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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Nullarbor
C C P C C P Alliance
3128
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Posted - 2013.12.04 22:27:00 -
[1] - Quote
Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3130
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Posted - 2013.12.04 22:32:00 -
[2] - Quote
Maken Tosch wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. Question... Who gets the penalty for the orbital team killing? The Squad Leader or the Eve Online pilot?
The squad leader which called in the strike. There is no penalty to the EVE pilot since they don't get to choose where they are firing.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3130
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Posted - 2013.12.04 22:33:00 -
[3] - Quote
Himiko Kuronaga wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. I have a big problem with this. EVE orbitals are fairly delayed, a lot can change during the battle from the time you request the strike to when it actually comes. EVE orbitals also cover a very wide range. And Blues are incredibly stupid. What I'm saying is, blues are gonna get nuked and it's not my fault. Why you wanna punish me for it? :|
We actually shortened the delay, if your pilot is on the ball you can drop the orbital in under 2 seconds now.
Edit: They should also be more ready since they will have been waiting for the satellite to be captured which includes a countdown timer. So they will know exactly when the strike is available.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3130
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Posted - 2013.12.04 22:34:00 -
[4] - Quote
Driftward wrote:CCP Nullarbor wrote:Yes, and if you kill too many people with an orbital and they punish you for it you will be kicked for the rest of the day. That seems really....bad. Especially for the 5000 damage hard limit for auto-kicks. One orbital could do that easily on overkill damage even trying to be careful. I can see this becoming a massive headache.
We will keep an eye on it. You definitely have to be more careful with them now.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3133
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Posted - 2013.12.04 23:18:00 -
[5] - Quote
Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment.
Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat with CRUs and what not.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3158
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Posted - 2013.12.05 11:29:00 -
[6] - Quote
Himiko Kuronaga wrote:Null this is still way too draconian. Orbitals are going to team kill, a lot, and not on purpose. Hell in pc we expect it and thats with highly coordinated teams. You guys should instead put in a rule regarding orbitals, and thats if more than 75% of the damage dealt by it was inflicted on hostiles then no punishment can be given. Collateral is reality, dont punish us for it.
You might be right, we will keep a close eye on friendly fire from orbitals once we go live. Reducing the damage orbitals do to friendlies is definitely an option.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3158
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Posted - 2013.12.05 11:32:00 -
[7] - Quote
Parson Atreides wrote:Will orbitals still stack? If so, how? If an EVE player holds the point for 6 minutes do we then have two orbitals if we haven't used one after the first?
No, they need to be called in first.
CCP Nullarbor // Exotic Dancer // Team True Grit
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