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Sleepy Zan
Sumar Gorp
2595
|
Posted - 2013.10.24 16:44:00 -
[1] - Quote
Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
423
|
Posted - 2013.10.24 16:54:00 -
[2] - Quote
Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+ |
Skihids
Bullet Cluster Legacy Rising
2331
|
Posted - 2013.10.24 16:57:00 -
[3] - Quote
Roles can be differentiated via racial/role bonuses. You don't need to nerf bat the entire class.
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Kasote Denzara
A Vulture
473
|
Posted - 2013.10.24 17:01:00 -
[4] - Quote
Suits don't do damage. Weapons do. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 17:02:00 -
[5] - Quote
So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1096
|
Posted - 2013.10.24 17:05:00 -
[6] - Quote
Yea No. If we did this, then Assaults having better power and Logis having better defenses would just make them evenly balanced at killing. It wouldn't 'fix' anything. Just calm down and wait for CCP to get the role bonuses working in 1.12 or something, the whole suit will probably get gutted then. |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
125
|
Posted - 2013.10.24 17:08:00 -
[7] - Quote
I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
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Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:08:00 -
[8] - Quote
Bojo The Mighty wrote:So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy I've been killed by an Ishukone SMG at 35m.
Not having a side arm is a big deal. Speccing into logi after playing as a Heavy for so long made me realize just how much I relied on my sidearm. |
Master Jaraiya
Ultramarine Corp
1201
|
Posted - 2013.10.24 17:10:00 -
[9] - Quote
Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
Yea, we already don't have a sidearm, now take our grenade as well.
It's gonna be kinda hard to rez/rep/resupply if I can't even defend myself. |
Kasote Denzara
A Vulture
473
|
Posted - 2013.10.24 17:11:00 -
[10] - Quote
Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
You know, I was going to abandon this thread, but I just have to respond to you.
You know the Commando suit?
Standard, Commando A-1.
No highs. No lows. No grenades. One equipment. Two lights.
Please never suggest anything about something having no slots. It's awful. |
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Mregomies
the unholy legion of darkstar DARKSTAR ARMY
85
|
Posted - 2013.10.24 17:14:00 -
[11] - Quote
TL;DR !!! go touching your self somewhere else... this "nerf logis" QQ is so old thread |
Cosgar
ParagonX
6417
|
Posted - 2013.10.24 17:21:00 -
[12] - Quote
The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. |
ReGnYuM
MoIden Heath PoIice Department EoN.
1176
|
Posted - 2013.10.24 17:23:00 -
[13] - Quote
Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man.
Your Logi Suit has more slots than my Officer Balac's Assault Suit
Balanced much smh |
Cosgar
ParagonX
6417
|
Posted - 2013.10.24 17:27:00 -
[14] - Quote
ReGnYuM wrote:Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. Your Logi Suit has more slots than my Officer Balac's Assault SuitBalanced much smh Your Balac's suit still has 2 equipment slots, no? |
Sleepy Zan
Sumar Gorp
2595
|
Posted - 2013.10.24 17:29:00 -
[15] - Quote
Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. not to mention over 1000 hp, tey do it for the logi vehicles so why not the suit |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
125
|
Posted - 2013.10.24 17:30:00 -
[16] - Quote
Kasote Denzara wrote:Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
You know, I was going to abandon this thread, but I just have to respond to you. You know the Commando suit? Standard, Commando A-1. No highs. No lows. No grenades. One equipment. Two lights. Please never suggest anything about something having no slots. It's awful.
The commando sucks because it is; slow has no mpdule slots has a huge hitbox and tiny hp
The lack of a grenade is not why it sucks
Master Jaraiya wrote:Magnus Amadeuss wrote:I think it should be pretty easy to balance dropsuits as a whole, allowing dropsuits to be more specialized and logis to be less one size fits all, while also cuting down on grenade/uplink/nano spam.
1) Logis should get no grenade slot.
2) Assaults should have no equipment slot.
And so on from there.This way there is way less grenade/uplink/nano spam, and logi's become less viable for the frontlines.
Yea, we already don't have a sidearm, now take our grenade as well. It's gonna be kinda hard to rez/rep/resupply if I can't even defend myself.
A light weapon isn't a way to defend yourself? |
Mortedeamor
Internal Rebellion
524
|
Posted - 2013.10.24 17:30:00 -
[17] - Quote
ReGnYuM wrote:Cosgar wrote:The killer logi died with the original CaLogi stats and bonus. What you see remaining are good FPS players that happen to play logistics. Stop blaming the suit and step your game up if you feel outclassed by a banana man. Your Logi Suit has more slots than my Officer Balac's Assault SuitBalanced much smh really? what the base hp pg cpu and speed? |
Sleepy Zan
Sumar Gorp
2595
|
Posted - 2013.10.24 17:34:00 -
[18] - Quote
Just want to point out, it's a logistic suit aka a support suit, not an assault suit. So why is it designed like an assault suit. |
Sleepy Zan
Sumar Gorp
2596
|
Posted - 2013.10.24 17:41:00 -
[19] - Quote
Bojo The Mighty wrote:So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy may or may not agree but at least you understand rather then seeing the word nerf and start getting butt hurt. |
Heimdallr69
Imperfect Bastards
1083
|
Posted - 2013.10.24 17:46:00 -
[20] - Quote
Daxxis KANNAH wrote:Dont like this - a weapon is a weapon is a weapon plus they are already deprived a sidearm (except Amaar)
A better way (though it cant actually work) would be locking out proficiencies for classes and doing away with damage mods.
Assaults could get proficiency on weapons, Heavies get proficiency on Heavy Weapons, Scouts and Logis get efficacies on certain modules and equipment.
Handheld upgrades or whatever its called unlocks weapon customizations which would be scopes, silencers, stabilizers etc
Just musing.
Edit: And yes I know that means that some classes may get a buff on damage but at least they have to work for it per weapon. You could also dial it back to 2% so it will only be 10% overall but I think 15% is better than facing someone with 3 damage mods and prof Lv 3+ I'd like to add on this..increase assault cpu and pg and add another equipment slot...I can fit 2 complex dmg and 2 complex shields 1 proto weapon then 1 standard nano where if some loser takes a nade I lose it...really? Way to screw the slayers |
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
148
|
Posted - 2013.10.24 18:31:00 -
[21] - Quote
Nerfing the logi suits via damge reduction or HP reduction is probably not optimal. One weapon slot is ok; taking grenades away...not ok.
I could see the option of limiting Logis to sidearm class weapons but I think that crimps the concept of developing your own style and role on the battlefield too much. Perhaps incentivizing the use of sidearms through class perks could help...you don't use the sidearm you get less optimization from the fit but it doesn't preclude you from using anything.
Better option overall is to optimize the Assault suits (or heavies, or scouts, or pilots, ect) to their role. Reduction in CPU/PG cost for weapons / grenades or damage mods might not be a bad way to go as an added perk to the Assault class. There are quite a few ways to incentives the use of other suits. I would like my proto Caldari Assault to have a 2nd equipment slot, but who wouldn't?
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TechMechMeds
Swamp Marines Kleenex Inc.
865
|
Posted - 2013.10.24 18:33:00 -
[22] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that.
Only noobs talk this level of crap, what's your excuse? |
TechMechMeds
Swamp Marines Kleenex Inc.
865
|
Posted - 2013.10.24 18:36:00 -
[23] - Quote
A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:19:00 -
[24] - Quote
TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit.
For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role.
The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin').
Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads.
So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat.
What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault)
However I am not in agreement that a lone damage nerf to Logis is good. |
TechMechMeds
Swamp Marines Kleenex Inc.
866
|
Posted - 2013.10.24 19:23:00 -
[25] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit. For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role. The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin'). Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads. So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat. What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault) However I am not in agreement that a lone damage nerf to Logis is good.
I'd support Logis having sidearm only if assault lost their equipment slot. |
TechMechMeds
Swamp Marines Kleenex Inc.
866
|
Posted - 2013.10.24 19:27:00 -
[26] - Quote
Bojo The Mighty wrote:TechMechMeds wrote:A logi is a role, not a lesser soldier, deal with it.
If you think logi can be better at assault than assault, your either.
A- sht B- not using a suit the matches your playstyle C- not fitting your suit right D- not that good a player E- you just want it easy
Pick one. He's not complaining he's saying that perhaps the dropsuit is a little too ambidextrous because there is no real limitation preventing the suit from being a different style of a Frontline suit. For example; The LLAV has tons of health but a gimped turret, dissuading it from being an Attack Chary-Limbus. You don't have to spend CPU/PG on tanking all that much allowing you to expend it on Logistic Modules, thus persuading a Logistics role. The LLAV has a Turret Limitation that prevents it from being as deadly as your run of the mill Assault built LAV (which are uncommon because sucka fools be foolin'). Now if you compare that set up to dropsuits you have this dastardly difference. You have Logistics being slower and weaker at base but can easily out tank Assaults. It does lose a sidearm but in terms of damage, that does not correlate because you can not use a Light weapon and a sidearm at the same time. The difference may be in versatility and reloads. So basically the Logistics suit can be built around a Trench-Warfare state of mind, Tank and Damage Mods + Ammo. They can stack all the nanohives they want, damage applications the same as an Assault yet tank further. That's not a support built suit right there but it is well fitted for stand and deliver combat. What sleepy is getting at is that the Tradeoffs of the logistic suit do not dissuade from going into a Damage oriented role rather than a support role, unlike the LLAV. It's good for a support role but equally good for an niche attack mentality (but when paired with ScR or AR it's combat versatility is not all that subpar to an Assault) However I am not in agreement that a lone damage nerf to Logis is good.
And also what about the amarr logi, that's what I use, its supposed to be assault oriented. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:31:00 -
[27] - Quote
Jaysyn Larrisen wrote: I could see the option of limiting Logis to sidearm class weapons but I think that crimps the concept of developing your own style and role on the battlefield too much. Perhaps incentivizing the use of sidearms through class perks could help...you don't use the sidearm you get less optimization from the fit but it doesn't preclude you from using anything.
That's a better idea of what I am more flowing with.
People think that reducing a Logi to a sidearm would be some super nerf from hell but really it just promotes the Logistic role which is what they should be participating in. A sidearm is deadly but has it's ranges. Sidearms are sort of a Man on Man weapon, good for 1 vs 1. An AR on the other hand has the range and power to deal with multiple people in varying, they are quick to kill allowing you to move on from target to target. The sidearms kind of require a commitment to the kill, wounding allowing retreat isn't so much of an option at <20 meters, when you get that close for an engagement you become....engaged. However poking someone at 60 meters requires no commitment, it's ok to let them be and prioritize.
So the Sidearm would basically force the Logistics suit into Support first, combat second. When things get too close for comfort the Logi would still be able to hold their ground it's just they would be much less versatile in range of combat, and since they have gimped speed/stamina closing those gaps is more up to the enemy than the Logi thus creating a balance of Logistic Bite.
People get really touchy over Medium Frames, a lot like to think that they are fine where they are. But really that is a Mediocentric train of thought, where the medium frames should take prevalence over anything, where they can't be touched. They don't want to change for the worse for the better of the game merely to their advantage. To the True Logis if you get a damage nerf in one form or the other; I hope you recognize that it would in no way gimp the logistics abilities merely the assault abilities. |
Fizzer94
L.O.T.I.S. Public Disorder.
548
|
Posted - 2013.10.24 19:31:00 -
[28] - Quote
Bojo The Mighty wrote:So if you look at the LLAV that's what Sleepy Zan wants....right?
Honestly not a bad idea if Logis get more base HP....we did have a Callogi epidemic once before
Also the sidearm argument is kind of a weak one....sidearms can be powerful but let's be realistic, it's a 20 meter weapon at most.
Note: I never said I agreed with Sleepy As an Amarr Logi, I can tell you the sidearm argument is not weak. Sidearms vastly increased killing capabilities. Most people (Assaults) just use MLT ones though, so they think sidearms suck. SMGs are just as good at killing as an Assault Rifle if you actually spend skill points on them. |
Bojo The Mighty
Zanzibar Concept
2244
|
Posted - 2013.10.24 19:35:00 -
[29] - Quote
TechMechMeds wrote:
And also what about the amarr logi, that's what I use, its supposed to be assault oriented.
That is 1/4 of the logistic suits. And you are right it is a Combat Oriented Suit. The people who are using the G's, M's, and C's in terms of damage application; in a perfect world should be using the amarr suit, that is what it is there for. But they look at it and say "If I don't care for a sidearm but still want to play assault then these other suits would fit me better because they will take my Light Weapon damage and tanking abilities to a higher level than if I was to be 'gimped' with a sidearm"
I personally think sidearms are great but Light Weapons are in fact a step up. |
Chunky Munkey
Amarr Templars Amarr Empire
1881
|
Posted - 2013.10.24 19:36:00 -
[30] - Quote
Sleepy Zan wrote:Nerf their damage by 25%. I don't mind that they can tank so much if it is so they won't die so they can help you, but if they are just an improved assault suit then that's just poor game design. However even with a damage nerf they can still bring it back up with damage mods but they just have to sacrifice the slots, I have no problem with that.
No. |
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