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Atiim
Living Like Larry Schwag
711
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Posted - 2013.11.07 23:51:00 -
[1] - Quote
The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Viktor Hadah Jr
Negative-Impact Cult of War
922
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Posted - 2013.11.07 23:53:00 -
[2] - Quote
Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND
Out of curiosity what is your HMG prof lvl at?
For the Empire!
Member of ASS: Amarr Secret Service.
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Xocoyol Zaraoul
Superior Genetics
1363
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Posted - 2013.11.07 23:55:00 -
[3] - Quote
Viktor Hadah Jr wrote:Out of curiosity what is your HMG prof lvl at?
Someone needs to search Atiim's SP in-game on the scoreboards, as he apparently has all of his SP split into HAVs, swarmies, scouts, commando suits, and a bunch of other crap pretty much everything actually, like a mini-Iron-Wolf-Saber.
Pretty curious, as he must have a crapload of SP in order to do all of this tuff at anything higher then crappy-low tier.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Kane Fyea
DUST University Ivy League
2158
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Posted - 2013.11.08 00:03:00 -
[4] - Quote
Xocoyol Zaraoul wrote:Viktor Hadah Jr wrote:Out of curiosity what is your HMG prof lvl at? Someone needs to search Atiim's SP in-game on the scoreboards, as he apparently has all of his SP split into HAVs, swarmies, scouts, commando suits, and a bunch of other crap pretty much everything actually, like a mini-Iron-Wolf-Saber. Pretty curious, as he must have a crapload of SP in order to do all of this tuff at anything higher then crappy-low tier. I am effective at being an assault, logi, and scout plus I have quite a bit SP in ScR (I have prof 2 for ScR), shotguns, SMGs (I have prof 3 for SMGs), and Swarm Launchers (I have prof 4 in swarms). Plus I have most of the core skills that I need at the level I want them and have quite a bit of equipment skills up. (The only equipment that I don't have Advanced level for is drop uplinks and rep tool which I have both at level 2)
So yea I don't doubt he's speced into all of those things but I don't like how he says that he's a generalist as if that proves his argument correct. |
Cosgar
ParagonX
7488
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Posted - 2013.11.08 00:04:00 -
[5] - Quote
Ishukone ASMG > Boundless
Anyone else see something wrong with that?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Atiim
Living Like Larry Schwag
713
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Posted - 2013.11.08 00:05:00 -
[6] - Quote
Viktor Hadah Jr wrote:Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND Out of curiosity what is your HMG prof lvl at? On a weapon that does 17-20 damage per shot? Why would I spend 2mil SP on a skill that gives you 2.5-13 extra HP of damge? That's like asking for a skill that decreases dispersion on a Tactical Sniper Rifle
To be direct, 0. But I have been rocking the PRO one on my brothers account, and it's pretty good (until you die and see that a MLT AR did 1k HP of damage to you in the span of 5 seconds)
On another note, before everyone says "Oh snap he said HMGs are fine, time to grab the pitchforks and sharpen those brass knuckles, listen to what I'm saying.
WE DO NOT NEED THE HMG TO BE GIVEN LONG RANGE ABILITIES, WE NEED MORE/BETTER HEAVY WEAPONS.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Godin Thekiller
Hellstorm Inc League of Infamy
1454
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Posted - 2013.11.08 00:06:00 -
[7] - Quote
Eh, a slight higer optimal, and WInmatar Heavy frames is all that it needs imo.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Kane Fyea
DUST University Ivy League
2158
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Posted - 2013.11.08 00:06:00 -
[8] - Quote
Cosgar wrote:Ishukone ASMG > Boundless
Anyone else see something wrong with that? I agree with you completely. Heavies have a nice big head which I unload my Ishukone ASMG rounds into. Rarely does an HMG beat my ASMG. |
Atiim
Living Like Larry Schwag
713
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Posted - 2013.11.08 00:06:00 -
[9] - Quote
Xocoyol Zaraoul wrote:Viktor Hadah Jr wrote:Out of curiosity what is your HMG prof lvl at? Someone needs to search Atiim's SP in-game on the scoreboards, as he apparently has all of his SP split into HAVs, swarmies, scouts, commando suits, and a bunch of other crap pretty much everything actually, like a mini-Iron-Wolf-Saber. Pretty curious, as he must have a crapload of SP in order to do all of this tuff at anything higher then crappy-low tier. Anywho, to the OP... Try playing with your heavy suit, and in "CQC" swap your HMG for a Duvie assault rifle, and compare performance... The HMG is not fine. I split that between two accounts, mine and my bro's
This alt is closing in on 10m. I'm not sure how much SP my bro has though
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Xocoyol Zaraoul
Superior Genetics
1363
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Posted - 2013.11.08 00:09:00 -
[10] - Quote
Atiim wrote:On a weapon that does 17-20 damage per shot? Why would I spend 2mil SP on a skill that gives you 2.5-13 extra HP of damge?
Because even at 1 prof that extra 3% damage is giving you an extra 19.8DPS, so if you spent the "two mill" you'd have an extra 99dps not counting damage mods, negating a proto-shield extender and a half in one second effectively...
I personally like the idea of going from base 660DPS to 759DPS, but that's just me
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Atiim
Living Like Larry Schwag
714
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Posted - 2013.11.08 00:12:00 -
[11] - Quote
Xocoyol Zaraoul wrote:Atiim wrote:On a weapon that does 17-20 damage per shot? Why would I spend 2mil SP on a skill that gives you 2.5-13 extra HP of damge? Because even at 1 prof that extra 3% damage is giving you an extra 19.8DPS, so if you spent the "two mill" you'd have an extra 99dps not counting damage mods, negating a proto-shield extender and a half in one second effectively... I personally like the idea of going from base 660DPS to 759DPS, but that's just me I think heavies should get a special skill that increases RPM as well.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Llast 326
An Arkhos
353
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Posted - 2013.11.08 00:13:00 -
[12] - Quote
My spousal unit runs a Heavy, we have discussed the issues she has experienced with the HMG. she has even posted a couple tips in the rookie training grounds. The HMG needs less dispersion, or a minor dmg increase. Running an HMG with a damage mod changed her results from average 14 assists to an average of 12 kills with 4 assists. Crouching to limit dispersion had a similar effect without the damage mod, but you are literally limited to a very select few situations where this works without grenade death. Personally I think the HMG may work better with the Heavy Min as it will likely be speedier, and thus able to close into effective range better, and remain a mobile wall of bullets. The better basic move (not sprint) will help the overall cqc parameters of the weapon.
I am that Some Margin of Error
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Atiim
Living Like Larry Schwag
714
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Posted - 2013.11.08 00:14:00 -
[13] - Quote
Cosgar wrote:Ishukone ASMG > Boundless
Anyone else see something wrong with that? Ishukone = God Gun
Get with the program
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Zahle Undt
Bullet Cluster Legacy Rising
419
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Posted - 2013.11.08 00:23:00 -
[14] - Quote
Give HMG the sharpshooter skill that the AR and SMG have? In my experience with the SMG decreasing the dispersion of rounds has a much greater effect than the damage bonuses you have with proficiency.
Just my 2 ISK as someone who has never even tried the HMG |
Atiim
Living Like Larry Schwag
715
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Posted - 2013.11.08 00:34:00 -
[15] - Quote
Kane Fyea wrote: I am effective at being an assault, logi, and scout plus I have quite a bit SP in ScR (I have prof 2 for ScR), shotguns, SMGs (I have prof 3 for SMGs), and Swarm Launchers (I have prof 4 in swarms). Plus I have most of the core skills that I need at the level I want them and have quite a bit of equipment skills up. (The only equipment that I don't have Advanced level for is drop uplinks and rep tool which I have both at level 2)
So yea I don't doubt he's speced into all of those things but I don't like how he says that he's a generalist as if that proves his argument correct.
I use the "I'm a generalist" argument when someone says "If you don't have every drop of SP spent into one role, and don't follow the "hive mind", you aren't one of us" argument, those who say "HTFU you aren't a (insert role here), so your thought doesn't matter", despite this being everyone's game where everyone's opinion matters equally. (Unless you are a CoD scrub who want's the AR to be OP, then you do need to "HTFU")
It's pathetic when people use the "you aren't exactly like me, so HTFU scrub" and "luel your KD is lower than mine, get gud scrub" arguments. I don't feel like arguing with these kinds of people. So I just say "i do everything what's your point?" and move on with my life.
Though I do not say I am specced into something until I have at least ADV tier equipment (and sometimes even PRO depending on the gear/type), and know how to use it well
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Sinboto Simmons
SVER True Blood Public Disorder.
2016
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Posted - 2013.11.08 00:34:00 -
[16] - Quote
Atiim, just no bud.
As someone who used HMG at all levels pre/post nerf I can say it is honstly under preforming, it's downright pathetic.
The HMG as a projectile weapon should dominate in not only CQC but in midrange as well.
Sinboto - The True Blood Minja.
Forum Warrior level 2
Fix my scout already
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Shotty GoBang
Pro Hic Immortalis
2092
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Posted - 2013.11.08 00:35:00 -
[17] - Quote
Facts
1) In an up-armored Scout Fit, I can stand toe-to-toe with an HMG Heavy long enough to shotgun him to death. 2) In the same fit, I can stand toe-to-toe against an AR or ScR for 1/3 to 1/2 of this time ... EZ Mode wins every time.
Conclusions
1) The AR and ScR are better Close Quarter weapons than an HMG or Shotgun. 2) Any assertion of "HMG is Fine" is flat-out incorrect. CQC is horribly imbalanced in favor of medium-range weaponry. |
Atiim
Living Like Larry Schwag
715
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Posted - 2013.11.08 00:36:00 -
[18] - Quote
Zahle Undt wrote:Give HMG the sharpshooter skill that the AR and SMG have? In my experience with the SMG decreasing the dispersion of rounds has a much greater effect than the damage bonuses you have with proficiency.
Just my 2 ISK as someone who has never even tried the HMG Then HTFU you pig of a man! How dare you say something without having used it, even if you've been on the reciving end of it"!
GET GOOD SCRUB! (No I'm joking)
I think heavies need a sharpshooter skill, and a skill that improves RPM.
But my only concern with the HMG having a sharpshooter skill is what would happen when I crouch down
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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XxDuneRayxX
Molon Labe. RISE of LEGION
9
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Posted - 2013.11.08 00:38:00 -
[19] - Quote
Atiim wrote:The HMG is a CQC weapon. And it does it's job brilliantly in the right hands, leading to enemies becoming nothing but mere swiss cheese in it's optimal range.
The main problem is the fact that besides the Forge Gun, a CQC weapon is the only thing heavies have.
Do not ask to buff the HMG, simply demand that CCP releases heavy weapons.
(From my experience)
-HAND Agreed |
Atiim
Living Like Larry Schwag
715
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Posted - 2013.11.08 00:39:00 -
[20] - Quote
Sinboto Simmons wrote:Atiim, just no bud.
As someone who used HMG at all levels pre/post nerf I can say it is honstly under preforming, it's downright pathetic.
The HMG as a projectile weapon should dominate in not only CQC but in midrange as well.
If you pay attention to my posts, I'm saying that we need more heavy weapons, that;s all.
But If there was a mid to long range heavy weapon, would you complain about HMG range? I wouldn't. (at least not as much)
And this may be off topic, but I saw you in a few matches or two and I must know;
How does a minja wield a Freedom Heavy Machine Gun?
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Cosgar
ParagonX
7499
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Posted - 2013.11.08 00:40:00 -
[21] - Quote
Atiim wrote:Cosgar wrote:Ishukone ASMG > Boundless
Anyone else see something wrong with that? Ishukone = God Gun Get with the program And people want to nerf logis to sidearms to stop them from killing apparently. They'd really be complaining then if every mellow fellow in yellow carried one of these.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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castba
Penguin's March
183
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Posted - 2013.11.08 00:42:00 -
[22] - Quote
Agree that the hmg does not need more range. Do not want to see a repeat of the Chrome hmg. Sharpshooter skill would be beneficial and reasonable. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7459
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Posted - 2013.11.08 00:42:00 -
[23] - Quote
Atiim wrote:The HMG is a CQC weapon. Proof that CCP loves to troll |
Atiim
Living Like Larry Schwag
715
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Posted - 2013.11.08 00:43:00 -
[24] - Quote
Shotty GoBang wrote:Facts 1) In an up-armored Scout Fit, I can stand toe-to-toe with an HMG Heavy long enough to shotgun him to death. 2) In the same fit, I can stand toe-to-toe against an AR or ScR for 1/3 to 1/2 of this time ... EZ Mode wins every time.
Conclusions 1) The AR and ScR are better Close Quarter weapons than an HMG or Shotgun. 2) Any assertion that "HMG is Fine" is flat-out incorrect. 3) CQC is horribly imbalanced in favor of medium-range weaponry.
I must be doing it wrong then, because whenever I'm in a scout fit and jump in front of an HMG, I end up becoming Swiss Cheese. Even with Ferroscale & Reactive Plates.
But I can't even afford to stack HP on a scout with the amount of active scanner spam and the fact that we only have around 200 base stamina.
But yeah "EZ-mode" wins even at the MLT variant. And my sister's alt with the Recruit AR eats people like it's got the case of munchies when you slap a damage mod on it. That .68 HP adds up quickly
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Sinboto Simmons
SVER True Blood Public Disorder.
2016
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Posted - 2013.11.08 00:45:00 -
[25] - Quote
Atiim wrote:Sinboto Simmons wrote:Atiim, just no bud.
As someone who used HMG at all levels pre/post nerf I can say it is honstly under preforming, it's downright pathetic.
The HMG as a projectile weapon should dominate in not only CQC but in midrange as well.
If you pay attention to my posts, I'm saying that we need more heavy weapons, that;s all. But If there was a mid to long range heavy weapon, would you complain about HMG range? I wouldn't. (at least not as much) And this may be off topic, but I saw you in a few matches or two and I must know; How does a minja wield a Freedom Heavy Machine Gun? Hmm I suppose the HMG would need to be balanced with the other heavy weapons it's range however is still pathetic as a projectile weapon.
And a Minja uses an HMG by having an alt :P.
Also pardons for not reading the OP I usually don't do that.
Sinboto - The True Blood Minja.
Forum Warrior level 2
Fix my scout already
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Zahle Undt
Bullet Cluster Legacy Rising
419
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Posted - 2013.11.08 00:46:00 -
[26] - Quote
Atiim wrote:Zahle Undt wrote:Give HMG the sharpshooter skill that the AR and SMG have? In my experience with the SMG decreasing the dispersion of rounds has a much greater effect than the damage bonuses you have with proficiency.
Just my 2 ISK as someone who has never even tried the HMG Then HTFU you pig of a man! How dare you say something without having used it, even if you've been on the reciving end of it"! GET GOOD SCRUB! (No I'm joking) I think heavies need a sharpshooter skill, and a skill that improves RPM. But my only concern with the HMG having a sharpshooter skill is what would happen when I crouch down
My guess is that then the HMG would have essentially the effective range of the AR when the AR using is standing and mobile. But liek I said that's a guess and that I think would still be fair. The heavy would be able to effectively be able to put more rounds down range but would also be even less mobile and more vulnerable to being flanked and shot in the head by hip fired rounds. |
MassiveNine
0uter.Heaven Proficiency V.
414
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Posted - 2013.11.08 00:47:00 -
[27] - Quote
Sorry Atiim, but compared to chromosome, the HMG is poop status. If they could extend the optimal range to 50m, which isn't that big of a buff, the HMG would be a viable weapon. How am I supposed to suppress enemies when you can't even hit them? |
Atiim
Living Like Larry Schwag
715
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Posted - 2013.11.08 00:52:00 -
[28] - Quote
Sinboto Simmons wrote:Atiim wrote:Sinboto Simmons wrote:Atiim, just no bud.
As someone who used HMG at all levels pre/post nerf I can say it is honstly under preforming, it's downright pathetic.
The HMG as a projectile weapon should dominate in not only CQC but in midrange as well.
If you pay attention to my posts, I'm saying that we need more heavy weapons, that;s all. But If there was a mid to long range heavy weapon, would you complain about HMG range? I wouldn't. (at least not as much) And this may be off topic, but I saw you in a few matches or two and I must know; How does a minja wield a Freedom Heavy Machine Gun? Hmm I suppose the HMG would need to be balanced with the other heavy weapons it's range however is still pathetic as a projectile weapon. And a Minja uses an HMG by having an alt :P. Also pardons for not reading the OP I usually don't do that. HMGs suck because that's all thier is, besides the Almighty Forge Gun
But yeah my main concern is what happens when... heck am I saying. IF the other heavy weapons come out like CCP promised, the HMG would need to be rebalanced for other heavy weapons. If it wasn't, then we'd have a nightmare know as the Heavy Assualt Rifle.
I wish I could have a scout with a Boundless HMG, just for the lols.
And most people don't read the OP, and those that do read the first to sentences and decide that they should spam me with hate mail calling me names so bad that if CCP read them their account would cease to exist in less than seconds.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
715
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Posted - 2013.11.08 00:54:00 -
[29] - Quote
MassiveNine wrote:Sorry Atiim, but compared to chromosome, the HMG is poop status. If they could extend the optimal range to 50m, which isn't that big of a buff, the HMG would be a viable weapon. How am I supposed to suppress enemies when you can't even hit them? What I'm trying to say is that the HMG should remain as a CQC weapon and give us more heavy weapons.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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MassiveNine
0uter.Heaven Proficiency V.
414
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Posted - 2013.11.08 00:57:00 -
[30] - Quote
Atiim wrote:MassiveNine wrote:Sorry Atiim, but compared to chromosome, the HMG is poop status. If they could extend the optimal range to 50m, which isn't that big of a buff, the HMG would be a viable weapon. How am I supposed to suppress enemies when you can't even hit them? What I'm trying to say is that the HMG should remain as a CQC weapon and give us more heavy weapons.
While I most definitely agree we need more weapons, I don't agree with giving us more weapons as an excuse to leave the weapon crappy. Shotguns land more shots at 30m than an hmg does. |
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