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Cat Merc
Ahrendee Mercenaries EoN.
4685
|
Posted - 2013.12.13 10:10:00 -
[1] - Quote
It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway.
Active scanner MUST be nerfed heavily.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Kasote Denzara
A Vulture
1344
|
Posted - 2013.12.13 10:14:00 -
[2] - Quote
But if it does get nerfed, how will people crutch?!
SWEET MOTHER OF TERESA ON THE HOOD OF A MERCEDES BENZ, YOU SOUND LIKE A MAJESTIC F*ING EAGLE! DO YOU SING?!
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Yagihige
Crux Special Tasks Group Gallente Federation
468
|
Posted - 2013.12.13 10:15:00 -
[3] - Quote
Two things:
- Increase the recharge time - Force players unable to move until it finishes the scan, or if they move they cancel the scan.
That would reduce scanning spam and would make the scanner's scan angles matter. As it stands, you don't care if you're buying a 45-¦ or 60-¦ angle scanner because you can just circle around as you use it and render that equipment stat irrelevant.
em ta kool t'nod
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PARKOUR PRACTIONER
REDLINE ASSAULT OPERATIONS
24
|
Posted - 2013.12.13 10:42:00 -
[4] - Quote
I love executing blissfully unaware people who think they're safe because they have scanners. XD
'Don't talk to strangers, shoot them.' Snow LOCKOUT
When in doubt, shoot the hostage.
YOU HAVE BEEN WARNED
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NOAMIzzzzz
Pradox One Proficiency V.
70
|
Posted - 2013.12.13 10:46:00 -
[5] - Quote
i agree with this thread it's wallhacks i say WALLHACKS |
Mad Mav
DUST University Ivy League
265
|
Posted - 2013.12.13 10:47:00 -
[6] - Quote
Possibly nerf the range as well? I'll spawn in the MCC and the first thing I see is "YOU HAVE BEEN SCANNED." It's worse than going through an airport.
Si vis pacem, para bellum.
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Cat Merc
Ahrendee Mercenaries EoN.
4689
|
Posted - 2013.12.13 10:47:00 -
[7] - Quote
PARKOUR PRACTIONER wrote:I love executing blissfully unaware people who think they're safe because they have scanners. XD As much as I love that, if they have eyes, they will kill you since they aren't sacrificing their suit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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PARKOUR PRACTIONER
REDLINE ASSAULT OPERATIONS
24
|
Posted - 2013.12.13 10:52:00 -
[8] - Quote
I abused that fact that they DONT use they're eyes. At least the fantastically unaware people I've executed. And even then... its too late. XD
'Don't talk to strangers, shoot them.' Snow LOCKOUT
When in doubt, shoot the hostage.
YOU HAVE BEEN WARNED
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RKKR
The Southern Legion The Umbra Combine
521
|
Posted - 2013.12.13 10:54:00 -
[9] - Quote
Yes, the scan-spam is making this game lame.
Just a piece of equipment that had no use and didn't work, then they changed the game just so they could implement it while everyone is still waiting on better roles, suits, vehicles,.... |
Yagihige
Crux Special Tasks Group Gallente Federation
469
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Posted - 2013.12.13 10:55:00 -
[10] - Quote
Mad Mav wrote:Possibly nerf the range as well? I'll spawn in the MCC and the first thing I see is "YOU HAVE BEEN SCANNED." It's worse than going through an airport.
I always thought that was it showing the message from being scanned just before you were killed. I'm pretty sure i've spawned in places where it was practically impossible to be scanned and still got the message.
em ta kool t'nod
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Oswald Rehnquist
867
|
Posted - 2013.12.13 10:56:00 -
[11] - Quote
If we are getting cloaks like which was recently confirmed scanners will be needed in some form.
Below 28 dB
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Cat Merc
Ahrendee Mercenaries EoN.
4693
|
Posted - 2013.12.13 10:59:00 -
[12] - Quote
Oswald Rehnquist wrote:If we are getting cloaks like which was recently confirmed scanners will be needed in some form. Did I say remove scanners? I said nerf them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Jebus McKing
Molon Labe. Public Disorder.
201
|
Posted - 2013.12.13 11:00:00 -
[13] - Quote
Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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Cat Merc
Ahrendee Mercenaries EoN.
4693
|
Posted - 2013.12.13 11:03:00 -
[14] - Quote
Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. huhuh. And what do you think happens when that person turns around and see's you? Do you think he will just go down peacfully? No, he will shoot at you, and kill you, because his suit doesn't have profile damps or anything like that, so he has more killing power.
"My anti scanner suit has 100 less HP and regenerates 5hp/s slower."
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Callidus Vanus
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
|
Posted - 2013.12.13 11:04:00 -
[15] - Quote
Just make it so that the person using the scanner also shown up on the mini map for the enemy team, a sort of risk vs reward. Also on the note of the mini map, is it broken? ive been standing right next to enemy drop uplinks and they havent even shown up on the minimap let alone tanks and infantry shooting at me from point blank. |
Oswald Rehnquist
867
|
Posted - 2013.12.13 11:06:00 -
[16] - Quote
Cat Merc wrote:Oswald Rehnquist wrote:If we are getting cloaks like which was recently confirmed scanners will be needed in some form. Did I say remove scanners? I said nerf them.
What I failed to elaborate was how potent or weak cloaks would be is kind of a mystery, so that is kind of a wild card in regards to what are the minimal features scanners to do to have to give it some trouble.
Below 28 dB
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Acturus Galaxy
Lo-Tech Solutions Ltd
289
|
Posted - 2013.12.13 11:07:00 -
[17] - Quote
PARKOUR PRACTIONER wrote:I love executing blissfully unaware people who think they're safe because they have scanners. XD
And jumping a logi with his scanner active is fun, he panics as he cannot change weapon until the scanning is finished. Just for him to activate the scanner. |
PEW JACKSON
s i n g u l a r i t y
124
|
Posted - 2013.12.13 11:07:00 -
[18] - Quote
Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking.
Try two complex damps on a light frame, then come tell us you're not gimped.
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Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
124
|
Posted - 2013.12.13 11:10:00 -
[19] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
This has been brought up before. Suggestions were that they be: Only can be equipped on scout suits for recon Only equipped with the SL |
Jebus McKing
Molon Labe. Public Disorder.
201
|
Posted - 2013.12.13 11:11:00 -
[20] - Quote
Cat Merc wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. huhuh. And what do you think happens when that person turns around and see's you? Do you think he will just go down peacfully? No, he will shoot at you, and kill you, because his suit doesn't have profile damps or anything like that, so he has more killing power. "My anti scanner suit has 100 less HP and regenerates 5hp/s slower." I just had a match with that suit and went 40/7 (no orbitals) against fully-tanked proto tryhards.
If you use damage mods and dampeners, they won't have more "killing power" than you. You just have to play smarter and flank them all the time.
I'm not talking about some theoretical bullshit here. I am actually running fittings with dampeners ALL THE TIME. But you HAVE to adapt your playstyle if you want to use them. OR you stick with your dual-tanking and stop complaining.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
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Bethhy
Ancient Exiles. Renegade Alliance
450
|
Posted - 2013.12.13 11:12:00 -
[21] - Quote
I miss the Chess game on the Radar DUST used to be... It balanced it for the new players and the old..Active scanners are a cool idea but that's where my praise stops.
It ruins so much of the balance a new player coming into this game should enjoy and hands massive advantages for little reason to the older player.
In PC scanners are ran 24/7 negating a lot of what scouts and assaults are for... needs to be more balance with scanners and dampeners if we are gonna be forced to keep this scanning mechanic.
Regardless of the parity between the two types of modules the scanner will continue to hurt new players more then offer benefits and enjoyment to players that are here. |
Korvin Lomont
United Pwnage Service RISE of LEGION
337
|
Posted - 2013.12.13 11:13:00 -
[22] - Quote
Cat Merc wrote:PARKOUR PRACTIONER wrote:I love executing blissfully unaware people who think they're safe because they have scanners. XD As much as I love that, if they have eyes, they will kill you since they aren't sacrificing their suit.
And even if you beat their scanner they still get a note that says "hey there is a scout that beats me be aware" |
Cat Merc
Ahrendee Mercenaries EoN.
4694
|
Posted - 2013.12.13 11:16:00 -
[23] - Quote
Jebus McKing wrote:Cat Merc wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. huhuh. And what do you think happens when that person turns around and see's you? Do you think he will just go down peacfully? No, he will shoot at you, and kill you, because his suit doesn't have profile damps or anything like that, so he has more killing power. "My anti scanner suit has 100 less HP and regenerates 5hp/s slower." I just had a match with that suit and went 40/7 (no orbitals) against fully-tanked proto tryhards. If you use damage mods and dampeners, they won't have more "killing power" than you. You just have to play smarter and flank them all the time. I'm not talking about some theoretical bullshit here. I am actually running fittings with dampeners ALL THE TIME. But you HAVE to adapt your playstyle if you want to use them. OR you stick with your dual-tanking and stop complaining. I actually never dual tank. I avoid dual tanking as much as possible.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Bethhy
Ancient Exiles. Renegade Alliance
450
|
Posted - 2013.12.13 11:18:00 -
[24] - Quote
Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking.
Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank with a proto scanner, which you still probably won't hide from unless a scout. |
Smoky Fingers
152
|
Posted - 2013.12.13 11:22:00 -
[25] - Quote
giving scanners an optimal and effective range is a start.
No one ever pays me in gum :<
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wripple
warravens League of Infamy
110
|
Posted - 2013.12.13 11:22:00 -
[26] - Quote
You have been scanned. Run a scanner for once my friend, you'll thank me. I run a dual damage modded assault with a 16 second scanner; I'm relatively light on hp so I scan to make sure that I'm the one shooting first. |
Spectral Clone
Dust2Dust. Top Men.
881
|
Posted - 2013.12.13 11:23:00 -
[27] - Quote
I say BUFF profile dampeners instead. Profile damps are kind of useless on medium suits. They should be useful for flanking assaults.
KDR > ALL
ME > KDR
ME > ALL
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
2
|
Posted - 2013.12.13 11:23:00 -
[28] - Quote
I agree the scanner is far too much, I'm seeing "You have been scanned" before I even hit the ground and screen becomes detailed instead of black!
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Jebus McKing
Molon Labe. Public Disorder.
201
|
Posted - 2013.12.13 11:25:00 -
[29] - Quote
Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements.
In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it.
The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
Korvin Lomont
United Pwnage Service RISE of LEGION
337
|
Posted - 2013.12.13 11:27:00 -
[30] - Quote
Removing the scanner texts would be my first aproach -> either you catch a signal or not its on your tac net so I don't need that thing to tell me that it has scanned and this would make dampeners viable as you could achieve stealth... |
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BL4CKST4R
warravens League of Infamy
1349
|
Posted - 2013.12.13 11:40:00 -
[31] - Quote
My thoughts on fixing the scanner. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
290
|
Posted - 2013.12.13 11:42:00 -
[32] - Quote
DUST is basically a huge game of rock paper scissors on the battlefield. Everything has a countermeasure but if you dont have that countermeasure at your disposal, you're screwed. Damage has the countermeasure of armor/shield, without those, you're dead. Vehicles have the CM of AV weapons, without which you're dead, etc etc. If you're in a confrontation and are not equipped to produce countermeasures to the enemy, that doesn't mean what they're using is OP.
More dimensions of gameplay are coming to D514, the next of these likely being in the guise of electronic warfare. Ewar is going to necessitate people speccing into countermeasures which will require suit resources. CCP Remnant talked about scrambling enemy minimaps and shutting off their voice comms. Are people going to moan about having to invest resources and suit resources into this too?
Play more DUST, earn more SP and spec into more countermeasures to the game's mechanics and use supply depos and a range of suits built for different purposes and use them tactically at the right time to meet your current objective because you can't really have it all.
That being said, the cool down could be a little longer. |
Bethhy
Ancient Exiles. Renegade Alliance
454
|
Posted - 2013.12.13 11:45:00 -
[33] - Quote
Jebus McKing wrote:Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements. In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it. The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time.
Most people don't have proto scanner because A: they don:t need it. B: the skill points... The powergrid requirements are the same across all levels... and suit's that run complex CPU modules have more then enough room to fit it.
The fact that a scanner has no relative disadvantage on his/her suit, fitting a scanner versus the counter who has to sacrifice and max out a lvl 5 skill and 2 module slots to even compete?
At some point we left balance in the vet's hands and forgot about the inspiring mercenary.
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Cat Merc
Ahrendee Mercenaries EoN.
4696
|
Posted - 2013.12.13 11:45:00 -
[34] - Quote
THE GREY CARDINAL wrote:DUST is basically a huge game of rock paper scissors on the battlefield. Everything has a countermeasure but if you dont have that countermeasure atyour disposal, you're screwed. Damage has the countermeasure of armor/shield, without those, you're dead. Vehicles have the CM of AV weapons, without which you're dead, etc etc. If you're in a confrontation and are not equipped to deal to produce countermeasures to the enemy, that doesn't mean what they're using is OP. More dimensions of gameplay are coming to D514, the next of these likely being in the guise of electronic warfare. Ewar is going to necessitate people speccing into countermeasures which will require suit resources. CCP Remnant talked about scrambling enemy minimaps and shutting off their voice comms. Are people going to moan about having to invest resources and suit resources into this too? Play more DUST, earn more SP and spec into more countermeasures to the game's mechanics and use supply depos and a range of suits built for different purposes and use them tactically at the right time to meet your current objective because you can't really have it all. That being said, the cool down could be a little longer. The thing is, that even if you have that countermeasure, you are gimped against the suit that is using the scanner.
If the scanner reduced HP or something then yeah, but it doesn't.
Rock Paper Scissors is broken if you bring paper to kill rock, and rock doesn't die because it's stronger.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Spectral Clone
Dust2Dust. Top Men.
882
|
Posted - 2013.12.13 11:45:00 -
[35] - Quote
One ADV/PRO profile dampener with skills does not counter a ADV/PRO scanner. That is a problem for med suits (assaults) since our job is to flank.
KDR > ALL
ME > KDR
ME > ALL
|
BL4CKST4R
warravens League of Infamy
1350
|
Posted - 2013.12.13 11:52:00 -
[36] - Quote
Spectral Clone wrote:One ADV/PRO profile dampener with skills does not counter a ADV/PRO scanner. That is a problem for med suits (assaults) since our job is to flank.
Lower base profile for all assaults from 50 to something that makes scanner/profile ratio work like above. That will make assaults unique.
The problems with scanners are more than just not being able to hide from them but the fact that using them is super easy with high rewards while countering them is super hard with low rewards. |
ANON Cerberus
ACME SPECIAL FORCES
0
|
Posted - 2013.12.13 12:05:00 -
[37] - Quote
My tank cares little about your puny devices. |
BL4CKST4R
warravens League of Infamy
1350
|
Posted - 2013.12.13 12:08:00 -
[38] - Quote
ANON Cerberus wrote:My tank cares little about your puny devices.
That's another problem for another thread. |
Sir Petersen
Valhalla Nord
407
|
Posted - 2013.12.13 12:09:00 -
[39] - Quote
Make them disappear for good is a great idea. |
DootDoot
Da Short Buss
131
|
Posted - 2013.12.13 12:16:00 -
[40] - Quote
+1 for more scanner/ dampener balance. |
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
292
|
Posted - 2013.12.13 13:16:00 -
[41] - Quote
Cat Merc wrote:THE GREY CARDINAL wrote:DUST is basically a huge game of rock paper scissors on the battlefield. Everything has a countermeasure but if you dont have that countermeasure atyour disposal, you're screwed. Damage has the countermeasure of armor/shield, without those, you're dead. Vehicles have the CM of AV weapons, without which you're dead, etc etc. If you're in a confrontation and are not equipped to deal to produce countermeasures to the enemy, that doesn't mean what they're using is OP. More dimensions of gameplay are coming to D514, the next of these likely being in the guise of electronic warfare. Ewar is going to necessitate people speccing into countermeasures which will require suit resources. CCP Remnant talked about scrambling enemy minimaps and shutting off their voice comms. Are people going to moan about having to invest resources and suit resources into this too? Play more DUST, earn more SP and spec into more countermeasures to the game's mechanics and use supply depos and a range of suits built for different purposes and use them tactically at the right time to meet your current objective because you can't really have it all. That being said, the cool down could be a little longer. The thing is, that even if you have that countermeasure, you are gimped against the suit that is using the scanner. If the scanner reduced HP or something then yeah, but it doesn't. Rock Paper Scissors is broken if you bring paper to kill rock, and rock doesn't die because it's stronger.
Not if you have someone in your team with a scanner. As I said, a new dimension is coming that will change the way DUST is played in the same way that vehicle combat builds on infantry combat and if people are choosing to run squads without utilising these, that's on them. Any squad that is running without a scanner is at a huge tactical disadvantage. Scanners are the biggest problem when you're going solo because if you stick with your squad you have support.
I play logi and use dampener and active scanner and I'm often able to ghost around reddots who are totally unaware of my close proximity out of their LoS. That's with a logi. You don't get to be a tanked up ghost on the battlefield and if you want to survive a high class scan you need to bring high class dampeners, in the same way you don't take standard armor and hope to survive against proto damage. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
543
|
Posted - 2013.12.13 13:28:00 -
[42] - Quote
If you are dying too easily while running profile dampeners then you need to equip a scanner yourself and change up your tactics.
There is a huge advantage to going around being unseen, yet seeing the position of your enemies. This allows you to get the drop on them quite often and enables you to choose your engagements. I used to run advanced Gal Logi with 2x Complex Extenders, a Basic Armor Plate, and 2x Complex Dampeners. The lower HP didn't hinder me as much as you'd think because my enemy was nearly dead by the time they knew that I was behind them and killing them.
If you're running dampeners and sticking with an undampened squad, then unless you are the flanking guy, you'll be at a disadvantage due to your lower HP and your squadmates giving you away.
That said, there are some changes to scanners that I would support.
1) Reduce scan time by 1/2, and add this time to the illumination time. This would nerf spin scans (from 360* with the 2s scanners to 180*)
2) Remove the scanner feedback messages (You Have Been Scanned, Scan Attempt Prevented, No Margin of Error, Some Margin of Error). Instead, if you get scanned the outer edge of your radar should "pulse" for the time that you are illuminated on enemy radar. This way, you know exactly when you drop off their scan and can move freely.
3) Remove Scoutsbane (Duvolle Focused Active Scanner). This is a crappy scanner that's rarely used, and I myself wouldn't use it even to troll scouts. So remove it if only to stop scout QQ. |
Cat Merc
Ahrendee Mercenaries EoN.
4700
|
Posted - 2013.12.13 13:32:00 -
[43] - Quote
Sana Rayya wrote:If you are dying too easily while running profile dampeners then you need to equip a scanner yourself and change up your tactics.
There is a huge advantage to going around being unseen, yet seeing the position of your enemies. This allows you to get the drop on them quite often and enables you to choose your engagements. I used to run advanced Gal Logi with 2x Complex Extenders, a Basic Armor Plate, and 2x Complex Dampeners. The lower HP didn't hinder me as much as you'd think because my enemy was nearly dead by the time they knew that I was behind them and killing them.
If you're running dampeners and sticking with an undampened squad, then unless you are the flanking guy, you'll be at a disadvantage due to your lower HP and your squadmates giving you away. Uhh... You're a Gal Logi. You opinion doesn't count.
That is all :)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
543
|
Posted - 2013.12.13 13:39:00 -
[44] - Quote
Actually I run Cal Logi and Cal Assault too. Unfortunately I can't run double dampeners on the advanced versions of either suit due to needing a CPU chip, hence my Gal Logi example.
But if your primary complaint is that armor tankers sacrifice too much when using dampeners, then don't use them and stick with your squad. Everyone knows that armor benefits more from squad support than does shields. |
Cat Merc
Ahrendee Mercenaries EoN.
4701
|
Posted - 2013.12.13 14:06:00 -
[45] - Quote
Sana Rayya wrote:Actually I run Cal Logi and Cal Assault too. Unfortunately I can't run double dampeners on the advanced versions of either suit due to needing a CPU chip, hence my Gal Logi example.
But if your primary complaint is that armor tankers sacrifice too much when using dampeners, then don't use them and stick with your squad. Everyone knows that armor benefits more from squad support than does shields. No my complaint wasn't about armor specifically.
You said it yourself, until you reach proto you can't afford to fit a damp on the Caldari suit.
Gal Logis have a lot of low slots, in addition to have 4 equipment, meaning they can have a damp and a scanner while still having ammo, triage hives, proper amounts of HP, etc'.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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pyramidhead 420
Carbon 7 CRONOS.
227
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Posted - 2013.12.13 14:48:00 -
[46] - Quote
get dampened
33db 700hp here..logis do it best
amarr logi |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
547
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Posted - 2013.12.13 15:10:00 -
[47] - Quote
Cat Merc wrote:Sana Rayya wrote:Actually I run Cal Logi and Cal Assault too. Unfortunately I can't run double dampeners on the advanced versions of either suit due to needing a CPU chip, hence my Gal Logi example.
But if your primary complaint is that armor tankers sacrifice too much when using dampeners, then don't use them and stick with your squad. Everyone knows that armor benefits more from squad support than does shields. No my complaint wasn't about armor specifically. You said it yourself, until you reach proto you can't afford to fit a damp on the Caldari suit. Gal Logis have a lot of low slots, in addition to have 4 equipment, meaning they can have a damp and a scanner while still having ammo, triage hives, proper amounts of HP, etc'.
Well, it's possible to use double dampeners on both the advanced Cal Logi and advanced Cal Assault but that means sacrificing some of your equipment on the Cal Logi or a complex shield extender on the Cal Assault. Both of which put you at roughly the same EHP as my Gal Logi example. With the Gal Logi, you can still tote the requisite scanner, K-2 nanohives, and REs, so I used this suit instead. But that difference between logis has more to do with the Cal Logi CPU nerf than anything else.
Either way, it is possible to survive using a low EHP suit and dampeners, so long as hit and run guerrilla warfare stealth-style gameplay is your thing. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
292
|
Posted - 2013.12.13 18:32:00 -
[48] - Quote
Great points Sana. It's all about the tradeoffs but they aren't as bad as people are making them out to be.
I'm going to be an ewar god when more features are added, a master of situational awareness and disrupter and scrambler of enemy intel. |
Bojo The Mighty
Zanzibar Concept
2370
|
Posted - 2013.12.13 18:35:00 -
[49] - Quote
Have you tried using a scout?
All I know is that I always see "Scan Attempt Prevented" I love it when they see me, I disappear, then they scan and get no results for me. I dig it when they are lost without their scanner.
BTW cat merc my anti scanner fit (all of them) has waay more than 100 less HP than yours. |
Smooth Assassin
Stardust incorporation
449
|
Posted - 2013.12.13 18:35:00 -
[50] - Quote
If you're behind a huge obstacle then a lower tiered scanner won't be able to scan you but a proto or higher tiered would probably will or maybe a variant that makes it do that, i don't think a scanner should be this powerful and this is how i think it should be.
Assassination is my thing.
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Cat Merc
Ahrendee Mercenaries EoN.
4711
|
Posted - 2013.12.13 18:41:00 -
[51] - Quote
Bojo The Mighty wrote:Have you tried using a scout?
All I know is that I always see "Scan Attempt Prevented" I love it when they see me, I disappear, then they scan and get no results for me. I dig it when they are lost without their scanner.
BTW cat merc my anti scanner fit (all of them) has waay more than 100 less HP than yours. You're a scout. Your suit automatically sucks :)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Krom Ganesh
Holdfast Syndicate Amarr Empire
912
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Posted - 2013.12.13 18:41:00 -
[52] - Quote
Agreed. The scanner needs a nerf.
Krom Ganesh wrote:They do need a nerf. The spinning/sweeping and error message should be addressed, but the biggest problem with the scanner is that you can scan often enough that the enemy is always scanned.
Allowing one or both teams to have a constant feed of the enemy's location kills the usefulness of tactics and simplifies the battlefield so that you're only either pushing forward or falling back. For example, want to try a flanking maneuver? You just divided your forces in half and the enemy can capitalize on that by focusing on the smaller of the two groups.
This is why scanners need to have a cooldown of 7x or 8x the time enemy's are spotted. Why so high? That way a dedicated scan logi could provide a good feed on enemy locations, but it isn't perfect which gives room for the enemy to attempt other tactics. For everyone else, the scanner then becomes a tool to get a snapshot of enemy locations allowing attackers to know how many defenders they are up against or to find weaknesses in the enemy formations such as a weak flank.
The problem with saying people should use profile dampeners to counter scanners is that dampeners are a specialization. They are a module that is meant for a specific purpose (to build a stealth suit). However, with the current scanner, they are almost a requirement for using any tactics more advanced than push forward or fall back. Profile dampeners should aid in performing tactics by allowing the user to avoid scanners, not be a requirement.
(Side note: This change would reduce the necessity and utility of dampeners as scanners would become less of a threat and less common. However, this is a problem with scan profile, not the dampeners. Scan profile has limited use aside from avoiding scanners. I'm hoping CCP will expand upon the uses of scan profile (and scan precision) in the future through E-Warfare and changes to line-of-sight spotting.)
!
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AfroSunshineY Consequence
R 0 N 1 N
220
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Posted - 2013.12.13 18:47:00 -
[53] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
My Scout suit has 100 eHP total and 0 regen and still gets scanner-pwned. Don't complain. |
Flix Keptick
Red Star. EoN.
1588
|
Posted - 2013.12.13 18:54:00 -
[54] - Quote
First off, I think the person using it should LIGHT UP on enemy radars (except if it's a scout)
Making AV an actual role
GÿåTank DriverGÿå
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Bojo The Mighty
Zanzibar Concept
2370
|
Posted - 2013.12.13 18:54:00 -
[55] - Quote
AfroSunshineY Consequence wrote:My Scout suit has 100 eHP total and 0 regen and still gets scanner-pwned. Don't complain. Is this the new thing?
My scout suit is so frail, I got OHK'd by an SMG! My scout suit is so frail, it was in a wheelchair in the movie Unbreakable! My scout suit is so frail, it died like this: Player (Active Scanner) Bojo The Mighty. |
ratamaq doc
Edge Regiment
239
|
Posted - 2013.12.13 18:54:00 -
[56] - Quote
Jebus McKing wrote:Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements. In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it. The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time.
Finally, another believer. Jebus these guys just won't listen. Profile Dampeners are the way to go. The only class that has the right to complain is the min assault because it only has 2 low slots. Any suite that has 3 or more low slots has no right to cry because you have a counter. If you haven't skilled or tried this counter yourself you have no right to speak on this because you are making assumptions and scared to lose EHP or Reps.
In the land of the blind the one eyed man is king? Well in the land of the sighted, the invisible man is king. Profile dampeners work people.
YouTube
30D Recruiting
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
551
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Posted - 2013.12.13 18:57:00 -
[57] - Quote
ratamaq doc wrote: In the land of the blind the one eyed man is king? Well in the land of the sighted, the invisible man is king. Profile dampeners work people.
QFT. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
832
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Posted - 2013.12.13 22:43:00 -
[58] - Quote
I just want the circle spinning made impossible and for the environment to have an effect on your scanners ability.
1) Make it to where you have to stand completely still and can only scan in one direction.
2) Different materials and thicknesses of materials between you and the scanner cut the precision of the scan down by different amounts. I can currently be scanned through vast amounts of hardened steel, rock, dirt, or ANYTHING by a basic scanner if I don't run a dampner. It only makes sense that a solid object of a certain density between you and someone else would effect the precision with which you could detect them.
It's dangerous to travel the forums alone, take this! (.:'*Honeyed'Lamb*':.)
FIX TTK & MINSUITS (GîÉ_GîÉ )
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Killar-12
The Corporate Raiders Top Men.
1870
|
Posted - 2013.12.13 22:44:00 -
[59] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily. use damp tank modules
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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rretri bution
4
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Posted - 2013.12.13 22:49:00 -
[60] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
Its very annoying when you spawn in and you see that you have been scanned already, it should be limited to 90 degrees, I'm sure when it was created it wasn't intended to be spun around, the range should be nerfed too, they can know where anyone is within 150 meters way to easy for them, the cooldown time should be longer so they can't just constantly run it,
it was intended to be a defensive tool and a tool for the squad to havew recon ability, instead its being used as a solo offensive tool, basically you have one proto logi running solo constantly scanning and huting people down, scouts are screwed since they rely on stealth and the element of surprise
I agree, it negates every tactic, its definetly OP |
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rretri bution
4
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Posted - 2013.12.13 22:55:00 -
[61] - Quote
ratamaq doc wrote:Jebus McKing wrote:Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements. In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it. The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time. Finally, another believer. Jebus these guys just won't listen. Profile Dampeners are the way to go. The only class that has the right to complain is the min assault because it only has 2 low slots, and heavies. Any suite that has 3 or more low slots has no right to cry because you have a counter. If you haven't skilled or tried this counter yourself you have no right to speak on this because you are making assumptions and scared to lose EHP or Reps. In the land of the blind the one eyed man is king? Well in the land of the sighted, the invisible man is king. Profile dampeners work people.
advanced scouts are screwed because we only have 2 low slots, if we wear dampeners we have to lose speed, speed is the only defense we have since we can't wear armor either, even if we skill into profile dampening we still cant beat proto scanners without wearing dampeners, if we wear dampeners then we become slow squishy scouts which is completely useless
and as far as mediums suits, we have to skill into profile dampening and wear dampeners just to beat advanced scanners and we still won't beat proto scanners, on top of that we will be running around with 350 hp which makes us vulnerable to AR spam
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rretri bution
4
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Posted - 2013.12.13 23:04:00 -
[62] - Quote
Bojo The Mighty wrote:Have you tried using a scout?
All I know is that I always see "Scan Attempt Prevented" I love it when they see me, I disappear, then they scan and get no results for me. I dig it when they are lost without their scanner.
BTW cat merc my anti scanner fit (all of them) has waay more than 100 less HP than yours.
this is probably the only advantage to being a scout these days, to bad we can't infiltrate objectives since they blink when being hacked so everyone knows we are there and we can't ambush at objectives because they have a 20m passive scan and we get massively screwed in every other depatment since mediums suits can do all our roles better |
Baal Omniscient
L.O.T.I.S. Public Disorder.
832
|
Posted - 2013.12.13 23:07:00 -
[63] - Quote
rretri bution wrote:ratamaq doc wrote:Jebus McKing wrote:Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements. In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it. The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time. Finally, another believer. Jebus these guys just won't listen. Profile Dampeners are the way to go. The only class that has the right to complain is the min assault because it only has 2 low slots, and heavies. Any suite that has 3 or more low slots has no right to cry because you have a counter. If you haven't skilled or tried this counter yourself you have no right to speak on this because you are making assumptions and scared to lose EHP or Reps. In the land of the blind the one eyed man is king? Well in the land of the sighted, the invisible man is king. Profile dampeners work people. advanced scouts are screwed because we only have 2 low slots, if we wear dampeners we have to lose speed, speed is the only defense we have since we can't wear armor either, even if we skill into profile dampening we still cant beat proto scanners without wearing dampeners, if we wear dampeners then we become slow squishy scouts which is completely useless and as far as mediums suits, we have to skill into profile dampening and wear dampeners just to beat advanced scanners and we still won't beat proto scanners, on top of that we will be running around with 350 hp which makes us vulnerable to AR spam Not even to mention the Minassault with only 2 lows and a brand new nerf to shield extenders.
It's dangerous to travel the forums alone, take this! (.:'*Honeyed'Lamb*':.)
FIX TTK & MINSUITS (GîÉ_GîÉ )
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CrotchGrab 360
Caldari State
519
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Posted - 2013.12.13 23:08:00 -
[64] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
it should be outright removed from this game
along with installations, remote explosives, airstrikes and tanks in ambush.
You've Been Hit By
You've Been Struck By
A Smooth Criminal
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Joel II X
Lo-Tech Solutions Ltd
323
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Posted - 2013.12.13 23:10:00 -
[65] - Quote
Yagihige wrote:Two things:
- Increase the recharge time - Force players unable to move until it finishes the scan, or if they move they cancel the scan.
That would reduce scanning spam and would make the scanner's scan angles matter. As it stands, you don't care if you're buying a 45-¦ or 60-¦ angle scanner because you can just circle around as you use it and render that equipment stat irrelevant. This should be sticky. |
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
358
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Posted - 2013.12.13 23:11:00 -
[66] - Quote
Cat Merc wrote:Oswald Rehnquist wrote:If we are getting cloaks like which was recently confirmed scanners will be needed in some form. Did I say remove scanners? I said nerf them.
I'll say remove those scanners. I ******* hate those things. If they have to stay, then they should only work on cloaked targets. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1253
|
Posted - 2013.12.13 23:13:00 -
[67] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
Have you played when peoples passive scans were shared with the whole team? The active scanner already did nerf that. And yeah. Everything you complain about is why the scanner exists. So you just want it removed. |
xXCleopatra FlippantXx
Red Star. EoN.
32
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Posted - 2014.01.29 18:37:00 -
[68] - Quote
Callidus Vanus wrote:Just make it so that the person using the scanner also shown up on the mini map for the enemy team, a sort of risk vs reward. .
This has to be implemented
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xXCleopatra FlippantXx
Red Star. EoN.
32
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Posted - 2014.01.29 18:39:00 -
[69] - Quote
Joel II X wrote:Yagihige wrote:Two things:
- Increase the recharge time - Force players unable to move until it finishes the scan, or if they move they cancel the scan.
That would reduce scanning spam and would make the scanner's scan angles matter. As it stands, you don't care if you're buying a 45-¦ or 60-¦ angle scanner because you can just circle around as you use it and render that equipment stat irrelevant. This should be sticky.
and this |
calisk galern
BurgezzE.T.F Public Disorder.
1690
|
Posted - 2014.01.29 18:41:00 -
[70] - Quote
so here's what you do.
use a scanner, or squad with a scanner. face it scanners are useful, if you are in an assault suit and don't have one you should be in a squad that is using one.
they aren't the all seeing eye of sauron like you make them out to be, but they are important to the battle field, and honestly theirs no reason they shouldn't be. sorry but uplinks don't have the monopoly on useful equipment. |
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NAV HIV
The Generals General Tso's Alliance
945
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Posted - 2014.01.29 18:44:00 -
[71] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
I have that "You have been Scanned" on my screen most of the time... It actually helps me shoot em better... Cause i know they are coming for me... Besides with all the cloaking n all, i think i'll start carrying one too... |
Bones McGavins
TacoCat Industries
437
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Posted - 2014.01.29 18:49:00 -
[72] - Quote
Scanners are fine. It takes ONE slot to counter advanced scanners. Thats it. If you are so bad at this game that you need to run your proto suit tanked to the max to do anything effectively than thats on you. Up until scanners, low slots had 3 uses, kincats, plates or reps. This gives a nice 4th reason for lows which helps make builds unique.
I can go for speed, tank or stealth.
Stop whining. Its super easy to get under the scanner and my "stealth" play has gotten 10x easier since the scanners since people are lazier and more focused on the red dots they DO scan so they dont notice me slipping around. Seriously. It is WAY easier to play a flanking, stealth based role now that scanners are here.
Use a scanner yourself to plan out your flanking route and make sure nobody spots you, then come in for the kill. Its like MGS in the mdidle of Dust, its fantastic. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
1000
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Posted - 2014.01.29 18:51:00 -
[73] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
*Pets the kitty*
Soon kitty-cat, soon.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Takron Nistrom
Tinfoil Hatz
185
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Posted - 2014.01.29 18:52:00 -
[74] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
You do know they are right? don't you read dev posts?
Recharge is increased to 40-50 sec or so and it doesn't have a scan time anymore, it only takes a snapshot of the direction you are facing when you use it.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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ANON Cerberus
Tiny Toons
214
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Posted - 2014.01.29 18:55:00 -
[75] - Quote
Just remove the damn thing all together along with aim assist. Then we can go back to actually having to use intel gathering using scouts / people to gather information and skills to actually shoot.
Also I'm so sick of being shot through walls and around corners I am tempted to say to CCP - Fix KB/M and make it work properly or remove KB/M support all together and get rid of AA.
Two of the biggest things reminding me why this game has issues. |
Disturbingly Bored
The Strontium Asylum
1508
|
Posted - 2014.01.29 18:55:00 -
[76] - Quote
I'm going to say, as an HMG Heavy, I love active scanners on the enemy team.
People see a red tag around the corner and charge in thinking "Woo, free kill!"
Then I reduce the poor sucker to fine red mist. Saves me the trouble of having to go chase them down.
Long live the wall hack!
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Maken Tosch
Edimmu Warfighters Gallente Federation
6644
|
Posted - 2014.01.29 18:55:00 -
[77] - Quote
Guys, this is an old thread dating back to last month. The active scanner stats for the next update have been posted early this month. Please read the sticky threads in the feedback section of the forums before necroing this thread.
Source: https://forums.dust514.com/default.aspx?g=posts&t=137525&find=unread
Dedicated Scout // Ninja Knifer
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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