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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
212
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Posted - 2013.11.24 22:21:00 -
[1] - Quote
Why is Armor tanking now so popular.WHAT CHANGED? is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: |
ARMOR PLATES REBALANCE: MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty
Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing.
REACTIVE PLATES REBALANCE: GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec
SHIELD EXTENDER BUFF: MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
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Cat Merc
Ahrendee Mercenaries EoN.
3984
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Posted - 2013.11.24 22:31:00 -
[2] - Quote
No No **** NO
99 HP shield extenders? You know what that means? Caldari with 750 SHIELDS, that's not even including armor.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3984
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Posted - 2013.11.24 22:32:00 -
[3] - Quote
The difference between armor and shields at the STD level is pretty noticable. Armor has much more HP, but much slower regeneration, while shields are the opposite.
At the proto level they become equal, blurring the difference between them.
I think it should be low regen high HP at the proto level too like with shields.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4251
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Posted - 2013.11.24 22:32:00 -
[4] - Quote
Yeah not very good idea this time Checkmate.....sorry
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1070
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Posted - 2013.11.24 22:34:00 -
[5] - Quote
ACE OF JOKERS wrote: Why is Armor tanking now so popular.WHAT CHANGED? is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: |
ARMOR PLATES REBALANCE: MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty
Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing.
REACTIVE PLATES REBALANCE: GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec
SHIELD EXTENDER BUFF: MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
I'm a little surprised by your choice in changes to the HP values of shield extenders. Don't you feel that a module which boosts HP by almost 100, with zero downside, is a little much? Especially considering that it regenerates itself. Back when we dealt with all the Caldari Logi's, their natural skill boosted a complex extender to 82.5 HP (Not taking the actual shield skill into account), this would bring back that problem but even worse.
Also I hated when militia plates offered less HP than standard plates; you're already getting hit on increased CPU/PG cost, so I feel Standard HP should be the same as Militia HP.
As for the speed penalties....well its a reasonable change I'll admit. I would have preferred higher penalties with a skill which reduced said penalty by a percentage per level....but whatever, the end result is the same.
ADS Reports - Defining Racial Themes
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TranquilBiscuit ofVaLoR
F.T.U.
682
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Posted - 2013.11.24 22:39:00 -
[6] - Quote
tbh it doesn't have much to do with the speed penalties. its more that you can fit twice the health with one module at less than half the fitting cost. who doesn't perk their head up at this?
Tell me, how exactly DOES a biscuit gain Valor?
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Doc Noah
Algintal Core Gallente Federation
884
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Posted - 2013.11.24 22:40:00 -
[7] - Quote
You can have rhe 99 hp extenders if we get +10 armor rep built in to armor suits and half the speed penalty.
TranquilBiscuit ofVaLoR wrote:tbh it doesn't have much to do with the speed penalties. its more that you can fit twice the health with one module at less than half the fitting cost. who doesn't perk their head up at this?
My neck snapped leaning so far back when I realised shields have the equivalent of 4 armor reps by default in their suit. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
5363
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Posted - 2013.11.24 22:41:00 -
[8] - Quote
99 HP shield extenders are disgustingly good, no thanks. You could quite feasibly make a Caldari assault build with 700+ shields regenerating at over 30 HP/s with a shield delay of 2 seconds, whilst having no penalties whatsoever.
Level 5 Forum Warrior
Lenin of the glorious armoured revolution
Supporter of CCP raRaRa.
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Cody Sietz
Unkn0wn Killers Renegade Alliance
1554
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Posted - 2013.11.24 22:42:00 -
[9] - Quote
Armour penalty will be changed in the future once CCP figures out how to code it so only Gallente don't suffer movement penalty.
Edit:Also, keeping the Basic plate movement penalty low while increasing the enhanced/complex penalty only hurts armour tankers. |
CharCharOdell
1666
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Posted - 2013.11.24 22:44:00 -
[10] - Quote
armor is popular because armor tanking allows for damage mods.
the name of the game is DPS right now because we dont have many good medium-long range weapons. expect to see a resurgence of shield tanking in 1.7
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Blind Nojoy
G I A N T EoN.
56
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Posted - 2013.11.24 22:45:00 -
[11] - Quote
I still see mostly caldari assault and logistics out there. Because shield recharges so fast and doesn't slow you down .
I've played gallente assault and logi since uprising began. My logi is slow as sh*t. And complex armor sucks up a lot of PG. and since I armor tank my shield recharge is crap. And although you can have someone rep you, it's doesn't happen a lot since most other logis rep heavies.
So, this means that in a 1v1 against a shield tanker, where we both use cover during the fight, I will eventually get whittled down to the point that my armor can't rep as fast as his shield, and he can use his superior speed to flank me.
They both have pros and cons. They require different play styles. In my opinion shield is still slightly superior to armor. Probably because I'm an armor tanker and somewhat biased. Like you are a shield tanker, and somewhat biased.
I think there are bigger fish to fry right now. |
SgtDoughnut
Red Star Jr. EoN.
411
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Posted - 2013.11.24 22:50:00 -
[12] - Quote
I just want to get the skill armor honey combing from eve. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
595
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Posted - 2013.11.24 22:54:00 -
[13] - Quote
Ehh. I thought it was silly for everyone to focus on armor but adding a change to get shields to be OP? lolno. That's not helping anything. Armor tankers are really slow when they're Proto-Tanking(600+ Armor) and with this TTK you can easily turn the tides on someone like me(I rock a mean 700+ eHP). It's been a many embarrassing moments where I've lost to MLT and STD guys because they've taken advantage of my sluggishness.
I think they should lower the damage of all weapons but then I do agree that maybe the game will change with the new weapons...who knows. If 1.7 doesn't help enough then I'm sure CCP will at least start planning the market-wide nerf.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Mortedeamor
WASTELAND JUNK REMOVAL
842
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Posted - 2013.11.24 23:19:00 -
[14] - Quote
noooooooooop |
Vyzion Eyri
The Southern Legion The Umbra Combine
2108
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Posted - 2013.11.24 23:26:00 -
[15] - Quote
Implement dual-stream repair tools at an advanced level so I don't feel like I'm risking too much running Six Kins in pubs, so I can repair more armour tankers. Greatest advantage for armour, ever? Logibros.
"When nothing is going your way, go out of your way to do nothing."
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Sleepy Zan
0uter.Heaven Proficiency V.
2857
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Posted - 2013.11.24 23:39:00 -
[16] - Quote
ACE OF JOKERS wrote: Now please notice the nerf proposed is not that ABISMAL but fair.
Welp its fair, nothing to see here. Might as well add it. This guy said it was fair.
Quick, no, hard... I got all your scopes here
... and for a limited time only you can receive the 360 edition!
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Jacques Cayton II
Providence Guard Templis Dragonaors
118
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Posted - 2013.11.24 23:50:00 -
[17] - Quote
I can't wait for my Caldari heavy with 900 shields and 300 armor ^o^
We fight for the future of the State not our
personal goals
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stlcarlos989
SVER True Blood Public Disorder.
497
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Posted - 2013.11.24 23:53:00 -
[18] - Quote
Shields are a complete joke. I used to run my Caldari Logi with ALL shield extenders and regulators (including post nerf calogi) but now I run all armor.
Buff to armor which I believe was a fair buff should have made shields and armor fairly balanced, but what killed shields was the increased aim assist making strafing pointless because the enemy will land a higher percentage of shots then they would have with out the aim assist. Oh well gotta save up for gallente logi. |
BL4CKST4R
WarRavens League of Infamy
1342
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Posted - 2013.11.24 23:55:00 -
[19] - Quote
lol. Whats OP is dual tanking. |
Sgt Kirk
SyNergy Gaming EoN.
2999
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Posted - 2013.11.24 23:57:00 -
[20] - Quote
This person is a scrub that doesn't realize the diiference between shield and armor.
Armor is supposed to have a lot more HP than shields due to it's nature and characteristics. The problem with this game is that there needs to be penalties for using a defense outside of a suits specialization (maybe even racial).
Minmatar would get a slice of both worlds being the cunning bastards they while Caldari are penalized on armor and Gallente penalized on shields.
Amarr is a special case as what makes an amarrian, an amarrian, isn't even in the game. |
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.25 00:04:00 -
[21] - Quote
Cat Merc wrote:The difference between armor and shields at the STD level is pretty noticable. Armor has much more HP, but much slower regeneration, while shields are the opposite.
At the proto level they become equal, blurring the difference between them.
I think it should be low regen high HP at the proto level too like with shields.
Complex armor plates : +148 Armor 5% Speed Penalty Enh armor plates: +121 Armor 3% Speed penalty
Complex Shield Ext: 72 Shields, no speed penalty Enh Shield Ext: +36 Shields , no speed penalty
As it is , the difference between Armor and shields is way too massive, the speed penalty is meaningless since AA makes being fast useless. So the one with more HP usually wins, plain and simple. The Cx Armor wins vs the Shields by 76 (So the Cx Gives HP as 2+ Cx Shield extenders combined with a minimal and meaningless speed penalty) and the enhanced wins by 85 (so 1 Enh armor plate equals 3.3 Enh Shield ext,with a nonexistent 3% Speed penalty)
I dont see why you would say that even at ''proto level'' they become equal. They just dont. there is a reason shield tanking has been replaced with Armor tanking,not to mention Dam Mod Stacking needs High Slots,making the decision for competitive players pretty obvious. Dam mods + Armor tank. (More HP, and More Damage) |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.25 00:08:00 -
[22] - Quote
Sgt Kirk wrote:This person is a scrub that doesn't realize the difference between shield and armor.
Armor is supposed to have a lot more HP than shields due to it's nature and characteristics. .
So is speed loss. A 700 Armor Gal Logi HOULD NOT Be 1.5 Faster in speed than a 600 Armor Heavy.Plain and simple.Want more armor than a heavy? then Run slower. (not AS slow as a heavy , but srsly...)
I understand however you would be AGAINST this, you being a proto Gal Logi and all...
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Sgt Kirk
SyNergy Gaming EoN.
3000
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Posted - 2013.11.25 00:12:00 -
[23] - Quote
ACE OF JOKERS wrote:Sgt Kirk wrote:This person is a scrub that doesn't realize the difference between shield and armor.
Armor is supposed to have a lot more HP than shields due to it's nature and characteristics. . So is speed loss. A 700 Armor Gal Logi HOULD NOT Be 1.5 Faster in speed than a 600 Armor Heavy.Plain and simple.Want more armor than a heavy? then Run slower. (not AS slow as a heavy , but srsly...)
I understand however you would be AGAINST this, you being a proto Gal Logi and all... *Makes scrubbing noise*
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Iron Wolf Saber
Den of Swords
10680
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Posted - 2013.11.25 00:14:00 -
[24] - Quote
I think its because of the scrambler rifles becoming a thing again.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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Auld Syne
Vherokior Combat Logistics Minmatar Republic
142
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Posted - 2013.11.25 00:14:00 -
[25] - Quote
Sgt Kirk wrote:ACE OF JOKERS wrote:Sgt Kirk wrote:This person is a scrub that doesn't realize the difference between shield and armor.
Armor is supposed to have a lot more HP than shields due to it's nature and characteristics. . So is speed loss. A 700 Armor Gal Logi HOULD NOT Be 1.5 Faster in speed than a 600 Armor Heavy.Plain and simple.Want more armor than a heavy? then Run slower. (not AS slow as a heavy , but srsly...)
I understand however you would be AGAINST this, you being a proto Gal Logi and all... *Makes scrubbing noise* I heard his order, Mr Krabs. He says he wants [squeak squeak] |
Sgt Kirk
SyNergy Gaming EoN.
3000
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Posted - 2013.11.25 00:16:00 -
[26] - Quote
Auld Syne wrote:Sgt Kirk wrote: *Makes scrubbing noise*
I heard his order, Mr Krabs. He says he wants [squeak squeak] LOOL.
funny thing is that I'm not even a G. Logi, he's just a "butthurt" child. |
Medic 1879
Forsaken Immortals Top Men.
1268
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Posted - 2013.11.25 00:16:00 -
[27] - Quote
Jacques Cayton II wrote:I can't wait for my Caldari heavy with 900 shields and 300 armor ^o^
I cant wait for that either 1 flux grenade and 1-2 MD rounds and bingo easiest heavy kill ever lol.
On a serious not armour tanking is popular due to being able to use damage mods as well and because the 2 most popular guns in the game (AR and ScR) both do extra damage to shields when the RR and CR are introduced expect more shield tanking happening. (hopefully)
TEST signature please help me think of a better one.
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.25 00:17:00 -
[28] - Quote
Iron Wolf Saber wrote:I think its because of the scrambler rifles becoming a thing again.
And while speed may not do much for combat it greatly helps for prepositioning and countering to get the opening fire to end a squad quickly.
No , i seriously think Armor tanking has gone mainstream because its ''penalty'' is insignificant. So of course i prefer having 200+ HP for 3-10% Speed penalty. LOL
I mean its pretty obvious, when the only way a Cal logi/Cal assault can survive is when they are dual tanking..... |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
215
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Posted - 2013.11.25 00:18:00 -
[29] - Quote
Medic 1879 wrote:Jacques Cayton II wrote:I can't wait for my Caldari heavy with 900 shields and 300 armor ^o^ I cant wait for that either 1 flux grenade and 1-2 MD rounds and bingo easiest heavy kill ever lol. On a serious not armour tanking is popular due to being able to use damage mods as well and because the 2 most popular guns in the game (AR and ScR) both do extra damage to shields when the RR and CR are introduced expect more shield tanking happening. (hopefully)
Doubt it.
The HP difference is way to big. What good is shield regen if you are DEAD. |
Sgt Kirk
SyNergy Gaming EoN.
3000
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Posted - 2013.11.25 00:23:00 -
[30] - Quote
Also The Amarr suits are always the slowest suits out there on top of that heavy suits are the slowest suits in the game, I'm pretty sure a Gallente Heavy with 600 armor (basically what a Gallente Heavy would be right at the start) will be on par with a Gallente Logistics at 700 hp |
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
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Posted - 2013.11.25 00:24:00 -
[31] - Quote
Sgt Kirk wrote:Also The Amarr suits are always the slowest suits out there on top of that heavy suits are the slowest suits in the game, I'm pretty sure a Gallente Heavy with 600 armor (basically what a Gallente Heavy would be right at the start) will be on par with a Gallente Logistics at 700 hp
Si its ok to have more armor than a heavy and be faster. ARMOR being directly related to SPEED?
Thats is your opinion? |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
142
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Posted - 2013.11.25 00:25:00 -
[32] - Quote
ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck?
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
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Posted - 2013.11.25 00:26:00 -
[33] - Quote
Auld Syne wrote:ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck?
Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers.
No isk needed . :3 |
Doc Noah
Algintal Core Gallente Federation
887
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Posted - 2013.11.25 00:31:00 -
[34] - Quote
ACE OF JOKERS wrote:Auld Syne wrote:ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck? Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers.No isk needed . :3 Whoa whoa, slow down. Buy him dinner first. |
Sgt Kirk
SyNergy Gaming EoN.
3000
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Posted - 2013.11.25 00:34:00 -
[35] - Quote
ACE OF JOKERS wrote:Sgt Kirk wrote:Also The Amarr suits are always the slowest suits out there on top of that heavy suits are the slowest suits in the game, I'm pretty sure a Gallente Heavy with 600 armor (basically what a Gallente Heavy would be right at the start) will be on par with a Gallente Logistics at 700 hp Si its ok to have more armor than a heavy and be faster. ARMOR being directly related to SPEED?
Thats is your opinion? More armor = more speed penalty? Yes that's the way it should be, I'm lost with that post?
Armor = a lot of things positive and negative?
Minmatar heavy will be the fastest of the heavies and will probably be the only heavy with the option to tank either way efficiently.
This [Minmatar] heavy will (off the bat) have more armor than the Caldari heavy yet will be the fastest one, Caldari will have the benefit of being the fastest one while still having a ton of tank, probably around 900-1000 shield at max level (unless Minmatar speed tanks a heavy which sounds hilarious but impractical with Min specs) |
ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
217
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Posted - 2013.11.25 00:34:00 -
[36] - Quote
Doc Noah wrote:ACE OF JOKERS wrote:Auld Syne wrote:ACE OF JOKERS wrote:What good is shield regen if you are DEAD. What good is shield regen if you suck? Well i dont know you, but i do pretty fine thank you. But if you suck i might be able to give you some pointers.No isk needed . :3 Whoa whoa, slow down. Buy him dinner first.
He'll have his latino breakfast at least :3 Pair of eggs , and bacon flavord SAUSAGE , filled with sour cream...
:3
XD |
Mdog 24158
Crux Special Tasks Group Gallente Federation
16
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Posted - 2013.11.25 01:11:00 -
[37] - Quote
ACE OF JOKERS wrote:Why is Armor tanking now so popular .WHAT CHANGED?is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: | ARMOR PLATES REBALANCE:MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing. REACTIVE PLATES REBALANCE:GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec SHIELD EXTENDER BUFF:MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
Example: Arkena Wyrnspire wrote: Gallente Logistics GK.0 - 5 basic plates.
Thats 467 HP for the penalty of 5%. (From 6.6 down to 6.3) Seems legit. Its because the assult rifle and scrambler rifle are more harmful to shields then armor when combat and rail rifle come out it will be balance because they do extra damage against armor
Flying derpships and scout shotgunning 24/7 quite fun i must say
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
221
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Posted - 2013.11.25 01:32:00 -
[38] - Quote
Mdog 24158 wrote: Its because the assult rifle and scrambler rifle are more harmful to shields then armor when combat and rail rifle come out it will be balance because they do extra damage against armor
HEH.no. MORE HP is still MORE HP.
By your logic everyone would be using MAss drivers.
RR and CR will be new thing? Probably! Will they make SHield tanking viable?
LOL NO. |
Cat Merc
Ahrendee Mercenaries EoN.
4023
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Posted - 2013.11.25 05:54:00 -
[39] - Quote
We have a penalty, it's called crap regen. Want a more significant movement penalty? Add shield penalty.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Garth Mandra
The Southern Legion The Umbra Combine
230
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Posted - 2013.11.25 06:28:00 -
[40] - Quote
Another problem between Shields and Armour is the weird scaling.
Basic armour plates are completely viable on a proto fitting. Basic shield extenders are awful.
In my opinion the Shield extenders should have a progression similar to armour.
Also shields and armour should be initially balanced with Ferroscale plates. Then add the 'normal' armour plates as a variant with a noticeable penalty and benefit. |
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Spectral Clone
Dust2Dust. Top Men.
599
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Posted - 2013.11.25 06:47:00 -
[41] - Quote
Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO.
KDR > ALL
ME > KDR
ME > ALL
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Fizzer94
L.O.T.I.S. Public Disorder.
945
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Posted - 2013.11.25 06:57:00 -
[42] - Quote
Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be.
[+ªa¦Ç+¦++-ö-Å94]
The Plasma Cannon is not underpowered.
REMOVE ALL BPOs
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The dark cloud
The Rainbow Effect
1895
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Posted - 2013.11.25 06:58:00 -
[43] - Quote
Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
139
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Posted - 2013.11.25 07:10:00 -
[44] - Quote
The dark cloud wrote:Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it. complex plates give 160 hp, just so you know btw shield regen doesn't matter as shields go down instantly, and have a nice 3.7 sec recharge delay. cant wait to pwn armor with my rail rifle on my cal assault
recuruit link
5 to 11 mil isk per 100k recuruit
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calvin b
Molon Labe. RISE of LEGION
1000
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Posted - 2013.11.25 07:10:00 -
[45] - Quote
H*** no, I have enough penalty against me when I run armor. I run assault and if I do not tank than a stupid Imperial ScR will melt me even faster.
Do not eat the yellow snow
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Kal Kronos
L.O.T.I.S. Public Disorder.
124
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Posted - 2013.11.25 07:11:00 -
[46] - Quote
The problem is the laughable recharge delay, and the inability to survive when you give one or god forbid two lows to run regulators. I've tried multiple times to pure shield tank, as many people have said it blows. Every gun people use has a bonus against shields, and without a beefy armor buffer you can to little more than head glitch with shields in there current state. I agree basic and enhanced should get a buff, but what we really need is better recharge delays for the "shield tanking" racial for the play style to return to a viable state or at least a buff to regulators to make them more beneficial than another basic plate.
Dedicated redline sniper, tower forger, nade spammer, protostomper, and mass driver.
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Doc Noah
Algintal Core Gallente Federation
889
|
Posted - 2013.11.25 07:26:00 -
[47] - Quote
jerrmy12 kahoalii wrote:complex plates give 160 hp, just so you know btw shield regen doesn't matter as shields go down instantly, and have a nice 3.7 sec recharge delay. cant wait to pwn armor with my rail rifle on my cal assault
Most engagements dont last more than 4 seconds at medium to long ranges, by the time you go for cover your shield already started recharging at the rate of 4-5 complex armor repairers per second. If armor doesnt take advantage of their high HP and win a straight engagement, they'll lose hp faster than they can regen. |
Sgt Kirk
SyNergy Gaming EoN.
3001
|
Posted - 2013.11.25 07:28:00 -
[48] - Quote
Fizzer94 wrote:Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be. Pretty much this. And to answer your question Spectral Clone I've done everything in this game. |
Spectral Clone
Dust2Dust. Top Men.
600
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Posted - 2013.11.25 07:30:00 -
[49] - Quote
Sgt Kirk wrote:Fizzer94 wrote:Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be. Pretty much this. And to answer your question Spectral Clone I've done everything in this game.
Then you must know shield energizer/regulators are pretty useless mods since hitdetection got buffed.
KDR > ALL
ME > KDR
ME > ALL
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Blind Nojoy
G I A N T EoN.
58
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Posted - 2013.11.25 07:54:00 -
[50] - Quote
Spectral Clone wrote:Sgt Kirk wrote:Fizzer94 wrote:Spectral Clone wrote:Sgt Kirk: Do you even shield tank?
I have tried running fast regen/regulation assault ck.0 suit (what I originally speced into) when AA was buffed. The range at which you engage doesnt matter. You NEED armor buffer since 1.6 if your are a shield tanker. Armor tankers dont need shield buffers (and can hence stack damage mods in high slots). This is where the true imbalance is derived from IMO. That isn't the problem.nthe problem is that it is harder to evade enemy fire due to the (too powerful, IMO) aim assist. Shields were never meant to be able to stand still and compete with armor tankers in a HP/DPS standoff. They are meant to strafe around them, and generally try not to get hit. Unfortunately, the improved HD and Aim Assist make this harder than it should be. Pretty much this. And to answer your question Spectral Clone I've done everything in this game. Then you must know shield energizer/regulators are pretty useless mods since hitdetection got buffed.
Everything is useless since hit detection got buffed. To include armor. Imperial scramblers melt me all the time. Not to mention the inherent weakness to lolcorelocusspamfromtryhards.
Like Kirk said, you can't be out tap dancing on the battlefield and write up a qq post because you got wailed on by an exile.
In all honesty, armor and shield is probably the most balanced thing in the game right now.
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Korvin Lomont
United Pwnage Service RISE of LEGION
261
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Posted - 2013.11.25 08:46:00 -
[51] - Quote
ACE OF JOKERS wrote:Cat Merc wrote:The difference between armor and shields at the STD level is pretty noticable. Armor has much more HP, but much slower regeneration, while shields are the opposite.
At the proto level they become equal, blurring the difference between them.
I think it should be low regen high HP at the proto level too like with shields. Complex armor plates : +148 Armor 5% Speed Penalty Enh armor plates: +121 Armor 3% Speed penalty Complex Shield Ext: 72 Shields, no speed penalty Enh Shield Ext: +36 Shields , no speed penalty As it is , the difference between Armor and shields is way too massive, the speed penalty is meaningless since AA makes being fast useless. So the one with more HP usually wins, plain and simple. The Cx Armor wins vs the Shields by 76 (So the Cx Gives HP as 2+ Cx Shield extenders combined with a minimal and meaningless speed penalty) and the enhanced wins by 85 (so 1 Enh armor plate equals 3.3 Enh Shield ext,with a nonexistent 3% Speed penalty) I dont see why you would say that even at ''proto level'' they become equal. They just dont. there is a reason shield tanking has been replaced with Armor tanking,not to mention Dam Mod Stacking needs High Slots,making the decision for competitive players pretty obvious. Dam mods + Armor tank. (More HP, and More Damage)
In your comparison you miss the built in shieldrecharge IF Dropsuits had a build in Armor rep of 20 I agree the difference is to big but Armor in gerneral does not repair itself unless you fit a module.
So your List should be:
Complex armor plates : +148 Armor 5% Speed Penalty Enh armor plates: +121 Armor 3% Speed penalty no built in regen
Complex Shield Ext: 72 Shields, no speed penalty Enh Shield Ext: +36 Shields , no speed penalty shields +20 (18 for minni Assault) HP/sec regen, no speed penalty |
Cat Merc
Ahrendee Mercenaries EoN.
4027
|
Posted - 2013.11.25 09:41:00 -
[52] - Quote
ACE OF JOKERS wrote:Why is Armor tanking now so popular .WHAT CHANGED?is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: | ARMOR PLATES REBALANCE:MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing. REACTIVE PLATES REBALANCE:GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec SHIELD EXTENDER BUFF:MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
Example: Arkena Wyrnspire wrote: Gallente Logistics GK.0 - 5 basic plates.
Thats 467 HP for the penalty of 5%. (From 6.6 down to 6.3) Seems legit.5% speed penalty would buy you around 100HP before the armor buffs. That's 10% not 5%. Each basic is 2%.
You should note that he is a logi. An assault with 4 basic plates is a terrible fit.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Saoa Scum
Judge Mercenaries
14
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Posted - 2013.11.25 11:27:00 -
[53] - Quote
hmm this makes me wonder why no one has mentioned ferrorscale plates yet wich has no speed penalty and still more ehp.. sure they doesnt rep like the shield but as far as i know (could be wrong on this) regulators doesnt affect when your shield is fully depleted and doesnt start regen until 10s has passed (not sure if this is accurate) 10s is like an eternity in a gunfight, anyways i think a slight buff to regulators and rechargers would make it more viable again.
On a sidenote why is dmg modifiers on medium slots when in eve they are in lowslots? if dmg mods were switched into low slots (as it should if you ask me) i dont think we would even have this discussion. |
8213
BIG BAD W0LVES
803
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Posted - 2013.11.25 11:42:00 -
[54] - Quote
Cat Merc wrote:No No **** NO
99 HP shield extenders? You know what that means? Caldari with 750 SHIELDS, that's not even including armor.
Holy hypocrite Batman!
It's cool for a Gallente to have 900 armor, but not cool for a Caldari to have 900 Shield? Why can't they be polar?
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
235
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Posted - 2013.11.25 22:14:00 -
[55] - Quote
Cat Merc wrote:ACE OF JOKERS wrote:Why is Armor tanking now so popular .WHAT CHANGED?is it the HP buff they gave them? NO. Is the ridiculously low Speed penalties. so now we have logis being as resiliant as a heavy but running at 6.1. AM i the only one that sees this? PHYSICAL ARMOR has weight, this weight should be felt. Also shields need a buff and Reactive plates a rebalance: | ARMOR PLATES REBALANCE:MLT-STD : 2% Speed Penalty ADV: 4% Speed Penalty COMX: 6% Speed penalty Now please notice the nerf proposed is not that ABISMAL but fair. Its ridiculous that a Suit can run with 280+ ARMOR HP with a 3% speed penalty (basic A. Plates).ITS MEANINGLESS.Its so small,even SCOUTS are armor tanking now. I remember before i used to use a COMPLEX KIN KAT on my proto Amarr Assault to compensate the speed los of the armor plate. Nowadays there is no need for this,even with 3 Cx armor plates, the HP gain is so massive that 15% (compared to what used to be 30%) speed penalty is nothing. REACTIVE PLATES REBALANCE:GÖªBasic 1 Hp/sec GÖªEnh 1.5Hp/Sec GÖªComx 2.5 Hp/Sec SHIELD EXTENDER BUFF:MLT: 22 HP STD: 33 HP ENH: 66 HP Compx: 99 HP
Example: Arkena Wyrnspire wrote: Gallente Logistics GK.0 - 5 basic plates.
Thats 467 HP for the penalty of 5%. (From 6.6 down to 6.3) Seems legit.5% speed penalty would buy you around 100HP before the armor buffs. That's 10% not 5%. Each basic is 2%. You should note that he is a logi. An assault with 4 basic plates is a terrible fit.
MOST Gallentes (at least the smart ones) are logis. I fail to see your point. Gal Assaults are garbage compared to the logi. OF COURSE hes a logi
Yup i'll fix. Still, its a ridiculously small price to pay.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2425
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Posted - 2013.11.25 22:20:00 -
[56] - Quote
All values EDITED in the OP.
The Best Damage Mod, its a Headshot....
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
581
|
Posted - 2013.11.25 22:34:00 -
[57] - Quote
anyone who doesn't see armor is OP now is a complete scrub or just lieing. but idc that armor is OP cus im a callogi, i just armor and damage tank too. shields are garbo against everything, even explosives, the low shield pool means a single core nade still 1 shots a 5complex shield ext tanked logi. Im just sad my caldari assault proto is worse than a gallente scout tanking armor. A scout can have 560armor, move faster, and take more punishment than my caldari assault with 550 shields. Being compounded by strafe+extra AR+ScR shield damage. Meanwhile LOLMINMATARSCOUTS. |
Joel II X
AHPA
219
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Posted - 2013.11.25 22:44:00 -
[58] - Quote
I've be wearing armor plays before they were cool. Gallente run armor. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2426
|
Posted - 2013.11.25 22:48:00 -
[59] - Quote
Joel II X wrote:I've been wearing armor plates before they were cool. Gallente run armor.
and should run slower.
The Best Damage Mod, its a Headshot....
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Flix Keptick
Red Star. EoN.
1381
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Posted - 2013.11.25 22:53:00 -
[60] - Quote
HP needs no buff, certain weapons need nerf. Unless you want to make all others obsolete.
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Ivy Zalinto
Bobbit's Hangmen
23
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Posted - 2013.11.25 23:00:00 -
[61] - Quote
I only get around 80 shields and 149 armor so if I get hit it doesnt matter what from...I die pretty quick. As much as people seem to tank in this the kill times are so quick regardless it doesnt seem to matter how much armor you run. My medium suit character dies as quickly as my speed tanked scout.
Dedicated scout. Because the suit is underpowered. Imagine the good ones when we get buffed people ;)
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Meeko Fent
Commando Perkone Caldari State
1681
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Posted - 2013.11.26 00:09:00 -
[62] - Quote
Armor can get... 3 time the HP from one module then what shield can.
That's the reason.
I don't find armor overtly strong.
But, if CCP ever pulls it together and kills dual tanking, then yeah.
Shield would need a buff then.
But since I can do both on my Caldari Suit, it isn't an issue currently
Refunding a few AUR militia Blueprints pertaining to vehicles because their respective modules will not exist anymore
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CharCharOdell
1685
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Posted - 2013.11.26 01:42:00 -
[63] - Quote
BL4CKST4R wrote:lol. Whats OP is dual tanking.
No it isn't. It makes you slow and have low DPS.
Shield/speed tanks outmaneuever you and gank/armor tanks out DPS you.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
245
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Posted - 2013.11.26 01:50:00 -
[64] - Quote
Movedamage mods to low-slots and speed mods to mid-slots.
an easy fix to Matchmaking
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2429
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Posted - 2013.11.26 01:52:00 -
[65] - Quote
Magnus Amadeuss wrote:Movedamage mods to low-slots and speed mods to mid-slots.
Move Damage mods to Low slots. as it's ALWAYS been.
I can agree with that....
Kin Cats should be high.
The Best Damage Mod, its a Headshot....
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
120
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Posted - 2013.11.26 02:37:00 -
[66] - Quote
The dark cloud wrote:Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it.
Calm down talking about the OP now . I would say you armor tank to lone wolf and shield tank for team play . You are more able to survive by armor tanking so you can lone wolf than you do when you shield tank hence you need help .
Like I keep saying because it's the same with vehicles , when you shield tank you have your strength face forward and that's the point . You don't have room for damage mods most of the time making your weapon weaker and making you a bigger target . Most people try to eliminate the shield tankers before they even touch a armor tanker , just like vehicles people lick their chops when they see a shield tanker coming . Yes you have regeneration but you do have a delay and that delay gives you just enough time to run , if your lucky but for a armor tanker your facing SHIELDS first then along with their ability to place damage mods on their person ( which increases the potency of their weapon ) which gives them an advantage over a shield tanker . I wouldn't believe that an armor tanker would be caught without at least one repairer even if its a basic .
They don't have to withdraw as fast because they have that extra armor and the extra equipment ( damage mods ) that helps them sand their ground firmer than some one who has their strength face forward and has that strength knocked out because of that . Yes they can come back , but what if your opponent doesn't afford you that option ???? Their strength is your weakness and it's not vise versa . That's why you see so many armor tank on their suits and in their tanks as well . They have that extra added cushion that affords them some room for error .
I believe that the shield extenders should be 33, 66, 99 and that would help more . Kill that 22 because that isn't even noticeable and the 33 is a slap in the face with the added computer and programming usage . It isn't even close . Too much taxation for less of a boost and limited usage thinking about other additions needed to complete a formable fit .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
121
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Posted - 2013.11.26 02:48:00 -
[67] - Quote
KING CHECKMATE wrote:Magnus Amadeuss wrote:Movedamage mods to low-slots and speed mods to mid-slots. Move Damage mods to Low slots. as it's ALWAYS been. I can agree with that....Kin Cats should be high.
How about every suit ( including Heavies ) have an equipment slot or two and in the case of Logi's give them an extra slot so that the damage mods can be placed in the equipment slot . In all actuality ( being a modifier ) it is equipment . If that's a bad ideal I can take and except that .
DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE 1.7 DIE ALREADY !!!!!!!
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2440
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Posted - 2013.11.26 02:49:00 -
[68] - Quote
I agree except for this: Calm down talking about the OP now . I would say you armor tank to lone wolf and shield tank for team play .
Armor tank is so more powerful tahn shields that Lone wolfing OR in a team everyone is Armor/Dual tanking. I havnt seen a SINGLE Dropsuit with less than 200-300 Armor that is not MLT or a socut, in MONTHS...
The Best Damage Mod, its a Headshot....
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
245
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Posted - 2013.11.26 03:36:00 -
[69] - Quote
Part of the dynamic in eve that balances out armor having higher values is that it shares the same fitting space as damage mods do. This allows one to TANK or GANK but not both at the same time. Given shields at the level they are at, moving damage mods to lows I think would be appropriate.
an easy fix to Matchmaking
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The dark cloud
The Rainbow Effect
1896
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Posted - 2013.11.26 03:42:00 -
[70] - Quote
Nope if i loose mobility then i want more firepower as a option instead. And im not taking kin cats just to run on the same lvl like a caldari assault while he deals more damage. And besides did any 1 tried to ue a massdriver against armor? i bet you didnt cause its the most effective weapon to use against gallente-amarr suits. Dont believe me? go ahead and tell me if a gallente assault can survive more then 4 shots from a freedom massdriver.
And at no point in dust where damage mods low slot modules. Trough the beta it was allways a highslot module and thats it. It stays where it is cause its "established" by CCP.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Sgt Kirk
SyNergy Gaming EoN.
3032
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Posted - 2013.11.26 03:45:00 -
[71] - Quote
The dark cloud wrote:Nope if i loose mobility then i want more firepower as a option instead. And im not taking kin cats just to run on the same lvl like a caldari assault while he deals more damage. And besides did any 1 tried to ue a massdriver against armor? i bet you didnt cause its the most effective weapon to use against gallente-amarr suits. Dont believe me? go ahead and tell me if a gallente assault can survive more then 4 shots from a freedom massdriver.
And at no point in dust where damage mods low slot modules. Trough the beta it was allways a highslot module and thats it. It stays where it is cause its "established" by CCP. more than 3 shots really. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
245
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Posted - 2013.11.26 04:05:00 -
[72] - Quote
The dark cloud wrote:Nope if i loose mobility then i want more firepower as a option instead. And im not taking kin cats just to run on the same lvl like a caldari assault while he deals more damage. And besides did any 1 tried to ue a massdriver against armor? i bet you didnt cause its the most effective weapon to use against gallente-amarr suits. Dont believe me? go ahead and tell me if a gallente assault can survive more then 4 shots from a freedom massdriver.
And at no point in dust where damage mods low slot modules. Trough the beta it was allways a highslot module and thats it. It stays where it is cause its "established" by CCP.
I can't remember.. did I say dust or eve? I think all you read was move dmg mods to lowslots and then you diarrhea'd out of your mouth. Of course speed mods should be mid-slot items.
an easy fix to Matchmaking
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GET ATMESON
Dem Durrty Boyz
170
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Posted - 2013.11.26 08:15:00 -
[73] - Quote
Your armor nerf is a bit much but your shield BUFF IS **** STUPID.
Yes lets nerf this and buff this. Lets give the armor a big hit and buff shields. This is smart. You can be a CCP member :D This is the reason why these isnt any balance. The nerf bat comes out and then a buff happens making the buff option OP.
Armor is meant to give your MORE hp then shields at the COST of low reps. With the old plates ON ANYTHING you put plates on you would move at heavy speed! Is that ok? No way! Your -8% for complex plates is alot. Stack that on x3. 24% movemnt I'm losing. When you want your shields buffed. Your nuts. Im a heavy and I run at your AR or ScR suits speed. This wont effect me any but to the other players who use these plates they will be hit really hard.
If you dont like the armor builds go get a MD and learn how to use it so we can call Dust 514 explosive 514.
Good thing Dust514 is free. I would have returned it along time ago.
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Korvin Lomont
United Pwnage Service RISE of LEGION
269
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Posted - 2013.11.26 09:31:00 -
[74] - Quote
jerrmy12 kahoalii wrote:The dark cloud wrote:Aight you muppet of a OP you do know that a suit without inbuild armor reps is not really usefull? In my experience when you fit a assault suit you better put 2 complex reppers on it and 2 plates (gallente assault) while you can just put 4 shield extenders on yours to get very similar results.
2 complex plates= 270HP 2 complex reppers= 12.5HP/s 4 complex shield extenders= 264HP+20HP/s inbuild shield recharge (most assaults have that)
sure i could go overbonk with 4 complex plates (540hp added) but then i have to rely on my squad to repair me the whole time i take armor damage. You choose shields to lonewolf. I choose armor for teamplay. Teamplay>lonewolfing and thats it. complex plates give 160 hp, just so you know btw shield regen doesn't matter as shields go down instantly, and have a nice 3.7 sec recharge delay. cant wait to pwn armor with my rail rifle on my cal assault
Hmm no a complex plate gives 135 HP wich is buffed to 148 by the time you can use them. And if Armor or shield goes down faster depends on the Weapon (shield/armor):
AR better sv Shield (110/90) SCR better vs Shield (120/80) Grenades/MD better vs Armor (70/130) Forge/Rail rifle/Sniper Rifle better vs Armor (90/110) SMG/HMG slightly better vs Armor (95/110) |
The dark cloud
The Rainbow Effect
1896
|
Posted - 2013.11.26 11:17:00 -
[75] - Quote
Magnus Amadeuss wrote:The dark cloud wrote:Nope if i loose mobility then i want more firepower as a option instead. And im not taking kin cats just to run on the same lvl like a caldari assault while he deals more damage. And besides did any 1 tried to ue a massdriver against armor? i bet you didnt cause its the most effective weapon to use against gallente-amarr suits. Dont believe me? go ahead and tell me if a gallente assault can survive more then 4 shots from a freedom massdriver.
And at no point in dust where damage mods low slot modules. Trough the beta it was allways a highslot module and thats it. It stays where it is cause its "established" by CCP. I can't remember.. did I say dust or eve? I think all you read was move dmg mods to lowslots and then you diarrhea'd out of your mouth. Of course speed mods should be mid-slot items. you are posting on a dust forum so i assume that are talking about dust. If not then please go and start posting on the eve forum.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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