Awry Barux wrote:
Increasing TTK doesn't even begin compensate for not thinking, and seeing as you contradict that point in one of your later posts, saying that increasing TTK will have people losing/winning in the same way that they are now, I'm not going to respond to it.
Decreasing TTK absolutely means that less tactics are required. All I, and anyone else, need to absolutely trash on the majority of Dust's player base is a scanner, a prof'd out rifle, and some decent nanohives. At this point, I don't even bother with anything else, other than uplinks.
1. Set up behind cover with various nanohives and scan the enemy.
2.Prefire your way to a kill (where you take aim before coming out from cover, and fire at literally the first possible instant or even before), then get back behind cover. This step takes about 1 second, or nearly 2 for a heavy.
3. Repeat 2, popping out from a different side
4. Do this until you get bored
The above works even with 5+ enemies coming at you from ~50M if they don't have scanners, because they simply can't react fast enough.
The game being about who sees who, and who gets the jump on who, is absolutely idiotic when we have access to scanners that are nearly impossible to avoid, and that scan a range larger than the rifles' effective engagement range.
Increasing TTK will fix this. In the above example, if it took, say, 2-3 seconds to drop a frame instead of <1 for a damage modded rifle, I would lose, because I was trying to fight multiple enemies alone, like an idiot.
What I meant in what you saw as a contradiction was that increasing TTK, as you guys want, at the very least, will not change what is happening right now, so why do it? It will only lengthen the time to kill people, which means games go for longer, so you take longer to earn the same amount of ISK you can earn right now.
You've painted a scenario for today's gameplay. Lets hypothesise about where increased TTK will take us.
1. Set up behind cover with various nanohives and scan the enemy.
2. Prefire your way to hitting the enemy.
3. Track the enemy as he leisurely strolls out of your fire, even though you've scanned him, even though you earned the kill, because he has insane HP.
4. Keep trying to kill the same person until you get bored.
The above doesn't work for 5+ enemies, because 5 of them, seeing you BEHIND COVER with nanohives, can ignore the fact that you've strategically positioned yourself because they have so much HP and there are five of them that they can simply walk up to you and kill you.
Whereas, and this is a contradiction on your part so I guess we're even, with LESS TTK, like you said, a person set up behind cover with nanohives can effectively shut down 5+ people from getting to him/her. Is that not because of tactical positioning?