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mollerz
Minja Scouts
1196
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Posted - 2013.12.07 21:53:00 -
[1] - Quote
because SCR.
#shittycoding
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5907
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Posted - 2013.12.07 21:53:00 -
[2] - Quote
**** no.
Actually, let's restore the TAR whilst we're at it. And the Calogi.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Rynoceros
Rise Of Old Dudes
1499
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Posted - 2013.12.07 21:54:00 -
[3] - Quote
Please?
(+1)
Cheeseburgers.
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mollerz
Minja Scouts
1196
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Posted - 2013.12.07 21:57:00 -
[4] - Quote
Arkena Wyrnspire wrote:**** no.
Actually, let's restore the TAR whilst we're at it. And the Calogi.
I'd consider a prenerf core flaylock to be a fair fight in an advanced minja suit vs a Gal Logi Auto Aim slayer with a proto SCR.
Am I wrong?
#shittycoding
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Rogue Saint
Science For Death
582
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Posted - 2013.12.07 21:57:00 -
[5] - Quote
The FP is in a good place at the moment. The scrubs don't use it because its not OP, and the players that actually stuck with it have the skill to use it.
Was gunna say more, but that sums it up. Leave the FP alone.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Ghost Kaisar
THIRD EARTH INCORPORATED
981
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Posted - 2013.12.07 21:58:00 -
[6] - Quote
How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Suanar Daranaus
Seykal Expeditionary Group Minmatar Republic
82
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Posted - 2013.12.07 21:58:00 -
[7] - Quote
Arkena Wyrnspire wrote:**** no.
Actually, let's restore the TAR whilst we're at it. And the Calogi.
No, The Cal/Gal already have WAAAY too many neat toys. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2024
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Posted - 2013.12.07 22:00:00 -
[8] - Quote
Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them.
Scrambler pistol does more damage to armor than a flaylock in a clip and a pistol does -20% to armor.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Rogue Saint
Science For Death
582
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Posted - 2013.12.07 22:01:00 -
[9] - Quote
Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them.
It's a side arm, by rights the others should be the same.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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mollerz
Minja Scouts
1201
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Posted - 2013.12.07 22:01:00 -
[10] - Quote
Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them.
Nah. Bring it back to the prenerf intact.
They have auto aim, I get splash.
#shittycoding
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Llast 326
An Arkhos
701
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Posted - 2013.12.07 22:02:00 -
[11] - Quote
mollerz wrote:Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them. Nah. Bring it back to the prenerf intact. They have auto aim, I get splash.
I shot a man in Black Rise onceGǪ Just to watch him die
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2024
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Posted - 2013.12.07 22:03:00 -
[12] - Quote
Rogue Saint wrote:Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them. It's a side arm, by rights the others should be the same.
But it isn't. It's the most underpowered side arm. I would know. I have all of them proto.
Every side arm can be run as a main and can kill people on their own except the flaylock. I don't want a ridiculously strong pistol. I just want to be able to kill someone with it if I need to not hope they're injured so I have a chance. Even at max proficiency it will still be weak in comparison to every other side arm at max proficiency.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Tectonic Fusion
672
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Posted - 2013.12.07 22:05:00 -
[13] - Quote
I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle.
Solo Player
Squad status: Locked
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mollerz
Minja Scouts
1201
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Posted - 2013.12.07 22:10:00 -
[14] - Quote
Tectonic Fusion wrote:I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle.
Maybe it is because I run minja- but an SCR is basically insta kill. I can usually take 3 hits from a duvolle. I know because I f I can someone get away after the second I am usually 0/0 aka struttin in my g strang on the battlefield yo!
Proto SCR I think I hear the first round and death screen. **** anything past the first round is a waste of ammo.
#shittycoding
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Ghost Kaisar
THIRD EARTH INCORPORATED
983
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Posted - 2013.12.07 22:14:00 -
[15] - Quote
Rogue Saint wrote:Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them. It's a side arm, by rights the others should be the same.
SIGH.
The standard answer for sidearms.
What separates a sidearm from a primary SHOULDN'T be damage.
It's the ability to engage MULTIPLE TARGETS.
For example: The AR.
Damage is great. Drops targets well, and it gets a 60 round clip. This allows you to engage multiple opponents and deal solid damage to each.
Take the Scrambler Pistol (the example of an EXCELLENT sidearm).
Damage is great. Drops targets well, but only has an 11 round clip. This allows you to engage 1-2 targets before having to reload, making it a last resort weapon or a finisher (where you don't need to take on more than 1-2 targets.)
Scrambler Pistols make excellent weapons for scouts because of their relatively low fitting cost, and the fact that they can drop 1-2 targets rapidly. Since most are short range, we can utilize them to their full effectiveness, and the low ammo count doesn't really bother us, since most of us can actually retreat to resupply in between flanks.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Ghost Kaisar
THIRD EARTH INCORPORATED
983
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Posted - 2013.12.07 22:17:00 -
[16] - Quote
Cyrius Li-Moody wrote:Rogue Saint wrote:Ghost Kaisar wrote:How about we settle for making the weapons useful.
I would love to have the damage back, but keep the ROF nerf and Splash Nerf.
Hitting people isn't the problem with a Flaylock (for me), its killing them without having to empty two clips into them. It's a side arm, by rights the others should be the same. But it isn't. It's the most underpowered side arm. I would know. I have all of them proto. Every side arm can be run as a main and can kill people on their own except the flaylock. I don't want a ridiculously strong pistol. I just want to be able to kill someone with it if I need to not hope they're injured so I have a chance. Even at max proficiency it will still be weak in comparison to every other side arm at max proficiency.
The only good thing about the flaylock is that it will destroy injured armor tanks in no time flat. The fact that you can deal 400+ armor damage in two rounds is the only reason why I run it.
Still, you can't take on any target above ADV in a single clip, which every other sidearm can do (ScP, SMG).
So, I will repeat myself.
Keep the nerf to splash and ROF.
Make the damage ungodly. This makes it a true "Skill shot" weapon, which trades difficulty of use for insane DPS.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Rogue Saint
Science For Death
583
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Posted - 2013.12.07 22:18:00 -
[17] - Quote
Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock.
Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!!
No, I mean, side arms are just that, and shouldn't be used primary... Heresy!!
The FP is an awesome follow up weapon. What a side arm should be.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4005
|
Posted - 2013.12.07 22:18:00 -
[18] - Quote
mollerz wrote:Arkena Wyrnspire wrote:**** no.
Actually, let's restore the TAR whilst we're at it. And the Calogi. I'd consider a prenerf core flaylock to be a fair fight in an advanced minja suit vs a Gal Logi Auto Aim slayer with a proto SCR. Am I wrong? Man, wrong don't even begin to describe you.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ruthless Lee
The Eliminators
125
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Posted - 2013.12.07 22:34:00 -
[19] - Quote
Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be.
This forum needs a "dislike" button. |
Ghost Kaisar
THIRD EARTH INCORPORATED
986
|
Posted - 2013.12.07 22:35:00 -
[20] - Quote
Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be.
NOPE.
Read my above post.
What separates Sidearms from Primaries isn't killing power. It's the ability to engage multiple targets.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Rogue Saint
Science For Death
584
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Posted - 2013.12.07 22:41:00 -
[21] - Quote
Ruthless Lee wrote:This forum needs a "dislike" button.
Learn to use the FP and quit being a biatch.
Ghost Kaisar wrote:What separates Sidearms from Primaries isn't killing power. It's the ability to engage multiple targets.
Two words, clip size.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Greasepalms
Ahrendee Mercenaries EoN.
291
|
Posted - 2013.12.07 22:43:00 -
[22] - Quote
The Flaylock is a great utility weapon right now, more so when they add the 4 different kinds of missiles (Mjolnir, Inferno, Scourge and Nova) [SoonGäó]
I never intended to use it as a primary weapon back in January when I spec'd into it so the nerf didn't affect me one bit. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5910
|
Posted - 2013.12.07 22:46:00 -
[23] - Quote
Does it genuinely not occur to you that it would be better to change the Gallogi/SCR?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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mollerz
Minja Scouts
1210
|
Posted - 2013.12.07 22:50:00 -
[24] - Quote
Mobius Wyvern wrote:mollerz wrote:Arkena Wyrnspire wrote:**** no.
Actually, let's restore the TAR whilst we're at it. And the Calogi. I'd consider a prenerf core flaylock to be a fair fight in an advanced minja suit vs a Gal Logi Auto Aim slayer with a proto SCR. Am I wrong? Man, wrong don't even begin to describe you.
Thanks man!
#shittycoding
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mollerz
Minja Scouts
1210
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Posted - 2013.12.07 22:52:00 -
[25] - Quote
Arkena Wyrnspire wrote:Does it genuinely not occur to you that it would be better to change the Gallogi/SCR?
No, as scout the nerfing thing is doing nothing but harm. Let's just start buffing the **** out of everything.
Plus, **** this noise about asking for a small buff.
Go big or go home.
#shittycoding
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2028
|
Posted - 2013.12.07 22:56:00 -
[26] - Quote
Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be.
Let me ask you a question:
What good is a weapon that cannot kill reliably?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5912
|
Posted - 2013.12.07 22:57:00 -
[27] - Quote
Cyrius Li-Moody wrote:Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be. Let me ask you a question: What good is a weapon that cannot kill reliably?
It's... uh... good for... um.
Making pretty explosions?
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
107
|
Posted - 2013.12.07 22:57:00 -
[28] - Quote
restore the flaylock, and the TAR?
http://www.nooooooooooooooo.com/
Me and my inner demons stopped fighting......We are on the same side now...
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mollerz
Minja Scouts
1210
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Posted - 2013.12.07 22:59:00 -
[29] - Quote
I don't know if I should make a separate thread about this, but can we also reinstate the prenerf compact nano?
#shittycoding
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Rogue Saint
Science For Death
585
|
Posted - 2013.12.07 23:04:00 -
[30] - Quote
Cyrius Li-Moody wrote: Let me ask you a question:
What good is a weapon that cannot kill reliably?
Erm, are you talking of personal experience? If so, then all I can say is get better with using it... Its not my primary, it my guardian angel.
If you expecting it to be a primary you are doing it wrong.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Sick Metagamer
Circle of Huskarl Minmatar Republic
2
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Posted - 2013.12.07 23:07:00 -
[31] - Quote
mollerz wrote:Tectonic Fusion wrote:I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle. Maybe it is because I run minja- but an SCR is basically insta kill. I can usually take 3 hits from a duvolle. I know because if I can somehow get away after the second shot I am usually 0/0 aka struttin in my g strang on the battlefield yo! Proto SCR I think I hear the first round and death screen. **** anything past the first round is a waste of ammo.
SCRs are great when you are one on one with someone.... But in a group melee crap fest, the AR will always reign supreme.
When the TAR needed nerfing, EVERYONE was using them. The SCR is not nearly as common as ARs in kill feeds currently, so I am arguing it ain't overpowered, just EXCELLENT situationally one on one. |
Tectonic Fusion
678
|
Posted - 2013.12.07 23:09:00 -
[32] - Quote
Ghost Kaisar wrote:Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be. NOPE. Read my above post. What separates Sidearms from Primaries isn't killing power. It's the ability to engage multiple targets. Also range
Solo Player
Squad status: Locked
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mollerz
Minja Scouts
1210
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Posted - 2013.12.07 23:11:00 -
[33] - Quote
Sick Metagamer wrote:mollerz wrote:Tectonic Fusion wrote:I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle. Maybe it is because I run minja- but an SCR is basically insta kill. I can usually take 3 hits from a duvolle. I know because if I can somehow get away after the second shot I am usually 0/0 aka struttin in my g strang on the battlefield yo! Proto SCR I think I hear the first round and death screen. **** anything past the first round is a waste of ammo. SCRs are great when you are one on one with someone.... But in a group melee crap fest, the AR will always reign supreme. When the TAR needed nerfing, EVERYONE was using them. The SCR is not nearly as common as ARs in kill feeds currently, so I am arguing it ain't overpowered, just EXCELLENT situationally one on one.
False. I have a better time against SCRs in extreme CQC. If they are outside of spitting distance with auto aim it's insta-lights-out. There is no way to out strafe autoaim, and no way to dodge or outrun any of its rounds.
ARs are only near instal kill with auto aim. I can mid range battle an AR user in my scout suit if they are free aim.
#shittycoding
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
557
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Posted - 2013.12.07 23:13:00 -
[34] - Quote
To my mind a sidearm is a perfectly viable weapon in its own right and capable of operating on its own. What separates it from standard weapons is drawbacks like range and damage dropoff.
The idea is that your main weapon is running low and you have a backup that's entirely capable of taking out enemies, but only on its terms. The flaylock struggles to take out even totally immobile / otherwise distracted targets at point blank range, even then only militia or basic suits will go down. Adv or above just forget it, you have to reload way too many times.
You may even argue that it is at least capable of mild AV, but lets face it, other than laughable moments destroying bog standard Sica's with the aid of Flux's its useless in that regard also.
Ok I can't comment on total power or radius since I don't have it to proto yet but what I can say its a weapon that doesn't tier well at all. I can get decent kills with a militia scrambler pistol much easier than the weapon that takes the most SP in Sidearm Operation in the game to unlock. The standard is pathetic. The breach is very powerful but fires so slowly I can't see any conceivable use for it.
Honestly does that sound right to you?
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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mollerz
Minja Scouts
1210
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Posted - 2013.12.07 23:13:00 -
[35] - Quote
Tectonic Fusion wrote:Ghost Kaisar wrote:Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be. NOPE. Read my above post. What separates Sidearms from Primaries isn't killing power. It's the ability to engage multiple targets. Also range
There has been poppy talk of nerfing the nova knives. but the high damage is intrinsic to the range as well as the proficiency skill.
#shittycoding
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Rogue Saint
Science For Death
586
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Posted - 2013.12.07 23:29:00 -
[36] - Quote
Broonfondle Majikthies wrote:To my mind a sidearm is a perfectly viable weapon in its own right and capable of operating on its own. What separates it from standard weapons is drawbacks like range and damage dropoff.
The idea is that your main weapon is running low and you have a backup that's entirely capable of taking out enemies, but only on its terms. The flaylock struggles to take out even totally immobile / otherwise distracted targets at point blank range, even then only militia or basic suits will go down. Adv or above just forget it, you have to reload way too many times.
You may even argue that it is at least capable of mild AV, but lets face it, other than laughable moments destroying bog standard Sica's with the aid of Flux's its useless in that regard also.
Ok I can't comment on total power or radius since I don't have it to proto yet but what I can say its a weapon that doesn't tier well at all. I can get decent kills with a militia scrambler pistol much easier than the weapon that takes the most SP in Sidearm Operation in the game to unlock. The standard is pathetic. The breach is very powerful but fires so slowly I can't see any conceivable use for it.
Honestly does that sound right to you?
I understand you, and yes its seems stupid I admit, but I can't count the times I've pulled out my FP and finished a target. The SMG (In my most humble and contrite opinion) should actually be a light weapon (QQ, rage and ***** for sure). The SP is a little OP, maybe the RoF. The long and short of it, the FP is a true side arm.
The biggest issue is that people are using it like prenerf, it take a little time to relearn the weapon, but given time people will see its how it should be.
The specialist is my choice of FP, if I can't fit the core, sure its not as forgiving, but thats where skill is involved.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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mollerz
Minja Scouts
1210
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Posted - 2013.12.07 23:39:00 -
[37] - Quote
Sorry- not buying this skill makes it better thing. As a scout, running into two people means the weapon can't kill the first logi much less the second one. And this is usually after my knives became useless due to lag or misfire.
A core flaylock could kill prenerf. now it barely can. SCR insta kills.
wut is the problem with finally countering a buff with a buff?
#shittycoding
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2033
|
Posted - 2013.12.07 23:52:00 -
[38] - Quote
Rogue Saint wrote:Cyrius Li-Moody wrote: Let me ask you a question:
What good is a weapon that cannot kill reliably?
Erm, are you talking of personal experience? If so, then all I can say is get better with using it... Its not my primary, it my guardian angel. If you expecting it to be a primary you are doing it wrong.
Awe. Yeah I really should get gud. Knives? Pistols? Childsplay. Flaylock. Now that thing is really where the high skill is.
So, lets get this straight this single weapon in the entire game should not be able to kill just as any other weapon does because you yourself find it to fit your fancy?
People don't use this weapon anymore because every other side arm is better than it. For it being a skill shot weapon it does pitiful direct damage. You can't really argue numbers. You can't say the splash makes up for how weak it is because it practically has zero splash. It's actually almost harder to hit someone with the splash than it is to just direct shot them.
Flaylock. It's so good after the nerf, it doesn't need to be good.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Smooth Assassin
Stardust incorporation
417
|
Posted - 2013.12.07 23:57:00 -
[39] - Quote
Flaylock is not a very reliable weapon, i skilled it up LVL 5 and proficiency 2 but scrambler pistol caught my attention and retried the flaylock and known it was still unreliable, its a good weapon and certainly a fun one but with the low ammo clip its not good enough and it needs 2 clips to take someone down.
Assassination is my thing.
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Sinboto Simmons
SVER True Blood Public Disorder.
2872
|
Posted - 2013.12.08 00:01:00 -
[40] - Quote
Rogue Saint wrote:Cyrius Li-Moody wrote: Let me ask you a question:
What good is a weapon that cannot kill reliably?
Erm, are you talking of personal experience? If so, then all I can say is get better with using it... Its not my primary, it my guardian angel. If you expecting it to be a primary you are doing it wrong. This dude trolling so hard we're gonna have to hot drop a bridge on him.
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Rogue Saint
Science For Death
586
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Posted - 2013.12.08 00:08:00 -
[41] - Quote
Cyrius Li-Moody wrote: So, lets get this straight this single weapon in the entire game should not be able to kill just as any other weapon does because you yourself find it to fit your fancy?
As someone who used dual FP before nerf and have revisited it after, I doubt it fits "my fancy".
Cyrius Li-Moody wrote:People don't use this weapon anymore because every other side arm is better than it.
Which qualifies it as a balanced side arm.
Cyrius Li-Moody wrote:For it being a skill shot weapon it does pitiful direct damage. You can't really argue numbers. You can't say the splash makes up for how weak it is because it practically has zero splash. It's actually almost harder to hit someone with the splash than it is to just direct shot them.
I don't argue the numbers, I don't rely on the splash, which is what made it OP.
Cyrius Li-Moody wrote:Flaylock. It's so good after the nerf, it doesn't need to be good.
Agreed? Apply that to the other side arms and we are getting somewhere :)
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Rogue Saint
Science For Death
586
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Posted - 2013.12.08 00:10:00 -
[42] - Quote
Sinboto Simmons wrote:This dude trolling so hard we're gonna have to hot drop a bridge on him.
Sinboto Simmons, dude, sure I'm slightly inebriated while commenting here, but I'm certainly not trolling.
I have some respect for you, how about a little of the same?
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
|
Cody Sietz
Unkn0wn Killers Renegade Alliance
1733
|
Posted - 2013.12.08 00:16:00 -
[43] - Quote
Ewww.
I use it sometimes and it's not tragically bad, just UnderPowered.
Maybe a slight to dmg or a really slight buff to radius.
One or the other, not both.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
mollerz
Minja Scouts
1211
|
Posted - 2013.12.08 00:18:00 -
[44] - Quote
Cody Sietz wrote:Ewww.
I use it sometimes and it's not tragically bad, just UnderPowered.
Maybe a slight to dmg or a really slight buff to radius.
One or the other, not both.
Nope Both.
#shittycoding
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
602
|
Posted - 2013.12.08 00:19:00 -
[45] - Quote
Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be.
IT BEGINS!
Soon...
My logi-code.
|
Rogue Saint
Science For Death
586
|
Posted - 2013.12.08 00:21:00 -
[46] - Quote
ZeHealingHurts HurtingHeals wrote:Rogue Saint wrote:Cyrius Li-Moody wrote:Every side arm can be run as a main and can kill people on their own except the flaylock. Thats my point, the others should be brought inline with the FP... OMG Heresy!! I called for a nerf to all other side arms OMG!! No, I mean, side arms are just that, and shouldn't be used primary... Heresy!! The FP is an awesome follow up weapon. What a side arm should be. IT BEGINS!
Whats that supposed to mean? Were having a relatively decent conversation here and then you post asinine statements. It's not Bat Man dude.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
|
Shutter Fly
Molon Labe. RISE of LEGION
132
|
Posted - 2013.12.08 00:39:00 -
[47] - Quote
Saint, all of your posts seem to be supported and thought out, but they always seem to be filled with either a biased agenda or a severe lack of necessary foresight of actual implementation.
You think sidearms should be fully inferior to light weaponry, that would be fine if it had been that way for the past six months. Currently, sidearms take exactly the same SP investment as any light weapon, so they should provide an equitable return. If sidearms were all to be nerfed to FP levels, then there would need to be a huge overhaul to many aspects of the game.
SP costs would have to be reduced for sidarms to reflect the changes. The Minmatar Assault has already been indirectly nerfed repeatedly with each update, a nerf to sidearms would require a complete change of its racial bonus if the suit would ever hope to be remotely competitive (not that I think I should stay the same anyway). Fitting costs would also need to be further reduced, as they currently aren't significantly less in conjunction to their current shortcomings.
That being said, I don't think the FP should be brought back to pre-nerf levels. At the risk of going full hipster, I used dual flaylocks before people started to realize they were insanely OP. I was originally going to use them as a sidearm to complement my shotgun, but now I don't even use them for that. I currently have prof 3 in both the FP and the ScP, and I always use a Viziam over a Core FP. Combined, they are deadly, but the Viziam tends to completely kill targets before I can even use the Core. The only change it really needs is a moderate damage buff, that way, it provides decent killing potential, but would require good positioning and skill. |
Sinboto Simmons
SVER True Blood Public Disorder.
2878
|
Posted - 2013.12.08 00:51:00 -
[48] - Quote
Rogue Saint wrote:Sinboto Simmons wrote:This dude trolling so hard we're gonna have to hot drop a bridge on him. Sinboto Simmons, dude, sure I'm slightly inebriated while commenting here, but I'm certainly not trolling. I have some respect for you, how about a little of the same? Fair enough.
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
|
mollerz
Minja Scouts
1211
|
Posted - 2013.12.08 00:53:00 -
[49] - Quote
nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means.
#shittycoding
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2036
|
Posted - 2013.12.08 00:55:00 -
[50] - Quote
All I have to say is I'm glad you are not in charge of balancing Rogue or apparently I would have wasted about 5 million+ SP on weapons in my niche and another 5+ million on suits that have bonuses to side arms.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
|
Shutter Fly
Molon Labe. RISE of LEGION
136
|
Posted - 2013.12.08 01:01:00 -
[51] - Quote
mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time.
Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane.
EDIT: Don't want to get this deleted due to accidental profanity filter bypassing |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2039
|
Posted - 2013.12.08 01:04:00 -
[52] - Quote
Shutter Fly wrote:mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time. Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane. EDIT: Don't want to get this deleted due to accidental profanity filter bypassing
ARs now can kill you just as fast/faster than a prenerf flaylock could. A lot of it had to do with hit detection back then.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
mollerz
Minja Scouts
1212
|
Posted - 2013.12.08 01:04:00 -
[53] - Quote
Shutter Fly wrote:mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time. Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane. EDIT: Don't want to get this deleted due to accidental profanity filter bypassing
Yup. Once again, F scout players. everything has to depend on the logi apex, eh?
#shittycoding
|
Daxxis KANNAH
Distinct Covert Initiative
507
|
Posted - 2013.12.08 01:07:00 -
[54] - Quote
Just remember that was pre AA pre fixed hit detection.
With the new ranges for rifles I dont see how a flaylock would be an issue unless the user got close and rightfully so.
I think they should at least reinstate the damage then maybe the blast radius if that isnt enough. I also think they could nerf the RoF a little bit. I always thought that should have been the first move. |
Shutter Fly
Molon Labe. RISE of LEGION
136
|
Posted - 2013.12.08 01:08:00 -
[55] - Quote
mollerz wrote:Shutter Fly wrote:mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time. Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane. EDIT: Don't want to get this deleted due to accidental profanity filter bypassing Yup. Once again, F scout players. everything has to depend on the logi apex, eh? Don't get me wrong, I'm a scout as well. I just think they should buff the scout suits, and nerf the logis. Giving the FP too huge of a buff is just an indirect solution to the real problem. |
Seigfried Warheit
73
|
Posted - 2013.12.08 01:14:00 -
[56] - Quote
The scram rifle isnt op what makes it op is the ability to raise its damage so much...prof5 is already 15% more then just stack complex even more damage...maybe get rid of the prof bonus +3% damage and give it something else..then it will become a choice between more damage or more health..atm its just do I want overkill or more health?..Everyone chooses overkill...this goes for ARs as well..the guns are not OP just that you have the ability to raise the damage drastically without sacrificing much....the flaylock that was OP didnt even have to aim much just splash damage the crap out of everyone and your good |
Tectonic Fusion
683
|
Posted - 2013.12.08 01:42:00 -
[57] - Quote
Seigfried Warheit wrote:The scram rifle isnt op what makes it op is the ability to raise its damage so much...prof5 is already 15% more then just stack complex even more damage...maybe get rid of the prof bonus +3% damage and give it something else..then it will become a choice between more damage or more health..atm its just do I want overkill or more health?..Everyone chooses overkill...this goes for ARs as well..the guns are not OP just that you have the ability to raise the damage drastically without sacrificing much....the flaylock that was OP didnt even have to aim much just splash damage the crap out of everyone and your good Yeah. Try a level 1 scrambler rifle with little to no skills, then try a basic ar.
Solo Player
Squad status: Locked
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2817
|
Posted - 2013.12.08 01:44:00 -
[58] - Quote
fixed*
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
|
mollerz
Minja Scouts
1212
|
Posted - 2013.12.08 01:52:00 -
[59] - Quote
How am I QQing?
I am against an SCR nerf. I am for a Core Flaylock (yup proto level only) buff to prenerf levels.
Sorry mate. That doesn't pass the QQ test.
Unless you are saying you will QQ to have to face me with a IshFlay suit.
We are out of dreadfort station
#shittycoding
|
mollerz
Minja Scouts
1213
|
Posted - 2013.12.08 02:16:00 -
[60] - Quote
Shutter Fly wrote:mollerz wrote:Shutter Fly wrote:mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time. Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane. EDIT: Don't want to get this deleted due to accidental profanity filter bypassing Yup. Once again, F scout players. everything has to depend on the logi apex, eh? Don't get me wrong, I'm a scout as well. I just think they should buff the scout suits, and nerf the logis. Giving the FP too huge of a buff is just an indirect solution to the real problem.
Kind of agree. But if I were in Core's R&D department, I'd have made our premiere flaylock product along the lines of the prenerf CFP. I like to deliver products that perform.
Now, in the civilian department of Core, I'd definitely use the current CFPs in our line of festival flaylocks. Shooting snowballs on Ice planets, and fireworks on others (holiday specific) this current model would be perfection.
#shittycoding
|
|
Cosgar
ParagonX
8480
|
Posted - 2013.12.08 02:22:00 -
[61] - Quote
Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was supposed to be a skillshot weapon. Everyone wanted to nerf the **** out of the mass driver pre-1.4 and now nobody complains about it anymore. This is why you never nerf something when core issues are a problem.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
mollerz
Minja Scouts
1214
|
Posted - 2013.12.08 02:27:00 -
[62] - Quote
Cosgar wrote:Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was supposed to be a skillshot weapon. Everyone wanted to nerf the **** out of the mass driver pre-1.4 and now nobody complains about it anymore. This is why you never nerf something when core issues are a problem.
jaysus fukn mary.
The minja is already insanely constrained for CPU. By CPU/PG design it is literally meant for a minja. Even the fitting optimization was changed to reflect lowering CPU per level vs PG like most weapons.
How is an explosive weapon supposed to be a skill shot weapon? That cancels out any meaning of concept.
#shittycoding
|
Bethhy
Ancient Exiles. Renegade Alliance
414
|
Posted - 2013.12.08 02:30:00 -
[63] - Quote
i like the way you think. |
Bethhy
Ancient Exiles. Renegade Alliance
414
|
Posted - 2013.12.08 02:31:00 -
[64] - Quote
Arkena Wyrnspire wrote:Does it genuinely not occur to you that it would be better to change the Gallogi/SCR?
Because nerfing has gone so well for us?
mollerz is trying something new!!
BUFF BUFF BUFF EVERYTHING GET"S A BUFF
AND EVERYONE GETS 1000x MORE HP.... WEEEE~~~~ good times |
mollerz
Minja Scouts
1215
|
Posted - 2013.12.08 02:32:00 -
[65] - Quote
Can't get worse!
#shittycoding
|
Sick Metagamer
Circle of Huskarl Minmatar Republic
3
|
Posted - 2013.12.08 02:45:00 -
[66] - Quote
mollerz wrote:Sick Metagamer wrote:mollerz wrote:Tectonic Fusion wrote:I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle. Maybe it is because I run minja- but an SCR is basically insta kill. I can usually take 3 hits from a duvolle. I know because if I can somehow get away after the second shot I am usually 0/0 aka struttin in my g strang on the battlefield yo! Proto SCR I think I hear the first round and death screen. **** anything past the first round is a waste of ammo. SCRs are great when you are one on one with someone.... But in a group melee crap fest, the AR will always reign supreme. When the TAR needed nerfing, EVERYONE was using them. The SCR is not nearly as common as ARs in kill feeds currently, so I am arguing it ain't overpowered, just EXCELLENT situationally one on one. False. I have a better time against SCRs in extreme CQC. If they are outside of spitting distance with auto aim it's insta-lights-out. There is no way to out strafe autoaim, and no way to dodge or outrun any of its rounds. ARs are only near instal kill with auto aim. I can mid range battle an AR user in my scout suit if they are free aim.
If you are in a group with 4 people with SCRs VS four people with ARs, the ARs win. The SCR can only get 21 quick shots with the slowest assault suit, the AR can shine with ANY suit and has a lower CPU and PG requirement (Even lower if you use a Gallente Assault Suit). There is a reason MOST kills on the kill feed are ARs, they can do everything well.
The SCR is a good weapon, but to say it is better than the AR is wrong. |
mollerz
Minja Scouts
1216
|
Posted - 2013.12.08 02:48:00 -
[67] - Quote
Nope. Not wrong.
Put on a minja suit. Go fight against an AR and then a SCR.
it's kind of a moot point- except you get to hear your tinklely shield glass snap a couple times before you die versus insta wasted by an SCR.
#shittycoding
|
Shutter Fly
Molon Labe. RISE of LEGION
140
|
Posted - 2013.12.08 02:49:00 -
[68] - Quote
Cosgar wrote:Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was supposed to be a skillshot weapon. Everyone wanted to nerf the **** out of the mass driver pre-1.4 and now nobody complains about it anymore. This is why you never nerf something when core issues are a problem. I don't really see the flaylock being a skillshot sidearm. That's the niche of the eventual Bolt Pistol. I hate hearing "you'll just have to sit on your SP and wait for that thing you want", but we can't start encroaching on another weapon's niche just because we don't have it yet.
The FP is a short range Mass Driver. It is best suited for bursts of short range explosive splash damage. A three round Core Flaylock clip should be enough to kill one armor tanked Med dropsuit, considering you got fill splash damage and possibly one direct hit if they have some shield tank as well. Two kills per clip should be a possibility on the Minmatar Assault with 1-2 damage mods. |
Cosgar
ParagonX
8481
|
Posted - 2013.12.08 02:52:00 -
[69] - Quote
mollerz wrote:Cosgar wrote:Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was supposed to be a skillshot weapon. Everyone wanted to nerf the **** out of the mass driver pre-1.4 and now nobody complains about it anymore. This is why you never nerf something when core issues are a problem. jaysus fukn mary. The minja is already insanely constrained for CPU. By CPU/PG design it is literally meant for a minja. Even the fitting optimization was changed to reflect lowering CPU per level vs PG like most weapons. How is an explosive weapon supposed to be a skill shot weapon? That cancels out any meaning of concept. I'm not saying make the CPU cost as high as a light weapon but enough to make people have to make a choice. I call it a skillshot weapon because it's not affected by aim assist.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2819
|
Posted - 2013.12.08 03:07:00 -
[70] - Quote
mollerz wrote:How am I QQing? I am against an SCR nerf. I am for a Core Flaylock (yup proto level only) buff to prenerf levels. Sorry mate. That doesn't pass the QQ test. Unless you are saying you will QQ to have to face me with a IshFlay suit. We are out of dreadfort station
I loose to no man 1 on 1.
But : ''Because SCR'' sounds pretty QQ to me. If its not, i apologize.
The FP does need a buff too...ITs pretty hard getting kills with it at ANY level...
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
|
|
mollerz
Minja Scouts
1217
|
Posted - 2013.12.08 03:11:00 -
[71] - Quote
KING CHECKMATE wrote:mollerz wrote:How am I QQing? I am against an SCR nerf. I am for a Core Flaylock (yup proto level only) buff to prenerf levels. Sorry mate. That doesn't pass the QQ test. Unless you are saying you will QQ to have to face me with a IshFlay suit. We are out of dreadfort station I loose to no man 1 on 1.But : ''Because SCR'' sounds pretty QQ to me. If its not, i apologize. The FP does need a buff too...ITs pretty hard getting kills with it at ANY level...
I said because SCR to illustrate that buffing the Core FLaylock to pre nerf levels would be a fair counter to a logi SCR user. And I would only be using it to back up my ishNoks. maybe that is just me tho. I mean, Above all else I prefer to kill with knives. I die all the time inches from knife slays. gladly
I just need something to help me kill when my knives get bugged out. I literally can't run or do damage sometimes for bugs. Do Ibelieve for a second anyone at CCP runs knives like me? NO. This **** just isn't going to get fixed.
So back to prenerf core flaylocks for fuk sake.
#shittycoding
|
Pvt Numnutz
Black Phoenix Mercenaries
404
|
Posted - 2013.12.08 03:35:00 -
[72] - Quote
mollerz wrote:Arkena Wyrnspire wrote:**** no.
Actually, let's restore the TAR whilst we're at it. And the Calogi. I'd consider a prenerf core flaylock to be a fair fight in an advanced minja suit vs a Gal Logi Auto Aim slayer with a proto SCR. Am I wrong? Be careful, they can have one too.... |
Shutter Fly
Molon Labe. RISE of LEGION
140
|
Posted - 2013.12.08 03:39:00 -
[73] - Quote
mollerz wrote:I said because SCR to illustrate that buffing the Core FLaylock to pre nerf levels would be a fair counter to a logi SCR user. And I would only be using it to back up my ishNoks. maybe that is just me tho. I mean, Above all else I prefer to kill with knives. I die all the time inches from knife slays. gladly I just need something to help me kill when my knives get bugged out. I literally can't run or do damage sometimes for bugs. Do Ibelieve for a second anyone at CCP runs knives like me? NO. This **** just isn't going to get fixed. So back to prenerf core flaylocks for fuk sake. We don't need to make the Flaylock OP because the Minja and Nova Knives suck. You're starting to sound like CCP's balancing policies. Fix the problem directly, buff the NK and Scouts and give the Flaylock a damage buff. Problem solved, everyone is happy, none of them are OP.
If something is OP/UP, make some indirect overall change that leaves the game in an even worse state. Case in point: - 10% damage buff (Result: AR 514) - AA buff (Result: Speed tanking useless) - Hit Detection improvements (Result: AR/ScR 514) - Armor Speed Penalty Reduction (Result: Dual Tanking/700 eHP Gscout) - Shield Extender Penalty (Result: Minmatar Scout/Assault and Cal Assault get unneeded nerf)
EDIT: This too
Pvt Numnutz wrote:
Be careful, they can have one too....
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2819
|
Posted - 2013.12.08 03:54:00 -
[74] - Quote
mollerz wrote:
I said because SCR to illustrate that buffing the Core FLaylock to pre nerf levels would be a fair counter to a logi SCR user. .
On other notes. a Light weapon is supposed to be OVERALL better than a SIDEARM. a SCR , ( considering the MASSIVE CPU-PG cost, specially compared to a Flaylock) Is supposed to be a better than the flaylock.
They need to buff the FP? Yeah.
Do we need the Dual wielding mercenaries using it like an OP Mass driver ? no.
The splash range might come back as it was pre nerf. But the damage should stay.
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
|
mollerz
Minja Scouts
1218
|
Posted - 2013.12.08 03:58:00 -
[75] - Quote
KING CHECKMATE wrote:mollerz wrote:
I said because SCR to illustrate that buffing the Core FLaylock to pre nerf levels would be a fair counter to a logi SCR user. .
On other notes. a Light weapon is supposed to be OVERALL better than a SIDEARM. a SCR , ( considering the MASSIVE CPU-PG cost, specially compared to a Flaylock) Is supposed to be a better than the flaylock.They need to buff the FP?Yeah. Do we need the Dual wielding mercenaries using it like an OP Mass driver ? no.The splash range might come back as it was pre nerf. But the damage should stay.
sidearm vs light is based on range, not damage. see nova knife.
a small missile should hurt. and it should have splash. And proto skilled with prof lv3 like I have should kill.
SCR (as of 1.7) > than Core Flay
Close Range SCR = Core Flay
wut more of a crutch do you want dude?
pfft.
#shittycoding
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2819
|
Posted - 2013.12.08 04:05:00 -
[76] - Quote
mollerz wrote:KING CHECKMATE wrote:mollerz wrote:
I said because SCR to illustrate that buffing the Core FLaylock to pre nerf levels would be a fair counter to a logi SCR user. .
On other notes. a Light weapon is supposed to be OVERALL better than a SIDEARM. a SCR , ( considering the MASSIVE CPU-PG cost, specially compared to a Flaylock) Is supposed to be a better than the flaylock.They need to buff the FP?Yeah. Do we need the Dual wielding mercenaries using it like an OP Mass driver ? no.The splash range might come back as it was pre nerf. But the damage should stay. sidearm vs light is based on range, not damage. see nova knife. a small missile should hurt. and it should have splash. And proto skilled with prof lv3 like I have should kill. SCR (as of 1.7) > than Core Flay Close Range SCR = Core Flay .
You are comparing 2 different weapons. The SCR is a TACTICAL Med-Long Ranged RIFLE. You are comparing it to a micro grenade launcher. You say they are all about range? Ok Compare the FP with the MD.
By your logic, the FP need LESS range than a Mass driver. IMO, ok. Give it back its previous massive Damage and maybe a 0.25 splash damage range then...
EDIT NOTE: Ive said the SCR needs a CQ nerf. + Hipfire Nerf.+ Heat on follow up shots after a charged one...etc...People just seem to ignore me because i talk balance, DUST514 people dont understand balance it seems...
WELCOME! TO ARMORED MED514 : https://forums.dust514.com/default.aspx?g=posts&m=1565076#post1565076
|
Ruthless Lee
The Eliminators
130
|
Posted - 2013.12.08 05:16:00 -
[77] - Quote
Rogue Saint wrote:Ruthless Lee wrote:This forum needs a "dislike" button. Learn to use the FP and quit being a biatch.
Haha, sure ... nice try. I do use the FP.
The fact that you use it too doesn't make you any less wrong on ... all of this.
But have fun, man ... you're on a roll |
Demon Buddah
NECROM0NGERS Covert Intervention
71
|
Posted - 2013.12.08 05:20:00 -
[78] - Quote
mollerz wrote:Tectonic Fusion wrote:I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle. Maybe it is because I run minja- but an SCR is basically insta kill. I can usually take 3 hits from a duvolle. I know because if I can somehow get away after the second shot I am usually 0/0 aka struttin in my g strang on the battlefield yo! Proto SCR I think I hear the first round and death screen. **** anything past the first round is a waste of ammo. I used to think it was because my Minja also. Then I pulled my 500+ armor Gallente assault and still got torn to shreds in seconds. But yes, seeing as how I don't see the AR or the SCR getting a fix anytime soon I would also like my flaylock to be put back. |
Tectonic Fusion
685
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Posted - 2013.12.08 05:35:00 -
[79] - Quote
Demon Buddah wrote:Tectonic Fusion wrote:I use to think the Scrambler Rifle was OP like you... Then I used the Assault Rifle. still got torn to shreds in SECONDS That's better than getting killed in .7 seconds with an AR...
Solo Player
Squad status: Locked
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Rogue Saint
Science For Death
587
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Posted - 2013.12.08 08:16:00 -
[80] - Quote
Shutter Fly wrote:Saint, all of your posts seem to be supported and thought out, but they always seem to be filled with either a biased agenda or a severe lack of necessary foresight of actual implementation.
Thank you? As for biased agenda etc. I just assume people are aware of the implications of such changes so I don't need to spell it out or go into a long monologue. Thats CCP's job, not my lack of foresight.
Shutter Fly wrote:You think sidearms should be fully inferior to light weaponry, that would be fine if it had been that way for the past six months. Currently, sidearms take exactly the same SP investment as any light weapon, so they should provide an equitable return. If sidearms were all to be nerfed to FP levels, then there would need to be a huge overhaul to many aspects of the game.
Of course such changes have a huge impact to many aspects of the game, again, just cuz I don't spell it out doesn't mean I'm blind to the consequences.
Shutter Fly wrote:SP costs would have to be reduced for sidarms to reflect the changes. The Minmatar Assault has already been indirectly nerfed repeatedly with each update, a nerf to sidearms would require a complete change of its racial bonus if the suit would ever hope to be remotely competitive (not that I think I should stay the same anyway). Fitting costs would also need to be further reduced, as they currently aren't significantly less in conjunction to their current shortcomings.
Agreed, and SP should be returned to the player too.
Cyrius Li-Moody wrote:All I have to say is I'm glad you are not in charge of balancing Rogue or apparently I would have wasted about 5 million+ SP on weapons in my niche and another 5+ million on suits that have bonuses to side arms.
Along with your idea that sidearms should not kill makes pretty much every piece of minmatar gear worthless along with the flaylock.
Nothing is safe in a CCP game, if they realise, like me, that side arms should be scaled back to be what they should be, i.e. a side arm; then your invested SP will be returned. Sure the Min Assault bonus is a tricky one, its very useful and would cause rebalancing issues.
I never said side arms should not kill, I just have a different ethos on how they should be used.
Back on topic. I was sad when they nerfed the FP, I had a great run with it, but my CEO warned us all that it would be nerfed before even CCP and forum QQ caught on. Going back to the FP and giving it time I have found its perfect now for my suit fit (Proto shotty + FP).
I do sympathise with NK users, I can see why it would need a buff if your primary is NK, but NK+FP combo is such a niche that it doesn't warrant a buff. Also, it scares the crap out of me if everyone started using the FP again.
GôêGÆ+GÆ+GƦ - Bringing the dakka
[The whiny Scout]
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Scottish Eye
Robbing The Hood Public Disorder.
0
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Posted - 2013.12.12 02:22:00 -
[81] - Quote
I still use the flaylock I really miss the punch it delivers to dropships before the nerf which could destabilize the pilot and crash them. Against LAVs they used to be the perfect deterrent from trying to continuously run you over. Now it barely makes a dent in both. An added bonus to not skilling in to the flaylock is for lagging players. When you fire your weapon your bullet leaves the chamber 1.2 - 1.4 seconds after you press fire just adding to the frustration as your bullet deviates meters from its intended target. I vote for only its rate of fire to be increased a bit to give it that 1 2 3 punch on vehicles and weaken close quarters dropsuits. Not that my opinion will change anything, but I hope each of yours will improve the flaylock. |
mollerz
Minja Scouts
1291
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Posted - 2013.12.12 03:23:00 -
[82] - Quote
It's a fricken missile.
It should do the same damage as a grenade. No arms manufacturer would make something like this unless it was RPG like. Why would they make a proto weapon that was ineffective in the hands of a highly skilled users? THEY WOULDN'T because no one would buy them. If it scares you, then don't get close to prey that's using it.
It only holds 3 rounds. The range is super short. thus a sidearm.
#shittycoding
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DeadlyAztec11
2730
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Posted - 2013.12.12 03:28:00 -
[83] - Quote
mollerz wrote:It's a fricken missile.
It should do the same damage as a grenade. No arms manufacturer would make something like this unless it was RPG like. Why would they make a proto weapon that was ineffective in the hands of a highly skilled users? THEY WOULDN'T because no one would buy them. If it scares you, then don't get close to prey that's using it.
It only holds 3 rounds. The range is super short. thus a sidearm.
Grenade damage is a bit much. Though the Flaylock should be a lot more competitive.
I think the ROF should be increased and leave the damage the same. Also increase the missile speed of the Breach Variant.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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mollerz
Minja Scouts
1291
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Posted - 2013.12.12 03:30:00 -
[84] - Quote
DeadlyAztec11 wrote:mollerz wrote:It's a fricken missile.
It should do the same damage as a grenade. No arms manufacturer would make something like this unless it was RPG like. Why would they make a proto weapon that was ineffective in the hands of a highly skilled users? THEY WOULDN'T because no one would buy them. If it scares you, then don't get close to prey that's using it.
It only holds 3 rounds. The range is super short. thus a sidearm.
Grenade damage is a bit much. Though the Flaylock should be a lot more competitive. I think the ROF should be increased and leave the damage the same. Also increase the missile speed of the Breach Variant.
The problem is the damage is b000lshit.
#shittycoding
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DeadlyAztec11
2730
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Posted - 2013.12.12 03:42:00 -
[85] - Quote
mollerz wrote:DeadlyAztec11 wrote:mollerz wrote:It's a fricken missile.
It should do the same damage as a grenade. No arms manufacturer would make something like this unless it was RPG like. Why would they make a proto weapon that was ineffective in the hands of a highly skilled users? THEY WOULDN'T because no one would buy them. If it scares you, then don't get close to prey that's using it.
It only holds 3 rounds. The range is super short. thus a sidearm.
Grenade damage is a bit much. Though the Flaylock should be a lot more competitive. I think the ROF should be increased and leave the damage the same. Also increase the missile speed of the Breach Variant. The problem is the damage is b000lshit. It is hard to balance out the damage without the higher tiers one shotting low tier suits.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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mollerz
Minja Scouts
1293
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Posted - 2013.12.12 03:50:00 -
[86] - Quote
DeadlyAztec11 wrote:mollerz wrote:DeadlyAztec11 wrote:mollerz wrote:It's a fricken missile.
It should do the same damage as a grenade. No arms manufacturer would make something like this unless it was RPG like. Why would they make a proto weapon that was ineffective in the hands of a highly skilled users? THEY WOULDN'T because no one would buy them. If it scares you, then don't get close to prey that's using it.
It only holds 3 rounds. The range is super short. thus a sidearm.
Grenade damage is a bit much. Though the Flaylock should be a lot more competitive. I think the ROF should be increased and leave the damage the same. Also increase the missile speed of the Breach Variant. The problem is the damage is b000lshit. It is hard to balance out the damage without the higher tiers one shotting low tier suits.
You can do that with all kinds of weapons. I fail to see that as any reason to nerf one particular weapon over the other. Low tier suits should die to proto weapons.
#shittycoding
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