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TechMechMeds
Swamp Marines Kleenex Inc.
865
|
Posted - 2013.10.24 18:33:00 -
[1] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that.
Only noobs talk this level of crap, what's your excuse? |
TechMechMeds
Swamp Marines Kleenex Inc.
865
|
Posted - 2013.10.24 18:36:00 -
[2] - Quote
A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. |
TechMechMeds
Swamp Marines Kleenex Inc.
866
|
Posted - 2013.10.24 19:23:00 -
[3] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit. For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role. The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin'). Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads. So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat. What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault) However I am not in agreement that a lone damage nerf to Logis is good.
I'd support Logis having sidearm only if assault lost their equipment slot. |
TechMechMeds
Swamp Marines Kleenex Inc.
866
|
Posted - 2013.10.24 19:27:00 -
[4] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit. For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role. The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin'). Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads. So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat. What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault) However I am not in agreement that a lone damage nerf to Logis is good.
And also what about the amarr logi, that's what I use, its supposed to be assault oriented. |
TechMechMeds
Swamp Marines Kleenex Inc.
867
|
Posted - 2013.10.24 19:39:00 -
[5] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:
And also what about the amarr logi, that's what I use, its supposed to be assault oriented.
That is 1/4 of the logistic suits. And you are right it is a Combat Oriented Suit. The people who are using the G's, M's, and C's in terms of damage application; in a perfect world should be using the amarr suit, that is what it is there for. But they look at it and say "If I don't care for a sidearm but still want to play assault then these other suits would fit me better because they will take my Light Weapon damage and tanking abilities to a higher level than if I was to be 'gimped' with a sidearm" I personally think sidearms are great but Light Weapons are in fact a step up.
I'd support Logis having sidearms only if assault lost the equipment slot, even my amarr logi having sidearm only is fine for me.
If you want Logis to be more defined in their role so should assault, you must know how's fking annoying it is to have an assault start repping someone when your stood there in a bright yellow suit lol. |
TechMechMeds
Swamp Marines Kleenex Inc.
892
|
Posted - 2013.10.25 02:21:00 -
[6] - Quote
Sleepy Zan wrote:TechMechMeds wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Only noobs talk this level of crap, what's your excuse? It bothers me!
Hahaha fair play mate. |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:09:00 -
[7] - Quote
Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better.
This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:15:00 -
[8] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi?
I know but its better than always being one grenade away from dying, I don't have the balacs SMG, just loads of calas, I also don't have the balacs sniper nor have I ever seen it in use but if got loads of Thales, do you have the balacs sniper stats? |
TechMechMeds
Swamp Marines Kleenex Inc.
894
|
Posted - 2013.10.25 03:17:00 -
[9] - Quote
Alldin Kan wrote:TechMechMeds wrote:Alldin Kan wrote:Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. Less High/Low slots seems better. This is why I propose sidearm only and seen as you have been here longer than I have you will appreciate an ishukone SMG with prof 5 or a scr pistol and soonGäó another SMG and pistol are coming. I steamrolled most players back on Chromosone with a Balac's MRN-30 SMG, keeping sidearm only won't solve the issue and what will also happen to Amarr logi?
I wouldn't mind my logi having two sidearms overt 1, I'd still be better at combat without having to reload so much I, it would basically be an extra life rather than reload time being death time. |
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