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The Attorney General
1636
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Posted - 2013.12.13 03:01:00 -
[1] - Quote
KING CHECKMATE wrote:Ok' let me do my best to be reasonable here...:
GÖª Leave tanks as they are GÖª Fix MLT Afterburner for ground vehicles GÖª GIve us back 1.6 AV weaponry: GùÿBring back old FG damages but leave current charge times GùÿLeave Swarm launcher damage but buff range to 225-250mts GùÿBring back Old AV grenades GùÿBuff Plasma cannon
GÖª Increase Price of tanks to match their performance. GÖª Give LESS HP to MLT tanks. (4000 armor on my SOMA, srsly?) Around 2800 armor for a soma would be enough (3800 total EHP for a cheap MLT version) GÖª Reduce the amount of tanks a team can deploy from 7 down to 3
hmmm... seems about right...
You can't leave tanks as they are and revert to 1.6 AV.
The tanks could never survive. It would be a bloodbath.
I also think they should leave FG damage, but reduce the charge times.
Old AV grenades were horribly OP and should never be brought back.
Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
Mr. Hybrid Vayu.
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The Attorney General
1636
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Posted - 2013.12.13 03:04:00 -
[2] - Quote
Atiim wrote:Anmol Singh wrote: OK! I KNOW THAT BUT WHY DON'T YOU USE YOUR BRAIN AND MAKE IT SO YOU ARE MAKING IT IMPOSSIBLE FOR HIM TO GET TO HIS REDLINE!?
Oh yeah. I'll go zip past the front lines filled with nothing but enemies to get behind the target. That will end well.
But I thought you were running a sica with a nitrous since it is so easy mode?
You could load up a Madrugar with a nitrous, a damage mod, hardener and a rep and just rip over there, blow him up, and then bounce.
Oh wait, you don't have the necessary SP to dump 16 million SP into tanks to get the best fitting layouts? Oh well. Since tanking is so easy, I'm sure your militia tank will do fine against mine.
Mr. Hybrid Vayu.
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The Attorney General
1636
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Posted - 2013.12.13 03:11:00 -
[3] - Quote
DeadlyAztec11 wrote: They could, bit that would be icing on the cake. Trying to use that to balance them is too risky, the other AV should be buffed first. I say this only because Proto Swarms have a similar damage to the standard Plasma Cannon.
And they should.
FIRE AND FORGET WEAPONS SHOULD NEVER BE THE TOP TIER AV WEAPON!!!!!!!!!!!!!!
FFS, why is it that no one seems to be able to understand this.
You reinforce skill play be making it provide greater rewards.
You want to push a tank back? Here are some swarms. That will keep them off you.
You want to kill a tank? Here is a PLC, or you can have a FG.
Swarms and AV nades are absolutely skillless, and as such should carry very little power.
I don't like to use other games as examples, especially bad ones, but look at BF4.
Stinger and Igla, are both low skill, low output weapons. You cannot one hit a chopper with them.
Step up to the SRAW, which you have to guide to target manually, and it is a OHK.
Now, I don't necessarily agree with that particular example, because I think the SRAW is a little easy to use, but you get the idea.
If it takes more effort, it produces bigger results. Swarms take no effort, same with AV nades.
Mr. Hybrid Vayu.
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The Attorney General
1637
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Posted - 2013.12.13 03:39:00 -
[4] - Quote
KING CHECKMATE wrote:The Attorney General wrote:
1-You can't leave tanks as they are and revert to 1.6 AV. The tanks could never survive. It would be a bloodbath.
3-I also think they should leave FG damage, but reduce the charge times.
4-Old AV grenades were horribly OP and should never be brought back.
5-Any homing AV needs to not get any sort of buff. No more scrub BS. If you can't aim, you can't kill tanks.
1-I disagree.With higher HP values and Stronger Hardeners they WOULD have a chance to hit hard and in the case of enemy powerful AV,retreat in time. 3-That is ANOTHER solution to the FG yes,.agreed 4-Yes they were pretty strong.Maybe too strong. But considering the BASE MLT tank HP (in the case of soma 4000 armor) i think that they could have a pretty good chance. I'll edit for +50% damage increase.Again,dont forget that AV grenades SHOULD eb the most powerful weapon since its the one that lacks RANGE. 5-ok! Give it a range buff of at LEAST 225 and give us dumbfire back. I'd be happy....
1. Tanks have less HP than they had in 1.6 If you revert to 1.6 AV values, tanks survival time will be measured in Planck time.
Please keep in mind, that tanks now are running with much less HP, and only slightly better resists. So any increase to alpha damage in AV weapons without an equal bump in vehicle HP would leave us worse off than 1.6 for balance. It would be great for AV, but that is only half the equation. We also have to be aware of power creep. If anything, this vehicle rebalnce has given CCP a blank check to make sure we don't get some power creep, but that will have to wait and see how they play it.
4. AV grenades, along with LLAV's were one of the biggest problems in 1.0-1.6. Most people have no idea how insanely easy it was to roll up in a LAV, chuck three grenades, and then finish them off with a Forge round. You can go ask SteeldarkKnight from AE how that felt. In two PC's I rolled up and solo'd his tanks at least a half dozen times. That was in a PC, with both of us using our best fits, and I knew, for a fact, that he did not stand a chance. Most of that was because of the nades. The damage was completely insane. Leave them as they are. They should be supplemental damage, not primary attack.
5. I am not opposed to a swarm range buff, although the exact number should be determined after the worst of the tank spam has died off.
Mr. Hybrid Vayu.
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The Attorney General
1637
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Posted - 2013.12.13 03:44:00 -
[5] - Quote
DeadlyAztec11 wrote: You forgot to take into account that I compared a STANDARD Plasma Cannon to a PROTO Swarm Launcher. With this in mind Plasma Cannons are right now better than Swarm Launchers if you have the connection and skill.
You also forget to take into account that the Plasma Cannon is also anti infantry. I do not think you have seen a proto Allotek Plasma Cannon with Complex damage mods and 15% damage proficiency. I have. It is amazing.
So consider that you are trying to balance around the standard weapon while forgetting that the Proto is many times better.
You could compare a MLT PLC to a set of Officer swarms, and I would still say the same.
I am glad that the PLC has a basic functionality versus infantry, it allows someone to justify carrying it as opposed to the scrub swarms.
I have been PLC'd as infantry once, and blapped once in a tank with one. Anything that has one shot in the clip, with a long reload time, AND a precharge, deserves to be a smoking weapon.
Let me be clear though:
In any manner, a fire and forget weapon should be the bottom of the list for damage output. Full stop.
The best fire and forget weapon should do less damage than the base weapons that require aiming. I realize that is far too extreme for most people, but that is where I stand.
Mr. Hybrid Vayu.
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