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Benjamin Ciscko
The Generals General Tso's Alliance
277
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Posted - 2013.12.07 03:14:00 -
[1] - Quote
So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
393
|
Posted - 2013.12.07 03:19:00 -
[2] - Quote
Benjamin Ciscko wrote: So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible
GOOO AWAY Atiim!!!!
Sagaris lover!!!
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4891
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Posted - 2013.12.07 03:27:00 -
[3] - Quote
Benjamin Ciscko wrote:
95% of us
Source?
Never forget
How to fix the Logi
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GET ATMESON
Dem Durrty Boyz Renegade Alliance
188
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Posted - 2013.12.07 03:31:00 -
[4] - Quote
I dont mind your post but your signature. The only reason so many people went AV is due to when uprising started off. Tankers were killing EVERYTHING. People got sick of it. Went AV. Then tankers QQ. Dont get me wrong. The SP spent into tanks and the SP spent into AV is way smaller. Tanks shouldnt walk all over AV. AV shouldnt pop a tank so easy.
I like 5-6 PRO AV nads should pop a tank and no nads should be able to be restocked from nanohives. I really hope 1.7 is what tankers wanted or needed.
Heavys only have 2 heavy guns. Please dont turn the NERF bat on them. Give heavys more suits or guns please :D
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Benjamin Ciscko
The Generals General Tso's Alliance
278
|
Posted - 2013.12.07 03:33:00 -
[5] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote: So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible GOOO AWAY Atiim!!!! Can you go on dust im on right now if you want to squad good playing w/ you earlier.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
393
|
Posted - 2013.12.07 03:34:00 -
[6] - Quote
Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote: So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible GOOO AWAY Atiim!!!! Can you go on dust im on right now if you want to squad good playing w/ you earlier.
im about to go to sleep...
Sagaris lover!!!
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Benjamin Ciscko
The Generals General Tso's Alliance
278
|
Posted - 2013.12.07 03:35:00 -
[7] - Quote
Anmol Singh wrote:Benjamin Ciscko wrote:Anmol Singh wrote:Benjamin Ciscko wrote: So my opinion on tanks is that they should be a vital part of gameplay that tips the infantry battle way in your favor holding off pushes sitting at an objective and holding off the enemy while the hack is completed, helping you to win the game.
Here are numerous complaints and questions AV presents
AV has stated numerous times that buffs would make it Tank514 a. there is a vehicle cap b. the field becomes cluttered with vehicles and it is hard to maneuver freely c. Tanks can not go under ground have a limited turret angle (can only look so far up) and can not shoot through walls nor enter the buildings d. vehicles can't cap objectives Tanks can not single handedly win an objective game unless you are presenting an easier target again and again to waste clones
What will the point of AV be if it can't single handedly take out a tank in under 15 seconds Av will tip the balance in your favor here is an example 4.5mil moderate tanker < 10mil experienced pilot 4.5mil moderate tanker + proto swarms >/= 10 mil experienced pilot
95% of us agree tanks should go down to 4+ dedicated AV specialists 2+ warrants a retreat and with all mods on be invincible to 1 guy, but want Tanks to be our main counter, we don't want to be invincible contrary to popular belief.
We would like to have fun on a good game with ADV AV or less with no coordination and their whole team not hiding in the redline or being a city heavy map I will go 15-20 that's not enough kills to kill the entire team how much do you hate a tank for killing you once maybe twice perhaps 3 times, Clearly enough to want to instapop them.
You don't want us to run totally insane hard to kill stacked tanks and get 20-30+ kills but what's the difference between us pulling out a good fit and stomping and a stacked proto going getting 20-30+ kills it's frowned upon but certainly possible GOOO AWAY Atiim!!!! Can you go on dust im on right now if you want to squad good playing w/ you earlier. im about to go to sleep... Aww maybe tomorrow, Im a bit busy though.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Eurydice Itzhak
State Patriots
246
|
Posted - 2013.12.07 03:40:00 -
[8] - Quote
GET ATMESON wrote:I dont mind your post but your signature. The only reason so many people went AV is due to when uprising started off. Tankers were killing EVERYTHING. People got sick of it. Went AV. Then tankers QQ. Dont get me wrong. The SP spent into tanks and the SP spent into AV is way smaller. Tanks shouldnt walk all over AV. AV shouldnt pop a tank so easy.
I like 5-6 PRO AV nads should pop a tank and no nads should be able to be restocked from nanohives. I really hope 1.7 is what tankers wanted or needed.
When uprising came out tanks were literally unusable due to a turret angle bug.
I have no dog in this fight other than that tidbit.
Tanks were continually nerfed from uprising opening until 1.7 which should be the last of the nerfs. (Although av was merged in 1.7 as well, we will see who gets the short end of the stick.) |
THUNDERGROOVE
ZionTCD Public Disorder.
358
|
Posted - 2013.12.07 04:35:00 -
[9] - Quote
Tank prices are the only issue. Every role in Dust should be profitable. With standard tanks getting popped in 3 volleys of proto swarms, that's impossible.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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THUNDERGROOVE
ZionTCD Public Disorder.
359
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Posted - 2013.12.07 04:57:00 -
[10] - Quote
GET ATMESON wrote:I dont mind your post but your signature. The only reason so many people went AV is due to when uprising started off. Tankers were killing EVERYTHING. People got sick of it. Went AV. Then tankers QQ. Dont get me wrong. The SP spent into tanks and the SP spent into AV is way smaller. Tanks shouldnt walk all over AV. AV shouldnt pop a tank so easy.
I like 5-6 PRO AV nads should pop a tank and no nads should be able to be restocked from nanohives. I really hope 1.7 is what tankers wanted or needed. To be honest proto AV shouldn't exist until proto tanks do.
Balance STD V STD ADV V ADV PRO V PRO
It all equalizes out to an extent in the end because everyone has the freedom to field the gear they choose/afford.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Atiim
Living Like Larry Schwag
1651
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Posted - 2013.12.07 05:14:00 -
[11] - Quote
Anmol Singh wrote: GOOO AWAY Atiim!!!!
Oh well would you look at that, I've been inb4'd.
My Very First Thread About Tanks
-HAND
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Atiim
Living Like Larry Schwag
1651
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Posted - 2013.12.07 05:19:00 -
[12] - Quote
I already have >4.5 mil invested into AV.
And for the love of all thing just and holy on this godforsaken planet known as Earth, what teamwork is an HAV pilot required to use?
Answer: None.
So how much teamwork should AV be required to use?
Answer: None.
Teamwork for all, or teamwork for none.
Your "teamwork for thee, but no teamwork for me" model does not work well in terms of balance.
Also, tell me how being the best counter to your own class is balanced.
Answer: It's not.
My Very First Thread About Tanks
-HAND
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Atiim
Living Like Larry Schwag
1651
|
Posted - 2013.12.07 05:35:00 -
[13] - Quote
THUNDERGROOVE wrote:Tank prices are the only issue. Every role in Dust should be profitable. With standard tanks getting popped in 3 volleys of proto swarms, that's impossible.
I look at it this way, but in a dropsuit, should something fire at you from 400 meters away, do 1/3rd of all your HP and you cannot see where they are coming from?
Oh and your cheapest suit costs 600K.
Exactly Well if they have a PRO Sniper rifle, then of course.
But I still believe that tanks need a price de-buff. Currently the playstyle is limited to the rich players only, which doesn't seem fair when I and so many other people love tanks but cant afford to always run them.
And on another note, can anyone explain why a PRO turret costs 1mil ISK? It's not even that good when the enemy vehicle is using hardners.
My Very First Thread About Tanks
-HAND
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Terra Thesis
HDYLTA Defiant Legacy
394
|
Posted - 2013.12.07 05:38:00 -
[14] - Quote
This character is AV and my alt is 7m SP purely into gallente tanks. So I have a bit of experience on both sides.
IMHO HAV should be very powerful but should require proper squad support. HAV with little or no squad support should be easily pushed by or die to AV.
The battlefield needs some prestige weapons to make it interesting. I am ok with the high cost and complex, team-based operating requirements. If you want something you can just log on and grind out some quick isk while watching Netflix, I think that's what medium infantry w/ AR is for. I'm very much against taking something as big and awesome and fearsome as an HAV and then have other HAV drivers try to dumb it down.
Right now, if I have my squad screening AV for me and spotting targets (my buddy will sometimes just sit with the map up and play tank commander - I love knowing the enemy tank's bearing before I even round the corner), I can usually rip the other team up. On the other hand, if I'm just rolling solo, I'm spending half the game running like a chicken. And I think that's the way it should be balanced.
That said, you can run a decent Soma for as little as 250k. The one I use in pubs is 480k with a meta 3 tank and a STD turret. I pretty much break even running 1 tank almost every match, with some exceptions (e.g. if the other team is q-sync and I'm alone with some blueberries). I'll break out my 800k - 1.4m maddies only if I've been catching a good streak. And no, my main doesn't send any isk over, the tanker is 100% self-funded so far. So with a little smart bankroll management it is possible, even if just barely, to run HAVs without external funding or grinding for cash.
HDYLTA - Freedom Delivered
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
387
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Posted - 2013.12.07 06:03:00 -
[15] - Quote
Atiim wrote:I already have >4.5 mil invested into AV.
And for the love of all thing just and holy on this godforsaken planet known as Earth, what teamwork is an HAV pilot required to use?
Answer: None.
So how much teamwork should AV be required to use?
Answer: None.
Teamwork for all, or teamwork for none.
Your "teamwork for thee, but no teamwork for me" model does not work well in terms of balance.
Also, tell me how being the best counter to your own class is balanced.
Answer: It's not.
Teamwork is a simple exchange for not being able to hide. Tanks can get behind cover, but everyone else knows where you are at any one time if they just look at their map, or across the field.
If AV weapons cost a minimum of 500,000 isk going up to 1,200,000 for a proto AV, and had a large pillar of light that highlighted you clearly on the map at all times, then your equality issue may have some merit.
But an AV user's dropsuit can hide outside of the angle of a tank, inside of buildings, and sneak up behind vehicles. Brute forcing your way by standing out in the open and firing should be obviously punished if you have the capacity to hide, and brains should win over brawn.
But you're suggesting brawn should win over more brawn and brains shouldn't even be in the equation anywhere.
If you can read this, it means you are reading.
Unless you are skimming
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THUNDERGROOVE
ZionTCD Public Disorder.
360
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Posted - 2013.12.07 06:07:00 -
[16] - Quote
Atiim wrote: Well if they have a PRO Sniper rifle, then of course.
But I still believe that tanks need a price de-buff. Currently the playstyle is limited to the rich players only, which doesn't seem fair when I and so many other people love tanks but cant afford to always run them.
And on another note, can anyone explain why a PRO turret costs 1mil ISK? It's not even that good when the enemy vehicle is using hardners.
PRO sniper rifle that auto locks and hits so long as nothing is in the way.
Anywho, I completely agree. I half AFK going 5/0 matches in a rail tank under the MCC so I can afford to pull out a blaster tank to have some fun every couple matches.
Funny story, actually. Just rail sniped on ashland on the D side. Spent the entire game moving forward, getting breach forged from some invisible heavy on the pipes just to back up and rep again. Finally rendered at the very end so I mailed him "Lol, see what happens when you finally render?"
Somehow even had most points on the team and I only killed one RDV, three turrets and an LAV.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Spkr4theDead
Red Star. EoN.
1441
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Posted - 2013.12.07 06:19:00 -
[17] - Quote
Had one game 2 days ago in which the enemy team had 4 tanks at a time, and my team had only 2, including myself. We also had one guy with swarms, while they had a forge and I think 2 swarms handy.
The tank - tank fights were great, until the enemy team brought out AV, then it just got lame. Infantry cannot understand the rush you get from battling tank to tank, instead of running away like a beat dog when AV starts flying your way.
Tank v tank battles = awesome
Tank v AV = lame and not balanced
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Rusty Shallows
567
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Posted - 2013.12.07 06:33:00 -
[18] - Quote
Spkr4theDead wrote:Had one game 2 days ago in which the enemy team had 4 tanks at a time, and my team had only 2, including myself. We also had one guy with swarms, while they had a forge and I think 2 swarms handy.
The tank - tank fights were great, until the enemy team brought out AV, then it just got lame. Infantry cannot understand the rush you get from battling tank to tank, instead of running away like a beat dog when AV starts flying your way.
Tank v tank battles = awesome
Tank v AV = lame and not balanced You might be happier playing World of Tanks. Unless the Dev's endgame really is vehicles, which is unlikely.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
387
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Posted - 2013.12.07 06:52:00 -
[19] - Quote
Rusty Shallows wrote:Spkr4theDead wrote:Had one game 2 days ago in which the enemy team had 4 tanks at a time, and my team had only 2, including myself. We also had one guy with swarms, while they had a forge and I think 2 swarms handy.
The tank - tank fights were great, until the enemy team brought out AV, then it just got lame. Infantry cannot understand the rush you get from battling tank to tank, instead of running away like a beat dog when AV starts flying your way.
Tank v tank battles = awesome
Tank v AV = lame and not balanced You might be happier playing World of Tanks. Unless the Dev's endgame really is vehicles, which is unlikely.
Have you ever actually played World of Tanks? 1-4 hits and you're dead, there's no recovery or ability to go toe-to-toe with another for longer than a few seconds. http://youtu.be/Gv9sZfJvQAU
If you can read this, it means you are reading.
Unless you are skimming
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Ivy Zalinto
Bobbit's Hangmen
109
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Posted - 2013.12.07 07:51:00 -
[20] - Quote
Its all well and good to be able to kill a tank using a squad but when a lone player blindsides a rail tank in an lav, pops them with proto av grenades and a single swarm with no way to defend their hulking pile of scrap that is a rail tank, yeah its a little more than bullshit. Ive said this before and it wont be the last time ive said this. The railgun for tanks should emulate the main cannon from tanks in alot of other games. Heavy centered damage and splash near the center, degrading splash damage as you get further away from the point of impact. Bigger blast radius than it has currently. Still going to be running tanks in 1.7 and will always run scout as well. Look forward to finally being able to shoot back at my invisible assailants. Better hope your not using a breach, cause mine wont miss either at that point.
Dedicated scout.
Player bodyguard
Pistol supremacy.
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Luna Angelo
We Who Walk Alone
352
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Posted - 2013.12.07 08:06:00 -
[21] - Quote
I don't understand what everyone's problem with tanks is. I run tanks, over 700K Isk every time. Does your FG or SL cost that much? How about your suit? Remember, not only do we have the tank, we run in suits, as well, a lot of us with repair tools to heal it. We can also have 3 people in our tank and all three get killed by ONE SL user. Really? I'M IN A TANK. It's called a TANK for a reason.
Names of playstyles
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Terra Thesis
HDYLTA Defiant Legacy
396
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Posted - 2013.12.07 12:56:00 -
[22] - Quote
Luna Angelo wrote:We can also have 3 people in our tank and all three get killed by ONE SL user.
if those two dudes sitting in your tank were out screening AV instead, none of you would have died.
I'm not sure why you're dropping 700k tanks when you could be brushing up on basic tactics with a 250k one instead.
HDYLTA - Freedom Delivered
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Terra Thesis
HDYLTA Defiant Legacy
396
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Posted - 2013.12.07 13:12:00 -
[23] - Quote
Spkr4theDead wrote:Tank v tank battles = awesome
Tank v AV = lame and not balanced
coordinated tank + av + infantry vs. coordinated tank + av + infantry = mind blowing
tanks would be so boring if they were safe little boxes from which we could afk farm all infantry. (incidentally, why red line rails should die.) av's purpose is to counter tanks, so yes, we're supposed to lose to them.
my squad calls out enemy tank locations including max health, current health, and whether he is aware I'm rolling up on him. they also spot and kill av for me. in return i kill everything they can't (lavs, havs, turrets, and the occasional unwary dropship) and cover the objectives they push. THAT is fun.
HDYLTA - Freedom Delivered
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Takahiro Kashuken
Red Star. EoN.
1848
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Posted - 2013.12.07 14:01:00 -
[24] - Quote
Terra Thesis wrote:Luna Angelo wrote:We can also have 3 people in our tank and all three get killed by ONE SL user. if those two dudes sitting in your tank were out screening AV instead, none of you would have died. I'm not sure why you're dropping 700k tanks when you could be brushing up on basic tactics with a 250k one instead.
Currently swarms are at least 300m away firing from complete safety while the 2 gunners can do nothing when in the gun seat or out unless they either snipe or i railgun and by the time the sniper finds them i can be dead because in 3seconds there is 3 volleys of proto swarms heading in my direction and more after he has reloaded and i wont see them |
Benjamin Ciscko
The Generals General Tso's Alliance
281
|
Posted - 2013.12.07 15:02:00 -
[25] - Quote
Atiim wrote:I already have >4.5 mil invested into AV.
And for the love of all thing just and holy on this godforsaken planet known as Earth, what teamwork is an HAV pilot required to use?
Answer: None.
So how much teamwork should AV be required to use?
Answer: None.
Teamwork for all, or teamwork for none.
Your "teamwork for thee, but no teamwork for me" model does not work well in terms of balance.
Also, tell me how being the best counter to your own class is balanced.
Answer: It's not. I was using this as an example AV would help a 10 mil sp tanker beat a 10 mil sp tanker
We require a second tank for support or infantry calling out AV and trying to take them out I always roll in squads so I have support.
So even though we use teamwork you should not lol
lol are you copying Sprks description of AV so original
A dropsuit is the best counter to a dropsuit why can't a tank be the best couter to a tank. Example Amarr assault > Caldari assault why can't Caldari tank > Gallente tank.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Thorn Badblood
Dust2Dust. Top Men.
83
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Posted - 2013.12.07 15:28:00 -
[26] - Quote
Luna Angelo wrote:I don't understand what everyone's problem with tanks is. I run tanks, over 700K Isk every time. Does your FG or SL cost that much? How about your suit? Remember, not only do we have the tank, we run in suits, as well, a lot of us with repair tools to heal it. We can also have 3 people in our tank and all three get killed by ONE SL user. Really? I'M IN A TANK. It's called a TANK for a reason.
Tank doesn't mean invincible, they blow up just like all machines.
D2D. A Non-Prophet Organization
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Terra Thesis
HDYLTA Defiant Legacy
397
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Posted - 2013.12.07 17:32:00 -
[27] - Quote
Takahiro Kashuken wrote:Currently swarms are at least 300m away firing from complete safety while the 2 gunners can do nothing when in the gun seat or out unless they either snipe or i railgun and by the time the sniper finds them i can be dead because in 3seconds there is 3 volleys of proto swarms heading in my direction and more after he has reloaded and i wont see them
i agree tank gunners are useless. the exception is one guy temporarily using my tank as cover while he is on the map screen. tell your squad to GTFO and hunt AV. if all 3 of you are sitting in one tank, the swarms can counter all your firepower just by standing behind one pillar.
swarms at 300m are the most useless ones. you have plenty of time to turn on hardeners, GTFO or get behind cover. if you don't know the direction he's coming from after the first volley, you're not paying attention. before the last respec I had ADV packed AV grenades and proto swarms and we specialized in hunting and killing sagaris and suryas. I can tell you that hiding across the map and swarming it from 300m was not the way to get it done.
HDYLTA - Freedom Delivered
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Atiim
Living Like Larry Schwag
1661
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Posted - 2013.12.07 17:47:00 -
[28] - Quote
Benjamin Ciscko wrote:Atiim wrote:I already have >4.5 mil invested into AV.
And for the love of all thing just and holy on this godforsaken planet known as Earth, what teamwork is an HAV pilot required to use?
Answer: None.
So how much teamwork should AV be required to use?
Answer: None.
Teamwork for all, or teamwork for none.
Your "teamwork for thee, but no teamwork for me" model does not work well in terms of balance.
Also, tell me how being the best counter to your own class is balanced.
Answer: It's not. I was using this as an example AV would help a 10 mil sp tanker beat a 10 mil sp tanker We require a second tank for support or infantry calling out AV and trying to take them out I always roll in squads so I have support. So even though we use teamwork you should not lol lol are you copying Sprks description of AV so original A dropsuit is the best counter to a dropsuit why can't a tank be the best couter to a tank. Example Amarr assault > Caldari assault why can't Caldari tank > Gallente tank. I revised Spkr's description because it's the actual truth. And I pay him a sum of 1 ISK in royalties everytime I use the quote on the forums.
And none of that is actually required. While you may use teamwork, you are in no way required to. However you want AV to be required to use teamwork to be successful.
AV is only successful when the vehicle is destroyed, so it would not be balanced to force teamwork upon AV when HAVs are not forced to use teamwork at all.
And I've yet to see any comment from a DEV saying that we will be reviving webifiers and receive points for damaging the vehicle. So please don't spew that stuff towards me.
And you can't list one thing that an HAV is required to do involving teamwork to be successful. An HAV is completely self-sustainable on the battlefield so AV should be completely self sustainable on the battlefield.
Using a dropsuit is the best counter to a dropsuit is way to much of an over generalization. That's like me saying "A vehicle is the best counter to a vehicle". Even though they are two different types of vehicles. Try again.
And currently nobody is forced to use teamwork. So your point is invalid.
My Very First Thread About Tanks
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Atiim
Living Like Larry Schwag
1661
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Posted - 2013.12.07 17:57:00 -
[29] - Quote
Luna Angelo wrote:I don't understand what everyone's problem with tanks is. I run tanks, over 700K Isk every time. Does your FG or SL cost that much? How about your suit? Remember, not only do we have the tank, we run in suits, as well, a lot of us with repair tools to heal it. We can also have 3 people in our tank and all three get killed by ONE SL user. Really? I'M IN A TANK. It's called a TANK for a reason. A tank does not constitute invincibility to AV, nor does it constitute being better at AV than AV itself.
You can use a free suit in a tank, so that argument is invalid.
If I had a 30k AUR BPO suit that had:
2x Wyrikomi Swarm Launchers
1x Ishukone Assault SMG
5x Complex Damage Mods
2x Ishukone Gauged Nanohives
2x Wyrikomi Triage Nanohives
3x Complex Reactive Plates
1x Complex Kinetic Catilyzer
1x Complex Cardiac Regulator.
Base Shields: 650HP
Base Armor: 700HP
And it's a Medium Frame.
Would that be OP? Of course not. I did pay more than you.
The amount of ISK or AUR you've paid holds no bearings in terms of balance.
My Very First Thread About Tanks
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Sylwester Dziewiecki
215
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Posted - 2013.12.07 18:15:00 -
[30] - Quote
Terra Thesis wrote:Spkr4theDead wrote:Tank v tank battles = awesome
Tank v AV = lame and not balanced coordinated tank + av + infantry vs. coordinated tank + av + infantry = mind blowing tanks would be so boring if they were safe little boxes from which we could afk farm all infantry. (incidentally, why red line rails should die.) av's purpose is to counter tanks, so yes, we're supposed to lose to them. my squad calls out enemy tank locations including max health, current health, and whether he is aware I'm rolling up on him. they also spot and kill av for me. in return i kill everything they can't (lavs, havs, turrets, and the occasional unwary dropship) and cover the objectives they push. THAT is fun. What he said about HAV vs HAV is true, awesome engagements . Infantry only spoils the fun, especially when you're HAV is healed by 4-5 Logibro.
Rusty Shallows wrote:Spkr4theDead wrote:Had one game 2 days ago in which the enemy team had 4 tanks at a time, and my team had only 2, including myself. We also had one guy with swarms, while they had a forge and I think 2 swarms handy.
The tank - tank fights were great, until the enemy team brought out AV, then it just got lame. Infantry cannot understand the rush you get from battling tank to tank, instead of running away like a beat dog when AV starts flying your way.
Tank v tank battles = awesome
Tank v AV = lame and not balanced You might be happier playing World of Tanks. Unless the Dev's endgame really is vehicles, which is unlikely. Vehicles tree is end game, just look at EVE - CCP want to equalize the difference in sizes between vessels. Sooner or later we will see other ships than MCC that can do other things on battlefield, who said that the null-cannons can not be fitted on ships and they are made only for ground engagements.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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