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Monkey MAC
killer taxi company General Tso's Alliance
929
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Posted - 2013.11.08 08:27:00 -
[1] - Quote
Roofs being made uncampable!
Uplinks would serve better as jump-links!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
929
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Posted - 2013.11.08 08:31:00 -
[2] - Quote
Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m
Railguns don't need much power! You can use a single charge acfoss sll coils in the barrel, with minimal resistance!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
929
|
Posted - 2013.11.08 12:37:00 -
[3] - Quote
Ydubbs81 RND wrote:Kharga Lum wrote:Vitharr Foebane wrote:Kharga Lum wrote:A forge gun does not need splash damage as potent as it is. It's a hand held rail gun...only better in every way. Forge Gun/AR is the only way I fit my heavy alt.
Using a drop ship to try and dislodge a FG-sniper will result in a lost drop ship.
Uplink spam can be addressed by limiting the number deployed to 1. Focusing the difference between basic/advanced/proto on the amount of clones that can spawn on it, spawn delay and it's signature radius making them harder to find. Quality over quantity. So what you are saying is that a metal slug traveling at 7000 meters per second (~mach 20.5) is going to hit the ground and wink out existence... Someone needs to relearn physics If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it. 80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent.
Alllow me to give a Physics theory counter!
When you charge the forge gun, you see a little slider move towards you down the barrel! This is the difference between the forge gun and a rail turret! Both run of coils, the rail turret uses statically charged coils, they all start positive and change to negative as the slug passes through! The forge gun uses a slider to powder each coil as needed! This is why a rail turret can fire faster with trigger held down, while the forge must charge again!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
942
|
Posted - 2013.11.09 22:50:00 -
[4] - Quote
Ydubbs81 RND wrote:Monkey MAC wrote:Ydubbs81 RND wrote:Kharga Lum wrote:
If the hand held FG fires with the power of 80GJ I'd like to know where in the heavy suit that much energy is generated to make so small a weapon comparable to so large a weapon that has an entire tank to power it.
80GJ Compressed Particle Cannon DMG 1798 Splash 292.5 Radius 2.5m
Ishukone Assault FG DMG 1663.2 Splash 277.2 Radius 2.1m
Touche....I was just getting ready to concede the debate because I wish for the splash damage to be negligible as well. Dude threw in real life physics and you countered it with real world explanation..nice. I see how that railgun jerks that big ass tank....how is a heavy suit able to withstand that same force?? So, forget real world.....we are playing a video game set in the future...where we are resupplied in a forcefield. Although, it may not change the law of physics....who cares? Nerf the splash damage on the forge gun to negligent. Alllow me to give a Physics theory counter! When you charge the forge gun, you see a little slider move towards you down the barrel! This is the difference between the forge gun and a rail turret! Both run of coils, the rail turret uses statically charged coils, they all start positive and change to negative as the slug passes through! The forge gun uses a slider to powder each coil as needed! This is why a rail turret can fire faster with trigger held down, while the forge must charge again! How is faster fire rate a counter to equal and opposite force argument?
Sorry that was a counter as to why the two had similar stats, the turret has more advanced gubins in it, while the forge gun is a little bit more conservative in design.
As for the equal and opposite argument, well first of all it doesn't matter wether the gun is dragging or pushing the slug, there will be resistance! Now assuming the barrel is only pulling each coil would exact a force throwing the barrel upwards due to torque, the same as the normal! You have to imagine if the slug is being pulled towards the coil, the coil by the same force will be pulled towards the slug! Since the forge gun has no floating barrel, like the turret you get recoil.
But you get 4x the recoil because railguns both pull and push the slug, which creates a resonant force, similar to firing multiple bullets, except the recoil from each is stacked.
Must point out, im not fighting either way, im just making sure everyone is informed!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
945
|
Posted - 2013.11.10 00:15:00 -
[5] - Quote
Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead.
Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche.
Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment,
That just does not happen at the moment!
The pen is mightier than the sword
The gun is mightier than both
|
Monkey MAC
killer taxi company General Tso's Alliance
947
|
Posted - 2013.11.10 00:58:00 -
[6] - Quote
Ydubbs81 RND wrote:Monkey MAC wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche. Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment, That just does not happen at the moment! I am not being rude when I ask you to think about what you're about to post. You're saying that an HMG or an MD is a counter to the shotgun, right? Well, what about the lot of us who have not specced into HMGs and MDs? What are we supposed to do then? Throw a grenade, you say? Good luck with using a grenade as a primary weapon against a shotty that has just flanked you. I can complain that a shotty shouldnt one-hit or two-hit kill me but then I'd be asking to redefine a shotgun just like how you guys are trying to redefine an assault rifle.
Aah you see you are missing the point, that's why we have hard counters, if you don't skill into it, you bring someone who does, you build diverse squads who can deal with multiple situations! As for grenades dead easy.
Back peddle, cook, throw!
If a guy with a shotty has flanked you in a short range environment, unless you have a hard counter with you or your team you should find it an upwards struggle. He has engaged you on his terms in his preffered environment. Thats the point of niche weapon it bloody damn good its niche!
The pen is mightier than the sword
The gun is mightier than both
|
Monkey MAC
killer taxi company General Tso's Alliance
947
|
Posted - 2013.11.10 01:09:00 -
[7] - Quote
Bethhy wrote:Monkey MAC wrote:Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. Brilliant AR time, look, its too accurate, its too powerful, its too easy! No a shotgun does not guarantee a win in cqc but it should make your stain your dropsuit when one jumps out at you, and thank the godess if you survive! There are plenty of counters to shotty scout, the md, a grenade, a hmg, a shotgun. The AR should not be a HARD counter to anything but an AR, it should be a situational counter, where you caught a niche weapon outside of its niche. Put this way, 100/100 times a shotgun will beat another niche weapon in the shotgun's niche environment, 85/100 times a shotgun will beat an AR in the shotgun's niche environment, 50/100 times a shotgun will beat another niche weapon outside either weapons niche enviroment, 1/100 times a shotgun will an AR outside its niche environment, (assuming 1 win due to an act of god) 0/100 times a shotgun will beat another niche weapon, inside the other weapons environment, That just does not happen at the moment! AR with a computer generated aim assist is broken and OP as sh.it. AR with people having to aim and track target's themself's is fine. No one would be arguing the legitimacy of a weapon if it was the actual players skill behind it's performance... Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
948
|
Posted - 2013.11.10 11:45:00 -
[8] - Quote
Ydubbs81 RND wrote:Bethhy wrote:Ydubbs81 RND wrote:Bethhy wrote:Monkey MAC wrote: Aim Assist isn't as bad as you think, we had this debunked in .4, as people get used to it there aim becomes worse, so don't worry!
The OP parts of the AR is its accuracy, lack of recoil, we could live with the damage if there was actual spread to the gun!
Lol... its bad. Because you get "used" to it, it gets worse? the people on these forums... Have you played BF4? The aim assist in that game is ********. It snaps you onto the target....whatever assist is in dust, it doesn't do that. They put in AA in battlefield to fix latency issues with hit detection they actively tried to fix for almost a year. The aim assist has nothing to do with the need for a computer to help players aim... it had to do with fundamental game problems that couldnt be fixed otherwise. AA will track moving targets with very minimal input.. that's a massive problem in a game like DUST... where sustained fire on the target is what gets you your results... MAG never needed any AA.... It doesn't matter to me what the reason is for why the AA on BF is ridiculous...just saying that it is insane. And you are exaggerating about the aim assist in dust. I think it got ninja nerfed but even when they first implemented it, you still had to aim. If dust did the aim for you then anyone would be able to kill anyone in dust. In Battlefield, you don't really have to be a good shooter (as far as aim is concerned) because it does it for you. All you do is press L1 and fire. In dust, noobs can not consistently kill a good shooter even if they have the same fit. Actually CCP confirmed they made no changes to aim assist, which proves my point earlier.
Bethy, If you are allowing AA to track for you, your actual aim will get worse, turn it back off for a few days and you'll hardly be able to hit a thing! You become dependent on it, when 1.4 dropped everyone was used to standard aiming, so it made everyone better not so now!
Thats why people thought it git toned down, thats why 2-3 weeks after 1.4 dropped everyone stopped arguing about it, thats why its the AR that is overpowered and not an aim assisg.
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
948
|
Posted - 2013.11.10 11:52:00 -
[9] - Quote
Bethhy wrote:Ydubbs81 RND wrote:Bethhy wrote:
MAG never needed any AA....
I don't see much of a difference in the shooting mechanics between MAG and Dust at this moment. well the TTK is not much different now for sure.. http://www.youtube.com/watch?v=odG7QVYwc2UBut simply having to aim for yourself is what made the TTk in Mag. I would hardly call that aiming, looked like a large quantity of spraying and hell of a lot more praying!
The pen is mightier than the sword
The gun is mightier than both
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