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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
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Posted - 2013.12.11 04:17:00 -
[1] - Quote
Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details
What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious. |
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
779
|
Posted - 2013.12.11 04:20:00 -
[2] - Quote
i haven't played 1.7 yet, but from what i've heard:
they are faster, especially the madrugar, than swarms. apparently they can also climb steep hills or walls or something like that.
in Layman's terms: they are pretty good now.
i think you should try it. i have a feeling you will REALLY enjoy yourself.
Tell me, how exactly DOES a biscuit gain Valor?
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1218
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Posted - 2013.12.11 04:22:00 -
[3] - Quote
tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2013.12.11 04:23:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=127160&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=126975&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=126591&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=127149&find=unread
take your pick
Minmatar Logisis
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
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Posted - 2013.12.11 04:26:00 -
[5] - Quote
TranquilBiscuit ofVaLoR wrote:i haven't played 1.7 yet, but from what i've heard:
they are faster, especially the madrugar, than swarms. apparently they can also climb steep hills or walls or something like that.
in Layman's terms: they are pretty good now.
i think you should try it. i have a feeling you will REALLY enjoy yourself. If missiles are traveling slower than tanks then we have a promblem lol. Theres a reason we use them in real life durring jet dog fights; because they go super sonic and are faster than jets. If AV missiles cant catch a tank well... that doesent sound balanced at all, still. Also sounds like the madrugar is STILL more maneuverable than shield tanks. So it appears tanks and AV are still unbalanced, and things continues to make no sence. That is why i bought a ps4 |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
638
|
Posted - 2013.12.11 04:27:00 -
[6] - Quote
Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1218
|
Posted - 2013.12.11 04:28:00 -
[7] - Quote
second link is best.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:28:00 -
[8] - Quote
BobThe 844-1 CakeMan wrote:tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank 514 is not awesome! It sounds like they are not balanced, and tank 514 is a bad thing. It is awesome, however, that both tanks can now fight each other with no clear victor untill its over. So in your oppinion, are tanks and AV balanced? Balance as in non soloable with a single clip of any AV weapon. So 5 rounds from a maxed skilled proto forge would be balanced to me if it was shooting at a maxed tank |
Heathen Bastard
The Bastard Brigade
725
|
Posted - 2013.12.11 04:28:00 -
[9] - Quote
Tanks with hardeners up: Drink up those av tears unless there are 3 or more.
Tanks without hardeners up: You will be missing half your HP after the first hit. HARDENERS UP! RED ALERT!
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:32:00 -
[10] - Quote
THEAMAZING POTHEAD wrote:Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. .... what? tanks are REALLY faster than dropships with milita gear? That should be fixed immidantly lolol x) what is, "insaine" damage? Talk realistically, it is a tank. Before, i standard mass driver was better than a set of proto fragmented missiles and i made a post explaining the math to confirm it. That is insaine |
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sixteensixty4
CAUSE 4 C0NCERN
142
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Posted - 2013.12.11 04:32:00 -
[11] - Quote
i've had a laugh with the tanks today, well the gunlogi at least
the speed they go at, and the large missile turrets are hilarious, in a good way
the gunlogi doesnt seem to have to hide away from the madrugers anymore which is a bonus
and they cheaper, the gunlogi with complex modules and proto missiles only costs 500k isk
deffo worth a ganders
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:33:00 -
[12] - Quote
Heathen Bastard wrote:Tanks with hardeners up: Drink up those av tears unless there are 3 or more.
Tanks without hardeners up: You will be missing half your HP after the first hit. HARDENERS UP! RED ALERT! 3 proto AV? like, really 3? Thats alittle too much for a standard tank |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1221
|
Posted - 2013.12.11 04:33:00 -
[13] - Quote
Exmaple Core wrote:BobThe 844-1 CakeMan wrote:tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank 514 is not awesome! It sounds like they are not balanced, and tank 514 is a bad thing. It is awesome, however, that both tanks can now fight each other with no clear victor untill its over. So in your oppinion, are tanks and AV balanced? Balance as in non soloable with a single clip of any AV weapon. So 5 rounds from a maxed skilled proto forge would be balanced to me if it was shooting at a maxed tank as far as my tank goes. there is no possible one av personal with enough DPS to destroy my tank. it requires at least 2 ppl.
TBH it's unbalanced, but i'm enjoying it while it's here.
also the insane speed. is well insane. i can cross the entire map in like 20 seconds. O_O
my tanks reps at 306 HP/s constantly with no end and i can activate my hardener on for 40% resist whenever. only thing tht kills me in one clip r proto missile turrets from tanks.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:34:00 -
[14] - Quote
sixteensixty4 wrote:i've had a laugh with the tanks today, well the gunlogi at least
the speed they go at, and the large missile turrets are hilarious, in a good way
the gunlogi doesnt seem to have to hide away from the madrugers anymore which is a bonus
and they cheaper, the gunlogi with complex modules and proto missiles only costs 500k isk
deffo worth a ganders
you make it sound so much better than it was before. Are they balanced though? Dosent seem like it so far. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1221
|
Posted - 2013.12.11 04:35:00 -
[15] - Quote
Exmaple Core wrote:THEAMAZING POTHEAD wrote:Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. .... what? tanks are REALLY faster than dropships with milita gear? That should be fixed immidantly lolol x) what is, "insaine" damage? Talk realistically, it is a tank. Before, i standard mass driver was better than a set of proto fragmented missiles and i made a post explaining the math to confirm it. That is insaine well missile turrets are full auto ( AR speed we r talking about here ) with 12 missile clips with insane missile damage.
and milita mods r glitched. they added 1 to many zeros on precent speed increase. XD
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:36:00 -
[16] - Quote
BobThe 844-1 CakeMan wrote:Exmaple Core wrote:BobThe 844-1 CakeMan wrote:tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank 514 is not awesome! It sounds like they are not balanced, and tank 514 is a bad thing. It is awesome, however, that both tanks can now fight each other with no clear victor untill its over. So in your oppinion, are tanks and AV balanced? Balance as in non soloable with a single clip of any AV weapon. So 5 rounds from a maxed skilled proto forge would be balanced to me if it was shooting at a maxed tank as far as my tank goes. there is no possible one av personal with enough DPS to destroy my tank. it requires at least 2 ppl. TBH it's unbalanced, but i'm enjoying it while it's here. also the insane speed. is well insane. i can cross the entire map in like 20 seconds. O_O my tanks reps at 306 HP/s constantly with no end and i can activate my hardener on for 40% resist whenever. only thing tht kills me in one clip r proto missile turrets from tanks. Yeah not balanced at all, its good that no single individual can solo a fully kitted and skilled tank that someone like yourself has within a single clip, but its bad that you can do literally whatever you want in a tank. Im going back to PS4. Peace |
Terra Thesis
HDYLTA Defiant Legacy
404
|
Posted - 2013.12.11 04:40:00 -
[17] - Quote
uh, pretty sure tank speed is a bug. don't get too used to it.
HDYLTA - Freedom Delivered
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
639
|
Posted - 2013.12.11 04:41:00 -
[18] - Quote
Exmaple Core wrote:THEAMAZING POTHEAD wrote:Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. .... what? tanks are REALLY faster than dropships with milita gear? That should be fixed immidantly lolol x) what is, "insaine" damage? Talk realistically, it is a tank. Before, i standard mass driver was better than a set of proto fragmented missiles and i made a post explaining the math to confirm it. That is insaine seen a gunny w/ proto missles do 3200+dmg per salvo, that w/ a quick 3 salvos before a quick reload. all dmg mods are now active, and do 30% extra. Proto rails base damage is 1885, 6 shots before overheat, 9 in clip before a quick reload. Shield hardeners do 60% damage resistance for 24 seconds, Shield boosters do 2000 shields rep instantly.
All these have very long cooldown times, but thats proved to be unimportant w/ the great speed of tanks, and the glitched militia fuel injector turns a fast tank into a FCKING BUGHATTI VEYRON, WITH INSTANT FULL SPEED. The injector doesn't last too long but the cooldown is supershort, allowing spam. |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:42:00 -
[19] - Quote
But i will say this before i go: You AV bastards who swore up and down that tanks were complelty balanced beyond a reasonable doubt, like Djin Lukoplast, diserve the OP tanks. Enjoy bitching about them for the next few months, now you will finally be right |
Heathen Bastard
The Bastard Brigade
728
|
Posted - 2013.12.11 04:42:00 -
[20] - Quote
Exmaple Core wrote:Heathen Bastard wrote:Tanks with hardeners up: Drink up those av tears unless there are 3 or more.
Tanks without hardeners up: You will be missing half your HP after the first hit. HARDENERS UP! RED ALERT! 3 proto AV? like, really 3? Thats alittle too much for a standard tank
I've encountered one proto AV today, he punched through most of my shields in one hit. I made the decision of "Oh hell no, I'll let the infantry handle this" and told them where he was, fired a parting volley to shove him into cover so I could book it out of there.
and keep in mind that this is a tank with decent skill investment (7.8 million, one turret, one tank type) and no support focus beyond "PAVE A PATH FOR THE INFANTRY WITH THEIR SMOLDERING CORPSES!" Don't even have small guns. just walls of missiles.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1221
|
Posted - 2013.12.11 04:42:00 -
[21] - Quote
Terra Thesis wrote:uh, pretty sure tank speed is a bug. don't get too used to it. like i said before i use STD nitrous so once they fix milia nitrous bug i will still be the same. :D
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3265
|
Posted - 2013.12.11 04:45:00 -
[22] - Quote
Tanks are OP again. Remember what I said when you made yesterday's thread? I was right...
They are... Ultra fast... Mlt tanks can sit their taking a mean beating from swarms and av nades and laugh.. I imagine an actual specced out tank can sleep through it.
Swarms and av nades literally do like maybe 150 dmg to shields lol.
Armor tanks passively rep per second more than the dps of swarms and av nades.
Forge guns are now the ONLY thing infantry can use to kill tanks. Unfortunately that requires a heavy suit and the way this games been... There's almost no heavies around ever...
Actually I lied... You can strap RE's to lavs and crash into them to blow up tanks. Haven't done it yet though.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1412
|
Posted - 2013.12.11 04:45:00 -
[23] - Quote
I'd be considering training into tanks now if I had enough SP sitting around. They're stupidly fast, and unless they're in the middle of a facility where they can't move much you'll probably never catch one with an orbital strike. |
Caeli SineDeo
Imperfects Negative-Feedback
724
|
Posted - 2013.12.11 05:00:00 -
[24] - Quote
Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. *Forges need range decrease but a damage put back to normal. AV should be out of effective range of tanks antiinfantry weapons but not so far away that they do not even render.
Once AV relearns how to engage tanks some of the OP feelings are going to disappear as tankers start getting killed very quickly during hardener cool down. |
Thor Odinson42
Molon Labe.
2226
|
Posted - 2013.12.11 05:00:00 -
[25] - Quote
It is unfreakin real how OP tanks are right now. A ******* monkey could be handed a tank and be god mode right now.
AV is ****.
These devs simply can't balance this game.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe.
2226
|
Posted - 2013.12.11 05:03:00 -
[26] - Quote
Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them.
You are stoned. Even when they don't run you can't touch them.
They are fully repped before you can get your next volley off.
They are better than they've EVER been and they are cheaper than proto suits.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Echo 1991
Deadly Blue Dots RISE of LEGION
6
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Posted - 2013.12.11 05:05:00 -
[27] - Quote
Thor Odinson42 wrote:Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. You are stoned. Even when they don't run you can't touch them. They are fully repped before you can get your next volley off. They are better than they've EVER been and they are cheaper than proto suits.
that just about sums it up.
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Caeli SineDeo
Imperfects Negative-Feedback
725
|
Posted - 2013.12.11 05:10:00 -
[28] - Quote
Thor Odinson42 wrote:Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. You are stoned. Even when they don't run you can't touch them. They are fully repped before you can get your next volley off. They are better than they've EVER been and they are cheaper than proto suits. Better then ever. Na you need to play the first month of Precursor. Tanks here are nothing compared to then. It took 4 proto AV guys hitting a tank for 30 seconds. Now that was was when tanks where on there height.
Tanks have the mobility of Precursor returned. When you run active modules tanks turn just as hard as they where in precursor. Thing is they can only be set up like that for 30 seconds. Then they have 45 Seconds off for shield tanks. And in total depending on a shield tank set up it has about 3500 to 4500 total EHP without hardners.
Tanks are very very strong with hardeners running. I can have a bunch of swarms on me. Forges still hurt through, but you catch me with shield hardeners down a single proto swarm 1 clips me. 2 volles puts me into armor and on fire 3rds fnishes it off in a shield. |
Thor Odinson42
Molon Labe.
2226
|
Posted - 2013.12.11 05:12:00 -
[29] - Quote
I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Gelan Corbaine
Gladiators Vanguard
241
|
Posted - 2013.12.11 05:18:00 -
[30] - Quote
Caeli SineDeo wrote:
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
*Forges need range decrease but a damage put back to normal. AV should be out of effective range of tanks antiinfantry but not so far away that they do not even render.
Once AV relearns how to engage tanks some of the OP feelings are going to disappear as tankers start getting killed very quickly during hardener cool down.
Roof Forgers cant camp roofs anymore. Hardened dropships come and knock them off .... Assault Dropships kill them... Fact is it's a tough day even for Forges ... We can still put up a fight more, than our Swarm Bros .....but it's an up hill battle all the time now . And as I keep harping and will keep on harping , for very very little reward . AV as a role is simply not profitably viable atm .
No job is worth doing if you don't get paid in the end .
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