Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
R F Gyro
Clones 4u
762
|
Posted - 2013.12.04 22:21:00 -
[1] - Quote
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Xocoyol Zaraoul
Superior Genetics
1577
|
Posted - 2013.12.04 22:22:00 -
[2] - Quote
Yup.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
|
|
CCP Nullarbor
C C P C C P Alliance
3128
|
Posted - 2013.12.04 22:27:00 -
[3] - Quote
Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Maken Tosch
DUST University Ivy League
5578
|
Posted - 2013.12.04 22:28:00 -
[4] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
Question...
Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot?
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
Forlorn Destrier
2245
|
Posted - 2013.12.04 22:28:00 -
[5] - Quote
CCP SoxFour confirmed that somewhere, yes.
EDIT: Ninja'd by CCP Nullabar.
Chivalry is not dead, but many who practiced it are.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
8342
|
Posted - 2013.12.04 22:28:00 -
[6] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That's gonna be harsh with the connection delay for EVE orbitals. You're going to have to predict about 10 seconds into the future on average to try and avoid friendly fire with these.
Win ISK / Vids / O7
|
Seeth Mensch
highland marines
64
|
Posted - 2013.12.04 22:30:00 -
[7] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
that...really makes this difficult.
\ / \ / \ / \ / BOOM!
and the blueberries lose because they kept rushing in. holy crap, everyone will flee when we hear that deep whale-type sound now!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Himiko Kuronaga
Fatal Absolution
2455
|
Posted - 2013.12.04 22:31:00 -
[8] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
I have a big problem with this.
EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes.
EVE orbitals also cover a very wide range. And Blues are incredibly stupid.
What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :| |
|
CCP Nullarbor
C C P C C P Alliance
3130
|
Posted - 2013.12.04 22:32:00 -
[9] - Quote
Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot?
The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
|
CCP Nullarbor
C C P C C P Alliance
3130
|
Posted - 2013.12.04 22:33:00 -
[10] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I have a big problem with this. EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes. EVE orbitals also cover a very wide range. And Blues are incredibly stupid. What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :|
We actually shortened the delay, if your pilot is on the ball you can drop the orbital in under 2 seconds now.
Edit: They should also be more ready since they will have been waiting for the satellite to be captured which includes a countdown timer. So they will know exactly when the strike is available.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
|
Driftward
Subdreddit Test Alliance Please Ignore
521
|
Posted - 2013.12.04 22:33:00 -
[11] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache.
|
|
CCP Nullarbor
C C P C C P Alliance
3130
|
Posted - 2013.12.04 22:34:00 -
[12] - Quote
Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache.
We will keep an eye on it. You definitely have to be more careful with them now.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Maken Tosch
DUST University Ivy League
5578
|
Posted - 2013.12.04 22:36:00 -
[13] - Quote
DUST Fiend wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That's gonna be harsh with the connection delay for EVE orbitals. You're going to have to predict about 10 seconds into the future on average to try and avoid friendly fire with these.
That alone will encourage more players to better coordinate with their team in order to better avoid these things. If a squad leader is about to call in an orbital, he better go out of his way to notify the rest of his team to clear the area first.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
|
Zatara Rought
Fatal Absolution
1801
|
Posted - 2013.12.04 22:36:00 -
[14] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
So if you muff up an ob and kill 8 people or they run into the OB on purpose, you're ******.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
|
Skihids
Unkn0wn Killers Renegade Alliance
2486
|
Posted - 2013.12.04 22:36:00 -
[15] - Quote
Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released. |
Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
137
|
Posted - 2013.12.04 22:40:00 -
[16] - Quote
DUST Fiend wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That's gonna be harsh with the connection delay for EVE orbitals. You're going to have to predict about 10 seconds into the future on average to try and avoid friendly fire with these.
A lot of the delay is not with the connections... It's that the EVE pilot has to recognize the request (it shows a picture of the requesting squad leader) select that requester in his targeting window and then fire the guns (assuming they have correct ammo loaded). But they don't have to fire right away, they can let the request sit there for a while (I think a couple of minutes) and wait for confirmation to fire. So what you can do is "pre-designate" a location for the orbital, tell the EVE pilot to get ready, but NOT fire yet, and then wait till the enemy is ripe for the orbital. Then you tell the pilot to fire and he just hits the F1 key. |
Maken Tosch
DUST University Ivy League
5579
|
Posted - 2013.12.04 22:41:00 -
[17] - Quote
Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released.
Even then, there is no guarantee you won't run into saboteurs in your own squad. Remember that Dust 514 encourages meta gaming which means spying and AWOXing is a perfectly legitimate tactic. This means that you have no idea if someone you trust in your own squad might just sneak his way into an OB and make it look like an accident.
OK, CCP. When are knives finally going to be improved?
|
Oxskull Duncarino
Shadow Company HQ
279
|
Posted - 2013.12.04 22:58:00 -
[18] - Quote
CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! |
R F Gyro
Clones 4u
763
|
Posted - 2013.12.04 22:59:00 -
[19] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I like this.
It will cause me no end of pain, but I like it.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
J0LLY R0G3R
Unkn0wn Killers Renegade Alliance
228
|
Posted - 2013.12.04 23:01:00 -
[20] - Quote
Oxskull Duncarino wrote:CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!!
haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it.
XD Indeed, chase me friend XD
|
|
TunRa
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
227
|
Posted - 2013.12.04 23:02:00 -
[21] - Quote
AWOXing YEAH!
Is this where I write the signature? No?
|
R F Gyro
Clones 4u
763
|
Posted - 2013.12.04 23:05:00 -
[22] - Quote
Oxskull Duncarino wrote:If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! Its not that hard to just not drop orbitals on friendly installations.
Unless they rush into the strike location at the last minute, of course.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Oxskull Duncarino
Shadow Company HQ
279
|
Posted - 2013.12.04 23:07:00 -
[23] - Quote
J0LLY R0G3R wrote:Oxskull Duncarino wrote:CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it. Haha, that's for sure, well me for sure. Unless it's one of the last few games before downtime OBs will only ever be used on snipers. Lol, no longer will a Thale sniper be the only sniper to get a guaranteed OB to themselves. From 1.7 onwards the OB shall become known as the Starship Tactical Anti-Sniper Hammer to Hell. |
Oxskull Duncarino
Shadow Company HQ
280
|
Posted - 2013.12.04 23:09:00 -
[24] - Quote
R F Gyro wrote:Oxskull Duncarino wrote:If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! Its not that hard to just not drop orbitals on friendly installations. Unless they rush into the strike location at the last minute, of course. It might be easy to miss them but not being able to hit them due the threat of getting kicked could mean missing the main bunch of enemy that have happily made sure to leave one turret still owned by the other side so they can stage on it without fear of an OB |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3967
|
Posted - 2013.12.04 23:12:00 -
[25] - Quote
CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. I remember you guys talking before about the person who calls in the orbital only getting assists from it. That might actually be of benefit with FF being in FW now because it would absolve the person calling the strike in of what could be a massive instant penalty. Maybe give a higher allowance for assists as opposed to kills to compensate?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
CCP Nullarbor
C C P C C P Alliance
3133
|
Posted - 2013.12.04 23:18:00 -
[26] - Quote
Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
R F Gyro
Clones 4u
764
|
Posted - 2013.12.04 23:20:00 -
[27] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not. Fair enough I guess.
I did like the idea of hiding from orbitals by clustering near an enemy turret though. Oh well.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Oxskull Duncarino
Shadow Company HQ
281
|
Posted - 2013.12.04 23:20:00 -
[28] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not. Excellent stuff and cheers for the fast answer. All prospective squad leaders are now breathing easier |
Oxskull Duncarino
Shadow Company HQ
281
|
Posted - 2013.12.04 23:26:00 -
[29] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not. Not to niggle ya, but with the rate of equipment spam that goes on, if the other team use their heads and leave all opposition nanohives active when they take a position, over a couple of OBs a squad leader could easily rack up 5000 damage.
By the way I'm really looking forward to playing 1.7, props to you and the rest working on Dust, but I'm just checking where we stand beforehand. |
Talbain Sigmund
Deep Black Industries Yulai Federation
19
|
Posted - 2013.12.04 23:59:00 -
[30] - Quote
Now if only there was a simple D-pad style push to talk for squad leaders that would let them talk to other SLs. So they could tell them to get their people the hell away from objective about to nuked. |
|
LUGMOS
YELLOW JESUS EXP FORCE
170
|
Posted - 2013.12.05 00:15:00 -
[31] - Quote
J0LLY R0G3R wrote: haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it.
Lol, I remember when I squadded with you a week back, this happened.
The biggest threat to my scout is everything.
My scout is the biggest threat to everything.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4015
|
Posted - 2013.12.05 01:15:00 -
[32] - Quote
CCP Nullarbor wrote:Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not.
Welp.
No more flux grenades for this guy... One wrong placement and get booted from a match for killing a bunch of drop-uplinks...
forums.dust514.com/default.aspx?g=posts&m=
(Frames) 1544109 (Advertisement) 1556863 (Hyperlinks) 1556885
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
367
|
Posted - 2013.12.05 01:20:00 -
[33] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
that's awful!
Sagaris lover!!!
|
Lanius Pulvis
Bojo's School of the Trades
94
|
Posted - 2013.12.05 01:29:00 -
[34] - Quote
J0LLY R0G3R wrote:Oxskull Duncarino wrote:CCP Nullarbor wrote:Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. We will keep an eye on it. You definitely have to be more careful with them now. If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage that they will get from the OB to count towards the 5000 damage kick point!!!! haha it'll count. finding a squad leader just got more annoying. everyone is going be on a smoke break every time someone want to change leads XD "oh we had an OB" darn i forgot to drop it.
According to patch notes, installations are not counted for friendly fire.
Not new, just new to you.
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
251
|
Posted - 2013.12.05 01:32:00 -
[35] - Quote
I'm also concerned about counting damage to equipment. Granted, an Awoxer could go around destroying all the equipment, but a lot of equipment is going to get destroyed in the course of a normal battle. It's one thing to watch for teammates when throwing a grenade, but I don't want to worry about a cluster of nanohives and uplinks when the enemy is swarming in.
One more thing: I'm assuming, even with friendly fire, AV grenades won't seek friendly vehicles? |
Spkr4theDead
Red Star. EoN.
1424
|
Posted - 2013.12.05 01:50:00 -
[36] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Well, in PC, I'm a fan of dropping an orb no matter how many friendlies are around. Been plenty of times I've aggravatedly saying "drop the damn thing already, my mods are going!!" Did you use different criteria for strikes? More damage, or more friendly kills? Sometimes, in order to take an objective, you have to sacrifice a few clones in a strike, and I don't mean by assaulting.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
agent caron
DUST University Ivy League
5
|
Posted - 2013.12.05 01:55:00 -
[37] - Quote
Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released.
what is team deploy i was just wondering |
Zene Ren
Bullet Cluster Legacy Rising
9
|
Posted - 2013.12.05 02:01:00 -
[38] - Quote
behold the end of mindless SPAM of everything in the game... happy merc days are coming! |
low genius
The Sound Of Freedom Renegade Alliance
955
|
Posted - 2013.12.05 02:07:00 -
[39] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
what about shield damage from emp's? |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
380
|
Posted - 2013.12.05 02:09:00 -
[40] - Quote
CCP Nullarbor wrote:Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot? The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing. They get to choose WHEN however... so they could wait till enemies clear out before dropping it.
If you can read this, it means you are reading.
Unless you are skimming
|
|
Skihids
Unkn0wn Killers Renegade Alliance
2487
|
Posted - 2013.12.05 02:57:00 -
[41] - Quote
Maken Tosch wrote:Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released. Even then, there is no guarantee you won't run into saboteurs in your own squad. Remember that Dust 514 encourages meta gaming which means spying and AWOXing is a perfectly legitimate tactic. This means that you have no idea if someone you trust in your own squad might just sneak his way into an OB and make it look like an accident.
Not if you limit your team to your own corp, and it may come to that. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1143
|
Posted - 2013.12.05 06:30:00 -
[42] - Quote
CCP Nullarbor wrote:Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot? The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing.
Do they get Killmails for Friendly Fire? I hear Eve players like to kill dusties no matter which side they are on. |
The dark cloud
The Rainbow Effect
1925
|
Posted - 2013.12.05 06:59:00 -
[43] - Quote
Just a reminder there are 3 OB variants which depend on the pilots weapon system.
Laser = pinpoint strike with small AOE but extreme high damage output. Simple sayd a tank killer projectiles = large area EMP effect which destroys equipment and depletes shields to 0. hybrid = bombardment on a larger scale then the regular warbarge strike. Lethal against infantry but meh against vehicles. lasts aswell longer so you better watch out and dont rush in too soon or you kill yourself.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
|
Maken Tosch
DUST University Ivy League
5595
|
Posted - 2013.12.05 07:07:00 -
[44] - Quote
Skihids wrote:Maken Tosch wrote:Skihids wrote:Sounds like you will need to team deploy and have everyone on voice coms, but that's pretty much a given with all the promised griefing.
I'll probably wait until 1.8 when team deploy is released. Even then, there is no guarantee you won't run into saboteurs in your own squad. Remember that Dust 514 encourages meta gaming which means spying and AWOXing is a perfectly legitimate tactic. This means that you have no idea if someone you trust in your own squad might just sneak his way into an OB and make it look like an accident. Not if you limit your team to your own corp, and it may come to that.
Even then your corp is never immune to spies. Why do you think Eve corps are hard to join, especially the power blocs?
OK, CCP. When are knives finally going to be improved?
|
Rusty Shallows
553
|
Posted - 2013.12.05 07:17:00 -
[45] - Quote
R F Gyro wrote:FW 2.0 - Friendly Fire on for Orbital Strikes? The Eve mentality first had me thinking, "So this Guyro guy plans on harvesting blueberries to get his squad an Orbital Strike? Dam that's cold."
"She may not be Miss Right but she'll do right now." SR-71
310k+ SP for +0.05m/s (>2in) on a Heavy. Totally worth it.
|
Vance Alken
Commando Perkone Caldari State
121
|
Posted - 2013.12.05 08:04:00 -
[46] - Quote
So do Eve pilots get killmails on FF? |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
448
|
Posted - 2013.12.05 10:17:00 -
[47] - Quote
CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
Harsh but i like it, means squad leaders going to be bestowed with responsibility and tactics.
I actually am getting really excited for FW 2.0
Nothing about it is bad in my opinion, its almost perfect......*cough* specialist flaylock *cough* |
Himiko Kuronaga
Fatal Absolution
2461
|
Posted - 2013.12.05 10:39:00 -
[48] - Quote
Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. |
|
CCP Nullarbor
C C P C C P Alliance
3158
|
Posted - 2013.12.05 11:29:00 -
[49] - Quote
Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it.
You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Parson Atreides
Ahrendee Mercenaries EoN.
857
|
Posted - 2013.12.05 11:30:00 -
[50] - Quote
Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first?
"The unexamined life is not worth living."
RNDclan.com
|
|
|
CCP Nullarbor
C C P C C P Alliance
3158
|
Posted - 2013.12.05 11:32:00 -
[51] - Quote
Parson Atreides wrote:Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first?
No, they need to be called in first.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Kovinis Sparagas
Bullet Cluster Legacy Rising
103
|
Posted - 2013.12.05 11:33:00 -
[52] - Quote
Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache. Let's imagine this is real life. Would you really would like to kill your own teammates? You definitely will be more careful. It's a big responsibility.
I support BPO removal
and RDV to take your vehicles back
|
Parson Atreides
Ahrendee Mercenaries EoN.
857
|
Posted - 2013.12.05 11:35:00 -
[53] - Quote
CCP Nullarbor wrote:Parson Atreides wrote:Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first? No, they need to be called in first.
Not a fan of the change, but thanks for the response.
"The unexamined life is not worth living."
RNDclan.com
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4020
|
Posted - 2013.12.05 12:32:00 -
[54] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option.
/me notices friendly orbital being called in - rushes directly toward the lasers for the lulz
forums.dust514.com/default.aspx?g=posts&m=
(Frames) 1544109 (Advertisement) 1556863 (Hyperlinks) 1556885
|
Vrain Matari
ZionTCD Public Disorder.
1312
|
Posted - 2013.12.05 13:29:00 -
[55] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option. I can understand the concern from players, who wants to see their squad leads kicked because mercs couldn't evac the area fast enough.
And i understand damage nerf for friendlies as a possible solution to this, but it really goes against my New Eden instincts. It's very coddling, in a nanny-state kind of way.
I'd much rather see an approach where players were given the information(minimap, HUD) on where/when the OB would land and the squad leader given the option to set/change a default warning period. In practice this would mean no more button presses to call down the OB, but the squad lead would have the ability to change the timer on the fly as the situation on the ground evolved.
Imo, providing information is enough, we're all big merc boys and girls in New Eden ;)
I support SP rollover.
|
Shley Ashes
TanksVeryMuch
77
|
Posted - 2013.12.05 13:34:00 -
[56] - Quote
Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ?
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
|
Foley Jones
The Exemplars Top Men.
273
|
Posted - 2013.12.05 13:36:00 -
[57] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I have a big problem with this. EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes. EVE orbitals also cover a very wide range. And Blues are incredibly stupid. What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :|
AWOXAWOXAWOXAOXAWOXAWOXAWOXAWOXAWOXAWOXAWOXAWOXAWOX
Got dat Murderboner raging on
|
Kovinis Sparagas
Bullet Cluster Legacy Rising
103
|
Posted - 2013.12.05 13:38:00 -
[58] - Quote
Shley Ashes wrote:Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ? yes, they will get LP if they are in FW
I support BPO removal
and RDV to take your vehicles back
|
R F Gyro
Clones 4u
766
|
Posted - 2013.12.05 13:38:00 -
[59] - Quote
Shley Ashes wrote:Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ? Kill mail = benefit
Kill mails drive most PvP in Eve
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
|
Severus Smith
Caldari State
432
|
Posted - 2013.12.05 13:38:00 -
[60] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option. You could also make it so that friendlies see where an orbital is being targeted so they have a heads up of where it's being fired. So they can get the heck out of the way a few seconds before the siren goes off and it lands. This would make for some interesting gameplay...
Enemy 1 "Yes, they're all retreating! We held them back"
Enemy 2 "Guys, this could be bad..."
Enemy 1 "How could this be ba..."
*Orbital Siren*
Enemy 1 "God d*** it"
This plus Himiko's idea of if 75% of the damage or more is to friendlies then they can punish would mean that only griefers who drop an orbital on a group of friendlies are punished. Collateral damage on blueberries unable to get out of the targeted area is ignored.
|
|
Rasatsu
Much Crying Old Experts
931
|
Posted - 2013.12.05 13:56:00 -
[61] - Quote
CCP Nullarbor wrote:Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it. You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option. No that is definitely not an option.
A combination of orbital strike warning and/or target position, or reduce the amount of points incurred from orbital strike damage. |
Shley Ashes
TanksVeryMuch
78
|
Posted - 2013.12.05 14:20:00 -
[62] - Quote
Kovinis Sparagas wrote:Shley Ashes wrote:Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ? yes, they will get LP if they are in FW
I've just re-read the Devblog and found it thanks
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
|
Thor Odinson42
Molon Labe. RISE of LEGION
2167
|
Posted - 2013.12.05 14:29:00 -
[63] - Quote
I'm sure it's been mentioned but I didn't read the entire thread.
This is going to be a massive nerf to orbitals. Hear me out....
1) You have a squad, but there are 10 randoms on your team. 2) You switch to team chat, but only 3 of the randoms are on team chat. 3) You get orbital support and you are ready to drop your orbital on Bravo. 4) You repeat over and over and over to clear Bravo for the orbital. 5) They don't move. So no orbital 6) Okay lets drop it on A, nope there's a random there that's not on comms. 7) Sorry Eve pilot, you wasted your time.
I suspect after a few days of that the Eve pilots will stop showing up.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Zene Ren
Bullet Cluster Legacy Rising
9
|
Posted - 2013.12.05 14:57:00 -
[64] - Quote
Thor Odinson42 wrote:I'm sure it's been mentioned but I didn't read the entire thread.
This is going to be a massive nerf to orbitals. Hear me out....
1) You have a squad, but there are 10 randoms on your team. 2) You switch to team chat, but only 3 of the randoms are on team chat. 3) You get orbital support and you are ready to drop your orbital on Bravo. 4) You repeat over and over and over to clear Bravo for the orbital. 5) They don't move. So no orbital 6) Okay lets drop it on A, nope there's a random there that's not on comms. 7) Sorry Eve pilot, you wasted your time.
I suspect after a few days of that the Eve pilots will stop showing up.
OMFG you mate are a real whiner are you, stop that most people will simply join team chat in FW because they can die from orbitals or FF do you really think people are that stupid and will not adapt ??? as many people said FW is for experienced players if they are experienced and one is a spy you still will not be hurt by one guy if he suicide all the time jeez and i don't think that spy will that often have an orbital support and then still those guys on orbit can fight too if they see enemy this is i don't know which post i see from you and you only spit unreasonable whine! man it is not that in all matches you will have either a spy or some mindless guys i know that may occure but seriusly don't assume, it is stupid, that it will happen all the time.... just stop the whine fest play with the changes and observe first and one more thing stop the mindless orbital strikes, you're not sure just don't call it then WTF you can think for yourself too right? if you have advantage to use, it does not mean you have to use it mindlessly all the time... |
Operative 1171 Aajli
Bragian Order Amarr Empire
782
|
Posted - 2013.12.05 15:39:00 -
[65] - Quote
Seeth Mensch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. that...really makes this difficult. \ / \ / \ / \ / BOOM! and the blueberries lose because they kept rushing in. holy crap, everyone will flee when we hear that deep whale-type sound now!
Blueberries win, you will lose. I plan on running toward FF orbitals and urge anyone else to do the same. I have nothing to lose in my BPO fit.
Do your part. Join the revolution. Sabotage FW. Watch DUST burn!
DESTROY DUST 2014
|
Operative 1171 Aajli
Bragian Order Amarr Empire
782
|
Posted - 2013.12.05 15:42:00 -
[66] - Quote
Zene Ren wrote:Thor Odinson42 wrote:I'm sure it's been mentioned but I didn't read the entire thread.
This is going to be a massive nerf to orbitals. Hear me out....
1) You have a squad, but there are 10 randoms on your team. 2) You switch to team chat, but only 3 of the randoms are on team chat. 3) You get orbital support and you are ready to drop your orbital on Bravo. 4) You repeat over and over and over to clear Bravo for the orbital. 5) They don't move. So no orbital 6) Okay lets drop it on A, nope there's a random there that's not on comms. 7) Sorry Eve pilot, you wasted your time.
I suspect after a few days of that the Eve pilots will stop showing up. OMFG you mate are a real whiner are you, stop that most people will simply join team chat in FW because they can die from orbitals or FF do you really think people are that stupid and will not adapt ??? as many people said FW is for experienced players if they are experienced and one is a spy/mindless player you still will not be hurt by one guy if he suicide all the time jeez and i don't think that spy/mindless player will have an orbital support that often or all the time still those guys on orbit can fight too if they see an enemy (not sure about this though not an eve player) this is i don't know which post i see from you and you only spit unreasonable whine! you find some unimaginable sporadic situation types and then you present that as a rule for 100% of situations seriously you are not helping by only speculating all the time... man it is not that in all matches you will have either a spy or some mindless guys i know that may occur but seriously don't assume, it is stupid, that it will happen all the time.... just stop the whine fest play with the changes and observe first one more thing stop the mindless orbital strikes, you're not sure just don't call it then WTF you can think for yourself too right? if you have an advantage to use, it does not mean you have to use it mindlessly all the time...
Wuhhhh?
TL;DR
There will always be trolls. Why take FW seriously only to be trolled? Become the troll and set yourself free!
REs right under the initial spawn points FTW!
Do your part. Join the revolution. Sabotage FW. Watch DUST burn!
DESTROY DUST 2014
|
Driftward
Subdreddit Test Alliance Please Ignore
523
|
Posted - 2013.12.05 17:26:00 -
[67] - Quote
I really like the idea of flashing a red or orange area on the minimap when you're in range of an orbital....unfortunately it also may necessitate a longer delay timer for orbital strikes (ie 5 seconds between calling it in and allowing it to drop). Of course this also means griefers get a little extra warning to rush into the zone....Even if it was just flashed up as the squad leader calls it in that would be better than nothing.
UNLESS
you ALSO put in the suggestion where if ~75% of all damage dealt was to enemies, then no punishment for any FF
Like it was said, collateral damage is unavoidable. And in New Eden with clones, it's understood that a clone or two might need to be sacrificed.
One way or another, I see this as being an issue (especially if you have gotten killed by your own orbital and looked at how much damage was dealt to you on the death screen....) I am really excited for FW 2.0, I just hope that some of these major changes don't marginalize some of the most exciting aspects of the new patch (ie EvE controlled orbital timers etc...) |
sammus420
Goonfeet Top Men.
355
|
Posted - 2013.12.05 17:43:00 -
[68] - Quote
Driftward wrote:I really like the idea of flashing a red or orange area on the minimap when you're in range of an orbital....unfortunately it also may necessitate a longer delay timer for orbital strikes (ie 5 seconds between calling it in and allowing it to drop). Of course this also means griefers get a little extra warning to rush into the zone....Even if it was just flashed up as the squad leader calls it in that would be better than nothing.
I really like the idea of something that indicates where the orbital is dropping, but I'd rather see it in my HUD than in the mini map. Once the squad leader pulls up the map and starts aiming, I'd like to see something come up in my screen indicating the AoE and location of the blast. If I'm looking in the right directon, I should be able to see the indicator of where the squad leader is aiming move around the landscape in front of me as he picks his target. |
|
|
|
Pages: 1 2 3 :: [one page] |