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Tch Tch
Red Shirts Away Team
20
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Posted - 2013.12.02 20:42:00 -
[1] - Quote
Because all those squatters (AV doing triangle macros) back at base with high SP are going to spoil that.
Even worse are exploiters gaining WP for ammo resupply in pairs.
Add to that: 1) FPS skills 2) Not all skill points give the same bang for buck. You could have one person with a set of level 5 skills and an identical amount of SP spread across level 3. The specialist may be better or have a bunch of things like swarm launcher in an infantry fight. 3) Comms. Teams that talk together, stalk together. Three MLT, headsets and good planning can trump a single Vet despite a heavy SP advantage.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
21
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Posted - 2013.12.02 21:04:00 -
[2] - Quote
Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
22
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Posted - 2013.12.02 21:32:00 -
[3] - Quote
Malkai Inos wrote:Tch Tch wrote:Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even. Snipers and Tankers have vastly increased k/d compared to most other roles. Now you'll end up seperating players by class and age. Not actual ability.
Would it really hurt to put the tankers vs each other and the snipers too. Not all the time but more evenly spread between teams.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
22
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Posted - 2013.12.02 23:38:00 -
[4] - Quote
Malkai Inos wrote:Tch Tch wrote:Malkai Inos wrote:Tch Tch wrote:Well they could use KDR and/or SP as mixed pools.
Just make sure both teams get an even mix of vets, noobs and squatters. Don't separate them off just get the mix a bit more even. Snipers and Tankers have vastly increased k/d compared to most other roles. Now you'll end up seperating players by class and age. Not actual ability. Would it really hurt to put the tankers vs each other and the snipers too. Not all the time but more evenly spread between teams. Yes it would. More than half of the vehicle tree is anti Infantry, or even inofantry support, focused for a reason and snipers belong to the same battlefield as all the others aswell. This is ARDust514, not Tank514 or Sniping514 after all.
Read my post again particularly the last line: "more evenly spread between teams"
In other words even amounts of squads, derpships, tanks and snipers on each side. More tank vs tank (not exclusively but less on the same side).
I've literally been in a 6 vs 6 ambush with 3 tanks on my side. Probably can't fix it as the three tanks were a squad. But another 6 vs 6 and only 2 of us were active and fighting hard and losing. Fine, 6 man proto squad joins the other team (thanks Scotty for making matches so close) fine, dieing but biting back with flanking. Then you've not / been scanned combo starts flaring across the screen. So 2 vs 8 and no chance of pulling off a thing as all tactics die with bright glowing chevrons on ones head.
More compelling closer matches with a tactical depth to match the skill tree not the Xmas tree bauble version that no noob can avoid. Yes young one you cannot hide.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Tch Tch
Red Shirts Away Team
25
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Posted - 2013.12.03 03:46:00 -
[5] - Quote
You could also have a game mode that embraces the game balance issue
1 squad attacking a set of objectives vs 26 newberries
If you want to make it more inline with what happens in a pub match you could have the scenario starts with an EMP blast that takes out the noob comms (matches play style) and/or have the orbital strikes hit the other teams comms.
Attacking team has to take a series of objectives which once taken unlocks access to the null cannon. Note until then its the newberries if they chose to hack it... so the attackers really need to be on the ball...
So attackers get to go special forces against garrison troops. Quality vs quantity.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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