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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Mintchip
C C P C C P Alliance
1813
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Posted - 2013.11.19 18:38:00 -
[1] - Quote
Hello fellow Immortals! It is our pleasure to bring to your attention some of the changes to updates that weGÇÖve made following some of your feedback! Brought to you by the one and only CCP Wolfman! Check it out in this new dev blog giving you a stat rundown on everything from Vehicle Changes to Turret changes! Hope you like math!
Let me know what you think!
@CCP_Mintchip Ask Me On Twitter!
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DR FEB
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
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Posted - 2013.11.19 18:41:00 -
[2] - Quote
spelling error on 'to' anyway first!!!!! All the love!!! anyone? no?
excited by the dropships tho
Y.O.L.U.T
You Only Live Unlimited Times
'Nuff said
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Delta90212
Dust2Dust. Top Men.
69
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Posted - 2013.11.19 18:41:00 -
[3] - Quote
Woohoo!
Fear my Minmatarian brothers.
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CCP Logibro
C C P C C P Alliance
3398
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Posted - 2013.11.19 18:44:00 -
[4] - Quote
Yay Assault Dropships! \o/
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Musta Tornius
Turalyon 514 Turalyon Alliance
658
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Posted - 2013.11.19 18:46:00 -
[5] - Quote
Reserved
Dust514 Weapon Range & Information
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Ripley Riley
Pheonix Corp Selectus Infinitus Unitas
19
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Posted - 2013.11.19 18:47:00 -
[6] - Quote
Don't get me wrong, I like to see dev blogs, but isn't this information we have already heard a lot about? I hope the other two dev blogs have more interesting/new stuff. |
Thanatus Sleep
0
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Posted - 2013.11.19 18:47:00 -
[7] - Quote
Balls 0l0
Im a sad merc
Aq-Rg
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Sentient Archon
1319
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Posted - 2013.11.19 18:48:00 -
[8] - Quote
Two things;- no mention of Logistics DS and there is nothing to be excited about except are DS pilots getting a skill respec?
The only troll to successfully troll CCP.
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daishi mk03
Brutor Vanguard Minmatar Republic
370
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Posted - 2013.11.19 18:49:00 -
[9] - Quote
WOW |
GeneralButtNaked
ZionTCD Public Disorder.
597
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Posted - 2013.11.19 18:59:00 -
[10] - Quote
How are blaster turrets getting an increase in direct hit damage?
My current Scattered Ion Cannon does 150 damage per hit.
The new Ion Cannon does 136.
Now, I realize that there are a lot of broke tankers out there running aurum turrets, but surely CCP has seen the numbers that reflect that every non aurum turret used for blaster tanks is a scattered. Only idiots run compressed or standard, and stabilized is way too PG intensive.
Mr. Hybrid Vayu
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Reav Hannari
Red Rock Outriders
1866
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Posted - 2013.11.19 19:01:00 -
[11] - Quote
The blog didn't mention how you plan to handle the radical changes to the skill tree.
Yay, assault dropships survived!
I see Minmatar and Amarr skills on the list. Any ideas when the racial variants will show up?
AKA: Rees Noturana https://twitter.com/reesnoturana
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GeneralButtNaked
ZionTCD Public Disorder.
597
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Posted - 2013.11.19 19:03:00 -
[12] - Quote
Next, what is with the double SP sinks to get into turrets?
Why do I need to level up turret operation to level 5, to then level large turret operation to level 5, then large missile operation to level 5?
Turret operation provides for nothing other than being an SP sink. Remove it.
Basically, my opinion is that if all the skill is doing is unlocking access to more skills, it should be a 1x skill. Stop creating artificial sinks for our SP.
As long as someone can build a potent AV fit for less than 2m SP, then it is unreasonable to expect pilots to have to spend multi millions just to get a decent turret, or a similar amount to get away from standard modules.
Mr. Hybrid Vayu
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
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Posted - 2013.11.19 19:03:00 -
[13] - Quote
The most important numbers aren't on any of those tables...prices.
RDVs are a failed experiment - can't we just remove them from the game?
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Shley Ashes
TanksVeryMuch
75
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Posted - 2013.11.19 19:05:00 -
[14] - Quote
That's fantastic,
just a few things though, what is happening with people currently spec'd into vehicle skills SP ?
Is the Saga-II gone now ?
none of these spreadsheets include Vehicle, module, turret, skillbook ISK cost, which would have been nice
I used to pilot HAV's then I took a forge gun to the knee
My HAV channel,
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GeneralButtNaked
ZionTCD Public Disorder.
599
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Posted - 2013.11.19 19:10:00 -
[15] - Quote
On the subject of ISK sinks, why do I need to level turret upgrades to level 5, and then do the optimization skill?
Why not just have them apply to bonus with the turret upgrades skill?
Why so many SP sinks?
Mr. Hybrid Vayu
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GeneralButtNaked
ZionTCD Public Disorder.
599
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Posted - 2013.11.19 19:14:00 -
[16] - Quote
What are the bonuses associated with the following skills:
Advanced Armor Materials Advanced Armor Repair Advanced Remote Armor Repair
Advanced Vehicle Electronics Advanced Vehicle Engineering
Advanced Shield Augmentation Advanced Remote Shield Modulation
All are 5x skills, with no benefit listed.
Are these skills going to be in 1.7?
Mr. Hybrid Vayu
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Jakar Umbra
Militaires-Sans-Frontieres
351
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Posted - 2013.11.19 19:15:00 -
[17] - Quote
Wait so the Assault Dropship gets put in and not my Prometheus? Is this a joke?
Author of Umbra's Short Stories
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GeneralButtNaked
ZionTCD Public Disorder.
599
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Posted - 2013.11.19 19:16:00 -
[18] - Quote
Does Vehicle Engineering do anything other than unlock CRU's?
If not, why would anyone skill past level 1, which is all you need to get acess to the basic CRU?
Or are you planning on making advanced engineering a really important skill that you have to get, so that people will forcibly put SP into vehicle engineering, even though it grants no benefit?
Mr. Hybrid Vayu
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Reav Hannari
Red Rock Outriders
1866
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Posted - 2013.11.19 19:23:00 -
[19] - Quote
The racial vehicles skills are now all about bonuses but none of the skill benefits are listed.
Rees Noturana https://twitter.com/reesnoturana
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Reav Hannari
Red Rock Outriders
1866
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Posted - 2013.11.19 19:24:00 -
[20] - Quote
Will supply depots be the only way to resupply vehicles?
Rees Noturana https://twitter.com/reesnoturana
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Heinrich Jagerblitzen
D3LTA FORC3
1067
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Posted - 2013.11.19 19:38:00 -
[21] - Quote
Many thanks to CCP for all their cooperation responding to feedback and delivering some nice features here that the community's been asking for. That's exactly what we hoped to see with the extra time to discuss the overhaul. |
IgniteableAura
Pro Hic Immortalis
358
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Posted - 2013.11.19 19:39:00 -
[22] - Quote
I notice a bonus to repair lock on range....does that mean you guys fixed the "technical issues" with giving equipment a bonus? Thats exciting news for us logi bros :D
However, I don't see many tankers running with remote reps and without LLAVs a std LAV will get instant killed while repairing.
Its quite difficult to see how this will effect overall gameplay, but I am excited to see how it all unfolds.
Again, please let us know if we get SP reimbursed for skills that no longer exist (LLAV, LBirds)
PHI Recruitment
or PHIsh Tank in game
Twitch
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
3813
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Posted - 2013.11.19 19:39:00 -
[23] - Quote
Elaboration on where you're going with small Railguns? They seem to have had an extensive range nerf.
How will feedback damage apply to infantry utilizing the small gun on an LAV?
Update on forge gun changes?
ANON Diplomat -//- I Support SP Rollover ^_^
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NINJAPIRATEROBOTZOMBIE
0uter.Heaven Proficiency V.
235
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Posted - 2013.11.19 19:43:00 -
[24] - Quote
Request status to an informed resolution on respecs and refunds? For example someone with 20 mil with 18 allocated entirely to vehicles and the other 2 mil allocated to a support suit i.e logi atm to support an armor tank. This change completely effects my current distribution of SP. What is your plan to make this a fair and worth while experience for us all? A complete 100% respect option as with the release of uprising needs to be top of the discussions at CCP. With the numerous changes to dropsuits, vehicles, and weapons following the "finished product ready for release" in May. I think there could be much respect and gratitude for allowing this and I along worth many agree we all deserve it.
"Go Ninja Go Ninja Go!"
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pyramidhead 420
Carbon 7 CRONOS.
153
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Posted - 2013.11.19 19:44:00 -
[25] - Quote
what are "promotional" vehicles ? and are "gruistas saga" one of SAGA lav's ? |
pyramidhead 420
Carbon 7 CRONOS.
153
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Posted - 2013.11.19 19:48:00 -
[26] - Quote
what are "promotional" vehicles ? and are "gruistas saga" one of SAGA lav's ? |
The Robot Devil
Molon Labe. RISE of LEGION
1260
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Posted - 2013.11.19 19:51:00 -
[27] - Quote
Nice write up. Let the harrasment of the devs begin!
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Spectral Clone
Dust2Dust. Top Men.
553
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Posted - 2013.11.19 19:51:00 -
[28] - Quote
When will the plasma cannon be a viable AV weapon?
KDR > ALL
ME > KDR
ME > ALL
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Shadow of War88
0uter.Heaven Proficiency V.
89
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Posted - 2013.11.19 19:51:00 -
[29] - Quote
GeneralButtNaked wrote:How are blaster turrets getting an increase in direct hit damage?
My current Scattered Ion Cannon does 150 damage per hit.
The new Ion Cannon does 136.
Now, I realize that there are a lot of broke tankers out there running aurum turrets, but surely CCP has seen the numbers that reflect that every non aurum turret used for blaster tanks is a scattered. Only idiots run compressed or standard, and stabilized is way too PG intensive.
true scattered ion is the only viable variant, however covert clay used a compressed blaster and made it work |
Jadek Menaheim
Xer Cloud Consortium
401
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Posted - 2013.11.19 19:57:00 -
[30] - Quote
Reav Hannari wrote:Will supply depots be the only way to resupply vehicles? I asked this before. What is the resupply range when approaching a Supply Depot in 1.7? The current distance is terribly close which makes it a pain to navigate around safely with a dropship. You practically need to be touching the depot to see an effect.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
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