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Bethhy
Ancient Exiles
296
|
Posted - 2013.11.10 01:32:00 -
[91] - Quote
Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad.
Because you get "used" to it, it gets worse? the people on these forums... |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 01:36:00 -
[92] - Quote
Bethhy wrote:Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad. Because you get "used" to it, it gets worse? the people on these forums...
Have you played BF4? The aim assist in that game is ********. It snaps you onto the target....whatever assist is in dust, it doesn't do that. |
Michael Arck
Anubis Prime Syndicate
1788
|
Posted - 2013.11.10 01:41:00 -
[93] - Quote
They really need to create some uplink radius that prevents other uplinks from being so close to them. It's not only hampering the UI and the game performance, its also stupid as hell. |
Bethhy
Ancient Exiles
296
|
Posted - 2013.11.10 01:42:00 -
[94] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad. Because you get "used" to it, it gets worse? the people on these forums... Have you played BF4? The aim assist in that game is ********. It snaps you onto the target....whatever assist is in dust, it doesn't do that.
They put in AA in battlefield to fix latency issues with hit detection they actively tried to fix for almost a year. The aim assist has nothing to do with the need for a computer to help players aim... it had to do with fundamental game problems that couldnt be fixed otherwise.
AA will track moving targets with very minimal input.. that's a massive problem in a game like DUST... where sustained fire on the target is what gets you your results...
MAG never needed any AA.... |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 01:47:00 -
[95] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Bethhy wrote:Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad. Because you get "used" to it, it gets worse? the people on these forums... Have you played BF4? The aim assist in that game is ********. It snaps you onto the target....whatever assist is in dust, it doesn't do that. They put in AA in battlefield to fix latency issues with hit detection they actively tried to fix for almost a year. The aim assist has nothing to do with the need for a computer to help players aim... it had to do with fundamental game problems that couldnt be fixed otherwise. AA will track moving targets with very minimal input.. that's a massive problem in a game like DUST... where sustained fire on the target is what gets you your results... MAG never needed any AA....
It doesn't matter to me what the reason is for why the AA on BF is ridiculous...just saying that it is insane.
And you are exaggerating about the aim assist in dust. I think it got ninja nerfed but even when they first implemented it, you still had to aim. If dust did the aim for you then anyone would be able to kill anyone in dust. In Battlefield, you don't really have to be a good shooter (as far as aim is concerned) because it does it for you. All you do is press L1 and fire.
In dust, noobs can not consistently kill a good shooter even if they have the same fit. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 01:48:00 -
[96] - Quote
Bethhy wrote:
MAG never needed any AA....
I don't see much of a difference in the shooting mechanics between MAG and Dust at this moment. |
Bethhy
Ancient Exiles
296
|
Posted - 2013.11.10 01:56:00 -
[97] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:Bethhy wrote:Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad. Because you get "used" to it, it gets worse? the people on these forums... Have you played BF4? The aim assist in that game is ********. It snaps you onto the target....whatever assist is in dust, it doesn't do that. They put in AA in battlefield to fix latency issues with hit detection they actively tried to fix for almost a year. The aim assist has nothing to do with the need for a computer to help players aim... it had to do with fundamental game problems that couldnt be fixed otherwise. AA will track moving targets with very minimal input.. that's a massive problem in a game like DUST... where sustained fire on the target is what gets you your results... MAG never needed any AA.... It doesn't matter to me what the reason is for why the AA on BF is ridiculous...just saying that it is insane. And you are exaggerating about the aim assist in dust. I think it got ninja nerfed but even when they first implemented it, you still had to aim. If dust did the aim for you then anyone would be able to kill anyone in dust. In Battlefield, you don't really have to be a good shooter (as far as aim is concerned) because it does it for you. All you do is press L1 and fire. In dust, noobs can not consistently kill a good shooter even if they have the same fit.
I don't give a crap about noobs using it... Am fine with that... wish there was actually a game mode that encouraged limited module use and had full strength AA...
My problem is more the FPS veteran's using it as a toggled auto locking system which it does work like.. It was never a tool to favor new players...
The AA may have got a ninja nerf... but seeing how we have a couple statement's otherwise... i would probably lean more to the fact people have become more reliant on it.
No one pay's for their losses in bubblegum shooters... its just a mark on their "epeen" In dust each loss effect's your asset's and even possibly aurum you invested... Having anything but the players input dictating that loss is insulting...
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Bethhy
Ancient Exiles
296
|
Posted - 2013.11.10 02:03:00 -
[98] - Quote
Ydubbs81 RND wrote:Bethhy wrote:
MAG never needed any AA....
I don't see much of a difference in the shooting mechanics between MAG and Dust at this moment.
well the TTK is not much different now for sure..
http://www.youtube.com/watch?v=odG7QVYwc2U
But simply having to aim for yourself is what made the TTk in Mag. |
Monkey MAC
killer taxi company General Tso's Alliance
948
|
Posted - 2013.11.10 11:45:00 -
[99] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:Bethhy wrote:Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad. Because you get "used" to it, it gets worse? the people on these forums... Have you played BF4? The aim assist in that game is ********. It snaps you onto the target....whatever assist is in dust, it doesn't do that. They put in AA in battlefield to fix latency issues with hit detection they actively tried to fix for almost a year. The aim assist has nothing to do with the need for a computer to help players aim... it had to do with fundamental game problems that couldnt be fixed otherwise. AA will track moving targets with very minimal input.. that's a massive problem in a game like DUST... where sustained fire on the target is what gets you your results... MAG never needed any AA.... It doesn't matter to me what the reason is for why the AA on BF is ridiculous...just saying that it is insane. And you are exaggerating about the aim assist in dust. I think it got ninja nerfed but even when they first implemented it, you still had to aim. If dust did the aim for you then anyone would be able to kill anyone in dust. In Battlefield, you don't really have to be a good shooter (as far as aim is concerned) because it does it for you. All you do is press L1 and fire. In dust, noobs can not consistently kill a good shooter even if they have the same fit. Actually CCP confirmed they made no changes to aim assist, which proves my point earlier.
Bethy, If you are allowing AA to track for you, your actual aim will get worse, turn it back off for a few days and you'll hardly be able to hit a thing! You become dependent on it, when 1.4 dropped everyone was used to standard aiming, so it made everyone better not so now!
Thats why people thought it git toned down, thats why 2-3 weeks after 1.4 dropped everyone stopped arguing about it, thats why its the AR that is overpowered and not an aim assisg.
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
948
|
Posted - 2013.11.10 11:52:00 -
[100] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Bethhy wrote:
MAG never needed any AA....
I don't see much of a difference in the shooting mechanics between MAG and Dust at this moment. well the TTK is not much different now for sure.. http://www.youtube.com/watch?v=odG7QVYwc2UBut simply having to aim for yourself is what made the TTk in Mag. I would hardly call that aiming, looked like a large quantity of spraying and hell of a lot more praying!
The pen is mightier than the sword
The gun is mightier than both
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Omareth Nasadra
QcGOLD
155
|
Posted - 2013.11.10 12:24:00 -
[101] - Quote
too much AR crutches yeah
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 12:28:00 -
[102] - Quote
Omareth Nasadra wrote:too much AR crutches yeah
What is your primary weapon, kind sir? |
Crash Monster
Snipers Anonymous
1771
|
Posted - 2013.11.10 12:30:00 -
[103] - Quote
Laurent Cazaderon wrote:I dont think they're ever gonna do such high towers ever again
Howabout stairs.. or an elevator... the game is really going to suck if we keep removing tactics instead of adding counters. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2075
|
Posted - 2013.11.10 20:50:00 -
[104] - Quote
Crash Monster wrote:Laurent Cazaderon wrote:I dont think they're ever gonna do such high towers ever again Howabout stairs.. or an elevator... the game is really going to suck if we keep removing tactics instead of adding counters.
The game already sucks with these cheesy tactics and weapons. Dust really doesn't suck but allowing for these cheap tactics and such makes it seem so. |
Shotty GoBang
Pro Hic Immortalis
2138
|
Posted - 2013.11.10 22:00:00 -
[105] - Quote
Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) 1) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. 2) Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. 3) As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. 1) I'm not seeking AR nerf because its used by the majority of players. I'm seeking AR nerf because it has and continues to rival niche weapons while within the strict bounds of their specialty. Yes, as an oft-robbed shotgunner, this fact absolutely peeves and motivates on a personal level, but AR imbalance also detracts from Dust's big-picture. Since Uprising, Dust has migrated from favoring squad diversity and tactics to favoring homogeneity ... namely, the more AR/ScR Medium Frames, the better the squad. My hopes are high, but I'm not sure if CCP is willing or able to correct the trend toward less diversity. I'm not alone in my criticism; see any recent commentary by CEOPyrex.
2) A fight that begins with a well-placed SG blast to the back should favor the shotgunner the vast majority of the time...this is not the case. A fight that begins with a SG blasting you head-on at 5 meters should favor the shotgunner (unless you're an HMG heavy)...this also is not the case. If your beef is with crutches and cheap tactics, let's talk about the backpedal.
3) Folks seem to forget that Jane and Annie ditched the Scout suit mid-Chromosome in favor of Biotic Assault suits. The Twins then switched to Slayer Logi in Uprising. "If they got close enough, you were sure as dead" ... this actually sounds like an appropriate description of a Shotgun. There's nothing EZ about getting into optimal range with a Shotgun. When successful, a medium-range fighter should have very low odds of survival. At present, that medium-range fighter has quite decent odds. He needs only sufficient HP to withstand the first blast and enough sense to backpedal and hip-fire his AR or ScR. Flank attack prevented. No gungame, skill, situational awareness or squad required. |
Patrick57
GunFall Mobilization Covert Intervention
1354
|
Posted - 2013.11.10 22:09:00 -
[106] - Quote
Omareth Nasadra wrote:too much AR crutches yeah ^This.
I'm an AR user myself, but run a Scrambler Rifle on my Proto suit :D
Suppose you were an idiot, and suppose you were a member of Congress; but I repeat myself.
-Mark Twain
:D
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2079
|
Posted - 2013.11.11 05:40:00 -
[107] - Quote
Shotty GoBang wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) 1) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. 2) Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. 3) As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. With all due respect, sir: 1) I'm not seeking AR nerf because its used by the majority of players. I'm seeking AR nerf because it has and continues to rival niche weapons while within the strict bounds of their specialty. Yes, as an oft-robbed shotgunner, this fact absolutely peeves and motivates on a personal level, but CQC imbalance also detracts from Dust's big-picture. Since Uprising, Dust has migrated from favoring squad diversity and tactics to favoring homogeneity ... namely, the more AR/ScR Medium Frames, the better the squad. My hopes are high, but I'm not sure if CCP is willing or able to correct the trend toward less diversity. I'm not alone in my criticism; see any recent commentary by CEOPyrex. 2) A fight that begins with a well-placed SG blast to the back should favor the shotgunner the vast majority of the time...this is not the case. A fight that begins with a SG blasting you head-on at 5 meters should favor the shotgunner (unless you're an HMG heavy)...this also is not the case. If your beef is with cheap tactics, then let's talk about backpedal, bunny hop, and KB/M strafe as "legitimate" shotgun counters. If your beef is with crutches, then we should discuss recoil, dispersion, hip-fire spread, instantaneous ADS and aim-assist. 3) Folks seem to forget that Jane and Annie ditched the Scout suit mid-Chromosome in favor of Biotic Assault suits. The Twins then switched to Slayer Logi in Uprising. "If they got close enough, you were sure as dead" ... this actually sounds like an appropriate description of a Shotgun. There's nothing EZ about getting into optimal range with a Shotgun. When successful, a medium-range fighter should have very low odds of survival. At present, that medium-range fighter has quite decent odds. He needs only sufficient HP to withstand the first blast and enough sense to backpedal and hip-fire his AR or ScR. Flank attack prevented. No gungame, skill, situational awareness or squad required. TL/DR - This post is off-topic. Do not read.
1) I'm sure you have people that agree with you just as I have many that agree with my opinion. Doesn't mean much...there will always be supporters for some sort of argument. The AR is a versatile weapon, it is supposed to be able to rival any weapon. That is why it's "versatile". If it didn't rival weapons of different niches, then it wouldn't be versatile.
2) If a shotgunner hits a dude in the back and doesn't finish him, then they have their self to blame. Because if you got close enough to hit someone in the back with a shotgun blast...most of their health will be gone. An assault player won't have enough time to bunny hop around and still get the kill. A shotgunner will be able to get two blasts off before the assault player is able to face them. So, if a scout gets turned on, they have to reevaluate themselves. This game has a lot of crutches.....you're only naming stuff that may apply to the AR. But let's be honest here, damage mods, shield extenders, armor plates, kinetic catalyzers, etc are all crutches. In other games, if you're a shotgunner, you are not able to run faster than everyone else. Your movement speed was equal to those who used ARs. To be successful you still had to flank and do what you have to do. The AR role in other games is just as it is here in Dust. So, you can't just isolate recoil, dispersion, etc because it relates to the AR. Everything in this game is a crutch....but some things are just too cheesy like forge gunning on a tower. And if you want to talk recoil....no one has mentioned recoil when it comes to the HMG. That gun is supposed to kick like a mule but where are the complaints about the recoil on the HMG?
3) It isn't easy to get into optimal range as a scout/shotgun but the point is to flank. You can't run straight at assault players and expect to still get the kill. The scout's strength is supposed to be their elusiveness and speed. Not using those and flanking will surely get you killed and the AR isn't to blame for those failures. And it didn't matter which suit, the twins were using....which basically meant that they had true skill. They were successful in anything that they used. And they dominated with 8 and 9 KDRs.....better than many good AR users. |
Shotty GoBang
Pro Hic Immortalis
2141
|
Posted - 2013.11.11 06:17:00 -
[108] - Quote
I hear you, YDubbs, and would be obliged to agree to disagree. Your opinion is one I will always respect. o7
I'm running Scout AR at the moment, pretty much just like I would a Scout Shotgun. Sneaky sneaky, engage from behind, choose targets wisely. Anyhow, those pesky Shotgun counters like back-pedaling, KB/M strafing, bunny-hopping ... ill-conceived mechanics that often foil a well-planned shotgun flank attack ... none of those work against a close-range AR from behind.
In a way, I'm hedging my bet. If CQC weapon balance and mechanics aren't deemed worthy of tweaking, then I'll be content to run AR like everyone else. Still not giving up on the Scout suit, though :p
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2081
|
Posted - 2013.11.11 06:23:00 -
[109] - Quote
Shotty GoBang wrote:I hear you, YDubbs, and would be obliged to agree to disagree. Your opinion is one I will always respect. o7
I'm running Scout AR at the moment, pretty much just like I would a Scout Shotgun. Sneaky sneaky, engage from behind, choose targets wisely. Anyhow, those pesky Shotgun counters like back-pedaling, KB/M strafing, bunny-hopping ... ill-conceived mechanics that often foil a well-planned shotgun flank attack ... none of those work against a close-range AR from behind.
In a way, I'm hedging my bet. If CQC weapon balance and mechanics aren't deemed worthy of tweaking, then I'll be content to run AR like everyone else. Still not giving up on the Scout suit, though :p
scout AR is a rough combo because this game allows players to have a lot of health. So, even if you flank them, they can turn around and finish you because you don't have much health as a scout...(well, I take that back because I see 500 hp of armor on some scouts and with that much armor.....scouts shouldn't have any problem) |
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