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KING CHECKMATE
Scions of Athra
3068
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Posted - 2013.12.13 02:04:00 -
[1] - Quote
Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but bring back old Range GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
503
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Posted - 2013.12.13 02:05:00 -
[2] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but bring back old Range GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
Sagaris lover!!!
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THUNDERGROOVE
ZionTCD Public Disorder.
392
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Posted - 2013.12.13 02:10:00 -
[3] - Quote
You're basically asking for them to put everything back to how it was in 1.6
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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KING CHECKMATE
Scions of Athra
3071
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Posted - 2013.12.13 02:10:00 -
[4] - Quote
Anmol Singh wrote:
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
You are so puny i wont even take my time with you.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3071
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Posted - 2013.12.13 02:11:00 -
[5] - Quote
THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6
not really?
Av Swarm nerf stays, FG increase charge time stays... Why am i even answering?
if you cant see the difference then i cant help you.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Benjamin Ciscko
The Generals General Tso's Alliance
327
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Posted - 2013.12.13 02:16:00 -
[6] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GùÿIncrease FG damages by 5% but leave current charge times GùÿIncrease Swarm launcher damage by 50 per rocket increase range by 50 meters GùÿMake Proto AV nades do the damage of 1.6 ADV AV nades GùÿBuff Plasma cannon
[b]GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 4
hmmm... seems about right... My opinion
Tanker/Logi
Tanks almost fixed.
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
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Posted - 2013.12.13 02:16:00 -
[7] - Quote
I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage.
BLAP
( X ) Call For Help
( O ) Respawn
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KING CHECKMATE
Scions of Athra
3074
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Posted - 2013.12.13 02:22:00 -
[8] - Quote
Foxbat 071 wrote:I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage.
well with swarms as they are, the only real weapon that threatens a DS is a Forge gun.
i know that this is what you DS pilots want,but its not fair. NOT BALANCED.
Range should come back,anyways with damage nerfd as in 1.7 a DS can take 4 Swarms to the face easily, we just have the option to shoot at you at longer ranges there by higher chance of multiple AV'ers shooting at one DS , there by increasing the chance of dropping the DS and AT THE SAME TIME,reduced damage gives the DS more time to drop troops or attack before having to retreat (with modules down)....
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3074
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Posted - 2013.12.13 02:24:00 -
[9] - Quote
Benjamin Ciscko wrote: My opinion
Well its still better than what we have now, it does look a little more elaborated than mine... +1
4 tanks in a 16 man game is still a little too much IMO,but again,its better than 7...
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Foxbat 071
The Unholy Legion Of DarkStar DARKSTAR ARMY
102
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Posted - 2013.12.13 02:27:00 -
[10] - Quote
KING CHECKMATE wrote:Foxbat 071 wrote:I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage. well with swarms as they are, the only real weapon that threatens a DS is a Forge gun.i know that this is what you DS pilots want,but its not fair. NOT BALANCED. Range should come back,anyways with damage nerfd as in 1.7 a DS can take 4 Swarms to the face easily, we just have the option to shoot at you at longer ranges there by higher chance of multiple AV'ers shooting at one DS , there by increasing the chance of dropping the DS and AT THE SAME TIME,reduced damage gives the DS more time to drop troops or attack before having to retreat (with modules down)....
I would be fine with a buff to the current lock on range, but I think pre-1.7 range was a bit much. Being far out-ranged and having almost no cover isn't exactly fair either. Check out some of some of Judge Radamanthus' videos on swarm vs. ADS ranges, he makes a pretty good case for the DS.
BLAP
( X ) Call For Help
( O ) Respawn
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
227
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Posted - 2013.12.13 02:28:00 -
[11] - Quote
message from Godin: No. All that's needed is a few adjustments with the speed/acceleration of the HAV's, and a hardener nerf dealing with the active time/cooldown on the shield hardeners. Otherwise, vehicles are fine. Quiet noob. |
KING CHECKMATE
Scions of Athra
3075
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Posted - 2013.12.13 02:29:00 -
[12] - Quote
Foxbat 071 wrote:KING CHECKMATE wrote:Foxbat 071 wrote:I agree except for the swarm range from a DS perspective. I'd rather bring back the old swarm damage. well with swarms as they are, the only real weapon that threatens a DS is a Forge gun.i know that this is what you DS pilots want,but its not fair. NOT BALANCED. Range should come back,anyways with damage nerfd as in 1.7 a DS can take 4 Swarms to the face easily, we just have the option to shoot at you at longer ranges there by higher chance of multiple AV'ers shooting at one DS , there by increasing the chance of dropping the DS and AT THE SAME TIME,reduced damage gives the DS more time to drop troops or attack before having to retreat (with modules down).... I would be fine with a buff to the current lock on range, but I think pre-1.7 range was a bit much. Being far out-ranged and having almost no cover isn't exactly fair either. Check out some of some of Judge Radamanthus' videos on swarm vs. ADS ranges, he makes a pretty good case for the DS.
Considering the REDUCED map size , i think you are RIGHT.
225-250mts should be more than enough range buff for swarms
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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KING CHECKMATE
Scions of Athra
3075
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Posted - 2013.12.13 02:31:00 -
[13] - Quote
Roger Cordill wrote:message from Godin: No. All that's needed is a few adjustments with the speed/acceleration of the HAV's, and a hardener nerf dealing with the active time/cooldown on the shield hardeners. Otherwise, vehicles are fine. Quiet noob.
I need to start putting a disclaimer in my threads:
Message to godin: Nobody cares for what yo have to say. To me and many more you are irrelevant now,after proving many times in a row you are biased,selfish and a bs'tter tanker. byes.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Harpyja
DUST University Ivy League
898
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Posted - 2013.12.13 02:36:00 -
[14] - Quote
Another solution would be to re-introduce the gap between skilled and new pilots...
Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every tank pilot out there now just wants easy-mode without any SP investment by using a stock Soma. If it took millions of SP to make a worthwhile fit, then only your dedicated pilots will remain.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Kane Fyea
Scions of Athra
2374
|
Posted - 2013.12.13 02:41:00 -
[15] - Quote
No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.12.13 02:41:00 -
[16] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
You are so puny i wont even take my time with you.
speak for yourself!
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.12.13 02:42:00 -
[17] - Quote
Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range.
AR HAD MORE RANGE IN 1.6 than THE SWARMS NOW!! :O
Sagaris lover!!!
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KING CHECKMATE
Scions of Athra
3078
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Posted - 2013.12.13 02:43:00 -
[18] - Quote
Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range.
thats......what i said about 2 posts ago... >..>
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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Cosgar
ParagonX
8595
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Posted - 2013.12.13 02:44:00 -
[19] - Quote
I've blown up at least 8 tanks since 1.7, with nothing but grenades and REs. The only time I really had trouble was a maddy that was abusing the MLT injector. What exactly are you guys doing that's harder than running up behind a tank and planting bombs on it?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.12.13 02:44:00 -
[20] - Quote
Harpyja wrote:Another solution would be to re-introduce the gap between skilled and new pilots...
Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every tank pilot out there now just wants easy-mode without any SP investment by using a stock Soma. If it took millions of SP to make a worthwhile fit, then only your dedicated pilots will remain.
I spent 9 mil Sp, i see no deifference between the a 0sp sica than my gunnlogi. 1.7 is too dependent on modules! There needs to be a difference between modules not just cooling times.
Sagaris lover!!!
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Kane Fyea
Scions of Athra
2374
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Posted - 2013.12.13 02:45:00 -
[21] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> Sorry only read OP. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.12.13 02:47:00 -
[22] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..>
I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window.
Sagaris lover!!!
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Atiim
Living Like Larry Schwag
1935
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Posted - 2013.12.13 02:48:00 -
[23] - Quote
THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6 If he was, then he would be asking for the tanks in 1.7 to return.
1.6 AV with 1.7 HAVs isn't "back to how it was in 1.6
DUST 514 just went full COD.
Never go full COD.
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Atiim
Living Like Larry Schwag
1935
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Posted - 2013.12.13 02:51:00 -
[24] - Quote
Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window. When the "window of owning this fk" can easily evade without even having to activate NOS mods, let me know.
DUST 514 just went full COD.
Never go full COD.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
631
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Posted - 2013.12.13 02:51:00 -
[25] - Quote
KING CHECKMATE wrote: GÖª GIve us back 1.6 AV weaponry:[/b] GùÿBring back old FG damages but leave current charge times GùÿBring back Old AV grenades GùÿBuff Plasma cannon
No.
Learn to AV bro.
{:)}{3GÇó>
HTFU: adapt or die
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
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Posted - 2013.12.13 02:51:00 -
[26] - Quote
Atiim wrote:THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6 If he was, then he would be asking for the tanks in 1.7 to return. 1.6 AV with 1.7 HAVs isn't "back to how it was in 1.6
to tell you the truth, i really hate the tanks. yes they are survivable, yes they a are cheap but they don't feel like tanks, i wish we had chromosome back (tanks and Av were as balanced as it gets) (dont tell me no sht on how it was impossible to destroy segaris and surya (those were 2.5 million isk tanks, they deserve to be god like))...
Sagaris lover!!!
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Paul Ellinas
Molon Labe. Public Disorder.
29
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Posted - 2013.12.13 02:51:00 -
[27] - Quote
The Biggest problem is the speed. I saw in a video a tank jumping on a Dropship !!! First let them fix that and then we will see. Nobody wants HAV to be nerfed. |
DeadlyAztec11
2748
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Posted - 2013.12.13 02:53:00 -
[28] - Quote
Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Cosgar
ParagonX
8597
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Posted - 2013.12.13 02:54:00 -
[29] - Quote
DeadlyAztec11 wrote:Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all. Plasma cannon could use a burning effect.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Kane Fyea
Scions of Athra
2374
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Posted - 2013.12.13 02:54:00 -
[30] - Quote
DeadlyAztec11 wrote:Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back.
Nothing else should be touched at all. I think the base speed is just a little too fast for tanks. |
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