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Xocoyol Zaraoul
Superior Genetics
1363
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Posted - 2013.11.07 23:55:00 -
[1] - Quote
Viktor Hadah Jr wrote:Out of curiosity what is your HMG prof lvl at?
Someone needs to search Atiim's SP in-game on the scoreboards, as he apparently has all of his SP split into HAVs, swarmies, scouts, commando suits, and a bunch of other crap pretty much everything actually, like a mini-Iron-Wolf-Saber.
Pretty curious, as he must have a crapload of SP in order to do all of this tuff at anything higher then crappy-low tier.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Xocoyol Zaraoul
Superior Genetics
1363
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Posted - 2013.11.08 00:09:00 -
[2] - Quote
Atiim wrote:On a weapon that does 17-20 damage per shot? Why would I spend 2mil SP on a skill that gives you 2.5-13 extra HP of damge?
Because even at 1 prof that extra 3% damage is giving you an extra 19.8DPS, so if you spent the "two mill" you'd have an extra 99dps not counting damage mods, negating a proto-shield extender and a half in one second effectively...
I personally like the idea of going from base 660DPS to 759DPS, but that's just me
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Xocoyol Zaraoul
Superior Genetics
1364
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Posted - 2013.11.08 02:01:00 -
[3] - Quote
Atiim wrote:I think heavies need a sharpshooter skill, and a skill that improves RPM.
Says the HMG is fine, then says it could use more skills...
Atiim wrote:And this may be off topic, but I saw you in a few matches or two and I must know;
How does a minja wield a Freedom Heavy Machine Gun?
Uses "alts" and specs into everything, yet questions how a "minja" user uses HMGs
I jest I jest, but this is pretty funny
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Xocoyol Zaraoul
Superior Genetics
1375
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Posted - 2013.11.08 18:45:00 -
[4] - Quote
Atiim wrote:17-20 HP of damage with a complex damage mod is around an extra 1.7-2.0 HP of damage. Sure your DPS will increase but in the long run you are better off putting something else in your high slots.
How do you figure? A 10% damage mod for a Duvie is going to increase DPS by 10%, as will a 10% d-mod for an HMG will increase that DPS for 10%. Each HMG round may only be two-thirds the damage of an AR round, but the HMG fires two-and-a-half times faster and has a substantially higher DPS as a result.
It's nonsensical to use anything but D-mods for heavies.
The more HP you have on a suit, the less a shield extender will matter, and a fatty is too slow to care about melee bios, and the more base-DPS a weapon has the more noticeable the effect of a d-mod.
In a firefight, a heavy going to be able to take down a target much faster with a 10% d-mod then he's going to last by having an extra 72 shields.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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