Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sleepy Zan
Sumar Gorp
2595
|
Posted - 2013.10.24 16:44:00 -
[1] - Quote
Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
423
|
Posted - 2013.10.24 16:54:00 -
[2] - Quote
Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+ |
Skihids
Bullet Cluster Legacy Rising
2331
|
Posted - 2013.10.24 16:57:00 -
[3] - Quote
Roles can be differentiated via racial/role bonuses. You don't need to nerf bat the entire class.
|
Kasote Denzara
A Vulture
473
|
Posted - 2013.10.24 17:01:00 -
[4] - Quote
Suits don't do damage. Weapons do. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 17:02:00 -
[5] - Quote
So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1096
|
Posted - 2013.10.24 17:05:00 -
[6] - Quote
Yea No. If we did this, then Assaults having better power and Logis having better defenses would just make them evenly balanced at killing. It wouldn't 'fix' anything. Just calm down and wait for CCP to get the role bonuses working in 1.12 or something, the whole suit will probably get gutted then. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
125
|
Posted - 2013.10.24 17:08:00 -
[7] - Quote
I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
|
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:08:00 -
[8] - Quote
Bojo The Mighty wrote:So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy I've been killed by an Ishukone SMG at 35m.
Not having a side arm is a big deal. Speccing into logi after playing as a Heavy for so long made me realize just how much I relied on my sidearm. |
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:10:00 -
[9] - Quote
Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
Yea, we already don't have a sidearm, now take our grenade as well.
It's gonna be kinda hard to rez/rep/resupply if I can't even defend myself. |
Kasote Denzara
A Vulture
473
|
Posted - 2013.10.24 17:11:00 -
[10] - Quote
Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
You know, I was going to abandon this thread, but I just have to respond to you.
You know the Commando suit?
Standard, Commando A-1.
No highs. No lows. No grenades. One equipment. Two lights.
Please never suggest anything about something having no slots. It's awful. |
|
Mregomies
the unholy legion of darkstar DARKSTAR ARMY
85
|
Posted - 2013.10.24 17:14:00 -
[11] - Quote
TL;DR !!! go touching your self somewhere else... this "nerf logis" QQ is so old thread |
Cosgar
ParagonX
6417
|
Posted - 2013.10.24 17:21:00 -
[12] - Quote
The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. |
ReGnYuM
MoIden Heath PoIice Department EoN.
1176
|
Posted - 2013.10.24 17:23:00 -
[13] - Quote
Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man.
Your Logi Suit has more slots than my Officer Balac's Assault Suit
Balanced much smh |
Cosgar
ParagonX
6417
|
Posted - 2013.10.24 17:27:00 -
[14] - Quote
ReGnYuM wrote:Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. Your Logi Suit has more slots than my Officer Balac's Assault SuitBalanced much smh Your Balac's suit still has 2 equipment slots, no? |
Sleepy Zan
Sumar Gorp
2595
|
Posted - 2013.10.24 17:29:00 -
[15] - Quote
Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. not to mention over 1000 hp, tey do it for the logi vehicles so why not the suit |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
125
|
Posted - 2013.10.24 17:30:00 -
[16] - Quote
Kasote Denzara wrote:Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
You know, I was going to abandon this thread, but I just have to respond to you. You know the Commando suit? Standard, Commando A-1. No highs. No lows. No grenades. One equipment. Two lights. Please never suggest anything about something having no slots. It's awful.
The commando sucks because it is; slow has no mpdule slots has a huge hitbox and tiny hp
The lack of a grenade is not why it sucks
Master Jaraiya wrote:Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
Yea, we already don't have a sidearm, now take our grenade as well. It's gonna be kinda hard to rez/rep/resupply if I can't even defend myself.
A light weapon isn't a way to defend yourself? |
Mortedeamor
Internal Rebellion
524
|
Posted - 2013.10.24 17:30:00 -
[17] - Quote
ReGnYuM wrote:Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. Your Logi Suit has more slots than my Officer Balac's Assault SuitBalanced much smh really? what the base hp pg cpu and speed? |
Sleepy Zan
Sumar Gorp
2595
|
Posted - 2013.10.24 17:34:00 -
[18] - Quote
Just want to point out, it's a logistic suit aka a support suit, not an assault suit. So why is it designed like an assault suit. |
Sleepy Zan
Sumar Gorp
2596
|
Posted - 2013.10.24 17:41:00 -
[19] - Quote
Bojo The Mighty wrote:So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy may or may not agree but at least you understand rather then seeing the word nerf and start getting butt hurt. |
Heimdallr69
Imperfect Bastards
1083
|
Posted - 2013.10.24 17:46:00 -
[20] - Quote
Daxxis KANNAH wrote:Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+ I'd like to add on this..increase assault cpu and pg and add another equipment slot...I can fit 2 complex dmg and 2 complex shields 1 proto weapon then 1 standard nano where if some loser takes a nade I lose it...really? Way to screw the slayers |
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
148
|
Posted - 2013.10.24 18:31:00 -
[21] - Quote
Nerfing the logi suits via damge reduction or HP reduction is probably not optimal. One weapon slot is ok; taking grenades away...not ok.
I could see the option of limiting Logis to sidearm class weapons but I think that crimps the concept of developing your own style and role on the battlefield too much. Perhaps incentivizing the use of sidearms through class perks could help...you don't use the sidearm you get less optimization from the fit but it doesn't preclude you from using anything.
Better option overall is to optimize the Assault suits (or heavies, or scouts, or pilots, ect) to their role. Reduction in CPU/PG cost for weapons / grenades or damage mods might not be a bad way to go as an added perk to the Assault class. There are quite a few ways to incentives the use of other suits. I would like my proto Caldari Assault to have a 2nd equipment slot, but who wouldn't?
|
TechMechMeds
Swamp Marines Kleenex Inc.
865
|
Posted - 2013.10.24 18:33:00 -
[22] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that.
Only noobs talk this level of crap, what's your excuse? |
TechMechMeds
Swamp Marines Kleenex Inc.
865
|
Posted - 2013.10.24 18:36:00 -
[23] - Quote
A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:19:00 -
[24] - Quote
TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit.
For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role.
The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin').
Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads.
So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat.
What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault)
However I am not in agreement that a lone damage nerf to Logis is good. |
TechMechMeds
Swamp Marines Kleenex Inc.
866
|
Posted - 2013.10.24 19:23:00 -
[25] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit. For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role. The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin'). Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads. So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat. What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault) However I am not in agreement that a lone damage nerf to Logis is good.
I'd support Logis having sidearm only if assault lost their equipment slot. |
TechMechMeds
Swamp Marines Kleenex Inc.
866
|
Posted - 2013.10.24 19:27:00 -
[26] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit. For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role. The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin'). Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads. So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat. What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault) However I am not in agreement that a lone damage nerf to Logis is good.
And also what about the amarr logi, that's what I use, its supposed to be assault oriented. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:31:00 -
[27] - Quote
Jaysyn Larrisen wrote: I could see the option of limiting Logis to sidearm class weapons but I think that crimps the concept of developing your own style and role on the battlefield too much. Perhaps incentivizing the use of sidearms through class perks could help...you don't use the sidearm you get less optimization from the fit but it doesn't preclude you from using anything.
That's a better idea of what I am more flowing with.
People think that reducing a Logi to a sidearm would be some super nerf from hell but really it just promotes the Logistic role which is what they should be participating in. A sidearm is deadly but has it's ranges. Sidearms are sort of a Man on Man weapon, good for 1 vs 1. An AR on the other hand has the range and power to deal with multiple people in varying, they are quick to kill allowing you to move on from target to target. The sidearms kind of require a commitment to the kill, wounding allowing retreat isn't so much of an option at <20 meters, when you get that close for an engagement you become....engaged. However poking someone at 60 meters requires no commitment, it's ok to let them be and prioritize.
So the Sidearm would basically force the Logistics suit into Support first, combat second. When things get too close for comfort the Logi would still be able to hold their ground it's just they would be much less versatile in range of combat, and since they have gimped speed/stamina closing those gaps is more up to the enemy than the Logi thus creating a balance of Logistic Bite.
People get really touchy over Medium Frames, a lot like to think that they are fine where they are. But really that is a Mediocentric train of thought, where the medium frames should take prevalence over anything, where they can't be touched. They don't want to change for the worse for the better of the game merely to their advantage. To the True Logis if you get a damage nerf in one form or the other; I hope you recognize that it would in no way gimp the logistics abilities merely the assault abilities. |
Fizzer94
L.O.T.I.S. Public Disorder.
548
|
Posted - 2013.10.24 19:31:00 -
[28] - Quote
Bojo The Mighty wrote:So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy As an Amarr Logi, I can tell you the sidearm argument is not weak. Sidearms vastly increased killing capabilities. Most people (Assaults) just use MLT ones though, so they think sidearms suck. SMGs are just as good at killing as an Assault Rifle if you actually spend skill points on them. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:35:00 -
[29] - Quote
TechMechMeds wrote:
And also what about the amarr logi, that's what I use, its supposed to be assault oriented.
That is 1/4 of the logistic suits. And you are right it is a Combat Oriented Suit. The people who are using the G's, M's, and C's in terms of damage application; in a perfect world should be using the amarr suit, that is what it is there for. But they look at it and say "If I don't care for a sidearm but still want to play assault then these other suits would fit me better because they will take my Light Weapon damage and tanking abilities to a higher level than if I was to be 'gimped' with a sidearm"
I personally think sidearms are great but Light Weapons are in fact a step up. |
Chunky Munkey
Amarr Templars Amarr Empire
1881
|
Posted - 2013.10.24 19:36:00 -
[30] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that.
No. |
|
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:38:00 -
[31] - Quote
Fizzer94 wrote: As an Amarr Logi, I can tell you the sidearm argument is not weak. Sidearms vastly increased killing capabilities. Most people (Assaults) just use MLT ones though, so they think sidearms suck. SMGs are just as good at killing as an Assault Rifle if you actually spend skill points on them.
Preaching to the choir I love my pistols
But I can not deny that ARs will forever outrange sidearms as well as almost every other light weapon except the shotgun Tis' better to apply damage at 70 meters than having to run 50 meters before being able to apply damage.
It's just that if you are a scout that's not really an issue. |
TechMechMeds
Swamp Marines Kleenex Inc.
867
|
Posted - 2013.10.24 19:39:00 -
[32] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:
And also what about the amarr logi, that's what I use, its supposed to be assault oriented.
That is 1/4 of the logistic suits. And you are right it is a Combat Oriented Suit. The people who are using the G's, M's, and C's in terms of damage application; in a perfect world should be using the amarr suit, that is what it is there for. But they look at it and say "If I don't care for a sidearm but still want to play assault then these other suits would fit me better because they will take my Light Weapon damage and tanking abilities to a higher level than if I was to be 'gimped' with a sidearm" I personally think sidearms are great but Light Weapons are in fact a step up.
I'd support Logis having sidearms only if assault lost the equipment slot, even my amarr logi having sidearm only is fine for me.
If you want Logis to be more defined in their role so should assault, you must know how's fking annoying it is to have an assault start repping someone when your stood there in a bright yellow suit lol. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:44:00 -
[33] - Quote
TechMechMeds wrote: I'd support Logis having sidearms only if assault lost the equipment slot, even my amarr logi having sidearm only is fine for me.
If you want Logis to be more defined in their role so should assault, you must know how's fking annoying it is to have an assault start repping someone when your stood there in a bright yellow suit lol.
No argument here
Signed, A Most Dubious Scout |
Killar-12
The Corporate Raiders Top Men.
1557
|
Posted - 2013.10.24 19:48:00 -
[34] - Quote
I kind of get where the OP is coming from
The only advantage is a sidearm, but in terms of slot layout and PG/CPU it has more power then an Assault... |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
150
|
Posted - 2013.10.24 20:18:00 -
[35] - Quote
I could see a logi with SMG skilled out and grenades still being a pretty deadly opponnet if you limited their weapon options.
That said, we are comparing the assault role and logi role and there are some other areas of the battlefield that would be effected. For example, Snipers need to be pretty self sufficient as they are normally a long way away from support. Carrying hives, uplink, and proximity remotes to give them some security is a pretty logical and practical idea.
I don't think we are anywhere near the stage of game maturity that we need to start asking for specialized suits (I'm still looking for the Caldari Heavy...) so that might negate a bit of the sidearm limitation idea that I brought up.
Basically I can see the pros/cons of the either side but I think it's more about role optimization (or really specialization) that we are talking about. Perhaps the middle ground is in the non-specialized Frame suits? No perks other than racial adds, 2 equipment slots, two weapons, and racially appropriate high/low slots...maybe even drop one of the predominate slots due to the additional equipement slot. I see a whole lot of folks rolling in Assault or Logi Proto, not many in Basic Proto. Might be a niche for that. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
449
|
Posted - 2013.10.24 20:22:00 -
[36] - Quote
Why should I be punished for using an Assault MD? I'm not topping leader boards with it unless either teams are bad, and I already have to use 2 damage mods on it to get pro-suits to actually move. |
Bojo The Mighty
Zanzibar Concept
2246
|
Posted - 2013.10.24 20:24:00 -
[37] - Quote
Jaysyn Larrisen wrote: That said, we are comparing the assault role and logi role and there are some other areas of the battlefield that would be effected. For example, Snipers need to be pretty self sufficient as they are normally a long way away from support. Carrying hives, uplink, and proximity remotes to give them some security is a pretty logical and practical idea.
Are you kidding? Scout suits were the original snipers and such a scenario would really buff the scout-snipers by contrast. It's like a double win. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
440
|
Posted - 2013.10.24 22:50:00 -
[38] - Quote
I cannot believe some of the posts i've been reading. Side arms only? Logis making better assaults?... no just no. I don't deny that many have experience and truly have thought out their arguments but these arguments forget to consider many other perspectives and facts about suit limitations.
Assault classes as a whole benefit from greater base stats overall - other than the CPU/PG inherent to the logis. We are speaking to speed, hp (shields & armor), stamina, smaller hitboxes, sidearms, etc. Meaning that all skill increases that affect such values will result in greater benefits than a logi would be able to have. This ensures that at before we even begin building a suit the Assault class is a better foundation. (this was covered in a thread long ago) Putting the same modules on a logi that one puts on an assault will always end up with a better assault - there is no competition with the base stats.
A logistics suit can out perform an Assault in some focused instances - building it specifically for one purpose or another, but so can the Assault, but make them equip the same modules and the logi will lose. So, taking different fits and comparing them of course any suit can be comparatively better than another, but never can they be on even ground. The equipment is what sets them apart. And even then the equipment is available to all. There is not logi specific equipment that no other can access and neither are their weapons that only assaults can access. The only question is what will you give to get what you want.
Most logis go for defense and sacrifice a great weapon for better equipment - that is not always the case, but it is the logibro way. Assaults could too... but it is counterproductive. They go for the better weapon usually. When a logi goes for a better weapon he will sacrifice equipment, and only have his modules protecting him because every part of him will be less than an Assaults basic birthright. His modules may let him excel in one or two areas but if an assault does the same it will come down to gun game. If he goes for shields his speed, armor and stamina still suck. If he goes for speed it is based of his basic beginning values and takes double the amount it would take for an assault to get the same benefit.
We all pay a price. Learn to specialize. That some people were able to learn that what they wanted was best accomplished with a logi only gives credit to their research, and when last I looked at the end of match boards I have only seen logis lead in WP every now and then. Kills still favor the assaults, heavys, and tankers.... So, why again are you complaining OP? |
Mordecai Sanguine
What The French CRONOS.
46
|
Posted - 2013.10.24 22:53:00 -
[39] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1423871#post1423871
Read it. |
Heimdallr69
Imperfect Bastards
1087
|
Posted - 2013.10.24 22:56:00 -
[40] - Quote
TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. Any decent slayer coud pick up the logis and slaughter 50% of the playerbase with ease |
|
Heimdallr69
Imperfect Bastards
1088
|
Posted - 2013.10.24 22:58:00 -
[41] - Quote
RedBleach LeSanglant wrote:I cannot believe some of the posts i've been reading. Side arms only? Logis making better assaults?... no just no. I don't deny that many have experience and truly have thought out their arguments but these arguments forget to consider many other perspectives and facts about suit limitations.
Assault classes as a whole benefit from greater base stats overall - other than the CPU/PG inherent to the logis. We are speaking to speed, hp (shields & armor), stamina, smaller hitboxes, sidearms, etc. Meaning that all skill increases that affect such values will result in greater benefits than a logi would be able to have. This ensures that at before we even begin building a suit the Assault class is a better foundation. (this was covered in a thread long ago) Putting the same modules on a logi that one puts on an assault will always end up with a better assault - there is no competition with the base stats.
A logistics suit can out perform an Assault in some focused instances - building it specifically for one purpose or another, but so can the Assault, but make them equip the same modules and the logi will lose. So, taking different fits and comparing them of course any suit can be comparatively better than another, but never can they be on even ground. The equipment is what sets them apart. And even then the equipment is available to all. There is not logi specific equipment that no other can access and neither are their weapons that only assaults can access. The only question is what will you give to get what you want.
Most logis go for defense and sacrifice a great weapon for better equipment - that is not always the case, but it is the logibro way. Assaults could too... but it is counterproductive. They go for the better weapon usually. When a logi goes for a better weapon he will sacrifice equipment, and only have his modules protecting him because every part of him will be less than an Assaults basic birthright. His modules may let him excel in one or two areas but if an assault does the same it will come down to gun game. If he goes for shields his speed, armor and stamina still suck. If he goes for speed it is based of his basic beginning values and takes double the amount it would take for an assault to get the same benefit.
We all pay a price. Learn to specialize. That some people were able to learn that what they wanted was best accomplished with a logi only gives credit to their research, and when last I looked at the end of match boards I have only seen logis lead in WP every now and then. Kills still favor the assaults, heavys, and tankers.... So, why again are you complaining OP? Stopped reading after you said assault have more hp than logis...idk a single top slayer that can fit a sidearm on their suit your arguements are invalid... |
Sleepy Zan
Sumar Gorp
2600
|
Posted - 2013.10.25 02:15:00 -
[42] - Quote
TechMechMeds wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Only noobs talk this level of crap, what's your excuse? It bothers me! |
Atiim
Living Like Larry Schwag
341
|
Posted - 2013.10.25 02:19:00 -
[43] - Quote
Daxxis KANNAH wrote:Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+ Um NO!
It's my suit and I should be able to do what I want with it!
I don't see what the problem with my logistics is.
Low Base HP No Sidearm
We already made a sacrifice. Do you know how weak weapons are without proficency?
A logi can do both assualt and medic? SO F***ING WHAT?
STOP QQing, grab a gun, and kill things! |
TechMechMeds
Swamp Marines Kleenex Inc.
892
|
Posted - 2013.10.25 02:21:00 -
[44] - Quote
Sleepy Zan wrote:TechMechMeds wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Only noobs talk this level of crap, what's your excuse? It bothers me!
Hahaha fair play mate. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
421
|
Posted - 2013.10.25 02:31:00 -
[45] - Quote
Sleepy Zan wrote:Just want to point out, it's a logistic suit aka a support suit, not an assault suit. So why is it designed like an assault suit. Too defend against other assaults while repping and reviving others? |
Sleepy Zan
Sumar Gorp
2603
|
Posted - 2013.10.25 02:38:00 -
[46] - Quote
Tectonic Fusion wrote:Sleepy Zan wrote:Just want to point out, it's a logistic suit aka a support suit, not an assault suit. So why is it designed like an assault suit. Too defend against other assaults while repping and reviving others? It can't defend, rep, or revive at the same time anyway! |
Alldin Kan
MoIden Heath PoIice Department EoN.
728
|
Posted - 2013.10.25 03:04:00 -
[47] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:09:00 -
[48] - Quote
Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better.
This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. |
Alldin Kan
MoIden Heath PoIice Department EoN.
728
|
Posted - 2013.10.25 03:12:00 -
[49] - Quote
TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi? |
Godin Thekiller
Hellstorm Inc League of Infamy
1271
|
Posted - 2013.10.25 03:14:00 -
[50] - Quote
Daxxis KANNAH wrote:Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+
So does that mean you're not okay with the damage reduction on LLV's and LDS's? |
|
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:15:00 -
[51] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi?
I know but its better than always being one grenade away from dying, I don't have the balacs SMG, just loads of calas, I also don't have the balacs sniper nor have I ever seen it in use but if got loads of Thales, do you have the balacs sniper stats? |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:17:00 -
[52] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi?
I wouldn't mind my logi having two sidearms overt 1, I'd still be better at combat without having to reload so much I, it would basically be an extra life rather than reload time being death time. |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:11:00 -
[53] - Quote
Sidearm idea works for me |
Medical Crash
Pro Hic Immortalis
155
|
Posted - 2013.10.25 16:12:00 -
[54] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Are you cray cray? Must be cray cray. That is WAY too much, you've just gimped the Logi class sir.
Nothing needs to be touched, you Assaults are faster than all the Logi's, that is a HUGE +. |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:19:00 -
[55] - Quote
Medical Crash wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Are you cray cray? Must be cray cray. That is WAY too much, you've just gimped the Logi class sir. Nothing needs to be touched, you Assaults are faster than all the Logi's, that is a HUGE +. Logi is a Logi
Assault is an Assault
why would you choose to be a logi if your a slayer? |
CRAZYHORSE ONE EIGHT
CowTek IT Infotech
33
|
Posted - 2013.10.25 16:20:00 -
[56] - Quote
Oh STFU already. |
Bojo The Mighty
Zanzibar Concept
2248
|
Posted - 2013.10.25 16:20:00 -
[57] - Quote
Medical Crash wrote: Are you cray cray? Must be cray cray. That is WAY too much, you've just gimped the Logi class sir.
Nothing needs to be touched, you Assaults are faster than all the Logi's, that is a HUGE +.
said Medical Crash to a scout
"Yes" Sleepy Zan retorted "a huge Plus.." |
Cosgar
ParagonX
6468
|
Posted - 2013.10.25 16:24:00 -
[58] - Quote
Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:24:00 -
[59] - Quote
CRAZYHORSE ONE EIGHT wrote:Oh STFU already. lol good luck with that |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 16:25:00 -
[60] - Quote
Godin Thekiller wrote: So does that mean you're not okay with the damage reduction on LLV's and LDS's?
Dont use vehicles so I dont know the nuance of that. If they have the same turrets and do less damage that is wrong. You can easily get around that by saying that due to their setup they can only use less powerful turrets
You can also just give the logi class more shield hp and take away high slots that cant be used for damage mods.
Slot configs have always been CCP's downfall because imo they did a poor job proofing their concepts against the abuse of the system. I just think they were very naive. |
|
Bojo The Mighty
Zanzibar Concept
2248
|
Posted - 2013.10.25 16:26:00 -
[61] - Quote
Cosgar wrote:Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? I realized that there is one key issue with the Sidearm only and that is that there aren't very many sidearms right now, it would have to wait for other SMG's and Pistols to come out.
But I would fear more the Logi with a Carthum Assault Scrambler Pistol |
Sleepy Zan
Sumar Gorp
2616
|
Posted - 2013.10.25 16:27:00 -
[62] - Quote
Cosgar wrote:Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? ...........yes |
Killar-12
The Corporate Raiders Top Men.
1563
|
Posted - 2013.10.25 16:37:00 -
[63] - Quote
Cosgar wrote:Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? Nope, I'd like to see a damage debuff and something to make Damage mods harder to fit onto a Logi... |
Lynn Beck
Granite Mercenary Division
163
|
Posted - 2013.10.25 16:39:00 -
[64] - Quote
I honestly don't care about not having a light slot, as i use a scrambler pisol anyways, but i'm also not a frontline rep logi. I'm a scoutly RE scanner logi.
Others probably would care TBH. A grenade is a great way to keep the enemy on that side of the corner while you rez, but what it also is good for, is nade spam. that is a problem iMO. Make nades 2 across all locuses, and make their splash somewhat homogenous. Having a 50% increase from std to pro in blast radius is a pain, along with the 200+% increase in damge.
|
Cosgar
ParagonX
6473
|
Posted - 2013.10.25 16:41:00 -
[65] - Quote
@Bojo (Multiple quotes kills my phone)
Then it doesn't really fix anything, especially since most sidearms are better than their light (and even heavy) counterparts anyway. The issue here is that people are looking for a fix to an issue that isn't an issue. Even if a logi ignores their equipment to fit as much tank as possible, they're nothing more than an extra tanky, more expensive, slower assault without a sidearm.
This whole mess started with the CaLogi, which in essence was OP. It had the ability to fill just about every role on the field with its racial bonus, superior slot layout, and insane CPU/PG pool. There was still a significant armor/shield imbalance at the time, which didn't help either. The CaLogi has long since been nerfed (arguably too hard) but the community still carries on about these killer banana men and most of which can't even explain why outside of the getting bested in a fight.
This issue of a non issue carries in because of mental gymnastics by players tha can't admit someone might be better at them at an FPS. I die to assaults all the time but I don't come on the forums crying that their suit is OP because the clothes don't make the man. |
Skihids
Bullet Cluster Legacy Rising
2343
|
Posted - 2013.10.25 16:46:00 -
[66] - Quote
Cosgar wrote:@Bojo (Multiple quotes kills my phone)
Then it doesn't really fix anything, especially since most sidearms are better than their light (and even heavy) counterparts anyway. The issue here is that people are looking for a fix to an issue that isn't an issue. Even if a logi ignores their equipment to fit as much tank as possible, they're nothing more than an extra tanky, more expensive, slower assault without a sidearm.
This whole mess started with the CaLogi, which in essence was OP. It had the ability to fill just about every role on the field with its racial bonus, superior slot layout, and insane CPU/PG pool. There was still a significant armor/shield imbalance at the time, which didn't help either. The CaLogi has long since been nerfed (arguably too hard) but the community still carries on about these killer banana men and most of which can't even explain why outside of the getting bested in a fight.
This issue of a non issue carries in because of mental gymnastics by players tha can't admit someone might be better at them at an FPS. I die to assaults all the time but I don't come on the forums crying that their suit is OP because the clothes don't make the man.
This is so true.
The specter of the OP Cal Logi haunts us to this day. |
Cosgar
ParagonX
6473
|
Posted - 2013.10.25 16:46:00 -
[67] - Quote
Sleepy Zan wrote:Cosgar wrote:Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? ...........yes Just so you know, I use SMGs in my logi already over ARs. I don't do it all the time because I don't have to. Be careful if what you wish for. |
Cosgar
ParagonX
6474
|
Posted - 2013.10.25 16:50:00 -
[68] - Quote
Killar-12 wrote:Cosgar wrote:Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? Nope, I'd like to see a damage debuff and something to make Damage mods harder to fit onto a Logi... So what are you proposing? Damage mod penalty for logis? I can live with that if asses get an equipment penalty. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
433
|
Posted - 2013.10.25 16:59:00 -
[69] - Quote
Atiim wrote: Um NO!
It's my suit and I should be able to do what I want with it!
I don't see what the problem with my logistics is.
Low Base HP No Sidearm
We already made a sacrifice. Do you know how weak weapons are without proficency?
A logi can do both assualt and medic? SO F***ING WHAT?
STOP QQing, grab a gun, and kill things!
How is it a QQ.
I responded to the Op with a better way imo to align bonuses to promote what the classes should do while removing a major part of the issue CCP is having with balancing weapons.
Now your suit is your suit - then why did you pick logi over assault ??? Talk to the Op not me |
Sleepy Zan
Sumar Gorp
2617
|
Posted - 2013.10.25 17:19:00 -
[70] - Quote
Cosgar wrote:Sleepy Zan wrote:Cosgar wrote:Sleepy Zan wrote:Sidearm idea works for me Do you really wan every logi to run around with Ishukone ASMGs? ...........yes Just so you know, I use SMGs in my logi already over ARs. I don't do it all the time because I don't have to. Be careful if what you wish for. I've used the ishukeone asmg since there was an ishukeone asmg, I know what I'm doing |
|
Sleepy Zan
Sumar Gorp
2617
|
Posted - 2013.10.25 17:25:00 -
[71] - Quote
Atiim wrote: Um NO!
It's my suit and I should be able to do what I want with it!
I don't see what the problem with my logistics is.
Low Base HP No Sidearm
We already made a sacrifice. Do you know how weak weapons are without proficency?
A logi can do both assualt and medic? SO F***ING WHAT?
STOP QQing, grab a gun, and kill things!
Careful young one.
Defensiveness leads to QQ, QQ leads to butthurt. You walk a sad lonely path. |
|
|
|
Pages: 1 2 3 :: [one page] |