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low genius
The Sound Of Freedom Renegade Alliance
758
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Posted - 2013.10.26 15:19:00 -
[1] - Quote
Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later.
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds. |
low genius
The Sound Of Freedom Renegade Alliance
758
|
Posted - 2013.10.26 15:37:00 -
[2] - Quote
Sgt Buttscratch wrote:low genius wrote:Borne Velvalor wrote:I just love it when a high tier HAV gets deployed in a public match where no one has proto AV. I enjoy seeing the whole team swap between AV and AI weaponry as the pilot recalls and repairs his diamond encrusted brick in five seconds only to redeploy it 30 seconds later. a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two. A cooldown at supply depots should be installed, if you have taken damage in the last minute or two, suit swap is prohibitted.
I wouldn't have any problem with that, but the logistics of switching a suit compared to moving a vehicle are different. |
low genius
The Sound Of Freedom Renegade Alliance
758
|
Posted - 2013.10.26 15:38:00 -
[3] - Quote
The Attorney General wrote:low genius wrote:
a cooldown should be installed. if you recall a vehicle, that should be a commitment that you're not calling anything in for a minute or two.
that's probably too strong. 45 seconds.
Then you would agree with a cooldown between swapping suits at supply depots right? It would be nice to lock infantry into AV gear, then I could just retreat and let my infantry mop them up. I only recall to swap turrets, most of my underlying fits are the same, just sometimes you need a rail for cowards on rooftops, or a blaster for the running men on the ground, or missiles for a set of enemy armor tanks. Telling me that I have to wait 45 seconds to adapt to the situation is kind of meh. Besides, who wouldn't do what the smart pilots do now anyway, which is call in your new vehicle before you recall.
certainly. |
low genius
The Sound Of Freedom Renegade Alliance
764
|
Posted - 2013.10.26 15:41:00 -
[4] - Quote
Canari Elphus wrote:Supply Depots need better mechanics.
- A cooldown period of say, 15 seconds for full health suits. - You must have max shields to swap suits (negates the swap to save a life)
I like this. |
low genius
The Sound Of Freedom Renegade Alliance
764
|
Posted - 2013.10.26 15:43:00 -
[5] - Quote
Arirana wrote:They should make it so that you only get one swap per life, then the rest makes you lose the suit you swap out of.
Like how it was in 1.0
that wouldn't be too bad. to limit the number of swaps per clone. |
low genius
The Sound Of Freedom Renegade Alliance
764
|
Posted - 2013.10.26 15:45:00 -
[6] - Quote
Sgt Buttscratch wrote:also can we let swarmers lock onto forge gunners.
1.6: supply depot will now only be accepting suits that have been deployed for longer than 1 minute, and full shield Tanks can only be recalled 30 seconds after last real damage taken. Swarmers now lock onto heavies with forgeguns. Scout speed increased by 2 Active scanners locked to scouts. Logi's L slot swapped for S slot.
i'd have to go smg/scrambler pistol I think. that would be weird. |
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