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KING CHECKMATE
Scions of Athra
3068
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Posted - 2013.12.13 02:04:00 -
[1] - Quote
Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but bring back old Range GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
503
|
Posted - 2013.12.13 02:05:00 -
[2] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but bring back old Range GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
Sagaris lover!!!
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THUNDERGROOVE
ZionTCD Public Disorder.
392
|
Posted - 2013.12.13 02:10:00 -
[3] - Quote
You're basically asking for them to put everything back to how it was in 1.6
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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KING CHECKMATE
Scions of Athra
3071
|
Posted - 2013.12.13 02:10:00 -
[4] - Quote
Anmol Singh wrote:
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
You are so puny i wont even take my time with you.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3071
|
Posted - 2013.12.13 02:11:00 -
[5] - Quote
THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6
not really?
Av Swarm nerf stays, FG increase charge time stays... Why am i even answering?
if you cant see the difference then i cant help you.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Benjamin Ciscko
The Generals General Tso's Alliance
327
|
Posted - 2013.12.13 02:16:00 -
[6] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GùÿIncrease FG damages by 5% but leave current charge times GùÿIncrease Swarm launcher damage by 50 per rocket increase range by 50 meters GùÿMake Proto AV nades do the damage of 1.6 ADV AV nades GùÿBuff Plasma cannon
[b]GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 4
hmmm... seems about right... My opinion
Tanker/Logi
Tanks almost fixed.
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
|
Posted - 2013.12.13 02:16:00 -
[7] - Quote
I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage.
BLAP
( X ) Call For Help
( O ) Respawn
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KING CHECKMATE
Scions of Athra
3074
|
Posted - 2013.12.13 02:22:00 -
[8] - Quote
Foxbat 071 wrote:I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage.
well with swarms as they are, the only real weapon that threatens a DS is a Forge gun.
i know that this is what you DS pilots want,but its not fair. NOT BALANCED.
Range should come back,anyways with damage nerfd as in 1.7 a DS can take 4 Swarms to the face easily, we just have the option to shoot at you at longer ranges there by higher chance of multiple AV'ers shooting at one DS , there by increasing the chance of dropping the DS and AT THE SAME TIME,reduced damage gives the DS more time to drop troops or attack before having to retreat (with modules down)....
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3074
|
Posted - 2013.12.13 02:24:00 -
[9] - Quote
Benjamin Ciscko wrote: My opinion
Well its still better than what we have now, it does look a little more elaborated than mine... +1
4 tanks in a 16 man game is still a little too much IMO,but again,its better than 7...
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
102
|
Posted - 2013.12.13 02:27:00 -
[10] - Quote
KING CHECKMATE wrote:Foxbat 071 wrote:I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage. well with swarms as they are, the only real weapon that threatens a DS is a Forge gun.i know that this is what you DS pilots want,but its not fair. NOT BALANCED. Range should come back,anyways with damage nerfd as in 1.7 a DS can take 4 Swarms to the face easily, we just have the option to shoot at you at longer ranges there by higher chance of multiple AV'ers shooting at one DS , there by increasing the chance of dropping the DS and AT THE SAME TIME,reduced damage gives the DS more time to drop troops or attack before having to retreat (with modules down)....
I would be fine with a buff to the current lock on range, but I think pre-1.7 range was a bit much. Being far out-ranged and having almost no cover isn't exactly fair either. Check out some of some of Judge Radamanthus' videos on swarm vs. ADS ranges, he makes a pretty good case for the DS.
BLAP
( X ) Call For Help
( O ) Respawn
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
227
|
Posted - 2013.12.13 02:28:00 -
[11] - Quote
message from Godin: No. All that's needed is a few adjustments with the speed/acceleration of the HAV's, and a hardener nerf dealing with the active time/cooldown on the shield hardeners. Otherwise, vehicles are fine. Quiet noob. |
KING CHECKMATE
Scions of Athra
3075
|
Posted - 2013.12.13 02:29:00 -
[12] - Quote
Foxbat 071 wrote:KING CHECKMATE wrote:Foxbat 071 wrote:I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage. well with swarms as they are, the only real weapon that threatens a DS is a Forge gun.i know that this is what you DS pilots want,but its not fair. NOT BALANCED. Range should come back,anyways with damage nerfd as in 1.7 a DS can take 4 Swarms to the face easily, we just have the option to shoot at you at longer ranges there by higher chance of multiple AV'ers shooting at one DS , there by increasing the chance of dropping the DS and AT THE SAME TIME,reduced damage gives the DS more time to drop troops or attack before having to retreat (with modules down).... I would be fine with a buff to the current lock on range, but I think pre-1.7 range was a bit much. Being far out-ranged and having almost no cover isn't exactly fair either. Check out some of some of Judge Radamanthus' videos on swarm vs. ADS ranges, he makes a pretty good case for the DS.
Considering the REDUCED map size , i think you are RIGHT.
225-250mts should be more than enough range buff for swarms
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3075
|
Posted - 2013.12.13 02:31:00 -
[13] - Quote
Roger Cordill wrote:message from Godin: No. All that's needed is a few adjustments with the speed/acceleration of the HAV's, and a hardener nerf dealing with the active time/cooldown on the shield hardeners. Otherwise, vehicles are fine. Quiet noob.
I need to start putting a disclaimer in my threads:
Message to godin: Nobody cares for what yo have to say. To me and many more you are irrelevant now,after proving many times in a row you are biased,selfish and a bs'tter tanker. byes.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Harpyja
DUST University Ivy League
898
|
Posted - 2013.12.13 02:36:00 -
[14] - Quote
Another solution would be to re-introduce the gap between skilled and new pilots...
Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every tank pilot out there now just wants easy-mode without any SP investment by using a stock Soma. If it took millions of SP to make a worthwhile fit, then only your dedicated pilots will remain.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Kane Fyea
Scions of Athra
2374
|
Posted - 2013.12.13 02:41:00 -
[15] - Quote
No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.12.13 02:41:00 -
[16] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
You are so puny i wont even take my time with you.
speak for yourself!
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.12.13 02:42:00 -
[17] - Quote
Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range.
AR HAD MORE RANGE IN 1.6 than THE SWARMS NOW!! :O
Sagaris lover!!!
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KING CHECKMATE
Scions of Athra
3078
|
Posted - 2013.12.13 02:43:00 -
[18] - Quote
Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range.
thats......what i said about 2 posts ago... >..>
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Cosgar
ParagonX
8595
|
Posted - 2013.12.13 02:44:00 -
[19] - Quote
I've blown up at least 8 tanks since 1.7, with nothing but grenades and REs. The only time I really had trouble was a maddy that was abusing the MLT injector. What exactly are you guys doing that's harder than running up behind a tank and planting bombs on it?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.12.13 02:44:00 -
[20] - Quote
Harpyja wrote:Another solution would be to re-introduce the gap between skilled and new pilots...
Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every tank pilot out there now just wants easy-mode without any SP investment by using a stock Soma. If it took millions of SP to make a worthwhile fit, then only your dedicated pilots will remain.
I spent 9 mil Sp, i see no deifference between the a 0sp sica than my gunnlogi. 1.7 is too dependent on modules! There needs to be a difference between modules not just cooling times.
Sagaris lover!!!
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Kane Fyea
Scions of Athra
2374
|
Posted - 2013.12.13 02:45:00 -
[21] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> Sorry only read OP. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.12.13 02:47:00 -
[22] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..>
I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window.
Sagaris lover!!!
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Atiim
Living Like Larry Schwag
1935
|
Posted - 2013.12.13 02:48:00 -
[23] - Quote
THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6 If he was, then he would be asking for the tanks in 1.7 to return.
1.6 AV with 1.7 HAVs isn't "back to how it was in 1.6
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1935
|
Posted - 2013.12.13 02:51:00 -
[24] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window. When the "window of owning this fk" can easily evade without even having to activate NOS mods, let me know.
DUST 514 just went full COD.
Never go full COD.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
631
|
Posted - 2013.12.13 02:51:00 -
[25] - Quote
KING CHECKMATE wrote: GÖª GIve us back 1.6 AV weaponry:[/b] GùÿBring back old FG damages but leave current charge times GùÿBring back Old AV grenades GùÿBuff Plasma cannon
No.
Learn to AV bro.
{:)}{3GÇó>
HTFU: adapt or die
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
|
Posted - 2013.12.13 02:51:00 -
[26] - Quote
Atiim wrote:THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6 If he was, then he would be asking for the tanks in 1.7 to return. 1.6 AV with 1.7 HAVs isn't "back to how it was in 1.6
to tell you the truth, i really hate the tanks. yes they are survivable, yes they a are cheap but they don't feel like tanks, i wish we had chromosome back (tanks and Av were as balanced as it gets) (dont tell me no sht on how it was impossible to destroy segaris and surya (those were 2.5 million isk tanks, they deserve to be god like))...
Sagaris lover!!!
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Paul Ellinas
Molon Labe. Public Disorder.
29
|
Posted - 2013.12.13 02:51:00 -
[27] - Quote
The Biggest problem is the speed. I saw in a video a tank jumping on a Dropship !!! First let them fix that and then we will see. Nobody wants HAV to be nerfed. |
DeadlyAztec11
2748
|
Posted - 2013.12.13 02:53:00 -
[28] - Quote
Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Cosgar
ParagonX
8597
|
Posted - 2013.12.13 02:54:00 -
[29] - Quote
DeadlyAztec11 wrote:Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all. Plasma cannon could use a burning effect.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Kane Fyea
Scions of Athra
2374
|
Posted - 2013.12.13 02:54:00 -
[30] - Quote
DeadlyAztec11 wrote:Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all. I think the base speed is just a little too fast for tanks. |
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medomai grey
warravens League of Infamy
378
|
Posted - 2013.12.13 02:58:00 -
[31] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but buff range to 225-250mts GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
I would reduce tank acceleration and leave top speed alone. After burners need longer cool down times or a reduction in effectiveness.
Swarm damage should be increased. With such low ammo, swarm users need to be able to do effective damage to vehicles on cool-down.
MLT tanks are finally able to compete with higher tier tanks. Lets not mess that up by piling on the disadvantage of having less base health on top of one less slot and less CPU & PG. Lower tier tanks being unable to compete with higher tier tanks was an actual problem pre-1.7 that very few people talked about for some reason?
Blatant Dust_514 recruiting in the silliest of places. :P
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
|
Posted - 2013.12.13 02:59:00 -
[32] - Quote
Atiim wrote:Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window. When the "window of owning this fk" can easily evade without even having to activate NOS mods, let me know.
OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Sagaris lover!!!
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The Attorney General
1636
|
Posted - 2013.12.13 03:01:00 -
[33] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but buff range to 225-250mts GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
You can't leave tanks as they are and revert to 1.6 AV.
The tanks could never survive. It would be a bloodbath.
I also think they should leave FG damage, but reduce the charge times.
Old AV grenades were horribly OP and should never be brought back.
Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
1936
|
Posted - 2013.12.13 03:02:00 -
[34] - Quote
Anmol Singh wrote: OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Oh yeah.
I'll go zip past the front lines filled with nothing but enemies to get behind the target.
That will end well.
DUST 514 just went full COD.
Never go full COD.
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The Attorney General
1636
|
Posted - 2013.12.13 03:04:00 -
[35] - Quote
Atiim wrote:Anmol Singh wrote: OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Oh yeah. I'll go zip past the front lines filled with nothing but enemies to get behind the target. That will end well.
But I thought you were running a sica with a nitrous since it is so easy mode?
You could load up a Madrugar with a nitrous, a damage mod, hardener and a rep and just rip over there, blow him up, and then bounce.
Oh wait, you don't have the necessary SP to dump 16 million SP into tanks to get the best fitting layouts? Oh well. Since tanking is so easy, I'm sure your militia tank will do fine against mine.
Mr. Hybrid Vayu.
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DeadlyAztec11
2749
|
Posted - 2013.12.13 03:05:00 -
[36] - Quote
Cosgar wrote:DeadlyAztec11 wrote:Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all. Plasma cannon could use a burning effect. They could, bit that would be icing on the cake. Trying to use that to balance them is too risky, the other AV should be buffed first. I say this only because Proto Swarms have a similar damage to the standard Plasma Cannon.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
|
Posted - 2013.12.13 03:06:00 -
[37] - Quote
Atiim wrote:Anmol Singh wrote: OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Oh yeah. I'll go zip past the front lines filled with nothing but enemies to get behind the target. That will end well.
That reminds me, There are such things as LAV's use them to your advantage. Remote exposives are also really powerful and tanks now adays rarely fight near the friendlies.
Sagaris lover!!!
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The Attorney General
1636
|
Posted - 2013.12.13 03:11:00 -
[38] - Quote
DeadlyAztec11 wrote: They could, bit that would be icing on the cake. Trying to use that to balance them is too risky, the other AV should be buffed first. I say this only because Proto Swarms have a similar damage to the standard Plasma Cannon.
And they should.
FIRE AND FORGET WEAPONS SHOULD NEVER BE THE TOP TIER AV WEAPON!!!!!!!!!!!!!!
FFS, why is it that no one seems to be able to understand this.
You reinforce skill play be making it provide greater rewards.
You want to push a tank back? Here are some swarms. That will keep them off you.
You want to kill a tank? Here is a PLC, or you can have a FG.
Swarms and AV nades are absolutely skillless, and as such should carry very little power.
I don't like to use other games as examples, especially bad ones, but look at BF4.
Stinger and Igla, are both low skill, low output weapons. You cannot one hit a chopper with them.
Step up to the SRAW, which you have to guide to target manually, and it is a OHK.
Now, I don't necessarily agree with that particular example, because I think the SRAW is a little easy to use, but you get the idea.
If it takes more effort, it produces bigger results. Swarms take no effort, same with AV nades.
Mr. Hybrid Vayu.
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KING CHECKMATE
Scions of Athra
3080
|
Posted - 2013.12.13 03:12:00 -
[39] - Quote
Cosgar wrote:I've blown up at least 8 tanks since 1.7, with nothing but grenades and REs. The only time I really had trouble was a maddy that was abusing the MLT injector. What exactly are you guys doing that's harder than running up behind a tank and planting bombs on it?
Playing in Amarr FW with bluedots vs organized squads
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3080
|
Posted - 2013.12.13 03:16:00 -
[40] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window.
I know i might be exaggerating a little bit,but its the only way since vehicle users are exaggerating saying everything is ok.
Tanks might be fine (except for MLT boosters and very low cooldowns on their powerful hardeners) But AV is NOT fine, there by the sense of OPness.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3081
|
Posted - 2013.12.13 03:18:00 -
[41] - Quote
Paul Ellinas wrote:The Biggest problem is the speed. I saw in a video a tank jumping on a Dropship !!! First let them fix that and then we will see. Nobody wants HAV to be nerfed.
Not even me, hell...the tanks themselves are pretty FINE.Its the Modules and AV weaponry that are not.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3081
|
Posted - 2013.12.13 03:20:00 -
[42] - Quote
DeadlyAztec11 wrote:Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all.
That is reasonable
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
508
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Posted - 2013.12.13 03:23:00 -
[43] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window. I know i might be exaggerating a little bit,but its the only way since vehicle users are exaggerating saying everything is ok.
Tanks might be fine (except for MLT boosters and very low cooldowns on their powerful hardeners) But AV is NOT fine, there by the sense of OPness.
Well, the swarms are not fine, the proto Fg for me atleast is fine, the armor tankers are easy to kill (a clip) except for the fact they can fly.
Sagaris lover!!!
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knight guard fury
Brave Blueberries Inc
74
|
Posted - 2013.12.13 03:26:00 -
[44] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but buff range to 225-250mts GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
you are terrible at the game then, I one shotted a soma with an adv fg with no problem cuz its hardeners were off
learn new ways and tactics to kill tanks or use tanks yourself or GTFO
In Rust, We Trust
true to the Republic
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KING CHECKMATE
Scions of Athra
3081
|
Posted - 2013.12.13 03:27:00 -
[45] - Quote
The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy....
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
510
|
Posted - 2013.12.13 03:29:00 -
[46] - Quote
KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy....
milita tanks are OP!!! Thats the truth ladies and gentlmen.
Sagaris lover!!!
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KING CHECKMATE
Scions of Athra
3081
|
Posted - 2013.12.13 03:31:00 -
[47] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy.... milita tanks are OP!!! Thats the truth ladies and gentlmen.
Maybe not OP,but too cheap for their excellent performance. The MLT booster does help a freakn lot,but tanks still fell speedier than ever.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3081
|
Posted - 2013.12.13 03:32:00 -
[48] - Quote
knight guard fury wrote:
you are terrible at the game then, I one shotted a soma with an adv fg with no problem cuz its hardeners were off
learn new ways and tactics to kill tanks or use tanks yourself or GTFO
Thats a lie. A soma has a base EHP of 5000. 1000 shields 4000 Armor
Thats impossible unless the tanks was already severly damage by other AV/ tanks.
Get out with your lame BS.Im trying to have a serious conversation with adults here .
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
510
|
Posted - 2013.12.13 03:33:00 -
[49] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy.... milita tanks are OP!!! Thats the truth ladies and gentlmen. Maybe not OP,but too cheap for their excellent performance. The MLT booster does help a freakn lot,but tanks still fell speedier than ever.
dude, there is barley a difference between my fully specced and tricked out gunnlogi and a milita tank.. The modules levels are all based on cooldown times! not cool CCP! The complex should last longer and cool down faster and milita ones providing same portection should last less longer and taker longer to cool down. The Shield extenders/armor extenders need to give more Hp. the booster for the shield is pointless, we got passive recharge..
Sagaris lover!!!
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DeadlyAztec11
2753
|
Posted - 2013.12.13 03:35:00 -
[50] - Quote
The Attorney General wrote:DeadlyAztec11 wrote: They could, bit that would be icing on the cake. Trying to use that to balance them is too risky, the other AV should be buffed first. I say this only because Proto Swarms have a similar damage to the standard Plasma Cannon.
And they should. FIRE AND FORGET WEAPONS SHOULD NEVER BE THE TOP TIER AV WEAPON!!!!!!!!!!!!!! FFS, why is it that no one seems to be able to understand this. You reinforce skill play be making it provide greater rewards. You want to push a tank back? Here are some swarms. That will keep them off you. You want to kill a tank? Here is a PLC, or you can have a FG. Swarms and AV nades are absolutely skillless, and as such should carry very little power. I don't like to use other games as examples, especially bad ones, but look at BF4. Stinger and Igla, are both low skill, low output weapons. You cannot one hit a chopper with them. Step up to the SRAW, which you have to guide to target manually, and it is a OHK. Now, I don't necessarily agree with that particular example, because I think the SRAW is a little easy to use, but you get the idea. If it takes more effort, it produces bigger results. Swarms take no effort, same with AV nades. You forgot to take into account that I compared a STANDARD Plasma Cannon to a PROTO Swarm Launcher. With this in mind Plasma Cannons are right now better than Swarm Launchers if you have the connection and skill.
You also forget to take into account that the Plasma Cannon is also anti infantry. I do not think you have seen a proto Allotek Plasma Cannon with Complex damage mods and 15% damage proficiency. I have. It is amazing.
So consider that you are trying to balance around the standard weapon while forgetting that the Proto is many times better.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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KING CHECKMATE
Scions of Athra
3081
|
Posted - 2013.12.13 03:38:00 -
[51] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:Anmol Singh wrote:KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy.... milita tanks are OP!!! Thats the truth ladies and gentlmen. Maybe not OP,but too cheap for their excellent performance. The MLT booster does help a freakn lot,but tanks still fell speedier than ever. dude, there is barley a difference between my fully specced and tricked out gunnlogi and a milita tank.. The modules levels are all based on cooldown times! not cool CCP! The complex should last longer and cool down faster and milita ones providing same portection should last less longer and taker longer to cool down. The Shield extenders/armor extenders need to give more Hp. the booster for the shield is pointless, we got passive recharge..
No wonder i was dropping Somas and Gunnos like flies with my soma. And i was like, WTH? is the Blaster turret bugged too?
The only tank i've lost was vs a Missile Gunno that just wouldnt die....im guessing he had 2 hardeners and activated 1 and then the other one? maybe?...i dunno....
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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The Attorney General
1637
|
Posted - 2013.12.13 03:39:00 -
[52] - Quote
KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy....
1. Tanks have less HP than they had in 1.6 If you revert to 1.6 AV values, tanks survival time will be measured in Planck time.
Please keep in mind, that tanks now are running with much less HP, and only slightly better resists. So any increase to alpha damage in AV weapons without an equal bump in vehicle HP would leave us worse off than 1.6 for balance. It would be great for AV, but that is only half the equation. We also have to be aware of power creep. If anything, this vehicle rebalnce has given CCP a blank check to make sure we don't get some power creep, but that will have to wait and see how they play it.
4. AV grenades, along with LLAV's were one of the biggest problems in 1.0-1.6. Most people have no idea how insanely easy it was to roll up in a LAV, chuck three grenades, and then finish them off with a Forge round. You can go ask SteeldarkKnight from AE how that felt. In two PC's I rolled up and solo'd his tanks at least a half dozen times. That was in a PC, with both of us using our best fits, and I knew, for a fact, that he did not stand a chance. Most of that was because of the nades. The damage was completely insane. Leave them as they are. They should be supplemental damage, not primary attack.
5. I am not opposed to a swarm range buff, although the exact number should be determined after the worst of the tank spam has died off.
Mr. Hybrid Vayu.
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loumanchew
Ametat Security Amarr Empire
152
|
Posted - 2013.12.13 03:40:00 -
[53] - Quote
I love how AVers think it's ok to have a 1 man army taking 500k isk vehicules with a push or 2 of a button and no strategy or thinking involved. You have had it too easy for too long. Carry on... |
The Attorney General
1637
|
Posted - 2013.12.13 03:44:00 -
[54] - Quote
DeadlyAztec11 wrote: You forgot to take into account that I compared a STANDARD Plasma Cannon to a PROTO Swarm Launcher. With this in mind Plasma Cannons are right now better than Swarm Launchers if you have the connection and skill.
You also forget to take into account that the Plasma Cannon is also anti infantry. I do not think you have seen a proto Allotek Plasma Cannon with Complex damage mods and 15% damage proficiency. I have. It is amazing.
So consider that you are trying to balance around the standard weapon while forgetting that the Proto is many times better.
You could compare a MLT PLC to a set of Officer swarms, and I would still say the same.
I am glad that the PLC has a basic functionality versus infantry, it allows someone to justify carrying it as opposed to the scrub swarms.
I have been PLC'd as infantry once, and blapped once in a tank with one. Anything that has one shot in the clip, with a long reload time, AND a precharge, deserves to be a smoking weapon.
Let me be clear though:
In any manner, a fire and forget weapon should be the bottom of the list for damage output. Full stop.
The best fire and forget weapon should do less damage than the base weapons that require aiming. I realize that is far too extreme for most people, but that is where I stand.
Mr. Hybrid Vayu.
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ALT2 acc
The dyst0pian Corporation Zero-Day
22
|
Posted - 2013.12.13 03:56:00 -
[55] - Quote
Roger Cordill wrote:message from Godin: No. All that's needed is a few adjustments with the speed/acceleration of the HAV's, and a hardener nerf dealing with the active time/cooldown on the shield hardeners. Otherwise, vehicles are fine. Quiet noob. if they changed the active time/cooldown for shield, i would DEMAND a respec because the hardeners take WAAAAAAAAAAAY to damm long to come back, rail tech is OP enough shooting me accross the map |
KING CHECKMATE
Scions of Athra
3082
|
Posted - 2013.12.13 03:59:00 -
[56] - Quote
The Attorney General wrote:KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy.... 1. Tanks have less HP than they had in 1.6 If you revert to 1.6 AV values, tanks survival time will be measured in Planck time. Please keep in mind, that tanks now are running with much less HP, and only slightly better resists. So any increase to alpha damage in AV weapons without an equal bump in vehicle HP would leave us worse off than 1.6 for balance. It would be great for AV, but that is only half the equation. We also have to be aware of power creep. If anything, this vehicle rebalnce has given CCP a blank check to make sure we don't get some power creep, but that will have to wait and see how they play it. 4. AV grenades, along with LLAV's were one of the biggest problems in 1.0-1.6. Most people have no idea how insanely easy it was to roll up in a LAV, chuck three grenades, and then finish them off with a Forge round. You can go ask SteeldarkKnight from AE how that felt. In two PC's I rolled up and solo'd his tanks at least a half dozen times. That was in a PC, with both of us using our best fits, and I knew, for a fact, that he did not stand a chance. Most of that was because of the nades. The damage was completely insane. Leave them as they are. They should be supplemental damage, not primary attack. 5. I am not opposed to a swarm range buff, although the exact number should be determined after the worst of the tank spam has died off.
I was hoping for some further arguing but all your points are valid. well played.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Pisidon Gmen
Ivory Vanguard
14
|
Posted - 2013.12.13 04:02:00 -
[57] - Quote
THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6
1.6 verson was better 1.7 made this fps a tank war game and that is not the game 1 want to play |
KEROSIINI-TERO
The Rainbow Effect
904
|
Posted - 2013.12.13 04:24:00 -
[58] - Quote
KING CHECKMATE wrote:
GùÿBring back old FG damages but leave current charge times (Or as A.General proposed , decrease charge times and leave Damage)
First is better. Latter improves again FGs infantry sniping ability.
KING CHECKMATE wrote: GùÿLeave Swarm launcher damage but buff range to 225-250mts (dumbfire could be an option) GùÿBuff Grenade damage by 30%
Swarm, I'd most of all prefer swarm missiles being faster (that would let them *catch tanks better *make it harder to get into cover from * extend swarm missile range as soon as you had lock) Grenades, maybe. But I recommend more careful buffs at start.
KING CHECKMATE wrote: [b]GÖª Increase Price of tanks to match their performance.
As price really isn't a real field balancing option that's not important. Can be risen, yes.
KING CHECKMATE wrote: GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version)
MLT tanks having some HP isn't a issue, as long as they are crappy enough so they can't fit anything decent on - meaning no room for ADV turrets or complex tanking mods.
KING CHECKMATE wrote: GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
Nah, higher tank numbers keep tank gameplay fresh for now.
Feeling the scanner is too simple and off balance?
The fix:
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loumanchew
Ametat Security Amarr Empire
152
|
Posted - 2013.12.13 04:26:00 -
[59] - Quote
What is really out of wack is speed on tanks and the railguns damage output and rate of fire. Fix that and we good. |
Pisidon Gmen
Ivory Vanguard
14
|
Posted - 2013.12.13 04:32:00 -
[60] - Quote
av needs a buff or better fix to tanks with how dam fast tanks are now low lock on with swarms with lower damage = very hard to kill tanks the tank speed is the problem why the hell do they have 2 x the speed of an lav standard i have been watching tanks act like the lavs use to running over players they jump off hills now like a dam sand-rail or trophy truck there are 30 to 80 ton tank there is no way they should be that fast they can now run out from under an orbital before it is 1/2 over my militia tank with no mods has a speed of over 300 mph and the lav is 160 something if tank speed was in the 80 to 100 mph range it would solve a lot of problems with the av set up low lock on range with nurffed damage on swarms makes it very easy 4 tanks to just drive around and around causing way too much damage
this is why the 300 to 400m lock on range is needed tanks (installations too )can shoot a lot farther then any av so unless there range is reduced it is not fair or balanced to nurff av when tank damage / range is still the same
tank drivers can complane all they want about how $$$ there tanks are so are drop suit fittings granted there 1/5 to 1/10th the $ but it has 1/100 the hp get over it if u call it in expect to lose it tanks going 30 and 0 is not right they should b a support part of the battle not the main att/ deff of a battle adv swarm needs 6 to 7 swarms all hitting to kill a tank with 6 to 7k hp with out the tank using any shield or armor repair under the 1.6 verson this was 4 to 5 this still requires a reload a proto swarm only added 330 damage or less then 1000hp over 4 swarms so why did we need the big nurff?????? i know cause u tankers are a bunch of cry babbys they blue up my tank wannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn any modern av weapon is designed to kill the target in 1 hit not 4 to 8 so get over it yes its called heat seeking missiles so be happy it takes more then 1 to kill you maybe what tanks need is an anti missile deff mod not all this nurff this and that crap |
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Pisidon Gmen
Ivory Vanguard
15
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Posted - 2013.12.13 04:34:00 -
[61] - Quote
KEROSIINI-TERO wrote:KING CHECKMATE wrote:
[quote=KING CHECKMATE] GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
Nah, higher tank numbers keep tank gameplay fresh for now.
its a fps not world of tanks |
8213
BIG BAD W0LVES
1047
|
Posted - 2013.12.13 04:39:00 -
[62] - Quote
How about tanks and AV go back to the way they were but CCP actually fixes the broken mechanics that were the real problems HAV and DS piolets had??????
Not just a nerf/buff cover up...
But that's assuming CCP knew how to actually fix something they broke... |
KING CHECKMATE
Scions of Athra
3084
|
Posted - 2013.12.13 04:42:00 -
[63] - Quote
8213 wrote:How about tanks and AV go back to the way they were but CCP actually fixes the broken mechanics that were the real problems HAV and DS piolets had??????
Not just a nerf/buff cover up...
But that's assuming CCP knew how to actually fix something they broke...
could work.But vehicle drivers would never agree for 1.6 AV weapons.
to scared of real competition.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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