Shotty GoBang
Pro Hic Immortalis
2138
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Posted - 2013.11.10 22:00:00 -
[2] - Quote
Ydubbs81 RND wrote:Shotty GoBang wrote:Ydubbs81 RND wrote:CCP, I am pleading to you once again.........to put skill back into dust. Read first line. Suspected nerf AR, ScR, or Aim-Assist thread. Disappointed, but still love you, Ydubbs :-) 1) I'm equally disappointed that you're trying to nerf the AR. It works as intended....just cause most people are using it, doesn't mean that it's OP. I use the AR because I've been using the AR since MAG and any other shooter that I've played. 2) Just because you get killed by an AR when you're using a shotgun, doesn't mean that the AR is OP. I can kill a dude in a shotgun in dust, MAG, BF, etc. Just because you have a shotgun in close quarters doesn't mean that you will win every cqc battle. 3) As a matter of fact, thank god for the versatility of an AR because there is no counter for a speed scout/shotty. Ask anyone that have been playing this game, calamity and annie oakley were dangerous with that thing. If they got close enough, you were sure as dead. 1) I'm not seeking AR nerf because its used by the majority of players. I'm seeking AR nerf because it has and continues to rival niche weapons while within the strict bounds of their specialty. Yes, as an oft-robbed shotgunner, this fact absolutely peeves and motivates on a personal level, but AR imbalance also detracts from Dust's big-picture. Since Uprising, Dust has migrated from favoring squad diversity and tactics to favoring homogeneity ... namely, the more AR/ScR Medium Frames, the better the squad. My hopes are high, but I'm not sure if CCP is willing or able to correct the trend toward less diversity. I'm not alone in my criticism; see any recent commentary by CEOPyrex.
2) A fight that begins with a well-placed SG blast to the back should favor the shotgunner the vast majority of the time...this is not the case. A fight that begins with a SG blasting you head-on at 5 meters should favor the shotgunner (unless you're an HMG heavy)...this also is not the case. If your beef is with crutches and cheap tactics, let's talk about the backpedal.
3) Folks seem to forget that Jane and Annie ditched the Scout suit mid-Chromosome in favor of Biotic Assault suits. The Twins then switched to Slayer Logi in Uprising. "If they got close enough, you were sure as dead" ... this actually sounds like an appropriate description of a Shotgun. There's nothing EZ about getting into optimal range with a Shotgun. When successful, a medium-range fighter should have very low odds of survival. At present, that medium-range fighter has quite decent odds. He needs only sufficient HP to withstand the first blast and enough sense to backpedal and hip-fire his AR or ScR. Flank attack prevented. No gungame, skill, situational awareness or squad required. |
Shotty GoBang
Pro Hic Immortalis
2141
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Posted - 2013.11.11 06:17:00 -
[3] - Quote
I hear you, YDubbs, and would be obliged to agree to disagree. Your opinion is one I will always respect. o7
I'm running Scout AR at the moment, pretty much just like I would a Scout Shotgun. Sneaky sneaky, engage from behind, choose targets wisely. Anyhow, those pesky Shotgun counters like back-pedaling, KB/M strafing, bunny-hopping ... ill-conceived mechanics that often foil a well-planned shotgun flank attack ... none of those work against a close-range AR from behind.
In a way, I'm hedging my bet. If CQC weapon balance and mechanics aren't deemed worthy of tweaking, then I'll be content to run AR like everyone else. Still not giving up on the Scout suit, though :p
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