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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:17:00 -
[1] - Quote
Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details
What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious. |
TranquilBiscuit ofVaLoR
F.T.U. IMMORTAL REGIME
779
|
Posted - 2013.12.11 04:20:00 -
[2] - Quote
i haven't played 1.7 yet, but from what i've heard:
they are faster, especially the madrugar, than swarms. apparently they can also climb steep hills or walls or something like that.
in Layman's terms: they are pretty good now.
i think you should try it. i have a feeling you will REALLY enjoy yourself.
Tell me, how exactly DOES a biscuit gain Valor?
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1218
|
Posted - 2013.12.11 04:22:00 -
[3] - Quote
tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2013.12.11 04:23:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=127160&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=126975&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=126591&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=127149&find=unread
take your pick
Minmatar Logisis
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
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Posted - 2013.12.11 04:26:00 -
[5] - Quote
TranquilBiscuit ofVaLoR wrote:i haven't played 1.7 yet, but from what i've heard:
they are faster, especially the madrugar, than swarms. apparently they can also climb steep hills or walls or something like that.
in Layman's terms: they are pretty good now.
i think you should try it. i have a feeling you will REALLY enjoy yourself. If missiles are traveling slower than tanks then we have a promblem lol. Theres a reason we use them in real life durring jet dog fights; because they go super sonic and are faster than jets. If AV missiles cant catch a tank well... that doesent sound balanced at all, still. Also sounds like the madrugar is STILL more maneuverable than shield tanks. So it appears tanks and AV are still unbalanced, and things continues to make no sence. That is why i bought a ps4 |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
638
|
Posted - 2013.12.11 04:27:00 -
[6] - Quote
Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1218
|
Posted - 2013.12.11 04:28:00 -
[7] - Quote
second link is best.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:28:00 -
[8] - Quote
BobThe 844-1 CakeMan wrote:tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank 514 is not awesome! It sounds like they are not balanced, and tank 514 is a bad thing. It is awesome, however, that both tanks can now fight each other with no clear victor untill its over. So in your oppinion, are tanks and AV balanced? Balance as in non soloable with a single clip of any AV weapon. So 5 rounds from a maxed skilled proto forge would be balanced to me if it was shooting at a maxed tank |
Heathen Bastard
The Bastard Brigade
725
|
Posted - 2013.12.11 04:28:00 -
[9] - Quote
Tanks with hardeners up: Drink up those av tears unless there are 3 or more.
Tanks without hardeners up: You will be missing half your HP after the first hit. HARDENERS UP! RED ALERT!
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:32:00 -
[10] - Quote
THEAMAZING POTHEAD wrote:Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. .... what? tanks are REALLY faster than dropships with milita gear? That should be fixed immidantly lolol x) what is, "insaine" damage? Talk realistically, it is a tank. Before, i standard mass driver was better than a set of proto fragmented missiles and i made a post explaining the math to confirm it. That is insaine |
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sixteensixty4
CAUSE 4 C0NCERN
142
|
Posted - 2013.12.11 04:32:00 -
[11] - Quote
i've had a laugh with the tanks today, well the gunlogi at least
the speed they go at, and the large missile turrets are hilarious, in a good way
the gunlogi doesnt seem to have to hide away from the madrugers anymore which is a bonus
and they cheaper, the gunlogi with complex modules and proto missiles only costs 500k isk
deffo worth a ganders
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:33:00 -
[12] - Quote
Heathen Bastard wrote:Tanks with hardeners up: Drink up those av tears unless there are 3 or more.
Tanks without hardeners up: You will be missing half your HP after the first hit. HARDENERS UP! RED ALERT! 3 proto AV? like, really 3? Thats alittle too much for a standard tank |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1221
|
Posted - 2013.12.11 04:33:00 -
[13] - Quote
Exmaple Core wrote:BobThe 844-1 CakeMan wrote:tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank 514 is not awesome! It sounds like they are not balanced, and tank 514 is a bad thing. It is awesome, however, that both tanks can now fight each other with no clear victor untill its over. So in your oppinion, are tanks and AV balanced? Balance as in non soloable with a single clip of any AV weapon. So 5 rounds from a maxed skilled proto forge would be balanced to me if it was shooting at a maxed tank as far as my tank goes. there is no possible one av personal with enough DPS to destroy my tank. it requires at least 2 ppl.
TBH it's unbalanced, but i'm enjoying it while it's here.
also the insane speed. is well insane. i can cross the entire map in like 20 seconds. O_O
my tanks reps at 306 HP/s constantly with no end and i can activate my hardener on for 40% resist whenever. only thing tht kills me in one clip r proto missile turrets from tanks.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:34:00 -
[14] - Quote
sixteensixty4 wrote:i've had a laugh with the tanks today, well the gunlogi at least
the speed they go at, and the large missile turrets are hilarious, in a good way
the gunlogi doesnt seem to have to hide away from the madrugers anymore which is a bonus
and they cheaper, the gunlogi with complex modules and proto missiles only costs 500k isk
deffo worth a ganders
you make it sound so much better than it was before. Are they balanced though? Dosent seem like it so far. |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1221
|
Posted - 2013.12.11 04:35:00 -
[15] - Quote
Exmaple Core wrote:THEAMAZING POTHEAD wrote:Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. .... what? tanks are REALLY faster than dropships with milita gear? That should be fixed immidantly lolol x) what is, "insaine" damage? Talk realistically, it is a tank. Before, i standard mass driver was better than a set of proto fragmented missiles and i made a post explaining the math to confirm it. That is insaine well missile turrets are full auto ( AR speed we r talking about here ) with 12 missile clips with insane missile damage.
and milita mods r glitched. they added 1 to many zeros on precent speed increase. XD
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:36:00 -
[16] - Quote
BobThe 844-1 CakeMan wrote:Exmaple Core wrote:BobThe 844-1 CakeMan wrote:tanks r awesome.
shield tanks can now fight maddys in 1 v 1s.
this is now Tank 514. enjoy.
Tank 514 is not awesome! It sounds like they are not balanced, and tank 514 is a bad thing. It is awesome, however, that both tanks can now fight each other with no clear victor untill its over. So in your oppinion, are tanks and AV balanced? Balance as in non soloable with a single clip of any AV weapon. So 5 rounds from a maxed skilled proto forge would be balanced to me if it was shooting at a maxed tank as far as my tank goes. there is no possible one av personal with enough DPS to destroy my tank. it requires at least 2 ppl. TBH it's unbalanced, but i'm enjoying it while it's here. also the insane speed. is well insane. i can cross the entire map in like 20 seconds. O_O my tanks reps at 306 HP/s constantly with no end and i can activate my hardener on for 40% resist whenever. only thing tht kills me in one clip r proto missile turrets from tanks. Yeah not balanced at all, its good that no single individual can solo a fully kitted and skilled tank that someone like yourself has within a single clip, but its bad that you can do literally whatever you want in a tank. Im going back to PS4. Peace |
Terra Thesis
HDYLTA Defiant Legacy
404
|
Posted - 2013.12.11 04:40:00 -
[17] - Quote
uh, pretty sure tank speed is a bug. don't get too used to it.
HDYLTA - Freedom Delivered
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
639
|
Posted - 2013.12.11 04:41:00 -
[18] - Quote
Exmaple Core wrote:THEAMAZING POTHEAD wrote:Theyre OP as f*** lol, AV is useless, hardeners and tank speed are insane, missle damage and rail damage is insane, militia modules are insane, a militia fuel injector is glitch for 100% speed, allowing tanks even faster, to the point where youre faster than LAVs or dropships, to get air off a hill in a tank is childsplay. Rendering is fixed.
But tanks are only vulnerable while their hardeners down, which theyll easily be LONG gone by then. OH ya and theyre super cheap. An MLT derpship is only 27k isk. .... what? tanks are REALLY faster than dropships with milita gear? That should be fixed immidantly lolol x) what is, "insaine" damage? Talk realistically, it is a tank. Before, i standard mass driver was better than a set of proto fragmented missiles and i made a post explaining the math to confirm it. That is insaine seen a gunny w/ proto missles do 3200+dmg per salvo, that w/ a quick 3 salvos before a quick reload. all dmg mods are now active, and do 30% extra. Proto rails base damage is 1885, 6 shots before overheat, 9 in clip before a quick reload. Shield hardeners do 60% damage resistance for 24 seconds, Shield boosters do 2000 shields rep instantly.
All these have very long cooldown times, but thats proved to be unimportant w/ the great speed of tanks, and the glitched militia fuel injector turns a fast tank into a FCKING BUGHATTI VEYRON, WITH INSTANT FULL SPEED. The injector doesn't last too long but the cooldown is supershort, allowing spam. |
Exmaple Core
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1629
|
Posted - 2013.12.11 04:42:00 -
[19] - Quote
But i will say this before i go: You AV bastards who swore up and down that tanks were complelty balanced beyond a reasonable doubt, like Djin Lukoplast, diserve the OP tanks. Enjoy bitching about them for the next few months, now you will finally be right |
Heathen Bastard
The Bastard Brigade
728
|
Posted - 2013.12.11 04:42:00 -
[20] - Quote
Exmaple Core wrote:Heathen Bastard wrote:Tanks with hardeners up: Drink up those av tears unless there are 3 or more.
Tanks without hardeners up: You will be missing half your HP after the first hit. HARDENERS UP! RED ALERT! 3 proto AV? like, really 3? Thats alittle too much for a standard tank
I've encountered one proto AV today, he punched through most of my shields in one hit. I made the decision of "Oh hell no, I'll let the infantry handle this" and told them where he was, fired a parting volley to shove him into cover so I could book it out of there.
and keep in mind that this is a tank with decent skill investment (7.8 million, one turret, one tank type) and no support focus beyond "PAVE A PATH FOR THE INFANTRY WITH THEIR SMOLDERING CORPSES!" Don't even have small guns. just walls of missiles.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
1221
|
Posted - 2013.12.11 04:42:00 -
[21] - Quote
Terra Thesis wrote:uh, pretty sure tank speed is a bug. don't get too used to it. like i said before i use STD nitrous so once they fix milia nitrous bug i will still be the same. :D
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3265
|
Posted - 2013.12.11 04:45:00 -
[22] - Quote
Tanks are OP again. Remember what I said when you made yesterday's thread? I was right...
They are... Ultra fast... Mlt tanks can sit their taking a mean beating from swarms and av nades and laugh.. I imagine an actual specced out tank can sleep through it.
Swarms and av nades literally do like maybe 150 dmg to shields lol.
Armor tanks passively rep per second more than the dps of swarms and av nades.
Forge guns are now the ONLY thing infantry can use to kill tanks. Unfortunately that requires a heavy suit and the way this games been... There's almost no heavies around ever...
Actually I lied... You can strap RE's to lavs and crash into them to blow up tanks. Haven't done it yet though.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1412
|
Posted - 2013.12.11 04:45:00 -
[23] - Quote
I'd be considering training into tanks now if I had enough SP sitting around. They're stupidly fast, and unless they're in the middle of a facility where they can't move much you'll probably never catch one with an orbital strike. |
Caeli SineDeo
Imperfects Negative-Feedback
724
|
Posted - 2013.12.11 05:00:00 -
[24] - Quote
Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. *Forges need range decrease but a damage put back to normal. AV should be out of effective range of tanks antiinfantry weapons but not so far away that they do not even render.
Once AV relearns how to engage tanks some of the OP feelings are going to disappear as tankers start getting killed very quickly during hardener cool down. |
Thor Odinson42
Molon Labe.
2226
|
Posted - 2013.12.11 05:00:00 -
[25] - Quote
It is unfreakin real how OP tanks are right now. A ******* monkey could be handed a tank and be god mode right now.
AV is ****.
These devs simply can't balance this game.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe.
2226
|
Posted - 2013.12.11 05:03:00 -
[26] - Quote
Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them.
You are stoned. Even when they don't run you can't touch them.
They are fully repped before you can get your next volley off.
They are better than they've EVER been and they are cheaper than proto suits.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Echo 1991
Deadly Blue Dots RISE of LEGION
6
|
Posted - 2013.12.11 05:05:00 -
[27] - Quote
Thor Odinson42 wrote:Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. You are stoned. Even when they don't run you can't touch them. They are fully repped before you can get your next volley off. They are better than they've EVER been and they are cheaper than proto suits.
that just about sums it up.
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Caeli SineDeo
Imperfects Negative-Feedback
725
|
Posted - 2013.12.11 05:10:00 -
[28] - Quote
Thor Odinson42 wrote:Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. You are stoned. Even when they don't run you can't touch them. They are fully repped before you can get your next volley off. They are better than they've EVER been and they are cheaper than proto suits. Better then ever. Na you need to play the first month of Precursor. Tanks here are nothing compared to then. It took 4 proto AV guys hitting a tank for 30 seconds. Now that was was when tanks where on there height.
Tanks have the mobility of Precursor returned. When you run active modules tanks turn just as hard as they where in precursor. Thing is they can only be set up like that for 30 seconds. Then they have 45 Seconds off for shield tanks. And in total depending on a shield tank set up it has about 3500 to 4500 total EHP without hardners.
Tanks are very very strong with hardeners running. I can have a bunch of swarms on me. Forges still hurt through, but you catch me with shield hardeners down a single proto swarm 1 clips me. 2 volles puts me into armor and on fire 3rds fnishes it off in a shield. |
Thor Odinson42
Molon Labe.
2226
|
Posted - 2013.12.11 05:12:00 -
[29] - Quote
I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Gelan Corbaine
Gladiators Vanguard
241
|
Posted - 2013.12.11 05:18:00 -
[30] - Quote
Caeli SineDeo wrote:
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
*Forges need range decrease but a damage put back to normal. AV should be out of effective range of tanks antiinfantry but not so far away that they do not even render.
Once AV relearns how to engage tanks some of the OP feelings are going to disappear as tankers start getting killed very quickly during hardener cool down.
Roof Forgers cant camp roofs anymore. Hardened dropships come and knock them off .... Assault Dropships kill them... Fact is it's a tough day even for Forges ... We can still put up a fight more, than our Swarm Bros .....but it's an up hill battle all the time now . And as I keep harping and will keep on harping , for very very little reward . AV as a role is simply not profitably viable atm .
No job is worth doing if you don't get paid in the end .
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3270
|
Posted - 2013.12.11 05:18:00 -
[31] - Quote
Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Has CCP EVER tested something? Lol
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.12.11 05:20:00 -
[32] - Quote
Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this.
Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back.
If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. |
Operative 1171 Aajli
Bragian Order Amarr Empire
811
|
Posted - 2013.12.11 05:34:00 -
[33] - Quote
Exmaple Core wrote:Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious.
They are now racing cars. This is now DUST 500.
Do your part. Join the revolution. Sabotage FW. Help this game burn!
BURN DUST 2014
|
Thor Odinson42
Molon Labe.
2228
|
Posted - 2013.12.11 05:39:00 -
[34] - Quote
Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine.
That sounds great, when there's four tanks and infantry?
I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.12.11 05:42:00 -
[35] - Quote
Thor Odinson42 wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. That sounds great, when there's four tanks and infantry? I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap.
Bro, keep in mind that vehicles are currently at year zero. This is definitely NOT the new standard. They're going to be doing adjustments based on performance. Keep giving your feedback, keep pointing out what you feel is wrong, and they'll listen. Don't be surprised if AV is buffed to compensate. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3273
|
Posted - 2013.12.11 05:46:00 -
[36] - Quote
Our Deepest Regret wrote:Thor Odinson42 wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. That sounds great, when there's four tanks and infantry? I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap. Bro, keep in mind that vehicles are currently at year zero. This is definitely NOT the new standard. They're going to be doing adjustments based on performance. Keep giving your feedback, keep pointing out what you feel is wrong, and they'll listen. Don't be surprised if AV is buffed to compensate. One thing that really gets to me is... This problem.. Is really OBVIOUS! I mean like.. Does CCP themselves not play the update before hand and say "Wow these armor tanks are way too fast!" Or "Damn Tanks can just eat swarms and av nades all day!"
That bothers me...
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Our Deepest Regret
The Unholy Legion Of DarkStar DARKSTAR ARMY
351
|
Posted - 2013.12.11 05:49:00 -
[37] - Quote
DJINN Marauder wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. That sounds great, when there's four tanks and infantry? I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap. Bro, keep in mind that vehicles are currently at year zero. This is definitely NOT the new standard. They're going to be doing adjustments based on performance. Keep giving your feedback, keep pointing out what you feel is wrong, and they'll listen. Don't be surprised if AV is buffed to compensate. One thing that really gets to me is... This problem.. Is really OBVIOUS! I mean like.. Does CCP themselves not play the update before hand and say "Wow these armor tanks are way too fast!" Or "Damn Tanks can just eat swarms and av nades all day!" That bothers me...
Honestly man, it's a FTP game that gets most of its funding from EVE. Only so much budget to go around. I think they're doing a pretty good job with limited resources. It's up to a vocal player base to keep them on their toes, though. |
Thor Odinson42
Molon Labe.
2228
|
Posted - 2013.12.11 06:01:00 -
[38] - Quote
DJINN Marauder wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. That sounds great, when there's four tanks and infantry? I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap. Bro, keep in mind that vehicles are currently at year zero. This is definitely NOT the new standard. They're going to be doing adjustments based on performance. Keep giving your feedback, keep pointing out what you feel is wrong, and they'll listen. Don't be surprised if AV is buffed to compensate. One thing that really gets to me is... This problem.. Is really OBVIOUS! I mean like.. Does CCP themselves not play the update before hand and say "Wow these armor tanks are way too fast!" Or "Damn Tanks can just eat swarms and av nades all day!" That bothers me...
The first few games today I didn't see many tanks. This evening it changed. I guess they were figuring **** out and getting fit.
I have proto nades, swarms you name it. I fit a suit with dampeners so they couldn't scan me down and they ust eat infantry AV. They aren't even scared of Forges. Even if they were their tank is likely cheaper than a proto dropsuit.
It took 2 matches this evening to see that the balance was HORRIBLY off. I can't ******* believe that they tested this.
I know it's patch day, but this isn't a bug. This is closed beta level God mode tanks, they are cheap, and the AV is a joke.
I'll just call in militia tanks instead using the millions of SP I've spent in AV.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
3275
|
Posted - 2013.12.11 06:05:00 -
[39] - Quote
Thor Odinson42 wrote:
The first few games today I didn't see many tanks. This evening it changed. I guess they were figuring **** out and getting fit.
I have proto nades, swarms you name it. I fit a suit with dampeners so they couldn't scan me down and they ust eat infantry AV. They aren't even scared of Forges. Even if they were their tank is likely cheaper than a proto dropsuit.
It took 2 matches this evening to see that the balance was HORRIBLY off. I can't ******* believe that they tested this.
I know it's patch day, but this isn't a bug. This is closed beta level God mode tanks, they are cheap, and the AV is a joke.
I'll just call in militia tanks instead using the millions of SP I've spent in AV.
Same here. I couldn't kill a ******* soma with my proto av nades :( I ended up calling out my mlt soma to blow it up
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
lee corwood
The Unholy Legion Of DarkStar DARKSTAR ARMY
19
|
Posted - 2013.12.11 06:54:00 -
[40] - Quote
I also have a lot of SP sunk into Swarmers but I disagree with some of the QQing. After a round with these guys, I can say that in one match, 6 tanks were destroyed on both sides in a domination (not a very long game) and only 2 of those were from HAV vs HAV battles. That being said, the only thing I see slightly off with them is they are too fast in my opinion. A HAV shouldn't be faster than a LAV. I thought this was an exaggeration by peeps on the forums until I logged into my first game and had a tank roll up on me. That was an experience.
That being said, two scenerios. Game A. I took out my proto swarmer, prof 3 with 3x damage mods. Hit him with 18 rockets and took out all his shields and 1/4 of his armor. He ran away faster than I could finish him and once he circled the building (again, small building and he was freaking fast) he was completely healed again. I then witnessed two guys throwing AV nades at it as it rolled up the hill. 2 of their grenades (guessing good grenades) did more damage than 18 of my rockets.
HOWEVER, other match, Game B (with the 6 death tanks), a group of 4 ganged up on the tank and a militia swarmer was what took it out in the end when the active mod was off. I laughed really hard. Of course, most of the work was done by AV nades but the militia weapon always tickles me.
So, no, I don't think tanks are OP, I think the Swarmer was just cut down way too much too fast. Once the active repping is off (which is an obvious glow on the tank) that tank went down faster than anything I've seen. However, I'm certain I also was encountering militia tanks.
However, I won't be using my swarmer again due to two factors:
-the RR and CR hype left me completely vunerable on every map I pulled out my swarmer with my pitiful sidearm -as the rockets cannot be perfectly timed unless you're standing right next to it (which you're very unlikely to survive) so AV nades are way more reliable to hit the tank on time, especially with how tanks are chasing us across the map, or running away too fast for a full reheal
both of those reasons are enough to not justify the cost of bringing my swarmer into battle. AV and RE it is.
Besides the speed issue, I don't think anything needs to be touched on the tanks. Yes, I will killed by as much of them as everyone else was today. However, I think they are working as intended. A tank is meant to be formidable. When something that big moves in our thoughts should be 'oh ****' not 'oh goody, points'.
Minmatar Logisis
|
|
Blondie Roads
Introverts 4 Hire
31
|
Posted - 2013.12.11 06:57:00 -
[41] - Quote
Exmaple Core wrote:Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious.
Fail troll 2/10
Chumbing the bottom feeders
I am not mad at CCP..... Just disappointed |
Lynn Beck
Granite Mercenary Division Top Men.
328
|
Posted - 2013.12.11 07:03:00 -
[42] - Quote
I prefer the gunny, try a sica, mlt rail, hardener and the Bpo booster. Maddy+nitrous is insane though, and goes faster than lav's.
Missile turrets are insanely rapidfire, and do 450 damage a shot.
Maddys though suffer severely in the turning department. Gunnies can't withstand more than a shot kr 2 from AI rails or forges. Although their acceleration and turning abilities allow them to dodge behind cover.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I haz knife. Me get steak?
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
400
|
Posted - 2013.12.11 07:28:00 -
[43] - Quote
DJINN Marauder wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. That sounds great, when there's four tanks and infantry? I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap. Bro, keep in mind that vehicles are currently at year zero. This is definitely NOT the new standard. They're going to be doing adjustments based on performance. Keep giving your feedback, keep pointing out what you feel is wrong, and they'll listen. Don't be surprised if AV is buffed to compensate. One thing that really gets to me is... This problem.. Is really OBVIOUS! I mean like.. Does CCP themselves not play the update before hand and say "Wow these armor tanks are way too fast!" Or "Damn Tanks can just eat swarms and av nades all day!" That bothers me...
Either that or they;re saying... "Well we let AV have it's reign over tanks, so its time for tanks to have a comeback" Cause looking at the past, it's been swinging like a pendulum. Which means that in a while AV will be back to overpowered vs tanks in about 3-4 months. Or tanks may be swapped down again... dunno.
If you can read this, it means you are reading.
Unless you are skimming
|
Kosakai
ZionTCD Public Disorder.
6
|
Posted - 2013.12.11 07:36:00 -
[44] - Quote
tanks now is OP !!! :p
there just one way to kill tank.... call another tank :D
SCAN ATTEMPT PREVENTED
|
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
|
Posted - 2013.12.11 07:42:00 -
[45] - Quote
Exmaple Core wrote:TranquilBiscuit ofVaLoR wrote:i haven't played 1.7 yet, but from what i've heard:
they are faster, especially the madrugar, than swarms. apparently they can also climb steep hills or walls or something like that.
in Layman's terms: they are pretty good now.
i think you should try it. i have a feeling you will REALLY enjoy yourself. If missiles are traveling slower than tanks then we have a promblem lol. Theres a reason we use them in real life durring jet dog fights; because they go super sonic and are faster than jets. If AV missiles cant catch a tank well... that doesent sound balanced at all, still. Also sounds like the madrugar is STILL more maneuverable than shield tanks. So it appears tanks and AV are still unbalanced, and things continues to make no sence. That is why i bought a ps4
Gunloggi is highly maneuverable, madrugar is difficult to make turns.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
|
Spkr4theDead
Red Star. EoN.
1462
|
Posted - 2013.12.11 07:50:00 -
[46] - Quote
Exmaple Core wrote:Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious. GO TANK!!!! GO FORTH AND BE VICTORIOUS!!
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 08:12:00 -
[47] - Quote
sixteensixty4 wrote:i've had a laugh with the tanks today, well the gunlogi at least
the speed they go at, and the large missile turrets are hilarious, in a good way
the gunlogi doesnt seem to have to hide away from the madrugers anymore which is a bonus
and they cheaper, the gunlogi with complex modules and proto missiles only costs 500k isk
deffo worth a ganders
I destroyed a couple of Madrugars with a Gunnlogi without using missiles.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
crazy space 1
GunFall Mobilization Covert Intervention
2011
|
Posted - 2013.12.11 08:16:00 -
[48] - Quote
Isn't it fun how all of the player feedback that pointed out this stuff would happen was ignored?
I keep telling people tanks are too fast, when I saw a dev bog say they are now faster I put all of my sp into tanks. Now I'm having fun! :D Also bring out LAVs with remote mines *didn't see that one coming though good one CCP, you got me* |
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 08:22:00 -
[49] - Quote
Thor Odinson42 wrote:It is unfreakin real how OP tanks are right now. A ******* monkey could be handed a tank and be god mode right now.
AV is ****.
These devs simply can't balance this game. You deserve it for all the nerfs you've placed on us.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Oswald Rehnquist
849
|
Posted - 2013.12.11 08:24:00 -
[50] - Quote
I"m not a tanker, but man its actually a blast how dynamic the game play is now.
People are actually using cover and tanks are actually being used in support with infantry
Saw a tank do a back flip off an enemy tank right before it got AV grenaded to death in mind air
Below 28 dB
|
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Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 08:25:00 -
[51] - Quote
Thor Odinson42 wrote:Our Deepest Regret wrote:Thor Odinson42 wrote:I hit a Madruger with 2 lai dais and a swarm volley and didn't get through his shields
This is insane. There is no way they tested this. Wait until he stops glowing. Even better, sneak up on him. Old camping tactics won't cut it. They can see you now, and fight back. If you can get him to start glowing early, you've got him. Once those hardeners are on cooldown, he's meat unless his team is back him up. Once they fix the bugged nitros, you'll be fine. That sounds great, when there's four tanks and infantry? I've been playing a minute, it's just OP. It's OP if they put AV back to yesterday's numbers AND they are dirt cheap. You could just squad with a competent tanker...
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Alpha 443-6732
270
|
Posted - 2013.12.11 08:26:00 -
[52] - Quote
Exmaple Core wrote:Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious.
Come back dude, tanks are amazing now...
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
|
Spkr4theDead
Red Star. EoN.
1463
|
Posted - 2013.12.11 08:27:00 -
[53] - Quote
DJINN Marauder wrote:Thor Odinson42 wrote:
The first few games today I didn't see many tanks. This evening it changed. I guess they were figuring **** out and getting fit.
I have proto nades, swarms you name it. I fit a suit with dampeners so they couldn't scan me down and they ust eat infantry AV. They aren't even scared of Forges. Even if they were their tank is likely cheaper than a proto dropsuit.
It took 2 matches this evening to see that the balance was HORRIBLY off. I can't ******* believe that they tested this.
I know it's patch day, but this isn't a bug. This is closed beta level God mode tanks, they are cheap, and the AV is a joke.
I'll just call in militia tanks instead using the millions of SP I've spent in AV.
Same here. I couldn't kill a ******* soma with my proto av nades :( I ended up calling out my mlt soma to blow it up And you of course see a problem with tanks being their own best counter.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Sgt Kirk
SyNergy Gaming EoN.
3446
|
Posted - 2013.12.11 08:35:00 -
[54] - Quote
This is a good personification of the Tank on tank battles. |
Farsund Solheim
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
|
Posted - 2013.12.11 08:39:00 -
[55] - Quote
Caeli SineDeo wrote:Do not listen to these guys they are over hyping tanks. It is initial excitement.
They are not OMG OP.
Now currently armor tanks speed up to fast. And on top of that if you throw on a nitro mod they gain insane speed up time.
They need to cut the top speed in half and then lower there over all speed up time and it will fix most problems with armor tanks.
Armor tanks do have a big advantage because of this on infantry they do not really need hardeners because they can get out of town in no time. along with a constant repping of 100+ HP per passive armor repper. That always runs.
I can 2 clip a armor tank with a proto missile turret while running a damage mod. Without 2.5 on a well built one. Missile tank vs blaster tank equals win because it does not do enough damage to stop the shield regen when running a hardener. But if you run into a maddy running rail it is a battle bec ause the damn rail stops the regen on your shield. so it comes down teeth bared.
Missile turrets have to be direct hits or else you have to be hitting right on the toes of infantry to kill them so kind of sucks in that aspect. Along with missile turrets have the damn turn rate of a rail well a little faster but not much.
I feel shield tanks are in a amazing place right now. You got shock factor and can get out of the fight to regen. But if someone is smart and has a advantage on you as you leave the combat zone without hardeners they can pop you very very quick solo.
Forge gunners can still camp roofs so you get 2 proto forges on a roof and your ****** because they can cover the whole map while you can not do **** back to them.
So the major issues currently are: *Armor has insane top speed *Armor also has okay acceleration add in the nitro mod it makes it better acceleration then shield tanks *Shield lack lower mods. Really nothing worth while to use. Makes it boring in that aspect. Would not mind a small percentage decrease in speed and handling if they brought back nano fibers for shield tank that put them little above what we have now. But of coarse other mods need to come out to make it a choice between them. *Forges need range decrease but a damage put back to normal. AV should be out of effective range of tanks antiinfantry weapons but not so far away that they do not even render.
Once AV relearns how to engage tanks some of the OP feelings are going to disappear as tankers start getting killed very quickly during hardener cool down.
*I am not saying that tanks are not OP currently. I am saying they are not OMG OP. Small adjustments will fix half the issues. Tanks do need some aspect toned down. But little steps. AV learning how to play differently will fix the other half. Rules of engagement have changes. Tanks have a shock factor now when entering a battle. But AV learning how to catch them when they disengage will start slowing tanks down because tanks are paper during this time.
Wait, are you trying to tell me my stock Madrugers top speed of 1020.00 km/hr is too fast? Because if you are, YOU SIR ARE A LIAR! |
Baal Omniscient
L.O.T.I.S. Public Disorder.
824
|
Posted - 2013.12.11 09:31:00 -
[56] - Quote
Cut the speed and cut the speed bonus given by nitro boosters. That way tanks can't jet out of trouble at dropship speed the moment they see their hardners turn off. They need to be watching their hardners and know when to get out, not rely on broken boosters.
That being said, as a Prof. 5 swarm user, tanks are in an interesting place right now. I'm not 100% sure that the length of hardners active time is just right, they seem to last a little too long when someone you know has max skill in them rolls along. If CCP plans to balance tanks with proto tanks in mind, the length of those hardners needs to come down a hair. But it can wait till the proto tanks get here, honestly if the speed issue were fixed I think there would be a lot less QQ. AV just has to learn when to fire and when to stalk it's prey waiting for the right time to pounce (of course it's impossible to stalk an 80MPH tank on foot, so that's still top of the list for fixes).
MINMATAR ARISE! DEMAND that our race's suits be FIXED!!! WE WILL NOT GIVE IN!!
MATARI PRIDE!!
FIX TTK!!
|
Caeli SineDeo
Imperfects Negative-Feedback
727
|
Posted - 2013.12.11 15:18:00 -
[57] - Quote
Baal Omniscient wrote:Cut the speed and cut the speed bonus given by nitro boosters. That way tanks can't jet out of trouble at dropship speed the moment they see their hardners turn off. They need to be watching their hardners and know when to get out, not rely on broken boosters.
That being said, as a Prof. 5 swarm user, tanks are in an interesting place right now. I'm not 100% sure that the length of hardners active time is just right, they seem to last a little too long when someone you know has max skill in them rolls along. If CCP plans to balance tanks with proto tanks in mind, the length of those hardners needs to come down a hair. But it can wait till the proto tanks get here, honestly if the speed issue were fixed I think there would be a lot less QQ. AV just has to learn when to fire and when to stalk it's prey waiting for the right time to pounce (of course it's impossible to stalk an 80MPH tank on foot, so that's still top of the list for fixes).
Baal 100% agree with you. Speed issue is the biggest thing alot of that is coming from nitro of coarse.
They need to put armor tanks just above shield. Currently armor tanks are 3 times the speed of shield. If they decide it is a good plan to lower shield speed then I feel they need to improve acceleration a little. |
Flix Keptick
Red Star. EoN.
1516
|
Posted - 2013.12.11 15:20:00 -
[58] - Quote
You will have a nerdgasm when you use the gunlogi
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
|
Flix Keptick
Red Star. EoN.
1517
|
Posted - 2013.12.11 15:29:00 -
[59] - Quote
The tank speed is a glitch (with the militia nitrous at least)
Shields are extremely resistant to swarms because they dont stop the regen when a hardener is on.
They are waaaaaay cheaper
Av cant solo anymore altough if they hit you with hardeners down, you are dead.
Missiles are extremely powerfull against enemy tanks, extremely hard to use against infantry
Tank battles last way longer
Gunlogis are much more maneuverable than madrugars
All in all, I think it will be balanced if they fix the first two issues (unless the second one is a feature, which I am fine with)
Oh yea, jihad lavs are a thing now (REs stick on the bumper) :D
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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NAV HIV
The Generals General Tso's Alliance
585
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Posted - 2013.12.11 15:35:00 -
[60] - Quote
Exmaple Core wrote:Are tanks now well, tanks? Or are they even worse than before? How is the gunlogi now, is it useable? Tanking as a whole, better or worse? Details What im trying to ask is; are tanks still sh~t? Does having SP into vehicles still suck enough for me to buy a ps4? Because it really did. I am serious.
I went against tanks and all i can say is this. Combine need for speed, GTA and mario cart... I've barely seen a tank kill anyone. But i saw 4 tanks on each side all driving around very fast and soon someone please post a video of tanks doing donuts. lol AVs are weak, so are tanks. I'm guessing that's not intended. Or atleast i hope not |
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Jack McReady
DUST University Ivy League
835
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Posted - 2013.12.11 15:42:00 -
[61] - Quote
Flix Keptick wrote: Av cant solo anymore altough if they hit you with hardeners down, you are dead.
AV could not solo max SP tanks with proper fit in a reasonable time frame pre patch too. math was posted months ago several times that a single guy require 20 to 30 seconds of shooting to do so (depending on amount of damage mods fitted). I wonder what the pilot did in those 20 seconds... truth is, most tank drivers were running into squads CoD style getting dozens of AV grenades in the face and then cried that they suck when their toy explodes. even a miltia armor tank could be fitted out to survive 5 swarm volleys, it was not even close as bad as some people claimed.
biggest problem was that AV scaled too fast compared to tanks, you could get proto AV in a week. a tank required massive amounts of SP to shine. now it is the opposite, vehicles got overbuffed, AV got nerfed. you atleast need proto AV to make tanks care about you. not to mention that maxed tanks have 20k+ehp and are almost as fast as LAVS (even without the bugged nitro), this is not really balance. did anyone actually brought down a properly flown dropship down with a swarm yet? I doubt it. |
Thor Odinson42
Molon Labe.
2238
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Posted - 2013.12.11 16:12:00 -
[62] - Quote
Jack McReady wrote:Flix Keptick wrote: Av cant solo anymore altough if they hit you with hardeners down, you are dead.
AV could not solo max SP tanks with proper fit in a reasonable time frame pre patch too. math was posted months ago several times that a single guy require 20 to 30 seconds of shooting to do so (depending on amount of damage mods fitted). I wonder what the pilot did in those 20 seconds... truth is, most tank drivers were running into squads CoD style getting dozens of AV grenades in the face and then cried that they suck when their toy explodes. even a miltia armor tank could be fitted out to survive 5 swarm volleys, it was not even close as bad as some people claimed. biggest problem was that AV scaled too fast compared to tanks, you could get proto AV in a week. a tank required massive amounts of SP to shine. now it is the opposite, vehicles got overbuffed, AV got nerfed. you atleast need proto AV to make tanks care about you. not to mention that maxed tanks have 20k+ehp and are almost as fast as LAVS (even without the bugged nitro), this is not really balance. did anyone actually brought down a properly flown dropship down with a swarm yet? I doubt it.
There is no chance that a properly fitted dropship will die to swarms. The pilot would have to be trying to die.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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