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Zekain K
Expert Intervention Caldari State
594
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Posted - 2013.11.26 03:56:00 -
[1] - Quote
Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit.
CALDARI MASTER RACE
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Tectonic Fusion
599
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Posted - 2013.11.26 04:00:00 -
[2] - Quote
It should be buffed because armor is too OP right now.
Solo Player
Squad status: Locked
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2449
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Posted - 2013.11.26 04:01:00 -
[3] - Quote
Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit.
Yes they should. 30 Per sec for the Assault and the logi 25, without passives.
At Lv 5 a Cal Assault will recharge 37.5 per sec. To make the suits worth while. A mix between Assaults HP and Scout's Shield regen.
The Best Damage Mod, its a Headshot....
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4345
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Posted - 2013.11.26 04:01:00 -
[4] - Quote
Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit.
Nope they should have bonuses to Rail Tech Range or damage.
Assaults should be offensively focused. Logi Support Focused. Heavy Defence Focused. Scout.... Mobility Focused.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Sky Kage
Immortal Guides
115
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Posted - 2013.11.26 04:03:00 -
[5] - Quote
Tectonic Fusion wrote:It should be buffed because armor is too OP right now. I Both shield and armor tank and i have to say i see no real difference between the two, well except i die alot more to grenades when i armor tank...
(Complex extenders and plates, adv gallente and minmatar)
I die alot AND have fun... Who knew?
FIX MATCHMAKING CCP!
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2449
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Posted - 2013.11.26 04:04:00 -
[6] - Quote
True Adamance wrote:Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. Nope they should have bonuses to Rail Tech Range or damage. Assaults should be offensively focused. Logi Support Focused. Heavy Defence Focused. Scout.... Mobility Focused.
Yeah they might have their shield extenders 10% efficiency crap bonus changed for something offensive, but in the case of the 25% shield recharge, that bonus works for Cals....
The Best Damage Mod, its a Headshot....
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Zekain K
Expert Intervention Caldari State
595
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Posted - 2013.11.26 04:04:00 -
[7] - Quote
True Adamance wrote:Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. Nope they should have bonuses to Rail Tech Range or damage. Assaults should be offensively focused. Logi Support Focused. Heavy Defence Focused. Scout.... Mobility Focused. I'm noy talking about bonuses, I'm talking about a straight up buff.
CALDARI MASTER RACE
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
141
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Posted - 2013.11.26 04:05:00 -
[8] - Quote
Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. cal assault, 30-33 recharge rate 0.5 sec or 1.0, 4 sec recharge delay or 3, shield regulater buffed by 5% per level
recuruit link
5 to 11 mil isk per 100k recuruit
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M McManus
Sinq Laison Gendarmes Gallente Federation
287
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Posted - 2013.11.26 04:11:00 -
[9] - Quote
Buff both style modules and take away the penalty from energizers... |
deepfried salad gilliam
Sanguine Knights
157
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Posted - 2013.11.26 04:13:00 -
[10] - Quote
Just the delays,everything else is fine
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
35
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Posted - 2013.11.26 04:13:00 -
[11] - Quote
Zekain K wrote:True Adamance wrote:Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. Nope they should have bonuses to Rail Tech Range or damage. Assaults should be offensively focused. Logi Support Focused. Heavy Defence Focused. Scout.... Mobility Focused. I'm noy talking about bonuses, I'm talking about a straight up buff. doesnt matter you die from scramblers just like everyone else.Ask a heavy if he dies to fast from a mass...
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DildoMcnutz
Science For Death
347
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Posted - 2013.11.26 04:15:00 -
[12] - Quote
Your caldari suit can get better shield recharge stats when the minmatar assault does, it has the worst out of all the assault suits and its shield based. You clowns get 31hp/s base with assault lvl 5, with a complex energizer and assault 5 im getting around 35hp/s where as you guys get 49hp/s with the same set up and recharge timers of 5/8 where as mine is 6/10.
you can kiss my azz caldari fagzorz |
straya fox
Sad Panda Solutions
98
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Posted - 2013.11.26 04:25:00 -
[13] - Quote
I wish it was viable to use a regulator, but i simply have no choice but to stack plates in my lows ATM.
The most important thing at the moment is to be able to survive the alpha damage from ScR etc. |
Spkr4theDead
Red Star. EoN.
1354
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Posted - 2013.11.26 04:48:00 -
[14] - Quote
Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. Dropsuits have shield recharge that is technically better than shield vehicles. How can you possibly justify an increased base shield recharge rate?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Zekain K
Expert Intervention Caldari State
597
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Posted - 2013.11.26 05:13:00 -
[15] - Quote
Spkr4theDead wrote:Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. Dropsuits have shield recharge that is technically better than shield vehicles. How can you possibly justify an increased base shield recharge rate? Just the Caldari because they are shield tankers, are are currently a little outclassed by any other suit that decides to heavy armor tank.
A buff to their recharging ability is better then a straight HP buff.
CALDARI MASTER RACE
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Joel II X
AHPA
221
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Posted - 2013.11.26 05:15:00 -
[16] - Quote
Sky Kage wrote:Tectonic Fusion wrote:It should be buffed because armor is too OP right now. I Both shield and armor tank and i have to say i see no real difference between the two, well except i die alot more to grenades when i armor tank... (Complex extenders and plates, adv gallente and minmatar) For a second there, I thought you dual tanked. I was about to gather a mob... |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
121
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Posted - 2013.11.26 05:15:00 -
[17] - Quote
Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit.
I can honestly say that the shield on the Assault is way better than the Basic in response to weapons fire and damage . When I'm in my Basic Advanced my shields are three hundred and over and they fall much quicker than they do as opposed to when I'm in my Assault where my shields are at two sixty five at the most . I live way longer in my Assault for some reason and don't forget you get that added boost from the actual skill set when you up a level on the suit .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Kal Kronos
L.O.T.I.S. Public Disorder.
124
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Posted - 2013.11.26 05:16:00 -
[18] - Quote
The answer is yes. As should minmatar, the amarr logi should not have the lowest depleted recharge delay in the game it makes no sense. Shields have nothing but a vehicle module no one uses for remote reps, we are at the mercy of our stupid timers that honestly take too damn long. And before you ask, no I don't think handheld remote shield reps are a good idea just imagine a heavy with a core focus and some insane buffer via a handheld shield transporter. I'd like to see both races get a 5% reduction skill tied to their suits along with some sort of rework done to regulators.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1571
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Posted - 2013.11.26 05:16:00 -
[19] - Quote
Heck no. That would be stupid.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zekain K
Expert Intervention Caldari State
597
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Posted - 2013.11.26 05:17:00 -
[20] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. I can honestly say that the shield on the Assault is way better than the Basic in response to weapons fire and damage . When DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!! Can you stop posting this, please? Or at-least put it in your sig, that's what a sig is for.
CALDARI MASTER RACE
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Vulpes Dolosus
SVER True Blood Public Disorder.
342
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Posted - 2013.11.26 05:20:00 -
[21] - Quote
Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there are two new weapons being released in two weeks that are strong against armour, so before we ask for stat changes, let's see how the new weapons affect the meta.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 2; Pythons: 0; Logistics: 0; Militia: 13; Tanks: 2
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Zekain K
Expert Intervention Caldari State
597
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Posted - 2013.11.26 05:25:00 -
[22] - Quote
Vulpes Dolosus wrote:Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there are two new weapons being released in two weeks that are strong against armour, so before we ask for stat changes, let's see how the new weapons affect the meta. We also have the strongest armor damaging weapons, and not even those are able to do their jobs properly.
CALDARI MASTER RACE
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2454
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Posted - 2013.11.26 05:29:00 -
[23] - Quote
Vulpes Dolosus wrote:Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there are two new weapons being released in two weeks that are strong against armour, so before we ask for stat changes, let's see how the new weapons affect the meta.
10% + vs Armor is not a Scrambler Rifle Charged shot +20% vs Shield. Armor: More HP , Less Effective Bonuses against it, Rifle Wise Shield: Less HP, More damage from Weapon bonuses. 10% and 20%
Argument = Invalid
Your argument becomes VALID, in the Case Rail Rifles Become -20% vs Shields + 20% vs Armor.
The Best Damage Mod, its a Headshot....
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Zekain K
Expert Intervention Caldari State
597
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Posted - 2013.11.26 05:32:00 -
[24] - Quote
KING CHECKMATE wrote:Vulpes Dolosus wrote:Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there are two new weapons being released in two weeks that are strong against armour, so before we ask for stat changes, let's see how the new weapons affect the meta. 10% + vs Armor is not a Scrambler Rifle Charged shot +20% vs Shield. Armor: More HP , Less Effective Bonuses against it, Rifle Wise Shield: Less HP, More damage from Weapon bonuses. 10% and 20% Argument = InvalidYour argument becomes VALID, in the Case Rail Rifles Become -20% vs Shields + 20% vs Armor. Massdriver.
and it's terrible.
CALDARI MASTER RACE
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Johnny Guilt
366
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Posted - 2013.11.26 06:23:00 -
[25] - Quote
they do already,just use rechargers with cpu mods and shield extenders to get the most out of those based stats using the assault suits. |
The dark cloud
The Rainbow Effect
1896
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Posted - 2013.11.26 06:26:00 -
[26] - Quote
KING CHECKMATE wrote:Vulpes Dolosus wrote:Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there are two new weapons being released in two weeks that are strong against armour, so before we ask for stat changes, let's see how the new weapons affect the meta. 10% + vs Armor is not a Scrambler Rifle Charged shot +20% vs Shield. Armor: More HP , Less Effective Bonuses against it, Rifle Wise Shield: Less HP, More damage from Weapon bonuses. 10% and 20% Argument = InvalidYour argument becomes VALID, in the Case Rail Rifles Become -20% vs Shields + 20% vs Armor. its going to be -10% shields and +10% on armor. Dont like it use a grenade or a massdriver. Its not that hard to kill a armor tanked guy.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Saoa Scum
Judge Mercenaries
20
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Posted - 2013.11.26 06:42:00 -
[27] - Quote
I think a solution to make shield tanking viable would be a buff to the cal suit basic shield recharge time and fully depleted recharge time.. maybe 3sec and for fully depleted shield 5sec wich both can be affected by regulators.. however then a slight nerf to the rechargerate might be necessary I think this would encourage to "hit and run kind of playstyle" wich someone told me is the caldari way.. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
321
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Posted - 2013.11.26 07:06:00 -
[28] - Quote
True Adamance wrote:Zekain K wrote:Shield recharge rate, recharge delay, and depleted recharge delay. I'm not by the game right now. But from experience it feels like that the suits, mainly the assault, and basic med frames all have the same shield recovery stats. Shouldn't the caldari suits have better shield recovery stats to emphasize their shield tanking theme?
And possibly a slightly altered CPU, and GP supply that isn't identical to the gelente suit. Nope they should have bonuses to Rail Tech Range or damage. Assaults should be offensively focused. Logi Support Focused. Heavy Defence Focused. Scout.... Mobility Focused. Rail rife bonus? Yes please! |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5414
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Posted - 2013.11.26 07:09:00 -
[29] - Quote
KING CHECKMATE wrote:Vulpes Dolosus wrote:Slightly on topic: To all saying armour needs nerfed/shields need buffed, just realize that two of the most popular weapons (AR/SCR) are strong to shields and weak to armour. Also note that there are two new weapons being released in two weeks that are strong against armour, so before we ask for stat changes, let's see how the new weapons affect the meta. 10% + vs Armor is not a Scrambler Rifle Charged shot +20% vs Shield. Armor: More HP , Less Effective Bonuses against it, Rifle Wise Shield: Less HP, More damage from Weapon bonuses. 10% and 20% Argument = InvalidYour argument becomes VALID, in the Case Rail Rifles Become -20% vs Shields + 20% vs Armor.
Mass drivers and grenades do 120% damage to armour and 80% to shields.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Galvan Nized
Deep Space Republic Top Men.
314
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Posted - 2013.11.26 07:16:00 -
[30] - Quote
Johnny Guilt wrote:they do already,just use rechargers with cpu mods and shield extenders to get the most out of those based stats using the assault suits.
Rechargers and energizers just aren't worth it right now, not enough HP to make any use of them.
Only time this is viable is dual tanking and at that point you're no longer shield tanking. |
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