|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Monkey MAC
killer taxi company General Tso's Alliance
915
|
Posted - 2013.11.06 00:37:00 -
[1] - Quote
I agree, TTK is very difficult to balance!
It will differ on every weapon, I would expect TTK on a shotgun to be near minimal, while the MD should be longer by comparison!
But basically when I begin playing in uprising 1.0 TTK was too long, you would empty entire mags of AR to take a guy down to half shields! It wasn't fun because it was boring!
In 1.3 I believed it was near perfect, needed just a little faster, just a little, every 1v1 firefight was tense, just because you shot first didn't guarantee a win. But there was a problem, combat revolved around the texan 2 step, it was jaunty and immersion breaking!
Then 1.4 hit, and like everyone I threw a wobbly on day 1, however in the end the TTK was closer to that golden value, closer than 1.3 albeit, being slightly to fast! But unlike .3 tactics reigned supreme, firefights became drawnout affairs as people realised how fragile they were!
But from what I hear .6 has gone the wrong way. Compounded with the power of the RacialRifles, in comparison to the niche weapons(in their niches) is getting to much. And I think thats where the problem lies. Not the MD, SG, FG, HMG, or anything else, but the rifles.
No more sharpshooter skill No more recoil reducing operation skill, make it ADS time or something And remove the damagd compensation.
Would make the game so much better!
The pen is mightier than the sword
The gun is mightier than both
|
Monkey MAC
killer taxi company General Tso's Alliance
917
|
Posted - 2013.11.06 00:53:00 -
[2] - Quote
Bethhy wrote:Taeryn Frost wrote:I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK.
Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while. GTA has actual cover tactic's built around playing that way... DUST was never a game even remotely built this way... we have no prone positions.. we can't roll or dive... People need to wake up to what made DUST.... well... DUST... because right now there is 20 better options to play with the same game style... but the game was built to be played like that. This is why this game is dieing... it has NOTHING to do with the AR is to powerful ... derp no its the laser... derp its the tactical.. derrp its the mass driver... derrp its the grenade... Dumbass's want some game where your forced to take cover or die... even with high health point values.. legitimate walking breathing "tanks" and healers... And unlimited lifes as you wake up in another clone.... But NOOOOO we want to take cover with broken terrain and textures you get stuck on and glitched hitboxes that get you hit even when behind the cover...
So you wan't stand there firing ultra weak bullets at each other from 30m away reloading twice to kill a guy? Cover is important in ANY shooter where you can't shoot through walls! You don't need a cover system to use cover! And you shouldn't be able to run across a no mans land even as a heavy!
The pen is mightier than the sword
The gun is mightier than both
|
Monkey MAC
killer taxi company General Tso's Alliance
919
|
Posted - 2013.11.06 07:21:00 -
[3] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Taeryn Frost wrote:I've only played a few matches so far today, but I can't say I've noticed a significantly shorter TTK.
Although, my playstyle has evolved into turtle tactics so I only poke my head out every once in a while. GTA has actual cover tactic's built around playing that way... DUST was never a game even remotely built this way... we have no prone positions.. we can't roll or dive... People need to wake up to what made DUST.... well... DUST... because right now there is 20 better options to play with the same game style... but the game was built to be played like that. This is why this game is dieing... it has NOTHING to do with the AR is to powerful ... derp no its the laser... derp its the tactical.. derrp its the mass driver... derrp its the grenade... Dumbass's want some game where your forced to take cover or die... even with high health point values.. legitimate walking breathing "tanks" and healers... And unlimited lifes as you wake up in another clone.... But NOOOOO we want to take cover with broken terrain and textures you get stuck on and glitched hitboxes that get you hit even when behind the cover... So you wan't stand there firing ultra weak bullets at each other from 30m away reloading twice to kill a guy? Cover is important in ANY shooter where you can't shoot through walls! You don't need a cover system to use cover! And you shouldn't be able to run across a no mans land even as a heavy! Cover is NOT important... That is bullshit... That is a very very small factor in situational awareness on the battefield.. No Gunfight in DUST occurs completely behind cover... there is no mechanic's int he game for it... it doesn't even make sense to want that for dust... Long drawn out fights... where sometimes your bullet's feel useless are EXACTLY what people want...i miss fighting a heavy and saying "Screw it not worth the bullets" and running away.... thats what makes DUST different? Dust isn't a place with complicated cities... and massive internal structures where Cover positions are constant... The map's aren't built like that... the terrain isn't built like that... the character movements aren't built like that... STOP TRYING TO MAKE THIS GAME INTO SOME COPY.... Take that crap to some other forum.
Really? Have you played COD, have you actually played COD, do you know how useless ckver is in COD? It takes 4 rounds to kill a guy in the open, it takes 6 rounds to kill a guy in cover. Here in DUST it takes 8bullets to kill a guy in the open, you can't kill a guy with an assault rifle if hemis behind cover!
You don't need a mechanic to let you take cover, to take cover! BLACK how no cover system, they just had waist high terrain that you could hide behind!
The maps are very cover centric, every corridor has cover at each end, there tonnes of waist high fences, on gantries, there are buildings, there are containers standed around the map. The game should not make you think oh he's not worth the effort, quite the opposite, it should be
Damn they've got a heavy squad, we are getting suppressed, there is no safe retreat, we need mechanised support
Not,
Oh they have a heavy, Im just gonna run across this empty field and escape!
I want every round that hits to feel like damage has been done, thats why the added the shield sounds in 1.4, you are meant to feel fragile, so that you don't have people running around like lunatics!
The pen is mightier than the sword
The gun is mightier than both
|
Monkey MAC
killer taxi company General Tso's Alliance
922
|
Posted - 2013.11.06 19:36:00 -
[4] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Monkey MAC wrote:
So you wan't stand there firing ultra weak bullets at each other from 30m away reloading twice to kill a guy? Cover is important in ANY shooter where you can't shoot through walls! You don't need a cover system to use cover! And you shouldn't be able to run across a no mans land even as a heavy!
Cover is NOT important... That is bullshit... That is a very very small factor in situational awareness on the battefield.. No Gunfight in DUST occurs completely behind cover... there is no mechanic's int he game for it... it doesn't even make sense to want that for dust... Long drawn out fights... where sometimes your bullet's feel useless are EXACTLY what people want...i miss fighting a heavy and saying "Screw it not worth the bullets" and running away.... thats what makes DUST different? Dust isn't a place with complicated cities... and massive internal structures where Cover positions are constant... The map's aren't built like that... the terrain isn't built like that... the character movements aren't built like that... STOP TRYING TO MAKE THIS GAME INTO SOME COPY.... Take that crap to some other forum. Really? Have you played COD, have you actually played COD, do you know how useless ckver is in COD? It takes 4 rounds to kill a guy in the open, it takes 6 rounds to kill a guy in cover. Here in DUST it takes 8bullets to kill a guy in the open, you can't kill a guy with an assault rifle if hemis behind cover! You don't need a mechanic to let you take cover, to take cover! BLACK how no cover system, they just had waist high terrain that you could hide behind! The maps are very cover centric, every corridor has cover at each end, there tonnes of waist high fences, on gantries, there are buildings, there are containers standed around the map. The game should not make you think oh he's not worth the effort, quite the opposite, it should be Damn they've got a heavy squad, we are getting suppressed, there is no safe retreat, we need mechanised supportNot, Oh they have a heavy, Im just gonna run across this empty field and escape!I want every round that hits to feel like damage has been done, thats why the added the shield sounds in 1.4, you are meant to feel fragile, so that you don't have people running around like lunatics! Sigh monkey.. This is so twitch shooter right now... I'm dropping 4-5 people consistently with one clip.. I've been playing these kind's of FPS's all my life... it benefit's my experience but it ruins DUST.. Most cover you take from old school FPS's can be shot through... as bullets will go through things IRL This is fast TTKAnd that's a tournament setting with some of the best players in the world and he still put them down like that... and trust me heaton is no fluke... that's a guy legitimate aiming for the head's and hitting accurately. Cover and the entire way it works in DUST is... well... they don't know each other exist really... we have had to resort to "hiding" more as 1 person's bullets even without the ability to aim.. can put you down. None of the map's are even really built with this idea... 16vs16 its hard to design map's with consistent cover in alll area's a fight could take place... and we aren't even at the player sizes they where shooting for of 32vs32. Peaking out of cover with 10 people looking at you sure you die...or barely limp away. but one person is doing what 5-10 people used to.
I think this needs clarification bexause I had assumed you had read my original post! I want a longer TTK just not to the same degree you do! Our ideas of the perfect TTK are gonna be different!
Cover hiding call it what you like, we have cover and we should feel the need to use! If you are looking for tonnes of waist high crates to use as cover you are doing it wrong!
We are singing of the same hymn sheet, We are just at differnt verses!
The pen is mightier than the sword
The gun is mightier than both
|
|
|
|