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Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 15:17:00 -
[1] - Quote
I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. |
Sgt Buttscratch
R 0 N 1 N
929
|
Posted - 2013.10.26 15:19:00 -
[2] - Quote
I just love it when I have someone absolutely beaten, they get to supply depot and tadaaaaa!!! |
low genius
The Sound Of Freedom Renegade Alliance
758
|
Posted - 2013.10.26 15:19:00 -
[3] - Quote
Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later.
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 15:20:00 -
[4] - Quote
Sgt Buttscratch wrote:I just love it when I have someone absolutely beaten, they get to supply depot and tadaaaaa!!!
I agree. I absolutely love that. That's another genius mechanic, right there. |
Sgt Buttscratch
R 0 N 1 N
929
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Posted - 2013.10.26 15:20:00 -
[5] - Quote
low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. |
Godin Thekiller
Hellstorm Inc League of Infamy
1274
|
Posted - 2013.10.26 15:22:00 -
[6] - Quote
15, and I have an idea for that: Any modules on cooldown have to go through the said cooldown, and during that time, no repairs happen. After that time, it'll use it repairs itself. If it has no repairs, it'll get it at 50 HP/s. |
The Attorney General
MoIden Heath PoIice Department EoN.
1351
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Posted - 2013.10.26 15:22:00 -
[7] - Quote
low genius wrote:
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds.
Then you would agree with a cooldown between swapping suits at supply depots right?
It would be nice to lock infantry into AV gear, then I could just retreat and let my infantry mop them up.
I only recall to swap turrets, most of my underlying fits are the same, just sometimes you need a rail for cowards on rooftops, or a blaster for the running men on the ground, or missiles for a set of enemy armor tanks.
Telling me that I have to wait 45 seconds to adapt to the situation is kind of meh. Besides, who wouldn't do what the smart pilots do now anyway, which is call in your new vehicle before you recall. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 15:24:00 -
[8] - Quote
Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted.
I actually agree with this, no sarcasm. Swapping suits is actually a pretty big annoyance when the enemy team does it a lot, although I find HAV redeploys much more annoying. |
Sgt Buttscratch
R 0 N 1 N
929
|
Posted - 2013.10.26 15:28:00 -
[9] - Quote
Borne Velvalor wrote:Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. I actually agree with this, no sarcasm. Swapping suits is actually a pretty big annoyance when the enemy team does it a lot, although I find HAV redeploys much more annoying.
Most the time you can gank the tank before it lands, or kill the driver.
We had a fatty the other night who wouldn't go further than 15m from the supply depot, if his HP was touched he came back brand new very fast, as soon as we destroyed his precious, I took his proto ass out with a toxin SMG and drgonfly scout loool.
Personally I do not think a tank should be able to recall for 30 seconds since the last real* damage taken.
*Real meaning damage not sniper or AR rounds.. |
Cody Sietz
Bullet Cluster Legacy Rising
1278
|
Posted - 2013.10.26 15:29:00 -
[10] - Quote
Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. I'd give it up all together to stop tanks from magically saved before I can finish it off.
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Borne Velvalor
Endless Hatred
805
|
Posted - 2013.10.26 15:30:00 -
[11] - Quote
The Attorney General wrote:low genius wrote:
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds.
Then you would agree with a cooldown between swapping suits at supply depots right? It would be nice to lock infantry into AV gear, then I could just retreat and let my infantry mop them up. I only recall to swap turrets, most of my underlying fits are the same, just sometimes you need a rail for cowards on rooftops, or a blaster for the running men on the ground, or missiles for a set of enemy armor tanks. Telling me that I have to wait 45 seconds to adapt to the situation is kind of meh. Besides, who wouldn't do what the smart pilots do now anyway, which is call in your new vehicle before you recall.
I don't know about them, but I agree with this. Also, unless you are right next to a supply depot, you ARE locked into AV gear. This is how the general HAV pilot I see works.
Call in HAV, slay. Wait for AV, recall. Let infantry slay AV, since swarms cannot exactly kill infantry. Everyone swaps back to anti-infantry gear. Rinse, repeat.
I'd like to see a timer on suit swaps and vehicle recalls, except at supply depots, where vehicles can swap our for a different fit (and retain their armor level) with different turrets provided the base vehicle is the same. So, you could roll up to a supply depot and change to a railgun build. |
Canari Elphus
Pro Hic Immortalis
710
|
Posted - 2013.10.26 15:31:00 -
[12] - Quote
Supply Depots need better mechanics.
- A cooldown period of say, 15 seconds for full health suits. - You must have max shields to swap suits (negates the swap to save a life) |
Borne Velvalor
Endless Hatred
805
|
Posted - 2013.10.26 15:31:00 -
[13] - Quote
Sgt Buttscratch wrote:Borne Velvalor wrote:Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. I actually agree with this, no sarcasm. Swapping suits is actually a pretty big annoyance when the enemy team does it a lot, although I find HAV redeploys much more annoying. Most the time you can gank the tank before it lands, or kill the driver. We had a fatty the other night who wouldn't go further than 15m from the supply depot, if his HP was touched he came back brand new very fast, as soon as we destroyed his precious, I took his proto ass out with a toxin SMG and drgonfly scout loool. Personally I do not think a tank should be able to recall for 30 seconds since the last real* damage taken. *Real meaning damage not sniper or AR rounds..
That's fair. I've had similar situations in the past with Heavy snipers and Mass Driver users on bridges. Horrible, horrible situation when you can do 10,000 damage and not kill a guy because he's standing in a Home Depot. |
TechMechMeds
Swamp Marines Kleenex Inc.
959
|
Posted - 2013.10.26 15:36:00 -
[14] - Quote
Iv not even read this thread, I just liked all the fellow forum warriors lol. |
low genius
The Sound Of Freedom Renegade Alliance
758
|
Posted - 2013.10.26 15:37:00 -
[15] - Quote
Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted.
I wouldn't have any problem with that, but the logistics of switching a suit compared to moving a vehicle are different. |
Sgt Buttscratch
R 0 N 1 N
933
|
Posted - 2013.10.26 15:37:00 -
[16] - Quote
trying to get to level 1 |
low genius
The Sound Of Freedom Renegade Alliance
758
|
Posted - 2013.10.26 15:38:00 -
[17] - Quote
The Attorney General wrote:low genius wrote:
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds.
Then you would agree with a cooldown between swapping suits at supply depots right? It would be nice to lock infantry into AV gear, then I could just retreat and let my infantry mop them up. I only recall to swap turrets, most of my underlying fits are the same, just sometimes you need a rail for cowards on rooftops, or a blaster for the running men on the ground, or missiles for a set of enemy armor tanks. Telling me that I have to wait 45 seconds to adapt to the situation is kind of meh. Besides, who wouldn't do what the smart pilots do now anyway, which is call in your new vehicle before you recall.
certainly. |
Doc Noah
Algintal Core Gallente Federation
769
|
Posted - 2013.10.26 15:39:00 -
[18] - Quote
You can destroy a supply depot but you cant destroy a cowardly HAV's abilty to recall in seconds. Dont most tankers destroy supply depots on sight on the premise that it's breeding grounds for AV, they dont seem all too concerned about players being able to fully heal their suit, thats more of an infantry vs infantry thing and I agree it needs to go. |
Funkmaster Whale
0uter.Heaven
994
|
Posted - 2013.10.26 15:40:00 -
[19] - Quote
Recall, redeploy as well as supply depot suit switching for heals are both really stupid mechanics.
So many little things in this game that go a long way in ruining the overall feel of it. |
Arirana
Ancient Exiles
205
|
Posted - 2013.10.26 15:40:00 -
[20] - Quote
They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 |
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low genius
The Sound Of Freedom Renegade Alliance
764
|
Posted - 2013.10.26 15:41:00 -
[21] - Quote
Canari Elphus wrote:Supply Depots need better mechanics.
- A cooldown period of say, 15 seconds for full health suits. - You must have max shields to swap suits (negates the swap to save a life)
I like this. |
Sgt Buttscratch
R 0 N 1 N
942
|
Posted - 2013.10.26 15:41:00 -
[22] - Quote
also can we let swarmers lock onto forge gunners.
1.6: supply depot will now only be accepting suits that have been deployed for longer than 1 minute, and full shield Tanks can only be recalled 30 seconds after last real damage taken. Swarmers now lock onto heavies with forgeguns. Scout speed increased by 2 Active scanners locked to scouts. Logi's L slot swapped for S slot. |
low genius
The Sound Of Freedom Renegade Alliance
764
|
Posted - 2013.10.26 15:43:00 -
[23] - Quote
Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0
that wouldn't be too bad. to limit the number of swaps per clone. |
TechMechMeds
Swamp Marines Kleenex Inc.
962
|
Posted - 2013.10.26 15:43:00 -
[24] - Quote
OK I have actually read it now. |
low genius
The Sound Of Freedom Renegade Alliance
764
|
Posted - 2013.10.26 15:45:00 -
[25] - Quote
Sgt Buttscratch wrote:also can we let swarmers lock onto forge gunners.
1.6: supply depot will now only be accepting suits that have been deployed for longer than 1 minute, and full shield Tanks can only be recalled 30 seconds after last real damage taken. Swarmers now lock onto heavies with forgeguns. Scout speed increased by 2 Active scanners locked to scouts. Logi's L slot swapped for S slot.
i'd have to go smg/scrambler pistol I think. that would be weird. |
TechMechMeds
Swamp Marines Kleenex Inc.
962
|
Posted - 2013.10.26 15:46:00 -
[26] - Quote
Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0
Can you briefly describe why 1.0 favoured the defenders so much please. |
Canari Elphus
Pro Hic Immortalis
712
|
Posted - 2013.10.26 15:47:00 -
[27] - Quote
low genius wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 that wouldn't be too bad. to limit the number of swaps per clone.
Or limit it to only home supply depots in your redline. That if someone wants to swap out a suit then they need to run all the way back to do so. See a tank on the field? Grab your LAV and book it back to swap out. |
Spkr4theDead
Red Star. EoN.
1128
|
Posted - 2013.10.26 15:49:00 -
[28] - Quote
Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. Maybe they need to get better at AV. |
Sgt Buttscratch
R 0 N 1 N
943
|
Posted - 2013.10.26 15:52:00 -
[29] - Quote
I don not think that we need to stop the amount of suit swaps, vehicle recalls. It's more about situation and timing. So for vehicles; No recall if you have taken damage within last 30 seconds. If you recall a damaged tank, time penalty 0f X is added to redeployment. For suits; Supply depot will not replace a damaged suit, suit recreation time 10 seconds, as if you were respawning. |
Canari Elphus
Pro Hic Immortalis
714
|
Posted - 2013.10.26 16:00:00 -
[30] - Quote
Sgt Buttscratch wrote:I don not think that we need to stop the amount of suit swaps, vehicle recalls. It's more about situation and timing. So for vehicles; No recall if you have taken damage within last 30 seconds. If you recall a damaged tank, time penalty 0f X is added to redeployment. For suits; Supply depot will not replace a damaged suit, suit recreation time 10 seconds, as if you were respawning.
I like it but I wouldnt say that the suit cannot be damaged in any way. For anyone that doesnt have an armor rep this would be bad as they would have no way of repair it. At least requiring full shields means that they would have a good number of seconds to have to recharge before swapping out. |
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