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Shutter Fly
Molon Labe. RISE of LEGION
132
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Posted - 2013.12.08 00:39:00 -
[1] - Quote
Saint, all of your posts seem to be supported and thought out, but they always seem to be filled with either a biased agenda or a severe lack of necessary foresight of actual implementation.
You think sidearms should be fully inferior to light weaponry, that would be fine if it had been that way for the past six months. Currently, sidearms take exactly the same SP investment as any light weapon, so they should provide an equitable return. If sidearms were all to be nerfed to FP levels, then there would need to be a huge overhaul to many aspects of the game.
SP costs would have to be reduced for sidarms to reflect the changes. The Minmatar Assault has already been indirectly nerfed repeatedly with each update, a nerf to sidearms would require a complete change of its racial bonus if the suit would ever hope to be remotely competitive (not that I think I should stay the same anyway). Fitting costs would also need to be further reduced, as they currently aren't significantly less in conjunction to their current shortcomings.
That being said, I don't think the FP should be brought back to pre-nerf levels. At the risk of going full hipster, I used dual flaylocks before people started to realize they were insanely OP. I was originally going to use them as a sidearm to complement my shotgun, but now I don't even use them for that. I currently have prof 3 in both the FP and the ScP, and I always use a Viziam over a Core FP. Combined, they are deadly, but the Viziam tends to completely kill targets before I can even use the Core. The only change it really needs is a moderate damage buff, that way, it provides decent killing potential, but would require good positioning and skill. |
Shutter Fly
Molon Labe. RISE of LEGION
136
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Posted - 2013.12.08 01:01:00 -
[2] - Quote
mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time.
Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane.
EDIT: Don't want to get this deleted due to accidental profanity filter bypassing |
Shutter Fly
Molon Labe. RISE of LEGION
136
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Posted - 2013.12.08 01:08:00 -
[3] - Quote
mollerz wrote:Shutter Fly wrote:mollerz wrote:nope! Sorry shutterfly. I went all out on FPs off jump. Same as I will withthe combat rifle.
My IshLock Minja (ADV min scout with core flaylock/ishnok knives) was OP only because I could reliably kill like a champ with that combo.
I would also even go so far as to say that combo with a flux you are a true CQC ninja.
it's not like the flaylock has AR/SCR range by any means. I just can't accept that the FP wasn't OP after seeing the complete cluster**** PC became during that time. Yeah, it isn't that crazy on a Minja, but when it's a battle full of CalLogis, Cal Assaults, and Min Assaults carrying them, things get insane. EDIT: Don't want to get this deleted due to accidental profanity filter bypassing Yup. Once again, F scout players. everything has to depend on the logi apex, eh? Don't get me wrong, I'm a scout as well. I just think they should buff the scout suits, and nerf the logis. Giving the FP too huge of a buff is just an indirect solution to the real problem. |
Shutter Fly
Molon Labe. RISE of LEGION
140
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Posted - 2013.12.08 02:49:00 -
[4] - Quote
Cosgar wrote:Just buff the damage, nerf RoF and raise CPU costs to be significantly higher than the other sidearms. Damage was fine, splash needed a nerf, but it was too easy to fit and the RoF was stupid for what was supposed to be a skillshot weapon. Everyone wanted to nerf the **** out of the mass driver pre-1.4 and now nobody complains about it anymore. This is why you never nerf something when core issues are a problem. I don't really see the flaylock being a skillshot sidearm. That's the niche of the eventual Bolt Pistol. I hate hearing "you'll just have to sit on your SP and wait for that thing you want", but we can't start encroaching on another weapon's niche just because we don't have it yet.
The FP is a short range Mass Driver. It is best suited for bursts of short range explosive splash damage. A three round Core Flaylock clip should be enough to kill one armor tanked Med dropsuit, considering you got fill splash damage and possibly one direct hit if they have some shield tank as well. Two kills per clip should be a possibility on the Minmatar Assault with 1-2 damage mods. |
Shutter Fly
Molon Labe. RISE of LEGION
140
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Posted - 2013.12.08 03:39:00 -
[5] - Quote
mollerz wrote:I said because SCR to illustrate that buffing the Core FLaylock to pre nerf levels would be a fair counter to a logi SCR user. And I would only be using it to back up my ishNoks. maybe that is just me tho. I mean, Above all else I prefer to kill with knives. I die all the time inches from knife slays. gladly I just need something to help me kill when my knives get bugged out. I literally can't run or do damage sometimes for bugs. Do Ibelieve for a second anyone at CCP runs knives like me? NO. This **** just isn't going to get fixed. So back to prenerf core flaylocks for fuk sake. We don't need to make the Flaylock OP because the Minja and Nova Knives suck. You're starting to sound like CCP's balancing policies. Fix the problem directly, buff the NK and Scouts and give the Flaylock a damage buff. Problem solved, everyone is happy, none of them are OP.
If something is OP/UP, make some indirect overall change that leaves the game in an even worse state. Case in point: - 10% damage buff (Result: AR 514) - AA buff (Result: Speed tanking useless) - Hit Detection improvements (Result: AR/ScR 514) - Armor Speed Penalty Reduction (Result: Dual Tanking/700 eHP Gscout) - Shield Extender Penalty (Result: Minmatar Scout/Assault and Cal Assault get unneeded nerf)
EDIT: This too
Pvt Numnutz wrote:
Be careful, they can have one too....
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