Awry Barux wrote:Vyzion Eyri wrote:Maybe I haven't played enough but I really don't notice all this about TTK going down since 1.4 or something. Is this really all everyone is putting down the problems of the game to? TTK? Three letters... Maybe it's because it's so easy to type.
Someone please explain to me how fixing TTK will do anything. How do we even begin to fix so abstract a concept as TTK?
I will subscribe to this thread and your opinions will be read, so prove me wrong. Go on.
Ttyl, k.
Many of this game's unique and defining concepts rely on having a long (2+ second) TTK. Tactics take a back seat when getting the DPS on your opponent 0.5 second earlier will allow you to cut them down before they can react. Similarly, things like speed tanking and profile dampening are rendered less useful, because the time from being seen to dying has dropped sharply, to <1 second for many suits and <2 seconds for heavies. All that matters now is having more tank and more DPS than your opponent, and twitchier aim. This is what many shooters are, but it's not what I want Dust to be.
edit: Also, TTK is not even mildly abstract- it's quite concrete. EHP divided by DPS = TTK. Changing it is similarly easy: increase EHP, decrease damage, or do both.
Wait. So you're saying if people die extremely fast, tactics have lesser importance? Surely the inverse is true. Tactics have to be employed so you kill the other person before they even see you. Isn't that how it works in warfare throughout the times?
Increasing TTK compensates for the fact that you weren't thinking, you weren't planning your moves, and hence require that extra HP to make up for your mistake.
Speed tanking should work when you're dashing along at 60m, dodging sniper shots and making it a pain for a rifle-user to track you. Dampening gives you that extra second over the opponent to prepare your shots, and drop them before they drop you.
DPS is not all that matters, and the whole reason for that is BECAUSE TTK is so short. Because of this, it doesn't matter if you use an Exile or a Duvolle, if you get the jump on someone, you probably will win the fight!
eHP is concrete. But DPS? How do you calculate that? We all know simply taking (Damage x RPM)/60 isn't going to give you your true DPS in combat. Have you factored in reloading in the middle of a fight? Cover that could block your shots? Headshot damage? Grenades? Other people firing at the same target? DOZENS of other factors.
I repeat: TTK isn't what makes the game more tactical. Feel free to argue otherwise. I'll give you likes if I agree.