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Borne Velvalor
Endless Hatred
802
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Posted - 2013.10.26 15:17:00 -
[1] - Quote
I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 15:20:00 -
[2] - Quote
Sgt Buttscratch wrote:I just love it when I have someone absolutely beaten, they get to supply depot and tadaaaaa!!!
I agree. I absolutely love that. That's another genius mechanic, right there. |
Borne Velvalor
Endless Hatred
802
|
Posted - 2013.10.26 15:24:00 -
[3] - Quote
Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted.
I actually agree with this, no sarcasm. Swapping suits is actually a pretty big annoyance when the enemy team does it a lot, although I find HAV redeploys much more annoying. |
Borne Velvalor
Endless Hatred
805
|
Posted - 2013.10.26 15:30:00 -
[4] - Quote
The Attorney General wrote:low genius wrote:
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds.
Then you would agree with a cooldown between swapping suits at supply depots right? It would be nice to lock infantry into AV gear, then I could just retreat and let my infantry mop them up. I only recall to swap turrets, most of my underlying fits are the same, just sometimes you need a rail for cowards on rooftops, or a blaster for the running men on the ground, or missiles for a set of enemy armor tanks. Telling me that I have to wait 45 seconds to adapt to the situation is kind of meh. Besides, who wouldn't do what the smart pilots do now anyway, which is call in your new vehicle before you recall.
I don't know about them, but I agree with this. Also, unless you are right next to a supply depot, you ARE locked into AV gear. This is how the general HAV pilot I see works.
Call in HAV, slay. Wait for AV, recall. Let infantry slay AV, since swarms cannot exactly kill infantry. Everyone swaps back to anti-infantry gear. Rinse, repeat.
I'd like to see a timer on suit swaps and vehicle recalls, except at supply depots, where vehicles can swap our for a different fit (and retain their armor level) with different turrets provided the base vehicle is the same. So, you could roll up to a supply depot and change to a railgun build. |
Borne Velvalor
Endless Hatred
805
|
Posted - 2013.10.26 15:31:00 -
[5] - Quote
Sgt Buttscratch wrote:Borne Velvalor wrote:Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. I actually agree with this, no sarcasm. Swapping suits is actually a pretty big annoyance when the enemy team does it a lot, although I find HAV redeploys much more annoying. Most the time you can gank the tank before it lands, or kill the driver. We had a fatty the other night who wouldn't go further than 15m from the supply depot, if his HP was touched he came back brand new very fast, as soon as we destroyed his precious, I took his proto ass out with a toxin SMG and drgonfly scout loool. Personally I do not think a tank should be able to recall for 30 seconds since the last real* damage taken. *Real meaning damage not sniper or AR rounds..
That's fair. I've had similar situations in the past with Heavy snipers and Mass Driver users on bridges. Horrible, horrible situation when you can do 10,000 damage and not kill a guy because he's standing in a Home Depot. |
Borne Velvalor
Endless Hatred
810
|
Posted - 2013.10.27 01:23:00 -
[6] - Quote
Sgt Buttscratch wrote:Logi's L slot swapped for S slot.
Agree with everything but this. Logistics players are more than just healers. Anyone can just use an assault suit, place uplinks and then respawn with a triage nanohive. The advantage of the Logistics suit is that you can carry all of it with you at the cost of speed and fitting costs for the gear. I do agree, however, that Logistics can too easily swap into a competent slayer fitting that negates their negatives. Just slap a Kinetic Catalyzer on there with basic/enhanced plates, complex shield extenders and a complex damage mod or two, completely neglecting equipment.
I use Amarr Logistics, and I actually think it's relatively balanced. The Amarr Logistics gains two equipment slots and one low slot over the Amarr Assault, but only has 40 CPU and 2 PG to fit the extra stuff in. So, you have less CPU and PG per slot. It's only an advantage when you don't fit equipment. Let's see the pros of using an Amarr Logistics in an Assault role against the cons.
Pros:
A single low slot. 5 HP/S armor repair.
Cons:
33% more heat generation with laser weaponry than the Assault variant. 60 less shields, with no extra highs to make it up. 33% slower shield recharge rate. Slower movement and sprinting. 30% reduction in sprint duration, sprint recovery.
That's it. You can use the slot to try to make up for the lower base health, but you've made up for it in inferior armor and are even slower now. You are inferior to an Assault in every way but armor repair. You can fit a catalyzer, but those are expensive to fit and all of the other negatives remain. Nothing makes up for the heat generation for laser weaponry. You recharge at 17 shields/s instead of 25. You're just a much slower assault that sucks at using laser weaponry, or a frailer assault that sucks at using laser weaponry.
The only problem is that a Logistics can come this close in performance to an Assault suit. Thus, they need to have to use equipment. The skill bonuses could also use some reworking for the other suits. |
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