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Godin Thekiller
Hellstorm Inc League of Infamy
1274
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Posted - 2013.10.26 15:22:00 -
[1] - Quote
15, and I have an idea for that: Any modules on cooldown have to go through the said cooldown, and during that time, no repairs happen. After that time, it'll use it repairs itself. If it has no repairs, it'll get it at 50 HP/s. |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:02:00 -
[2] - Quote
TechMechMeds wrote:TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please. Anyone?
Well, unless you had someone with a decent rail HAV, it didn't. It was the other way around actually. |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:20:00 -
[3] - Quote
TechMechMeds wrote:Godin Thekiller wrote:TechMechMeds wrote:TechMechMeds wrote:Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0 Can you briefly describe why 1.0 favoured the defenders so much please. Anyone? Well, unless you had someone with a decent rail HAV, it didn't. It was the other way around actually. Oh, OK thanks, why did it favour the attackers so much.
Oh, forgot to explain that part; my bad lol. Well, it was set up like rush from battlefield, where you had one set of objectives whihc the sttackers had to hack or blow up, which were basically portable null cannons (the MCC was anchored, and wouldn't move until they were gone). If the MCC hit armor, the match would end, and the defenders won. If the attackers got through, the MCC unanchored, and there was noo stopping it from there, as the nullcannons wouldn't do enough damage to kill it. So the thing was you had to set up a good HAV or two and shoot it with rails and hold the MCC back long enough for the MCC to hit armor, otherwise it would go bad, as there was nowhere past there to set up the rails to hit the MCC after that part. |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:21:00 -
[4] - Quote
Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? |
Godin Thekiller
Hellstorm Inc League of Infamy
1278
|
Posted - 2013.10.26 16:23:00 -
[5] - Quote
Mobius Wyvern wrote:I still say that not requiring an RDV to actually come and pick it up is dumb. I'm having an even harder time understanding why people say that would be unfair or bad.
I mean, you used to have to just lose your vehicle. Now that anyone talks about having a risk factor involved in recalling them, they flip out?
The current mechanic is dumb and broken, and basically allows you to recall a damaged vehicle within maybe 10-20 meters of the people trying to destroy it if you just back around a corner or a rock.
Recalling a vehicle should have an RDV spawn in and pick the vehicle up. This means that the recall cannot be safely used in close proximity to AV players, requiring the operator to move their vehicle far enough away that they can do the recall safely.
I think the new Swarm Launcher lock range of 175m as opposed to 400m makes this a more than reasonable suggestion. Keep in mind that they are also reducing the damage of AV grenades and have mentioned going over the Forge Gun.
That's part of my idea. Forgot to add that. |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:40:00 -
[6] - Quote
TechMechMeds wrote:That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that.
We tried, but CCP said they can't. |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:42:00 -
[7] - Quote
Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? I was responding to Tech's question about how the supply depot mechanics of 1.0 played into the attacker/defender relationship. Did you actually read previous posts about it or just felt like jumping on my post to sound superior?
I made 10 mil in a match losing, and suits were even cheaper than now. How exactly did you lose ISK from just one suit? Plus, The spawns were close to the action, and the RDV's weren't stupid, so getting back to the fight was easy. |
Godin Thekiller
Hellstorm Inc League of Infamy
1282
|
Posted - 2013.10.26 16:50:00 -
[8] - Quote
TechMechMeds wrote:Godin Thekiller wrote:TechMechMeds wrote:That sounds fking brilliant, iv always preferred progressive game modes, they should tweak it and bring it back for fw and PC but keep pubs simple, I'm going to make a threadf about that. We tried, but CCP said they can't. A fk, I just made a very reasonable thread by my standards in feedback
It was something about map design or something. Damn maps |
Godin Thekiller
Hellstorm Inc League of Infamy
1283
|
Posted - 2013.10.26 17:57:00 -
[9] - Quote
Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:Godin Thekiller wrote:Canari Elphus wrote:
The fact that you lost your suit when you swapped meant that you had to sacrifice to make the change. This was easy enough for PC given the payout but for pub matches you risked going negative ISK wise so many would not bother.
Do you even know what we're talking about? I was responding to Tech's question about how the supply depot mechanics of 1.0 played into the attacker/defender relationship. Did you actually read previous posts about it or just felt like jumping on my post to sound superior? I made 10 mil in a match losing, and suits were even cheaper than now. How exactly did you lose ISK from just one suit? Plus, The spawns were close to the action, and the RDV's weren't stupid, so getting back to the fight was easy. Wait, think we need a point of clarification here. Are you talking about Uprising 1.0 or Skirmish 1.0? I was under the impression that we were talking about Uprising 1.0 where you lost your suit if you swapped out at a supply depot.
skirmish 1.0..... why? |
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