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Zahle Undt
Bullet Cluster Legacy Rising
419
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Posted - 2013.11.08 00:23:00 -
[1] - Quote
Give HMG the sharpshooter skill that the AR and SMG have? In my experience with the SMG decreasing the dispersion of rounds has a much greater effect than the damage bonuses you have with proficiency.
Just my 2 ISK as someone who has never even tried the HMG |
Zahle Undt
Bullet Cluster Legacy Rising
419
|
Posted - 2013.11.08 00:46:00 -
[2] - Quote
Atiim wrote:Zahle Undt wrote:Give HMG the sharpshooter skill that the AR and SMG have? In my experience with the SMG decreasing the dispersion of rounds has a much greater effect than the damage bonuses you have with proficiency.
Just my 2 ISK as someone who has never even tried the HMG Then HTFU you pig of a man! How dare you say something without having used it, even if you've been on the reciving end of it"! GET GOOD SCRUB! (No I'm joking) I think heavies need a sharpshooter skill, and a skill that improves RPM. But my only concern with the HMG having a sharpshooter skill is what would happen when I crouch down
My guess is that then the HMG would have essentially the effective range of the AR when the AR using is standing and mobile. But liek I said that's a guess and that I think would still be fair. The heavy would be able to effectively be able to put more rounds down range but would also be even less mobile and more vulnerable to being flanked and shot in the head by hip fired rounds. |
Zahle Undt
Bullet Cluster Legacy Rising
419
|
Posted - 2013.11.08 01:00:00 -
[3] - Quote
Atiim wrote:MassiveNine wrote:Sorry Atiim, but compared to chromosome, the HMG is poop status. If they could extend the optimal range to 50m, which isn't that big of a buff, the HMG would be a viable weapon. How am I supposed to suppress enemies when you can't even hit them? What I'm trying to say is that the HMG should remain as a CQC weapon and give us more heavy weapons.
I both agree and disagree with you. Yes heavies need more weapons I really feel for the players who have been stuck with basically 2 main weapons for over a year and a half.
I think what we should have is:
Heavy plasma rifle - short range heavy weapon
Heavy Machinegun - mid range heavy weapon
Heavy laser - long range anti infantry heavy weapon
Also the heavies should get some sort of heavy exclusive explosive weapon like a one shot missle launcher or something. I might actually think about skilling into a heavy suit if such variety existed.
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Zahle Undt
Bullet Cluster Legacy Rising
420
|
Posted - 2013.11.08 01:10:00 -
[4] - Quote
Powerh8er wrote:RL heavy machine guns:
These weapons are designed to provide increased range, penetration and destructive power against vehicles, buildings, aircraft and light fortifications beyond the standard rifle calibers used in medium or general-purpose machine guns, or the intermediate cartridges used in light machine guns. In this sense, the "heavy" aspect of the weapon refers to its superior power and range over light- and medium-caliber weapons, in addition to its weight.
Yours truly Wikipedia.
But in RL heavy machine guns are only mounted on vehicles or on emplacements, not carried around by foot soldiers. |
Zahle Undt
Bullet Cluster Legacy Rising
421
|
Posted - 2013.11.08 01:46:00 -
[5] - Quote
Powerh8er wrote:Zahle Undt wrote:Powerh8er wrote:RL heavy machine guns:
These weapons are designed to provide increased range, penetration and destructive power against vehicles, buildings, aircraft and light fortifications beyond the standard rifle calibers used in medium or general-purpose machine guns, or the intermediate cartridges used in light machine guns. In this sense, the "heavy" aspect of the weapon refers to its superior power and range over light- and medium-caliber weapons, in addition to its weight.
Yours truly Wikipedia.
But in RL heavy machine guns are only mounted on vehicles or on emplacements, not carried around by foot soldiers. They can be carried by teams, but the demand for a higher mobility in the military have made heavy and medium machinegun teams somewhat obsolete. My point: RL dont have 7 foot tall supersoldiers in armorplated exoskeletons, so what is the point of being able to wield such a massive and heavy weapon like the HMG, only to hide in bunkers waiting for the enemy to throw in a grenade? It makes no sense that the HMG is supposed to be a CQC weapon when there are much lighter shotguns and smg's that does the job better, but then again CCP are trolls.
Right, I thought the heavy machine gun team kind of went away after WWII. I do agree with your point though, give HMG the sharp shooter skill that SMG and AR has and I think it would be dramatically improved and that way it is skill based instead of an across the board buff. Separate the heavies heavily invested from those that are less so.
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