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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 01:14:00 -
[1] - Quote
vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off with it when I had a kill in my sights, hasn't resolved anything, |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 01:16:00 -
[2] - Quote
Mr m4gic wrote:vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off with it when I had a kill in my sights, hasn't resolved anything, the owner of a vehicle needs to have rights over the driver seat indefinitely, and or have the ability to be a mercenary locking everyone out completely. |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 01:32:00 -
[3] - Quote
I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
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Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 01:37:00 -
[4] - Quote
Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
(sorry I should of made this 1 message) ppl don't like getting killed full stop, they complain about the things tht bug them most but nobody can complain about being shot by rifles, because there wouldn't be a game to play, the most frustrating games were always the best, make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, bring back sticky bombs. even in battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough it already is even without the vehicles, most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover or buildings in which u can hide in and shoot out the windows then escape though secret tunnels burnt out drop ships or tanks, the mountains have no crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers, u should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 02:07:00 -
[5] - Quote
Chesyre Armundsen wrote:Mr m4gic wrote:Mr m4gic wrote:vehicle locks, being on timers is poo yh u can get in when dropped but 5 mins later I can pull up on a hill top change to gunner seat and some nutter can still effectively drive off with it when I had a kill in my sights, hasn't resolved anything, the owner of a vehicle needs to have rights over the driver seat indefinitely, and or have the ability to be a mercenary locking everyone out completely. Again unrealistic. There is no way that a vehicle deployed for a combat situation would be keyed to a single user permanently when its life expectancy is 10 min. The current setup for delayed access is brilliant! it will allow for squad organization when deploying, and still allows for hacking/commandeering throughout a match I could easily make my vehicle last longer if some noob didn't steal it, and I know my squad mates wouldn't do this and spoil my game as wed be using mics, PERMISSIONS a small sub menu tht allows each user to set there own preferences problem solved cuurent 1 only stops pppl stealing when u spawn it which is stupid
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Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 02:10:00 -
[6] - Quote
Chesyre Armundsen wrote:Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
This is a completely unrealistic approach to battles and gameplay. Real battlefields are either open expanses of ground leading to structures, or they are urban environments with a built infrastructure which serves the purpose of the structure. No planer would build underground passages unless they were meant for the building/settlement, trenches would only be dug in a war that was lasting weeks or months, and natural cover for a dropship would only be found in forests/caves/ravines. I agree that vehicles should offer a challenge, but should be countered appropriately with the correct provisions. I don't want an AV grenade that can take out a tank in a single hit, but I would appreciate one making them second guess sticking around.
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Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
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Posted - 2013.11.20 03:00:00 -
[7] - Quote
KalOfTheRathi wrote:Mr m4gic wrote:Mr m4gic wrote:I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful then offer bigger SAFE ZONES in which infantry can harbour by changing maps offering more coverage from them underground passes trenches, towers with look out points tht u can shoot at dropships from and quickly gain cover, also should offer some high resting places for dropships tht offer cover from other dropships and time to regain ur shields and repair cos there is no safe harbours to stop off and repair vehicles, i honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch looked awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE.
(sorry I should of made this 1 message) ppl don't like getting killed full stop, they complain about the things tht bug them most but nobody can complain about being shot by rifles, because there wouldn't be a game to play, the most frustrating games were always the best, make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, bring back sticky bombs. even in battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough it already is even without the vehicles, most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover or buildings in which u can hide in and shoot out the windows then escape though secret tunnels burnt out drop ships or tanks, the mountains have no crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers, u should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. Paragraphs and white space are your friends. This is just too dense to bother reading. lol sorry not very good at writing stuff i tried my best :) |
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
13
|
Posted - 2013.11.20 03:31:00 -
[8] - Quote
I rewrote this as somebody said in words, it was bad English, i have added bits aswell its probably still terrible but its a little easier on the eyes.
I just like to say tht if you want vehicles to have a role on the map then u need make them devastating and powerful. Offer bigger SAFE ZONES in which infantry can harbour offering more coverage for them, underground passes trenches, skyscrapers with look out points tht u can shoot at dropships from and quickly gain cover, We need some high resting places for dropships tht offer cover from other dropships giving you time to regain ur shields and repair. I honestly think vehicles where great when they were a challenge and were powerful, it was fun trying to sneak up on a tank and stick some sticky bombs on them, using the tech on ur arm as the detonator switch tht was particularly awesome, it was fun having to run for cover from a badass dropship, they need to be devastating and ultimately EXSPENSIVE. ppl don't like getting killed full stop, they complain about the things tht bug them most, but nobody can complain about being shot by rifles because, there wouldn't be a game to play,The most frustrating games were always the best. Make standard grenades do a lil more damage to armour vehicles, or make flux grenades hold serious weight against them, maybe even bring back sticky bombs just make vehicles into war machines. If you ever played battlefield the vehicles were pretty tough and u could run ppl over, my point is it should be tough, it already is even without the vehicles. Most games have lots of inside coverage dust is all mostly open air, there could be destroyed ships stuck in the open parts of the map to offer cover, or buildings in which u can hide in and shoot out the windows then escape though secret tunnels, burnt out drop ships or tanks, none of the mountains have crevices or cave like spots, there is no sewage tunnels to the facilitys either a few drains in which u could sneak into the centre facility's undetected, there should be these in multiple directions making the enemies moves unpredictable, and there should be more sneaky spots for snipers. I think should make more weapons tht watch ur ass as well like proximity mines should work against infantry 2 so u can actually take a descent location and concentrate on taking out the armoured vehicles, without having to worry about somebody sneaking up on you, and nova knives should take on COD style attack so u can shoot the hell out of someone then quickly knife them without having to flap around trying to change weapons, cos atm the are pretty useless. im not saying completely start all the maps again, just think they need improvement and tht it will greatly benefit gameplay all round IF of course the vehicles take on the roles they are meant to have. |
Mr m4gic
Cha0s Theory
32
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Posted - 2013.11.25 22:04:00 -
[9] - Quote
CCP Mintchip wrote:Hello fellow Immortals! It is our pleasure to bring to your attention to some of the changes to updates that weGÇÖve made following some of your feedback! Brought to you by the one and only CCP Wolfman! Check it out in this new dev blog giving you a stat rundown on everything from Vehicle Changes to Turret changes! Hope you like math! Let me know what you think! hey it has come to my attention tht cru in dropships provide no wp what so ever, can this be changed plz. oh and I had the idea tht to stop ppl going mad with drop uplinks you should make it so tht u cant put them wthin a certain range of each other cos its getting a little annoying having all these things on the map. |
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