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BL4CKST4R
warravens League of Infamy
1349
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Posted - 2013.12.13 11:40:00 -
[31] - Quote
My thoughts on fixing the scanner. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
290
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Posted - 2013.12.13 11:42:00 -
[32] - Quote
DUST is basically a huge game of rock paper scissors on the battlefield. Everything has a countermeasure but if you dont have that countermeasure at your disposal, you're screwed. Damage has the countermeasure of armor/shield, without those, you're dead. Vehicles have the CM of AV weapons, without which you're dead, etc etc. If you're in a confrontation and are not equipped to produce countermeasures to the enemy, that doesn't mean what they're using is OP.
More dimensions of gameplay are coming to D514, the next of these likely being in the guise of electronic warfare. Ewar is going to necessitate people speccing into countermeasures which will require suit resources. CCP Remnant talked about scrambling enemy minimaps and shutting off their voice comms. Are people going to moan about having to invest resources and suit resources into this too?
Play more DUST, earn more SP and spec into more countermeasures to the game's mechanics and use supply depos and a range of suits built for different purposes and use them tactically at the right time to meet your current objective because you can't really have it all.
That being said, the cool down could be a little longer. |
Bethhy
Ancient Exiles. Renegade Alliance
454
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Posted - 2013.12.13 11:45:00 -
[33] - Quote
Jebus McKing wrote:Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements. In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it. The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time.
Most people don't have proto scanner because A: they don:t need it. B: the skill points... The powergrid requirements are the same across all levels... and suit's that run complex CPU modules have more then enough room to fit it.
The fact that a scanner has no relative disadvantage on his/her suit, fitting a scanner versus the counter who has to sacrifice and max out a lvl 5 skill and 2 module slots to even compete?
At some point we left balance in the vet's hands and forgot about the inspiring mercenary.
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Cat Merc
Ahrendee Mercenaries EoN.
4696
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Posted - 2013.12.13 11:45:00 -
[34] - Quote
THE GREY CARDINAL wrote:DUST is basically a huge game of rock paper scissors on the battlefield. Everything has a countermeasure but if you dont have that countermeasure atyour disposal, you're screwed. Damage has the countermeasure of armor/shield, without those, you're dead. Vehicles have the CM of AV weapons, without which you're dead, etc etc. If you're in a confrontation and are not equipped to deal to produce countermeasures to the enemy, that doesn't mean what they're using is OP. More dimensions of gameplay are coming to D514, the next of these likely being in the guise of electronic warfare. Ewar is going to necessitate people speccing into countermeasures which will require suit resources. CCP Remnant talked about scrambling enemy minimaps and shutting off their voice comms. Are people going to moan about having to invest resources and suit resources into this too? Play more DUST, earn more SP and spec into more countermeasures to the game's mechanics and use supply depos and a range of suits built for different purposes and use them tactically at the right time to meet your current objective because you can't really have it all. That being said, the cool down could be a little longer. The thing is, that even if you have that countermeasure, you are gimped against the suit that is using the scanner.
If the scanner reduced HP or something then yeah, but it doesn't.
Rock Paper Scissors is broken if you bring paper to kill rock, and rock doesn't die because it's stronger.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Spectral Clone
Dust2Dust. Top Men.
882
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Posted - 2013.12.13 11:45:00 -
[35] - Quote
One ADV/PRO profile dampener with skills does not counter a ADV/PRO scanner. That is a problem for med suits (assaults) since our job is to flank.
KDR > ALL
ME > KDR
ME > ALL
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BL4CKST4R
warravens League of Infamy
1350
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Posted - 2013.12.13 11:52:00 -
[36] - Quote
Spectral Clone wrote:One ADV/PRO profile dampener with skills does not counter a ADV/PRO scanner. That is a problem for med suits (assaults) since our job is to flank.
Lower base profile for all assaults from 50 to something that makes scanner/profile ratio work like above. That will make assaults unique.
The problems with scanners are more than just not being able to hide from them but the fact that using them is super easy with high rewards while countering them is super hard with low rewards. |
ANON Cerberus
ACME SPECIAL FORCES
0
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Posted - 2013.12.13 12:05:00 -
[37] - Quote
My tank cares little about your puny devices. |
BL4CKST4R
warravens League of Infamy
1350
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Posted - 2013.12.13 12:08:00 -
[38] - Quote
ANON Cerberus wrote:My tank cares little about your puny devices.
That's another problem for another thread. |
Sir Petersen
Valhalla Nord
407
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Posted - 2013.12.13 12:09:00 -
[39] - Quote
Make them disappear for good is a great idea. |
DootDoot
Da Short Buss
131
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Posted - 2013.12.13 12:16:00 -
[40] - Quote
+1 for more scanner/ dampener balance. |
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THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
292
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Posted - 2013.12.13 13:16:00 -
[41] - Quote
Cat Merc wrote:THE GREY CARDINAL wrote:DUST is basically a huge game of rock paper scissors on the battlefield. Everything has a countermeasure but if you dont have that countermeasure atyour disposal, you're screwed. Damage has the countermeasure of armor/shield, without those, you're dead. Vehicles have the CM of AV weapons, without which you're dead, etc etc. If you're in a confrontation and are not equipped to deal to produce countermeasures to the enemy, that doesn't mean what they're using is OP. More dimensions of gameplay are coming to D514, the next of these likely being in the guise of electronic warfare. Ewar is going to necessitate people speccing into countermeasures which will require suit resources. CCP Remnant talked about scrambling enemy minimaps and shutting off their voice comms. Are people going to moan about having to invest resources and suit resources into this too? Play more DUST, earn more SP and spec into more countermeasures to the game's mechanics and use supply depos and a range of suits built for different purposes and use them tactically at the right time to meet your current objective because you can't really have it all. That being said, the cool down could be a little longer. The thing is, that even if you have that countermeasure, you are gimped against the suit that is using the scanner. If the scanner reduced HP or something then yeah, but it doesn't. Rock Paper Scissors is broken if you bring paper to kill rock, and rock doesn't die because it's stronger.
Not if you have someone in your team with a scanner. As I said, a new dimension is coming that will change the way DUST is played in the same way that vehicle combat builds on infantry combat and if people are choosing to run squads without utilising these, that's on them. Any squad that is running without a scanner is at a huge tactical disadvantage. Scanners are the biggest problem when you're going solo because if you stick with your squad you have support.
I play logi and use dampener and active scanner and I'm often able to ghost around reddots who are totally unaware of my close proximity out of their LoS. That's with a logi. You don't get to be a tanked up ghost on the battlefield and if you want to survive a high class scan you need to bring high class dampeners, in the same way you don't take standard armor and hope to survive against proto damage. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
543
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Posted - 2013.12.13 13:28:00 -
[42] - Quote
If you are dying too easily while running profile dampeners then you need to equip a scanner yourself and change up your tactics.
There is a huge advantage to going around being unseen, yet seeing the position of your enemies. This allows you to get the drop on them quite often and enables you to choose your engagements. I used to run advanced Gal Logi with 2x Complex Extenders, a Basic Armor Plate, and 2x Complex Dampeners. The lower HP didn't hinder me as much as you'd think because my enemy was nearly dead by the time they knew that I was behind them and killing them.
If you're running dampeners and sticking with an undampened squad, then unless you are the flanking guy, you'll be at a disadvantage due to your lower HP and your squadmates giving you away.
That said, there are some changes to scanners that I would support.
1) Reduce scan time by 1/2, and add this time to the illumination time. This would nerf spin scans (from 360* with the 2s scanners to 180*)
2) Remove the scanner feedback messages (You Have Been Scanned, Scan Attempt Prevented, No Margin of Error, Some Margin of Error). Instead, if you get scanned the outer edge of your radar should "pulse" for the time that you are illuminated on enemy radar. This way, you know exactly when you drop off their scan and can move freely.
3) Remove Scoutsbane (Duvolle Focused Active Scanner). This is a crappy scanner that's rarely used, and I myself wouldn't use it even to troll scouts. So remove it if only to stop scout QQ. |
Cat Merc
Ahrendee Mercenaries EoN.
4700
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Posted - 2013.12.13 13:32:00 -
[43] - Quote
Sana Rayya wrote:If you are dying too easily while running profile dampeners then you need to equip a scanner yourself and change up your tactics.
There is a huge advantage to going around being unseen, yet seeing the position of your enemies. This allows you to get the drop on them quite often and enables you to choose your engagements. I used to run advanced Gal Logi with 2x Complex Extenders, a Basic Armor Plate, and 2x Complex Dampeners. The lower HP didn't hinder me as much as you'd think because my enemy was nearly dead by the time they knew that I was behind them and killing them.
If you're running dampeners and sticking with an undampened squad, then unless you are the flanking guy, you'll be at a disadvantage due to your lower HP and your squadmates giving you away. Uhh... You're a Gal Logi. You opinion doesn't count.
That is all :)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
543
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Posted - 2013.12.13 13:39:00 -
[44] - Quote
Actually I run Cal Logi and Cal Assault too. Unfortunately I can't run double dampeners on the advanced versions of either suit due to needing a CPU chip, hence my Gal Logi example.
But if your primary complaint is that armor tankers sacrifice too much when using dampeners, then don't use them and stick with your squad. Everyone knows that armor benefits more from squad support than does shields. |
Cat Merc
Ahrendee Mercenaries EoN.
4701
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Posted - 2013.12.13 14:06:00 -
[45] - Quote
Sana Rayya wrote:Actually I run Cal Logi and Cal Assault too. Unfortunately I can't run double dampeners on the advanced versions of either suit due to needing a CPU chip, hence my Gal Logi example.
But if your primary complaint is that armor tankers sacrifice too much when using dampeners, then don't use them and stick with your squad. Everyone knows that armor benefits more from squad support than does shields. No my complaint wasn't about armor specifically.
You said it yourself, until you reach proto you can't afford to fit a damp on the Caldari suit.
Gal Logis have a lot of low slots, in addition to have 4 equipment, meaning they can have a damp and a scanner while still having ammo, triage hives, proper amounts of HP, etc'.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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pyramidhead 420
Carbon 7 CRONOS.
227
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Posted - 2013.12.13 14:48:00 -
[46] - Quote
get dampened
33db 700hp here..logis do it best
amarr logi |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
547
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Posted - 2013.12.13 15:10:00 -
[47] - Quote
Cat Merc wrote:Sana Rayya wrote:Actually I run Cal Logi and Cal Assault too. Unfortunately I can't run double dampeners on the advanced versions of either suit due to needing a CPU chip, hence my Gal Logi example.
But if your primary complaint is that armor tankers sacrifice too much when using dampeners, then don't use them and stick with your squad. Everyone knows that armor benefits more from squad support than does shields. No my complaint wasn't about armor specifically. You said it yourself, until you reach proto you can't afford to fit a damp on the Caldari suit. Gal Logis have a lot of low slots, in addition to have 4 equipment, meaning they can have a damp and a scanner while still having ammo, triage hives, proper amounts of HP, etc'.
Well, it's possible to use double dampeners on both the advanced Cal Logi and advanced Cal Assault but that means sacrificing some of your equipment on the Cal Logi or a complex shield extender on the Cal Assault. Both of which put you at roughly the same EHP as my Gal Logi example. With the Gal Logi, you can still tote the requisite scanner, K-2 nanohives, and REs, so I used this suit instead. But that difference between logis has more to do with the Cal Logi CPU nerf than anything else.
Either way, it is possible to survive using a low EHP suit and dampeners, so long as hit and run guerrilla warfare stealth-style gameplay is your thing. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
292
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Posted - 2013.12.13 18:32:00 -
[48] - Quote
Great points Sana. It's all about the tradeoffs but they aren't as bad as people are making them out to be.
I'm going to be an ewar god when more features are added, a master of situational awareness and disrupter and scrambler of enemy intel. |
Bojo The Mighty
Zanzibar Concept
2370
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Posted - 2013.12.13 18:35:00 -
[49] - Quote
Have you tried using a scout?
All I know is that I always see "Scan Attempt Prevented" I love it when they see me, I disappear, then they scan and get no results for me. I dig it when they are lost without their scanner.
BTW cat merc my anti scanner fit (all of them) has waay more than 100 less HP than yours. |
Smooth Assassin
Stardust incorporation
449
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Posted - 2013.12.13 18:35:00 -
[50] - Quote
If you're behind a huge obstacle then a lower tiered scanner won't be able to scan you but a proto or higher tiered would probably will or maybe a variant that makes it do that, i don't think a scanner should be this powerful and this is how i think it should be.
Assassination is my thing.
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Cat Merc
Ahrendee Mercenaries EoN.
4711
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Posted - 2013.12.13 18:41:00 -
[51] - Quote
Bojo The Mighty wrote:Have you tried using a scout?
All I know is that I always see "Scan Attempt Prevented" I love it when they see me, I disappear, then they scan and get no results for me. I dig it when they are lost without their scanner.
BTW cat merc my anti scanner fit (all of them) has waay more than 100 less HP than yours. You're a scout. Your suit automatically sucks :)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Krom Ganesh
Holdfast Syndicate Amarr Empire
912
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Posted - 2013.12.13 18:41:00 -
[52] - Quote
Agreed. The scanner needs a nerf.
Krom Ganesh wrote:They do need a nerf. The spinning/sweeping and error message should be addressed, but the biggest problem with the scanner is that you can scan often enough that the enemy is always scanned.
Allowing one or both teams to have a constant feed of the enemy's location kills the usefulness of tactics and simplifies the battlefield so that you're only either pushing forward or falling back. For example, want to try a flanking maneuver? You just divided your forces in half and the enemy can capitalize on that by focusing on the smaller of the two groups.
This is why scanners need to have a cooldown of 7x or 8x the time enemy's are spotted. Why so high? That way a dedicated scan logi could provide a good feed on enemy locations, but it isn't perfect which gives room for the enemy to attempt other tactics. For everyone else, the scanner then becomes a tool to get a snapshot of enemy locations allowing attackers to know how many defenders they are up against or to find weaknesses in the enemy formations such as a weak flank.
The problem with saying people should use profile dampeners to counter scanners is that dampeners are a specialization. They are a module that is meant for a specific purpose (to build a stealth suit). However, with the current scanner, they are almost a requirement for using any tactics more advanced than push forward or fall back. Profile dampeners should aid in performing tactics by allowing the user to avoid scanners, not be a requirement.
(Side note: This change would reduce the necessity and utility of dampeners as scanners would become less of a threat and less common. However, this is a problem with scan profile, not the dampeners. Scan profile has limited use aside from avoiding scanners. I'm hoping CCP will expand upon the uses of scan profile (and scan precision) in the future through E-Warfare and changes to line-of-sight spotting.)
!
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AfroSunshineY Consequence
R 0 N 1 N
220
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Posted - 2013.12.13 18:47:00 -
[53] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
My Scout suit has 100 eHP total and 0 regen and still gets scanner-pwned. Don't complain. |
Flix Keptick
Red Star. EoN.
1588
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Posted - 2013.12.13 18:54:00 -
[54] - Quote
First off, I think the person using it should LIGHT UP on enemy radars (except if it's a scout)
Making AV an actual role
GÿåTank DriverGÿå
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Bojo The Mighty
Zanzibar Concept
2370
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Posted - 2013.12.13 18:54:00 -
[55] - Quote
AfroSunshineY Consequence wrote:My Scout suit has 100 eHP total and 0 regen and still gets scanner-pwned. Don't complain. Is this the new thing?
My scout suit is so frail, I got OHK'd by an SMG! My scout suit is so frail, it was in a wheelchair in the movie Unbreakable! My scout suit is so frail, it died like this: Player (Active Scanner) Bojo The Mighty. |
ratamaq doc
Edge Regiment
239
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Posted - 2013.12.13 18:54:00 -
[56] - Quote
Jebus McKing wrote:Bethhy wrote:Jebus McKing wrote:Use dampeners. You won't be gimped.
Except, of course, if the only "tactic" you are able to use is running straight at people.
I'm running a medium suit that has 418 total HP, 2x damage mods, 1x complex dampener for the last couple of weeks. And I think it is more effective than a fully dual-tanked suit.
Active scanners "negating tactics" is absolutely bullshit. If you want to flank, make a fitting that is suitable to flanking. Sure you can run a dampening flank suit, but at a massive disadvantage to a brick tank/dmg suit with a proto scanner, which you still probably won't hide from unless a scout. 2x complex dampeners will hide a medium suit from all but that one proto scanner which has ridiculously high fitting requirements. In pub matches, I don't run into people with proto scanners all too much, so 1x complex dampener is enough to counter any ADV scanner. In PC matches I use 2x complex dampeners so that there is only one proto scanner that can still scan me, if people care to actually use it. The point is, if you want to flank than you have to dedicate a suit towards it. You just can not expect to be able to flank with any suit any time.
Finally, another believer. Jebus these guys just won't listen. Profile Dampeners are the way to go. The only class that has the right to complain is the min assault because it only has 2 low slots. Any suite that has 3 or more low slots has no right to cry because you have a counter. If you haven't skilled or tried this counter yourself you have no right to speak on this because you are making assumptions and scared to lose EHP or Reps.
In the land of the blind the one eyed man is king? Well in the land of the sighted, the invisible man is king. Profile dampeners work people.
YouTube
30D Recruiting
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
551
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Posted - 2013.12.13 18:57:00 -
[57] - Quote
ratamaq doc wrote: In the land of the blind the one eyed man is king? Well in the land of the sighted, the invisible man is king. Profile dampeners work people.
QFT. |
Baal Omniscient
L.O.T.I.S. Public Disorder.
832
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Posted - 2013.12.13 22:43:00 -
[58] - Quote
I just want the circle spinning made impossible and for the environment to have an effect on your scanners ability.
1) Make it to where you have to stand completely still and can only scan in one direction.
2) Different materials and thicknesses of materials between you and the scanner cut the precision of the scan down by different amounts. I can currently be scanned through vast amounts of hardened steel, rock, dirt, or ANYTHING by a basic scanner if I don't run a dampner. It only makes sense that a solid object of a certain density between you and someone else would effect the precision with which you could detect them.
It's dangerous to travel the forums alone, take this! (.:'*Honeyed'Lamb*':.)
FIX TTK & MINSUITS (GîÉ_GîÉ )
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Killar-12
The Corporate Raiders Top Men.
1870
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Posted - 2013.12.13 22:44:00 -
[59] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily. use damp tank modules
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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rretri bution
4
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Posted - 2013.12.13 22:49:00 -
[60] - Quote
Cat Merc wrote:It absolutely negates any form of tactic in this game. Can't flank - Enemy will just cut you down Can't rush in unexpectibly - Enemy expects it and cuts you down Can't dance around boxes - Enemy knows exactly where you are
It breaks too many things.
If you put on profile damps then you are just gimped and can't fight against those scanner users anyway. My anti scanner suit has 100 less HP and regenerates 5hp/s slower. Compared to the logi that just lolspam his scanner and has scarifices nothing on his suit.
Active scanner MUST be nerfed heavily.
Its very annoying when you spawn in and you see that you have been scanned already, it should be limited to 90 degrees, I'm sure when it was created it wasn't intended to be spun around, the range should be nerfed too, they can know where anyone is within 150 meters way to easy for them, the cooldown time should be longer so they can't just constantly run it,
it was intended to be a defensive tool and a tool for the squad to havew recon ability, instead its being used as a solo offensive tool, basically you have one proto logi running solo constantly scanning and huting people down, scouts are screwed since they rely on stealth and the element of surprise
I agree, it negates every tactic, its definetly OP |
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