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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
503
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Posted - 2013.12.13 02:05:00 -
[1] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but bring back old Range GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.12.13 02:41:00 -
[2] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:
You're a terrible player... Tanks are easy to kill, you just really suck at using tactics and using the tiny brain you have.
Also- a "good" tank cost around 550k isk and 9 mil worth of sp... Just saying. Tanks are not cheap at all, cheaper than before but it adds up when you die a lot. Railguns are really OP right now.
What i want: 1.6 with todays Av nerfs.
You are so puny i wont even take my time with you.
speak for yourself!
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.12.13 02:42:00 -
[3] - Quote
Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range.
AR HAD MORE RANGE IN 1.6 than THE SWARMS NOW!! :O
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
|
Posted - 2013.12.13 02:44:00 -
[4] - Quote
Harpyja wrote:Another solution would be to re-introduce the gap between skilled and new pilots...
Think about it. Only the dedicated players who aspire to become a pilot would want to spend their time investing SP until they can finally compete. Almost every tank pilot out there now just wants easy-mode without any SP investment by using a stock Soma. If it took millions of SP to make a worthwhile fit, then only your dedicated pilots will remain.
I spent 9 mil Sp, i see no deifference between the a 0sp sica than my gunnlogi. 1.7 is too dependent on modules! There needs to be a difference between modules not just cooling times.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.12.13 02:47:00 -
[5] - Quote
KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..>
I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
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Posted - 2013.12.13 02:51:00 -
[6] - Quote
Atiim wrote:THUNDERGROOVE wrote:You're basically asking for them to put everything back to how it was in 1.6 If he was, then he would be asking for the tanks in 1.7 to return. 1.6 AV with 1.7 HAVs isn't "back to how it was in 1.6
to tell you the truth, i really hate the tanks. yes they are survivable, yes they a are cheap but they don't feel like tanks, i wish we had chromosome back (tanks and Av were as balanced as it gets) (dont tell me no sht on how it was impossible to destroy segaris and surya (those were 2.5 million isk tanks, they deserve to be god like))...
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
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Posted - 2013.12.13 02:59:00 -
[7] - Quote
Atiim wrote:Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window. When the "window of owning this fk" can easily evade without even having to activate NOS mods, let me know.
OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
505
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Posted - 2013.12.13 03:06:00 -
[8] - Quote
Atiim wrote:Anmol Singh wrote: OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Oh yeah. I'll go zip past the front lines filled with nothing but enemies to get behind the target. That will end well.
That reminds me, There are such things as LAV's use them to your advantage. Remote exposives are also really powerful and tanks now adays rarely fight near the friendlies.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
508
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Posted - 2013.12.13 03:23:00 -
[9] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:KING CHECKMATE wrote:Kane Fyea wrote:No the swarms 400m range was ridiculous. I would say it would need no more then 250m range. thats......what i said about 2 posts ago... >..> I agree with you but it really makes me mad that you act like its impossible to kill a tank and its really not. Tanks are stupidly powerful and at the same time stupidly weak. You have a window of owning this fk, wait for the window. I know i might be exaggerating a little bit,but its the only way since vehicle users are exaggerating saying everything is ok.
Tanks might be fine (except for MLT boosters and very low cooldowns on their powerful hardeners) But AV is NOT fine, there by the sense of OPness.
Well, the swarms are not fine, the proto Fg for me atleast is fine, the armor tankers are easy to kill (a clip) except for the fact they can fly.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
510
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Posted - 2013.12.13 03:29:00 -
[10] - Quote
KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy....
milita tanks are OP!!! Thats the truth ladies and gentlmen.
Sagaris lover!!!
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
510
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Posted - 2013.12.13 03:33:00 -
[11] - Quote
KING CHECKMATE wrote:Anmol Singh wrote:KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy.... milita tanks are OP!!! Thats the truth ladies and gentlmen. Maybe not OP,but too cheap for their excellent performance. The MLT booster does help a freakn lot,but tanks still fell speedier than ever.
dude, there is barley a difference between my fully specced and tricked out gunnlogi and a milita tank.. The modules levels are all based on cooldown times! not cool CCP! The complex should last longer and cool down faster and milita ones providing same portection should last less longer and taker longer to cool down. The Shield extenders/armor extenders need to give more Hp. the booster for the shield is pointless, we got passive recharge..
Sagaris lover!!!
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