Chesyre Armundsen
Thanes Of Dust
6
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Posted - 2013.11.20 01:50:00 -
[1] - Quote
Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
This is a completely unrealistic approach to battles and gameplay. Real battlefields are either open expanses of ground leading to structures, or they are urban environments with a built infrastructure which serves the purpose of the structure. No planer would build underground passages unless they were meant for the building/settlement, trenches would only be dug in a war that was lasting weeks or months, and natural cover for a dropship would only be found in forests/caves/ravines.
I agree that vehicles should offer a challenge, but should be countered appropriately with the correct provisions. I don't want an AV grenade that can take out a tank in a single hit, but I would appreciate one making them second guess sticking around. |
Chesyre Armundsen
Thanes Of Dust
6
|
Posted - 2013.11.20 01:58:00 -
[2] - Quote
Mr m4gic wrote:Mr m4gic wrote:vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off with it when I had a kill in my sights, hasn't resolved anything, the owner of a vehicle needs to have rights over the driver seat indefinitely, and or have the ability to be a mercenary locking everyone out completely.
Again unrealistic. There is no way that a vehicle deployed for a combat situation would be keyed to a single user permanently when its life expectancy is 10 min. The current setup for delayed access is brilliant! it will allow for squad organization when deploying, and still allows for hacking/commandeering throughout a match
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