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Sgt Buttscratch
R 0 N 1 N
929
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Posted - 2013.10.26 15:19:00 -
[1] - Quote
I just love it when I have someone absolutely beaten, they get to supply depot and tadaaaaa!!! |
Sgt Buttscratch
R 0 N 1 N
929
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Posted - 2013.10.26 15:20:00 -
[2] - Quote
low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. |
Sgt Buttscratch
R 0 N 1 N
929
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Posted - 2013.10.26 15:28:00 -
[3] - Quote
Borne Velvalor wrote:Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted. I actually agree with this, no sarcasm. Swapping suits is actually a pretty big annoyance when the enemy team does it a lot, although I find HAV redeploys much more annoying.
Most the time you can gank the tank before it lands, or kill the driver.
We had a fatty the other night who wouldn't go further than 15m from the supply depot, if his HP was touched he came back brand new very fast, as soon as we destroyed his precious, I took his proto ass out with a toxin SMG and drgonfly scout loool.
Personally I do not think a tank should be able to recall for 30 seconds since the last real* damage taken.
*Real meaning damage not sniper or AR rounds.. |
Sgt Buttscratch
R 0 N 1 N
933
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Posted - 2013.10.26 15:37:00 -
[4] - Quote
trying to get to level 1 |
Sgt Buttscratch
R 0 N 1 N
942
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Posted - 2013.10.26 15:41:00 -
[5] - Quote
also can we let swarmers lock onto forge gunners.
1.6: supply depot will now only be accepting suits that have been deployed for longer than 1 minute, and full shield Tanks can only be recalled 30 seconds after last real damage taken. Swarmers now lock onto heavies with forgeguns. Scout speed increased by 2 Active scanners locked to scouts. Logi's L slot swapped for S slot. |
Sgt Buttscratch
R 0 N 1 N
943
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Posted - 2013.10.26 15:52:00 -
[6] - Quote
I don not think that we need to stop the amount of suit swaps, vehicle recalls. It's more about situation and timing. So for vehicles; No recall if you have taken damage within last 30 seconds. If you recall a damaged tank, time penalty 0f X is added to redeployment. For suits; Supply depot will not replace a damaged suit, suit recreation time 10 seconds, as if you were respawning. |
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