Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.11.20 01:37:00 -
[61] - Quote
Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
(sorry I should of made this 1 message) ppl don't like getting killed full stop, they complain about the things tht bug them most but nobody can complain about being shot by rifles, because there wouldn't be a game to play, the most frustrating games were always the best, make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, bring back sticky bombs. even in battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough it already is even without the vehicles, most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover or buildings in which u can hide in and shoot out the windows then escape though secret tunnels burnt out drop ships or tanks, the mountains have no crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers, u should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. |
Chesyre Armundsen
Thanes Of Dust
6
|
Posted - 2013.11.20 01:50:00 -
[62] - Quote
Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
This is a completely unrealistic approach to battles and gameplay. Real battlefields are either open expanses of ground leading to structures, or they are urban environments with a built infrastructure which serves the purpose of the structure. No planer would build underground passages unless they were meant for the building/settlement, trenches would only be dug in a war that was lasting weeks or months, and natural cover for a dropship would only be found in forests/caves/ravines.
I agree that vehicles should offer a challenge, but should be countered appropriately with the correct provisions. I don't want an AV grenade that can take out a tank in a single hit, but I would appreciate one making them second guess sticking around. |
Chesyre Armundsen
Thanes Of Dust
6
|
Posted - 2013.11.20 01:58:00 -
[63] - Quote
Mr m4gic wrote:Mr m4gic wrote:vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off with it when I had a kill in my sights, hasn't resolved anything, the owner of a vehicle needs to have rights over the driver seat indefinitely, and or have the ability to be a mercenary locking everyone out completely.
Again unrealistic. There is no way that a vehicle deployed for a combat situation would be keyed to a single user permanently when its life expectancy is 10 min. The current setup for delayed access is brilliant! it will allow for squad organization when deploying, and still allows for hacking/commandeering throughout a match
|
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
531
|
Posted - 2013.11.20 01:59:00 -
[64] - Quote
will there ever be a reduction to the current price of these standard HAV's?
SCAN ATTEMPT PREVENTED
|
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.11.20 02:07:00 -
[65] - Quote
Chesyre Armundsen wrote:Mr m4gic wrote:Mr m4gic wrote:vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off with it when I had a kill in my sights, hasn't resolved anything, the owner of a vehicle needs to have rights over the driver seat indefinitely, and or have the ability to be a mercenary locking everyone out completely. Again unrealistic. There is no way that a vehicle deployed for a combat situation would be keyed to a single user permanently when its life expectancy is 10 min. The current setup for delayed access is brilliant! it will allow for squad organization when deploying, and still allows for hacking/commandeering throughout a match I could easily make my vehicle last longer if some noob didn't steal it, and I know my squad mates wouldn't do this and spoil my game as wed be using mics, PERMISSIONS a small sub menu tht allows each user to set there own preferences problem solved cuurent 1 only stops pppl stealing when u spawn it which is stupid
|
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.11.20 02:10:00 -
[66] - Quote
Chesyre Armundsen wrote:Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
This is a completely unrealistic approach to battles and gameplay. Real battlefields are either open expanses of ground leading to structures, or they are urban environments with a built infrastructure which serves the purpose of the structure. No planer would build underground passages unless they were meant for the building/settlement, trenches would only be dug in a war that was lasting weeks or months, and natural cover for a dropship would only be found in forests/caves/ravines. I agree that vehicles should offer a challenge, but should be countered appropriately with the correct provisions. I don't want an AV grenade that can take out a tank in a single hit, but I would appreciate one making them second guess sticking around.
|
Sirpidey Adtur
Aloren Foundations
103
|
Posted - 2013.11.20 02:45:00 -
[67] - Quote
GeneralButtNaked wrote:Next, what is with the double SP sinks to get into turrets?
Why do I need to level up turret operation to level 5, to then level large turret operation to level 5, then large missile operation to level 5?
Turret operation provides for nothing other than being an SP sink. Remove it.
Basically, my opinion is that if all the skill is doing is unlocking access to more skills, it should be a 1x skill. Stop creating artificial sinks for our SP.
As long as someone can build a potent AV fit for less than 2m SP, then it is unreasonable to expect pilots to have to spend multi millions just to get a decent turret, or a similar amount to get away from standard modules.
This. A thousand times this.
The most basic non-militia tank, with the most basic non-militia large missile, with the most basic non-millitia damage mod, and NOTHING else, will require FOUR skills at level five, one of which is a 2x skill.
That is ubsurd. |
KalOfTheRathi
Nec Tributis
892
|
Posted - 2013.11.20 02:49:00 -
[68] - Quote
Vell0cet wrote:I'm disappointed they decided not to do vehicle capacitors. Man get off the capacitor wagon. That and the meta levels from EVE never made it into DUST. For whatever reason. They aren't going to any time SOON(vw).
If you want capacitors, head back to EVE.
As far as expanding game play haven't you been reading these blogs? They are reducing game play options. Vehicles must be used in only CCP/Shanghai approved roles or they will completely change them. Oh look, they will on 10 December! |
KalOfTheRathi
Nec Tributis
892
|
Posted - 2013.11.20 02:52:00 -
[69] - Quote
RydogV wrote:I hope for the sake of everyone, supply depots become significantly more durable. They won't.
They will be on the list of things to blow up early in a match, along with turret installations. Now all installations are more trouble than they are worth. So blow 'em up. It is the only way to be sure.
I can destroy a supply depot with a few clips of a forge gun, the swarmers (proto) seem to be nearly as effective as I am. Although soon I will be able to work on them from a longer distance. |
KalOfTheRathi
Nec Tributis
892
|
Posted - 2013.11.20 02:54:00 -
[70] - Quote
Mr m4gic wrote:Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
(sorry I should of made this 1 message) ppl don't like getting killed full stop, they complain about the things tht bug them most but nobody can complain about being shot by rifles, because there wouldn't be a game to play, the most frustrating games were always the best, make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, bring back sticky bombs. even in battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough it already is even without the vehicles, most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover or buildings in which u can hide in and shoot out the windows then escape though secret tunnels burnt out drop ships or tanks, the mountains have no crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers, u should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. Paragraphs and white space are your friends.
This is just too dense to bother reading.
|
|
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.11.20 03:00:00 -
[71] - Quote
KalOfTheRathi wrote:Mr m4gic wrote:Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
(sorry I should of made this 1 message) ppl don't like getting killed full stop, they complain about the things tht bug them most but nobody can complain about being shot by rifles, because there wouldn't be a game to play, the most frustrating games were always the best, make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, bring back sticky bombs. even in battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough it already is even without the vehicles, most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover or buildings in which u can hide in and shoot out the windows then escape though secret tunnels burnt out drop ships or tanks, the mountains have no crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers, u should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. Paragraphs and white space are your friends. This is just too dense to bother reading. lol sorry not very good at writing stuff i tried my best :) |
Heinrich Jagerblitzen
D3LTA FORC3
1067
|
Posted - 2013.11.20 03:08:00 -
[72] - Quote
In case anyone missed it - we will be getting an SP refund on all vehicle skills. (No full respec though - vehicle reimbursement only). |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4174
|
Posted - 2013.11.20 03:21:00 -
[73] - Quote
Heinrich Jagerblitzen wrote:
Balls.... I'm still saddled with all of the wasted SP's well depending on the tanks determines whether or not I will play 1.7.
Sounds like it will be good though.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
Heinrich Jagerblitzen
D3LTA FORC3
1067
|
Posted - 2013.11.20 03:23:00 -
[74] - Quote
True Adamance wrote:Heinrich Jagerblitzen wrote: Balls.... I'm still saddled with all of the wasted SP's well depending on the tanks determines whether or not I will play 1.7. Sounds like it will be good though.
Saddled? They're giving you back vehicle points. You can put them into something else if you want, no one's forcing you to put them back in vehicles. Anyways, CCP's working on annnouncement with more details to be posted shortly. |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.11.20 03:31:00 -
[75] - Quote
I rewrote this as somebody said in words, it was bad English, i have added bits aswell its probably still terrible but its a little easier on the eyes.
I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful. Offer bigger SAFE ZONES in which infantry can harbour offering more coverage for them, underground passes trenches, skyscrapers with look out points tht u can shoot at dropships from and quickly gain cover, We need some high resting places for dropships tht offer cover from other dropships giving you time to regain ur shields and repair. I honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch tht was particularly awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE. ppl don't like getting killed full stop, they complain about the things tht bug them most, but nobody can complain about being shot by rifles because, there wouldn't be a game to play,The most frustrating games were always the best. Make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, maybe even bring back sticky bombs just make vehicles into war machines. If you ever played battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough, it already is even without the vehicles. Most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover, or buildings in which u can hide in and shoot out the windows then escape though secret tunnels, burnt out drop ships or tanks, none of the mountains have crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected, there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers. I think should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles, without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. im not saying completely start all the maps again, just think they need improvement and tht it will greatly benefit gameplay all round IF of course the vehicles take on the roles they are meant to have. |
CAMille DANIELz
planetary retaliation organisation
0
|
Posted - 2013.11.20 03:49:00 -
[76] - Quote
Heinrich Jagerblitzen wrote:True Adamance wrote:Heinrich Jagerblitzen wrote: Balls.... I'm still saddled with all of the wasted SP's well depending on the tanks determines whether or not I will play 1.7. Sounds like it will be good though. Saddled? They're giving you back vehicle points. You can put them into something else if you want, no one's forcing you to put them back in vehicles. Anyways, CCP's working on annnouncement with more details to be posted shortly.
Its definitely a step in the right direction, refunding sp, but if tanks are you're interest in the game than this patch has the potential to ruin the game for you. I know it certainly will for me.
Tanks are supposed to dominate, if they are just fillers for assault then you have cut thier usefulness from the battlefield. Better to just skill into heavy. At least they recieved a much needed ehp boost, instead of a paralyzing drop In module slots. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4182
|
Posted - 2013.11.20 03:50:00 -
[77] - Quote
Heinrich Jagerblitzen wrote:True Adamance wrote:Heinrich Jagerblitzen wrote: Balls.... I'm still saddled with all of the wasted SP's well depending on the tanks determines whether or not I will play 1.7. Sounds like it will be good though. Saddled? They're giving you back vehicle points. You can put them into something else if you want, no one's forcing you to put them back in vehicles. Anyways, CCP's working on annnouncement with more details to be posted shortly.
Oh no I appreciate that... I have wasted dropsuit points in Galente light frame, Amarr Heavy, and Amarr commando since Amarr scouts aren't out that I'm saddled with.
I look forward to the announcement.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
|
EternalRMG
KNIGHTZ OF THE ROUND
603
|
Posted - 2013.11.20 04:00:00 -
[78] - Quote
Heinrich Jagerblitzen wrote:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOvOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
EternalRMG
KNIGHTZ OF THE ROUND
603
|
Posted - 2013.11.20 04:04:00 -
[79] - Quote
Heinrich Jagerblitzen wrote:True Adamance wrote:Heinrich Jagerblitzen wrote: Balls.... I'm still saddled with all of the wasted SP's well depending on the tanks determines whether or not I will play 1.7. Sounds like it will be good though. Saddled? They're giving you back vehicle points. You can put them into something else if you want, no one's forcing you to put them back in vehicles. Anyways, CCP's working on annnouncement with more details to be posted shortly.
But man, you dont understand Most vehicle pilots have bunch of sp in infatry because we didnt need as much sp to max out one vehicle role, while now we need bucket loads of sp to simply max out large missile turrets
WE NEED A FULL RESPEC because otherwise it will be impossible for many VEhicle user to be vehicle users because they have a lot of sp in infantry because vehicle used not to be viable isk wise
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
Keri Starlight
0uter.Heaven Proficiency V.
2151
|
Posted - 2013.11.20 04:39:00 -
[80] - Quote
Unfortunately, that "vehicle lock" it's not going to help much, if not at all. Blueberries still randomly jumping in our vehicles refusing to get out...
At least, tankers will be able to remove their small turrets to prevent this, but it's not the best solution.
The rest is good and I can't wait to see if vehicles will finally worth my time. I'm still waiting for the Forge Gun damage update, though.
-1.7 ranges: AR 42m -> 48m, TAR 65m -> 60m
-Goodbye my love, Tac AR
"I load my gun with love instead of bullets"
|
|
Rusty Shallows
513
|
Posted - 2013.11.20 05:09:00 -
[81] - Quote
Jadek Menaheim wrote:pyramidhead 420 wrote:Jadek Menaheim wrote:Reav Hannari wrote:Will supply depots be the only way to resupply vehicles? I asked this before. What is the resupply range when approaching a Supply Depot in 1.7? The current distance is terribly close which makes it a pain to navigate around safely with a dropship. You practically need to be touching the depot to see an effect. will av guys go aroud destroying all supply depots, first thing now? Naw, I think they'll go for the lolz of placing proximity explosives en mass around depots. May not destroy the depot, but it'll ruin the pilot's day. Cleanse the ground with a missile barrage. Alternatively have gunners dismount and secure the area.
On foot I flux hack-points for remote explosives even if one isn't visible.
"She may not be Miss Right but she'll do right now," Thank you SR-71
|
Heinrich Jagerblitzen
D3LTA FORC3
1068
|
Posted - 2013.11.20 05:19:00 -
[82] - Quote
EternalRMG wrote: But man, you dont understand
Yes, I do. The CPM has been united in pushing for respecs not only to be given during major overhauls like this, but to be offered regularly as a possible source of monetization (with built-in limits to prevent abuse). You don't have to sell me on the merits of a respec - it appears you are confusing my delivering of news for agreement with the news being delivered.
|
EternalRMG
KNIGHTZ OF THE ROUND
605
|
Posted - 2013.11.20 05:34:00 -
[83] - Quote
Heinrich Jagerblitzen wrote:EternalRMG wrote: But man, you dont understand
Yes, I do. The CPM has been united in pushing for respecs not only to be given during major overhauls like this, but to be offered regularly as a possible source of monetization (with built-in limits to prevent abuse). You don't have to sell me on the merits of a respec - it appears you are confusing my delivering of news for agreement with the news being delivered. i dont judge anyone but .. just take a look at the forums, you will see a thousend good reason for a full respec (this is the biggest patch, we deserve one)
"Fight Togheter; Win Together"
Duster Since: July 2012
Best DropShip Pilot; Soon To be best Jet Fighter Pilot
|
GVGMODE
WorstPlayersEver
82
|
Posted - 2013.11.20 05:47:00 -
[84] - Quote
Not having vehicle lock is a BIG let down... Personally I am not driving a +2.5 million tank into the battlefield and have a blue berry steal my tank if I need to get out of the tank or even screw my position by shooting with my turrets.
One of the most important changes and you guys come up with "lock timers to newly deployed vehicles" it is a bad idea from any way you look at it,Quote: OMG what were you thinking ?
If I don't get a respec (which I doubt CCP will give), I will be rail sniping from a mountain killing all sorts of resupply installations and soon soon as a blue berry hops in my tank I will be riding behind the MCC until the match ends or the blue berry gtfo from my vehicle.
|
|
CCP Frame
C C P C C P Alliance
1746
|
Posted - 2013.11.20 05:53:00 -
[85] - Quote
Hey guys,
We just announced our vehicle respec plan. That should hopefully clear things up a bit in regards to your most commonly asked question in this thread :)
CCP Frame
|
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
407
|
Posted - 2013.11.20 06:11:00 -
[86] - Quote
GeneralButtNaked wrote:Next, what is with the double SP sinks to get into turrets?
Why do I need to level up turret operation to level 5, to then level large turret operation to level 5, then large missile operation to level 5?
Turret operation provides for nothing other than being an SP sink. Remove it.
Basically, my opinion is that if all the skill is doing is unlocking access to more skills, it should be a 1x skill. Stop creating artificial sinks for our SP.
As long as someone can build a potent AV fit for less than 2m SP, then it is unreasonable to expect pilots to have to spend multi millions just to get a decent turret, or a similar amount to get away from standard modules.
When your turret can instantly kill a soldier, I would ask that you spend just a little more time to skill into it. Stop being such a frickin' baby about it. Take it like a man and don't complain when you're about to get screwed.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
|
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1995
|
Posted - 2013.11.20 09:14:00 -
[87] - Quote
It's been 18 months since the 1st screenshot of the Minmatar LAV ;_; |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1995
|
Posted - 2013.11.20 09:16:00 -
[88] - Quote
Heinrich Jagerblitzen wrote:EternalRMG wrote: But man, you dont understand
Yes, I do. The CPM has been united in pushing for respecs not only to be given during major overhauls like this, but to be offered regularly as a possible source of monetization (with built-in limits to prevent abuse). You don't have to sell me on the merits of a respec - it appears you are confusing my delivering of news for agreement with the news being delivered.
The fact that it takes a year to get much stuff as you can get in eve online in 2 months makes me think maybe cash for respec isn't as bad as long as it never went to eve online....
Or lower the skill sp total by a ton please... but if not sure respecs it'll take a year for anyone to fit a single suit so who cares if they respec they can only use one other thing... |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1998
|
Posted - 2013.11.20 19:58:00 -
[89] - Quote
CCP Logibro wrote:Yay Assault Dropships! \o/ I wish you were were gonna add 2 more turrets to the assault dropship ;_; |
Seymor Krelborn
DUST University Ivy League
1283
|
Posted - 2013.11.21 00:17:00 -
[90] - Quote
CCP Frame wrote:Hey guys, We just announced our vehicle respec plan. That should hopefully clear things up a bit in regards to your most commonly asked question in this thread :)
eff your plan.
say no to bpo removal
insert witty or profound statement here _______.
|
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |