lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
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Posted - 2013.12.11 06:54:00 -
[2] - Quote
I also have a lot of SP sunk into Swarmers but I disagree with some of the QQing. After a round with these guys, I can say that in one match, 6 tanks were destroyed on both sides in a domination (not a very long game) and only 2 of those were from HAV vs HAV battles. That being said, the only thing I see slightly off with them is they are too fast in my opinion. A HAV shouldn't be faster than a LAV. I thought this was an exaggeration by peeps on the forums until I logged into my first game and had a tank roll up on me. That was an experience.
That being said, two scenerios. Game A. I took out my proto swarmer, prof 3 with 3x damage mods. Hit him with 18 rockets and took out all his shields and 1/4 of his armor. He ran away faster than I could finish him and once he circled the building (again, small building and he was freaking fast) he was completely healed again. I then witnessed two guys throwing AV nades at it as it rolled up the hill. 2 of their grenades (guessing good grenades) did more damage than 18 of my rockets.
HOWEVER, other match, Game B (with the 6 death tanks), a group of 4 ganged up on the tank and a militia swarmer was what took it out in the end when the active mod was off. I laughed really hard. Of course, most of the work was done by AV nades but the militia weapon always tickles me.
So, no, I don't think tanks are OP, I think the Swarmer was just cut down way too much too fast. Once the active repping is off (which is an obvious glow on the tank) that tank went down faster than anything I've seen. However, I'm certain I also was encountering militia tanks.
However, I won't be using my swarmer again due to two factors:
-the RR and CR hype left me completely vunerable on every map I pulled out my swarmer with my pitiful sidearm -as the rockets cannot be perfectly timed unless you're standing right next to it (which you're very unlikely to survive) so AV nades are way more reliable to hit the tank on time, especially with how tanks are chasing us across the map, or running away too fast for a full reheal
both of those reasons are enough to not justify the cost of bringing my swarmer into battle. AV and RE it is.
Besides the speed issue, I don't think anything needs to be touched on the tanks. Yes, I will killed by as much of them as everyone else was today. However, I think they are working as intended. A tank is meant to be formidable. When something that big moves in our thoughts should be 'oh ****' not 'oh goody, points'.
Minmatar Logisis
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