-jah. I've been known to lose six when I get pissed off enough to keep throwing myself into the grinder.
There's this guy named FrAgMaTiZeD, that just makes me crazy. I need to kill him at least 20 times in a row, in order to make things square between us. I need my money, man. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
|
Posted - 2013.12.14 00:48:00 -
[4] - Quote
Bubbles moon wrote:Since tanks are so good now, I agree with nerfing the hp but not the fittings of the miltia tanks.
Doesn't anyone remember in the 1st build when prototype suits had more hp than militia? omg... is that the change we need to bring back to the game?
I just don't feel that it's fair that a militia rail sica can bust my gunlogi in around four shots, when I have my hardeners up. Let me specify that this is a militia turret. Yes, I can easily destroy him in one clip if I can turn around in time, but is it sensible giving them that much killing power right out the gate?
Militia vehicles should give you a taste of what's to come, not the whole damn buffet. Their ridiculous performance is going to get vehicles in general wtf-nerfed. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
|
Posted - 2013.12.14 00:58:00 -
[5] - Quote
Cosgar wrote:Our Deepest Regret wrote:Bubbles moon wrote:Since tanks are so good now, I agree with nerfing the hp but not the fittings of the miltia tanks.
Doesn't anyone remember in the 1st build when prototype suits had more hp than militia? omg... is that the change we need to bring back to the game? I just don't feel that it's fair that a militia rail sica can bust my gunlogi in around four shots, when I have my hardeners up. Let me specify that this is a militia turret. Yes, I can easily destroy him in one clip if I can turn around in time, but is it sensible giving them that much killing power right out the gate? Militia vehicles should give you a taste of what's to come, not the whole damn buffet. Their ridiculous performance is going to get vehicles in general wtf-nerfed. A militia AR can wreck a proto suit in no time. What's the difference?
Sure, if the gods of war give you a lucky coin toss. I run starter infantry suits in ambush. I get far more kills on proto-stompers with a lucky grenade toss than my lol-itia rifle. And when I do kill them, it's because someone else got them down to nearly nothing and I steal his kill. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
363
|
Posted - 2013.12.14 01:06:00 -
[6] - Quote
medomai grey wrote:BobThe 844-1 CakeMan wrote:Luk Manag wrote:What about the rail needs to be changed?
Also, do you know if there is anything that prevents me from running multiple damage amps at the same time? If I activate 2 or 3 at the same time, is there a stacking penalty for the damage bonus? I haven't had enough time to test the glass cannon fits. well as of now rail has higher damage than the old compressed railgun and higher RoF. And back then tanks had higher hit points to deal with. even against a blaster or missile in close quarters a rail still wins. a rail should be a long range to mid range weapin and not used at close quarters and still bee number one. prehaps if it had an effect where it started off low damage and increased the longer it traveled it would be better. obiously with a cap at the damage it has now. Rails are good at taking out other vehicles and instillations. Blasters are good a taking out infantry. You sound butt hurt about rails.
Rails feel like the alpha and omega of tank PVP. ( I'll reserve final judgement for when I get proto missiles.) Their only vulnerability appears to be their crap turret rotation speed. |
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