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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1933
|
Posted - 2013.10.20 06:15:00 -
[1] - Quote
Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here. |
Delta 749
Kestrel Reconnaissance
2180
|
Posted - 2013.10.20 06:25:00 -
[2] - Quote
Inb4 someone disagrees with you and you get butt hurt and say it was a troll thread |
Marston VC
SVER True Blood Public Disorder.
1089
|
Posted - 2013.10.20 06:27:00 -
[3] - Quote
The game has only seen tangible developmental progress for around a year now. Your crazy to assume a game like this wont improve over time. Right now its all about optimization. Glitches and performance will work out over time as the developers...... develop it...... (and get better at using the hardware). I mean...... have you looked at GTA5? That game is a technological masterpiece, and if Rockstar can pull it off, so can CCP.
You just think "ohhhhh the game has had at least one problem or another for the last several months so it will never ever improve" but let me tell you, if you were to compare this game to the Pre-e3 build (replication, I think?) then you would understand that the game then, and the game now is vastly improved, and I have no doubt that it will look the same way comparatively six months from now.
Just a little faith people. A little faith, and a little patience and it wall all get better eventually! |
Fiddler Galaine
Northwind Alliance Dark Taboo
34
|
Posted - 2013.10.20 06:28:00 -
[4] - Quote
If anything, I think the game is more limited by the engine than the hardware. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
210
|
Posted - 2013.10.20 06:46:00 -
[5] - Quote
As Atli said, there are 80 million PS3 owners. Even if the PS4 sells 5 million in its first year, there are still 75 million more gamers on PS3. CCP often say "we will go where our players are" so expect to wait for better PS4 sales before they ANNOUNCE anything. They have already said that they are constantly in talks about Sony about it so of somewhere the wheels are turning but thee majority focus is on PS3 for now. |
Raz Warsaw
Capital Acquisitions LLC Public Disorder.
29
|
Posted - 2013.10.20 07:28:00 -
[6] - Quote
Based on the presenters body language and his tone I doubt he is bluffing |
Azri Sarum
BurgezzE.T.F Public Disorder.
102
|
Posted - 2013.10.20 07:30:00 -
[7] - Quote
I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. |
Bendtner92
Imperfects Negative-Feedback
1167
|
Posted - 2013.10.20 07:42:00 -
[8] - Quote
Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. Except you forget that there aren't as many games on the PS4, so more people would try out Dust, especially since it's a F2P title.
You also forget that just by going to the PS4 would improve certain aspects of the game, stuff like making more than 32 player matches a possibility, something that Dust sorely needs. Current maps are not in any way meant for 32 players.
I'm not saying Dust necessarily had to be a launch title, but they're not even working on getting it out early/mid 2014 from what they say. They might be able to get it out by late 2014 if they start working on it very soon, if not it's going to be at least 2015 before it's on the PS4, which in my opinion is at least a year late. |
THUNDERGROOVE
ZionTCD
1154
|
Posted - 2013.10.20 07:43:00 -
[9] - Quote
Himiko Kuronaga wrote:Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here.
I really don't think the hardware is the issue, it's more likely to be various things that aren't as optimized as they could be.
In fact, it could honestly be on thing that if fixed could bring framerates up 15+.
|
Serah Phymne
Fraternity of St. Venefice Amarr Empire
10
|
Posted - 2013.10.20 09:09:00 -
[10] - Quote
The problem isn't the PS3. It's bad programming on CCP's part and bad management of the project for the last year. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1859
|
Posted - 2013.10.20 09:14:00 -
[11] - Quote
Oh look, another;
My mammy is getting me a PS4 for Xmas, and i want to play Dust 514 on it !! wouaaa wouaaa wu wu wouaaaaaaaaaa!!!!!
Just use the PS3..... |
BARDAS
DUST University Ivy League
679
|
Posted - 2013.10.20 09:41:00 -
[12] - Quote
This game never should have been released on the Playstation 3 in the first place. This should have been a PC game ONLY and ignored the console kiddies. The PC is the only platform where long term success like EVE is viable in my opinion. Especially for a F2P game like Dust. |
Iron Wolf Saber
Den of Swords
9567
|
Posted - 2013.10.20 09:56:00 -
[13] - Quote
I rather see a test server. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1859
|
Posted - 2013.10.20 10:09:00 -
[14] - Quote
Iron Wolf Saber wrote:I rather see a test server.
I rather see some ******* urgency from CCP .... i though the "ma+¦ana" thing was only a Spanish thing. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4117
|
Posted - 2013.10.20 10:20:00 -
[15] - Quote
I've brought this theory up a couple times.
The first Unreal Engine 4 games are expected to be released late 2014. These are made by developers who have big budgets, basically AAA games. So they have faster porting / developing times.
So my theory is DUST, being ran on a skeleton budget, will be ported to PS4 mid-late 2015. It gives CCP time to finish DUST on the PS3, being "laser focused" and all, so porting won't be a huge problem.
|
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1941
|
Posted - 2013.10.20 11:32:00 -
[16] - Quote
Iron Wolf Saber wrote:I rather see a test server.
They can do that on ps4 due to gaikai streaming the image from another system. crashing wont hurt the users system there. They cannot do it on ps3 because it involves unstable code on retail sysems and sony dont like that. |
Sam Tektzby
Better Hide R Die
12
|
Posted - 2013.10.20 11:37:00 -
[17] - Quote
Ps3 have that power, just take look on MAGs DOM. just CCP (Cetren of Contrary Promises) is bad in optimilization thingie. There is many games what work with big places and defo better mechanix. They just..CCP..jus MEH.. |
Operative 1171 Aajli
Bragian Order Amarr Empire
624
|
Posted - 2013.10.20 11:59:00 -
[18] - Quote
I thought for once CCP got their heads screwed on straight and were planning DUST to be sort of a "HALO killer" if you will by making it the premier game for PS4 release.
Everything seemed primed for that until they released it as final in May. That was the death knell for this game.
Sad really. |
BARDAS
DUST University Ivy League
681
|
Posted - 2013.10.20 12:03:00 -
[19] - Quote
Operative 1171 Aajli wrote:I thought for once CCP got their heads screwed on straight and were planning DUST to be sort of a "HALO killer" if you will by making it the premier game for PS4 release.
Everything seemed primed for that until they released it as final in May. That was the death knell for this game.
Sad really.
Destiny is the only thing that could be classified in that realm currently. Beta starts early 2014 for people who pre-order too. I'm going to guess that Dust will lose a lot of people when that game releases. |
Ayures II
Subdreddit Test Alliance Please Ignore
304
|
Posted - 2013.10.20 12:23:00 -
[20] - Quote
Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware.
The Unreal engine is one of the most versatile engines around... |
|
The Robot Devil
Molon Labe. RISE of LEGION
1065
|
Posted - 2013.10.20 12:38:00 -
[21] - Quote
Himiko Kuronaga wrote:Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here. ps3 install base = 90 million ps4 install base = 0 |
Rinzler XVII
Forsaken Immortals Top Men.
145
|
Posted - 2013.10.20 12:47:00 -
[22] - Quote
Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere |
Vrain Matari
ZionTCD
1123
|
Posted - 2013.10.20 12:48:00 -
[23] - Quote
Himiko Kuronaga. There's an ancient adage about war that says: .....well actually i don't know what it says.
But i will tell you what it means: It means don't attack before you've got your sh*t together, noob.
|
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1941
|
Posted - 2013.10.20 13:36:00 -
[24] - Quote
Rinzler XVII wrote:Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere
You realize that all of the assets and graphical effects are dumbed down specifically because its on PS3, right?
It will never be polished on this system. That's a fact. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1941
|
Posted - 2013.10.20 13:45:00 -
[25] - Quote
The Robot Devil wrote:Himiko Kuronaga wrote:Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here. ps3 install base = 90 million ps4 install base = 0
Yea of those 80 million PS3's, how many of them are being actively used? How many are online-enabled? How many are still functional? How many are owned by a single person? How many are used strictly for bluray and netflix? How many are actually used for first person shooters? How many of those first person shooter fans actually realize Dust exists and have the patience to download it? How many of them think Dust is even worth playing due to how god awful it looks and runs?
And how many of those people actually have the tolerance to stick with this game when there are better games out there? Not many. Make the game at least run properly and it's a lot more tolerable, though. It will never run properly on this terrible piece of hardware. The PS3 was an outdated piece of garbage when it was first released, and right now its pretty much a dinosaur. They are doing nothing but wasting time with this thing. |
Sam Tektzby
Better Hide R Die
14
|
Posted - 2013.10.20 13:47:00 -
[26] - Quote
Himiko Kuronaga wrote:Rinzler XVII wrote:Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere You realize that all of the assets and graphical effects are dumbed down specifically because its on PS3, right? You realize that the physics engine suffers due to inconsistent frame rate resulting in wonky behavior with world objects on the client side, which results in errors on the server side, right? You realize that every single concept they have for this game CANNOT BE DONE on the PS3, because these limitations forcefully limit the area of engagement and player count, right? It will never be polished on this system. That's a fact.
There is no issue in Ps3, look on ohter titles infamous, mirrors edge, killzone, last of us etc. There is just fail in proper optimilization and that is issue with CCP. |
dazlb72
HELGHAN EXILES
98
|
Posted - 2013.10.20 13:50:00 -
[27] - Quote
THE GREY CARDINAL wrote:As Atli said, there are 80 million PS3 owners. Even if the PS4 sells 5 million in its first year, there are still 75 million more gamers on PS3. CCP often say "we will go where our players are" so expect to wait for better PS4 sales before they ANNOUNCE anything. They have already said that they are constantly in talks about Sony about it so of somewhere the wheels are turning but thee majority focus is on PS3 for now.
There maybe 75 million Ps3's, but how many of them are playing dust? 5,000? 6,000? That argument just doesn't work. It's less than 0.5 % of the player base |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1942
|
Posted - 2013.10.20 13:53:00 -
[28] - Quote
None of the games you mentioned are attempting to run playable environments the size of what is available in Dust.
The only game that actually does operate on a massive scale, MAG, was built from the ground up to be able to do that. And it is not without its problems. So yes, it is possible, and yes CCP screwed up by using the Unreal Engine for this type of game.
That does not change the fact that it will not ever be able to do what they want it to do on this hardware. It doesn't matter WHO the blame falls with, the facts are the facts. It's on the Unreal engine, using an environment much bigger than it was intended for with programmers that don't know how to work it properly.
The ONLY WAY to get around this now is to put it on PS4. |
Protocake JR
Ancient Exiles
805
|
Posted - 2013.10.20 13:54:00 -
[29] - Quote
The Robot Devil wrote:Himiko Kuronaga wrote:Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here. ps3 install base = 90 million ps4 install base = 0
The ps3 could have a 900 million install base and it wouldn't help this game.
It turns out gamers flock to good games. Once your game is good, then you can worry about picking and choosing platforms. But CCP has failed to create Dust for the PS3. So the best thing would be to upgrade engines and rebuild the game for the PS4 complete with marketing.
Marketing is probably one of the most important reasons. If a Dust commercial ran in two months, even if they did make decent improvements, people's eyes would roll. However things may turn out differently if CCP markets this game as a total transformation and upgrade while they demonstrate more fluid and immersive gameplay. |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 13:55:00 -
[30] - Quote
So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete |
|
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1942
|
Posted - 2013.10.20 13:59:00 -
[31] - Quote
Takahiro Kashuken wrote:So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete
Well first, understand that the half-finished game you have now will not get much better on the system it is currently on. In fact, I wouldn't even say it's half-finished. Half is way too generous. Player match sizes are supposed to be several times the size they are now. Gameplay types are supposed to be completely different, and there is supposed to be an actual sandbox to play in.
So if they continue developing for the PS3, essentially the game will get further and further away from what it is ACTUALLY supposed to be about. And the longer it goes down the path, the harder it will be for it to turn away from it because all of the EVE-side mechanics will become dependent on certain systems. |
Ryder Azorria
Amarr Templars Amarr Empire
660
|
Posted - 2013.10.20 14:00:00 -
[32] - Quote
Ayures II wrote:Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware. The Unreal engine is one of the most versatile engines around... Here's a list of games that use it. Versatile doesn't mean best for this specific situation - ever heard the phrase 'Jack of all trades, master of none' ? |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 14:22:00 -
[33] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete Well first, understand that the half-finished game you have now will not get much better on the system it is currently on. In fact, I wouldn't even say it's half-finished. Half is way too generous. Player match sizes are supposed to be several times the size they are now. Gameplay types are supposed to be completely different, and there is supposed to be an actual sandbox to play in. So if they continue developing for the PS3, essentially the game will get further and further away from what it is ACTUALLY supposed to be about. And the longer it goes down the path, the harder it will be for it to turn away from it because all of the EVE-side mechanics will become dependent on certain systems.
PS3 is a ***** to work with, granted they can do most of it on PS3 and the transfer to PS4 could be easier
Frankly if i was CCP i would already have a PS4 dev kit and whatever is happening on PS3 i would be making an identical copy on PS4 if possible
But to move it on PS4 now is a wrong move, it would make it look worse when compared to PS4 titles coming out since it would be missing a hell of a lot, plus when its ready for PS4 they could do a massive relaunch and not a damp squib like on PS3 or even if they ported it to PS4 now because many would not touch it because better games out and also you wasted a big change for a fresh start
To say that if we keep with PS3 its harder to move to PS4 is just bollocks
|
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 14:32:00 -
[34] - Quote
Why is it the wrong move to put it on PS4?
The majority of the physics problems come from the inconsistent frame rate giving client-to-server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a crisp frame rate. Being able to function makes the game actually fun. |
Mordecai Sanguine
What The French CRONOS.
29
|
Posted - 2013.10.20 14:39:00 -
[35] - Quote
You guys forgot one simple thing.
The Ps3 has already show his limitation with Dust. If we focus devellopement in Ps3. We will NEVER get more player more Fps better visual/Physics or more. And the MORE IMPORTANT !!!!! Unreal Engine is a BAD engine for game like Dust which have a LOOOOOOOOOOOOOOOOOOT of factor such as stats. Stats everywhere. Unreal Engine is not an Engine for game like DUST !
Dust need the EVE engine (Carbon). He's more useful as game with system like Dust. They couldn't do it on Ps3 because the Engine is not compatible. But the Ps4 has a Computer compatibility. Carbon CAN go on Ps4. Carbon is better in everything than the Unreal Engine.
Continue to use Unreal Engine for the future of Dust is Making dust DEAD. Because it doesn't have sense or Future.
When we **** up everywhere. We don't continue to do it. We clean up and we restart everything.
Other things. On Ps3 Dust is a Fail a HUGE FAIL. But on Ps4 Online games will NOT be free. We must pay the Playstation+. BUT if the game is a free to play. We musn't pay the playstation+ to play the game. In PS4 free to play will have a HUGE sucess.
To resume. On Ps3 they will not be more players. Only less day per day. Ps4 is the only solution. But it must NOT be ported on Ps4. Dust need to change ENGINE. Dust need a new restart.
Half of the Dev team should focus on Ps3 dev such as Mechanics of gameplay and +¬quilibrate. The other Half should work to change engine and to make it on Ps4. |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 14:48:00 -
[36] - Quote
Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun.
You already cant read
I said look worse in comparision to other PS4 titles
Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4
DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing
Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best
|
Shotty GoBang
Pro Hic Immortalis
1660
|
Posted - 2013.10.20 15:07:00 -
[37] - Quote
Is it possible that Sony has denied a CCP effort to integrate PS3/PS4 players? Has Sony ever supported a cross-platform multiplayer?
COD "Ghosts" is claiming to support cross-platform gaming, but only discusses it from the standpoint of Clan Management. I seriously doubt we'll see current gen players shooting alongside next gen players, or PS4 users shooting alongside XBOX One users. Simply doesn't compute from a technical standpoint. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 15:55:00 -
[38] - Quote
Takahiro Kashuken wrote:Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun. You already cant read I said look worse in comparision to other PS4 titles Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4 DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best
No, you already can't read yourself. It would look just as good compared to other titles once they uncap the graphical mojo and let loose the pretty textures and effects. Do you have any idea what a simple upgrade to hardware can do to a games appearance? It can easily look just as good as Killzone once the proper filters, textures, and effects are put in place. And since it receives constant updates, it will probably end up looking better. If you have any experience with modding whatsoever you should already realize that.
And if we are comparing game mechanics to something like PS2, let me tell you right now that PS2 has less variety than Dust does in general. Most weapons behave exactly the same as their counterparts, they just happen to hit harder. There are fewer "suits" to choose from as well. So what exactly is appealing there? Right now, about the only thing PS2 has over dust is player count (which would be solved on PS4) and better aerial vehicles.
Oh, and you know why we can't get better aerial vehicles right now for Dust? The maps are too small to support them. Know why? Low player count. Why is the player count low? Cause PS3 can't handle the damn game.
It always comes back to that. |
Takahiro Kashuken
Red Star. EoN.
1473
|
Posted - 2013.10.20 16:15:00 -
[39] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun. You already cant read I said look worse in comparision to other PS4 titles Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4 DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best No, you already can't read yourself. It would look just as good compared to other titles once they uncap the graphical mojo and let loose the pretty textures and effects. Do you have any idea what a simple upgrade to hardware can do to a games appearance? It can easily look just as good as Killzone once the proper filters, textures, and effects are put in place. And since it receives constant updates, it will probably end up looking better. If you have any experience with modding whatsoever you should already realize that. And if we are comparing game mechanics to something like PS2, let me tell you right now that PS2 has less variety than Dust does in general. Most weapons behave exactly the same as their counterparts, they just happen to hit harder. There are fewer "suits" to choose from as well. So what exactly is appealing there? Right now, about the only thing PS2 has over dust is player count (which would be solved on PS4) and better aerial vehicles. Oh, and you know why we can't get better aerial vehicles right now for Dust? The maps are too small to support them. Know why? Low player count. Why is the player count low? Cause PS3 can't handle the damn game. It always comes back to that.
Gameplay>graphics everytime so really poor argument, if you want graphics play BF4
Playercount solved on PS4? how? you are giving them an unfinshed game missing alot of suits/vehicles/PVE/FW/PC/EVE link and markets, thats an even worse launch than on PS3 because its on PS4 next to other games which are finished and outshine it
Better aerial vehicles ie make the DS better job done, jets are only good on really big maps but even then jets seem OP, take BF3 jets and helis do not mix and jets just cruised around easily
If they jump to PS4 the risk is alot bigger than the reward, if they jump 12months later for xmas with the game in alot better state than now and do a proper release on PS4 it could work well |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 16:26:00 -
[40] - Quote
Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. |
|
Takahiro Kashuken
Red Star. EoN.
1474
|
Posted - 2013.10.20 16:45:00 -
[41] - Quote
Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context.
So more players in a match with a smaller playerbase
Yea that will work wont it, its not like we have empty rooms as it is and half filled ones
But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween
While trying to compete with other FPS games |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 17:06:00 -
[42] - Quote
Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games
You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes.
And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic. |
Takahiro Kashuken
Red Star. EoN.
1475
|
Posted - 2013.10.20 17:14:00 -
[43] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic.
Maybe it can be done between PS3/4, have they tested it? on PC is a different story, it generally can be done
Problem you have then is for example PC matches? Will they be split up between the consoles, having only PS3 matches
What if you can only have PS4 matches and you purposly attack districts where the enemy barely have enough ppl to defend on PS4 so then you basically take over districts with next to no defence because the enemy may still be on PS3 mostly
Or would they be able to keep 16v16 with players from a PS3/4 with voice chat or would it be PS4 only PC
You say skirmish is lagtastic, for me it isnt, rarely do i have problems with skirmish, the most problems i have are in PC but even then a reset before a match deals with it |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 17:36:00 -
[44] - Quote
It all comes down to how the server reads the client data. As long as the clients obey the same rules, everything can work. There is no reason it cannot be done from ps3 to ps4 and act cross-compatible.
For PC matches, you have two routes you can follow. You can either split the type of engagements into large-scale battlefields (PS4 only) and small scale skirmish (PS3 and PS4 shared) which effect different things.
Or, you can simply say "tough luck PS3, have fun with matchmaking". That may sound harsh, but looking at my roster from SyN just about every single person on our A-team was planning on getting a PS4 anyway. There are maybe a couple that are not getting one right away. The early adopters of new hardware are also the same demographic that gets into games very competitively -- after all, they are gaming enthusiasts for a reason. So this doesn't change the PC population much.
Now Takahiro, you are a tanker right? I can tell you from experience that tanking in PC is probably 90% less laggy than actual in-compound fighting on foot. I don't know why it works that way, but it does. Maybe things render differently on foot. Maybe being closer to objects taxes the system more. I don't know, there's probably a lot of reasons. But tanking has always been less laggy from my experience. Numbz and I had the same conversation a long time ago, he would be chilling out doors in his tank feeling great and everyone on foot would be bitching that the game was moving in a slideshow fashion, to the point of unplayability.
I also have a much easier time dealing with this lag when I am forge gunning. Being farther away from the action puts less strain on the system, and I don't really feel it. But the guys down there actually fighting do, and I need only fall from my tower for ten seconds to feel the horrible nature of it all. |
Takahiro Kashuken
Red Star. EoN.
1480
|
Posted - 2013.10.20 17:44:00 -
[45] - Quote
Himiko Kuronaga wrote:It all comes down to how the server reads the client data. As long as the clients obey the same rules, everything can work. There is no reason it cannot be done from ps3 to ps4 and act cross-compatible.
For PC matches, you have two routes you can follow. You can either split the type of engagements into large-scale battlefields (PS4 only) and small scale skirmish (PS3 and PS4 shared) which effect different things.
Or, you can simply say "tough luck PS3, have fun with matchmaking". That may sound harsh, but looking at my roster from SyN just about every single person on our A-team was planning on getting a PS4 anyway. There are maybe a couple that are not getting one right away. The early adopters of new hardware are also the same demographic that gets into games very competitively -- after all, they are gaming enthusiasts for a reason. So this doesn't change the PC population much.
Now Takahiro, you are a tanker right? I can tell you from experience that tanking in PC is probably 90% less laggy than actual in-compound fighting on foot. I don't know why it works that way, but it does. Maybe things render differently on foot. Maybe being closer to objects taxes the system more. I don't know, there's probably a lot of reasons. But tanking has always been less laggy from my experience. Numbz and I had the same conversation a long time ago, he would be chilling out doors in his tank feeling great and everyone on foot would be bitching that the game was moving in a slideshow fashion, to the point of unplayability.
I also have a much easier time dealing with this lag when I am forge gunning. Being farther away from the action puts less strain on the system, and I don't really feel it. But the guys down there actually fighting do, and I need only fall from my tower for ten seconds to feel the horrible nature of it all.
Problem is if it was PS4 matches only with the vehicle rebalance coming in i could see vehicles being useless since trying to cross the giant map with 3 slots for the main tank just wont work, but thats another story and we will see it soon enough
Increasing the playercounts is fine, the maps themselves are quite big and the 5pt once generally could go 32v32 because then the fighting would also occur on both homepoints which isnt a bad thing since everyone piles into the middle half the time, i dont think they would need to increase the maps sizes tho
As for tanking i generally am outside or prefer to be because lolFG on the roofs/rings/towers is quite frankly a death nail but i get sent in anyway like a clown with a foam pie against someone who wields a gun of death at my general direction while i cant look up
Lag wise sometimes for me inside the compound is not so laggy, sometimes its free of lag while others play a slideshow, now if everyone gets lag then generally i get it and it means the compound is a no go because i basically freeze and wait for death |
Sam Tektzby
Better Hide R Die
22
|
Posted - 2013.10.20 18:37:00 -
[46] - Quote
Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context.
Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1946
|
Posted - 2013.10.20 20:22:00 -
[47] - Quote
Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3
I already mentioned this, you simply didn't read it.
Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't. |
Iron Wolf Saber
Den of Swords
9569
|
Posted - 2013.10.20 20:26:00 -
[48] - Quote
Himiko Kuronaga wrote:Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 I already mentioned this, you simply didn't read it. Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't.
CCP is hammering the hell away at it though making unreal do things it shouldn't/couldn't
|
Sam Tektzby
Better Hide R Die
26
|
Posted - 2013.10.20 20:28:00 -
[49] - Quote
Himiko Kuronaga wrote:Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 I already mentioned this, you simply didn't read it. Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't.
Boyo i still think issue is only about optimilization, unral engine should can do that. If older engine already did.
|
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
74
|
Posted - 2013.10.20 20:34:00 -
[50] - Quote
MAG was a horrible game. Quit using it as a reference point. And PS3 limitations will kill DUST it is almost a decade old tech and the long CCP waits to go to PS4 the more DUST is going to be forgotten about. |
|
Sam Tektzby
Better Hide R Die
26
|
Posted - 2013.10.20 20:45:00 -
[51] - Quote
Rowdy Railgunner wrote:MAG was a horrible game. Quit using it as a reference point. And PS3 limitations will kill DUST it is almost a decade old tech and the long CCP waits to go to PS4 the more DUST is going to be forgotten about.
Nope it wasnt, it was pure massive online fps, where you used strategy. No like Dust, where protozerging is the king. Lag is everywhere (more than in the MAG) and contains many many more issues. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4119
|
Posted - 2013.10.20 20:46:00 -
[52] - Quote
So according to some people, the number of people that's gonna be playing PS4 will be too low.
Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info.
Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING!
Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1952
|
Posted - 2013.10.20 21:50:00 -
[53] - Quote
I can't believe I didn't see it before, but it just now occured to me.
They think they can get a re-review from all of the major media websites when they release a new version on a new console. So they are trying to make it as perfect as possible before they do that, at the expense of my personal sanity.
I should have known it was a conspiracy. God damnit. |
Sam Tektzby
Better Hide R Die
29
|
Posted - 2013.10.21 04:49:00 -
[54] - Quote
Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry.
Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4. |
Th3rdSun
L.O.T.I.S. Public Disorder.
482
|
Posted - 2013.10.21 05:47:00 -
[55] - Quote
THE GREY CARDINAL wrote:As Atli said, there are 80 million PS3 owners. Even if the PS4 sells 5 million in its first year, there are still 75 million more gamers on PS3. CCP often say "we will go where our players are" so expect to wait for better PS4 sales before they ANNOUNCE anything. They have already said that they are constantly in talks about Sony about it so of somewhere the wheels are turning but thee majority focus is on PS3 for now.
It's funny when people throw numbers out like that.
Sony sold 78 million PS3's,but how many of those consoles have been traded in or got the ylod,or are just sitting collecting dust?
Just because there are that many consoles sold doesnt' mean that there are that many people using it on a daily basis.Hell,I have people on my friend's list that haven't logged on in almost a year!
So is it logic fail or subterfuge,that's the only real question here.
|
Th3rdSun
L.O.T.I.S. Public Disorder.
482
|
Posted - 2013.10.21 05:50:00 -
[56] - Quote
Sam Tektzby wrote:Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry. Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4. Why do you keep saying "boyo" in almost all of your posts?
Not trying to be nasty about it,I just don't get what it means. |
Monkey MAC
killer taxi company General Tso's Alliance
848
|
Posted - 2013.10.21 05:56:00 -
[57] - Quote
Just saying that the transition between ps3 and ps4 should be rather easy! The same code will compile and run on both systems! Its just the ps4 will do it more efficiently.
There is no need to develop a system for the ps4, when we can spend the time getting the ps3 version perfect! |
crazy space 1
Unkn0wn Killers
1887
|
Posted - 2013.10.21 07:12:00 -
[58] - Quote
seriously |
crazy space 1
Unkn0wn Killers
1887
|
Posted - 2013.10.21 07:14:00 -
[59] - Quote
Sam Tektzby wrote:Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry. Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4.
well duh, dust onyl gets enough players online at a time to fill a single PS2 match
So while I don't like PS2 and I don't think it' brings what I want out a FPS MMO. You have to admit they have a playerbase about 20 times larger than us. And on PS4 it'll have a lot more players than e have on PS3. Dust could take a piece of that pie if it wanted but no. |
nakaya indigene
0uter.Heaven
89
|
Posted - 2013.10.21 07:58:00 -
[60] - Quote
they are trying to develop a game type that requires alot of ram.. ps3 only has 1 gb of ram. how the frick do they expect to expand the develop things like render distance and standard shading with that? the answer is they can't. |
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XxGhazbaranxX
The New Age Outlaws
440
|
Posted - 2013.10.21 08:08:00 -
[61] - Quote
Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware.
I find this to be true. There are games with bigger maps and more thing going on... TBH there are a lot of factors to be considered when it comes to playing. Your skills, suit load out, weapons stats, distanced, velocities, etc etc. I can take a toll on any machine. All of this has to be then calculated hundreds of times when being shot at by say an HMG or a SMG.
IDK I think thats how it goes anyways, based on the very little knowledge I have of programming. We have to remember games like say GTA V and CoD or MW all have relatively static stats because your fit is the most basic of basics. Yes you might gain levels and have a role in some of them but they are not nearly as complex as the type of factors that have to be calculated in DUST. That's just my opinion of course. And even after saying all that I do think they can do more, but maybe its either a lack of experience or like this guys said, a fault in the engine and not the hardware. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
376
|
Posted - 2013.10.21 08:40:00 -
[62] - Quote
I think the problem lies with if they DO decide to develop for another platform.
First, there is resources. More time must be put into building, not one, but 2 (or more) builds for the different platforms.
Second is an increased chance of bugs. More platforms and builds means the chance of a bug happening can increase.
Third is demand. Right now, it seems like not many people are playing it (I could be wrong though). If this is the case, there may not be the expected turnout if they do decide to develop for another platform.
Finally is the inevitable question people will ask: "Will you continue to support the PS3?" This will be hard to answer as many might be upset that they have a PS3 (or worse, JUST purchased a PS3 for Dust) and then, should a new platform be announced, those people may feel *ahem* left in the dust.
(Huehuehue...) *gets hung*
In any case, there is hope. Dust 514 is no longer "exclusive" anymore.
(I'll post source link later..) |
meri jin
Goonfeet Top Men.
599
|
Posted - 2013.10.21 08:47:00 -
[63] - Quote
Bendtner92 wrote:Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. Except you forget that there aren't as many games on the PS4, so more people would try out Dust, especially since it's a F2P title. You also forget that just by going to the PS4 would improve certain aspects of the game, stuff like making more than 32 player matches a possibility, something that Dust sorely needs. Current maps are not in any way meant for 32 players. I'm not saying Dust necessarily had to be a launch title, but they're not even working on getting it out early/mid 2014 from what they say. They might be able to get it out by late 2014 if they start working on it very soon, if not it's going to be at least 2015 before it's on the PS4, which in my opinion is at least a year late.
This! And: The argument GÇ£80 million PS3sGÇ¥ will not work for CCP. ItGÇÖs not working already. Look how few people are playing from the potential 80 million. The very active and hardcore people and game affine are playing Dust. Those who are buying a PS4 in the early days are exact the active people who could be interested in Dust. Not all of course, but a majority if you ask me. I personally knew people who will buy a PS4 ASAP and who would jump on Dust.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4126
|
Posted - 2013.10.21 09:59:00 -
[64] - Quote
nakaya indigene wrote:they are trying to develop a game type that requires alot of ram.. ps3 only has 1 gb of ram. how the frick do they expect to expand the develop things like render distance and standard shading with that? the answer is they can't.
The PS3's RAM is 512mbs (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM.
|
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:16:00 -
[65] - Quote
Yes I think they are insane, yet at the same time....... god their were some many things that went wrong with this game.
CCP doesn't really have a choice, this game is barely release ready as it is RIGHT NOW! and its no where near where every other PS4 game will be, so why compete with the bigboys in their play ground when you can have free reign the still large(and willl be so for a more then a year afterPS4 release) PS3 market. At least thats the thinking, and frankly... as much as I hate to admit it they are right.
To maintain the current pace of production right now, they have to focus on one console and to jump in with the big boys and leave behind the their existing base would be suicide, so until this game is at the limit of what the PS3 can do or the PS3 market starts drying up they aren't going anywhere.
and yes they are not at the limit of the PS3, and yes it is unreal holding them up, not because unreal can't handle it but because unreal isn't really designed for a game like this, so they have to work harder to make it work then your average Unreal engine game(they are having to custom make stuff instead of using the prebuilt stuff that come with the unreal engine).
That said I am sure they are, or will be soon, playing around with the conversion to PS4 to make sure that they can make the transition fast and smoothly, when they feel the time has come. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:26:00 -
[66] - Quote
Bendtner92 wrote:Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. Except you forget that there aren't as many games on the PS4, so more people would try out Dust, especially since it's a F2P title. You also forget that just by going to the PS4 would improve certain aspects of the game, stuff like making more than 32 player matches a possibility, something that Dust sorely needs. Current maps are not in any way meant for 32 players. I'm not saying Dust necessarily had to be a launch title, but they're not even working on getting it out early/mid 2014 from what they say. They might be able to get it out by late 2014 if they start working on it very soon, if not it's going to be at least 2015 before it's on the PS4, which in my opinion is at least a year late.
1) fewer games but then they have to compete with next gen games with a game that is not even current gen.... 2)the 16 player limit is only for non dedicated servers so thats a non issue and the community cant handle it anyways, and all the other ones are technological advantages which don't matter as the PS3 is not yet at its limit for this game. 3)2015 is a safe bet, but will rely on PS4 adoption rate, (which might actually be faster then console adoption rates in the past) or they will have to have done all they can on the PS3 and I don't see that happening in the next year(unless the last EP was such a waste of space that a near miraculous improvement takes place in the next few months).
and yea im sure they are looking into it and probably have some devkits, but I really don't think much will be done with them untill the last minute. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:28:00 -
[67] - Quote
Serah Phymne wrote:The problem isn't the PS3. It's bad programming on CCP's part and bad management of the project for the last year.
that and the quake engine I mean they said it in the video they had to do a lot of work on it to get it to work for dust. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:30:00 -
[68] - Quote
Iron Wolf Saber wrote:I rather see a test server.
mmmmmm not gonna happen but that would be sweat. how do I get into the beta for that????
wait unless you know something I don't TEEEEELLLLLLLLLLLL MMMMMMMEEEEEEEEEE!!!!!!!! |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:41:00 -
[69] - Quote
Ryder Azorria wrote:Ayures II wrote:Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware. The Unreal engine is one of the most versatile engines around... Here's a list of games that use it. Versatile doesn't mean best for this specific situation - ever heard the phrase 'Jack of all trades, master of none' ?
unless you are an Assualt rifle and then its jack of all trades..........master of all. |
hgghyujh
expert intervention Caldari State
127
|
Posted - 2013.10.21 10:54:00 -
[70] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic.
Right so the already slow progress they are making on this game will be further slowed by forcing the team to write and debug for two separate consoles???? not to mention the limiting factor will still be the optimizations for the PS3. and yes ports aren't hard but when you have to do them every build with every change having a chance to introduce new bugs in the port it unnecessarily slows down the pace of development.
|
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1961
|
Posted - 2013.10.21 13:23:00 -
[71] - Quote
hgghyujh wrote:Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic. Right so the already slow progress they are making on this game will be further slowed by forcing the team to write and debug for two separate consoles???? not to mention the limiting factor will still be the optimizations for the PS3. and yes ports aren't hard but when you have to do them every build with every change having a chance to introduce new bugs in the port it unnecessarily slows down the pace of development.
None of the content you receive on the PS3 is worth a damn, so how is that even an argument? |
Rinzler XVII
Forsaken Immortals Top Men.
152
|
Posted - 2013.10.21 14:02:00 -
[72] - Quote
Himiko Kuronaga wrote:Rinzler XVII wrote:Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere You realize that all of the assets and graphical effects are dumbed down specifically because its on PS3, right? You realize that the physics engine suffers due to inconsistent frame rate resulting in wonky behavior with world objects on the client side, which results in errors on the server side, right? You realize that every single concept they have for this game CANNOT BE DONE on the PS3, because these limitations forcefully limit the area of engagement and player count, right? It will never be polished on this system. That's a fact.
1. That's strange because when I played GTAV earlier the graphic quality was awesome online, even when I played Skyrim the graphic quality was awesome and that's free roaming .. your point doesn;t stack up v other games .. hell even DC Universe has far superior graphics so why can every other game developer create polished looking games yet CCP can;t ?
2. Again that is a problem specifically created by CCP ... unfortunately it seems like this is the only PS3 game you have ever played and seem oblivious to the vast amount of PS3 games that can be played online including some other F2P MMO's
3.Concepts like and not limited too ... racial variants of suits,maps,gamemodes,a balanced matchmaking system, balanced weapons and suits and vehicles,player trading, social areas ????
What concept out of the ones i've mentioned can't be done on a PS3 ?? When I say polished I don't mean a perfect game I mean one that is balanced and fun to play for all with plenty to do and worth your time playing
Right now the game is boring and their are core problems with gameplay,balance,and gamemodes (just look at PC) fix these issues and the game will be fine, the reason it gets slated so much is because CCP have been dragging their heels making empty promises for over a year and players want to actually see a dramatic improvement rather than empty promises
|
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1961
|
Posted - 2013.10.21 14:10:00 -
[73] - Quote
We're not talking about other games. We're talking about this one.
Those games are not using Unreal engine to support a massive environment. This game is.
We're not talking about what other developers are capable of. We're talking about CCP.
Any arguments you bring up along those lines are irrelevant. CCP is not capable of doing what needs to be done with this game, on this engine, on this piece of hardware.
I know reading is a pain in the ass, but do you honestly expect me to respond to you people every time you are too lazy to read through the responses I've already given? I'm giving you guys a bit too much respect here. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
227
|
Posted - 2013.10.21 14:15:00 -
[74] - Quote
Working in the business world, the thing that annoys me most about this statement is the use of the hackneyed "laser-focused." Really? You're literally as focused as a laser? So is EVERYONE ELSE IN THE ENTIRE WORLD.
http://www.bloomberg.com/news/2013-09-11/laser-focused-ceos-multiply-with-promises-from-ipads-to-macaroni.html |
Sam Tektzby
Better Hide R Die
30
|
Posted - 2013.10.21 14:30:00 -
[75] - Quote
Really funny one XD |
Fox Gaden
Immortal Guides
1337
|
Posted - 2013.10.21 14:35:00 -
[76] - Quote
Since DUSTGÇÖs closest competitor will be Planetside 2, it is probably best to move to the PS4 at about the 6 month mark when people are getting burnt out on Planetside 2 and are looking for something else.
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
RydogV
Shadow Company HQ
474
|
Posted - 2013.10.21 21:31:00 -
[77] - Quote
As a long time Dust player, I was pretty disheartened with the firmness any hint of PS4 development was squashed. For the longest time I believed CCP was just being coy, but after the Lead's remark I was pretty much convinced that they have dedicated absolutely no development resources to a PS4 port.
I understand their argument regarding player base, but what I do not get is why it is even relevant. I always assumed that Dust 514 players on both PS3 and PS4 would be connected in the single shard...just like PS3 players and PC players who are engaged in EVE Online are. Surely when/if Dust 514 does eventually move to PS4, it will not mean the end of the game on PS3? That would be foolish.
I think by not making efforts now to get the game to next-gen, they are hurting its long-term chances. Many Dust 514 players who are active in these forums state their intentions to get a PS4 sooner rather than later. That sentiment should be mirrored by the Dust 514 development team. Sooner rather than later...later might just be 'too late'. |
Michael Arck
Anubis Prime Syndicate
1606
|
Posted - 2013.10.21 23:30:00 -
[78] - Quote
Folks don't realize the power of the PS3. Hell, PS3s were combined to create a supercomputer at one point. |
Monkey MAC
killer taxi company General Tso's Alliance
850
|
Posted - 2013.10.21 23:48:00 -
[79] - Quote
Michael Arck wrote:Folks don't realize the power of the PS3. Hell, PS3s were combined to create a supercomputer at one point.
Technically the ps3 was a hardware beast, its only just starting to show its age! However a combination of poor hardware and software architecture, throttled the available power! |
Kazeno Rannaa
BIG BAD W0LVES
260
|
Posted - 2013.10.22 00:00:00 -
[80] - Quote
Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now.
The thing is, as I see it and I could be incredibly blind but that would make it almost impossible for me to be on this forum, wouldn't it, anyways, both parties have some inside that deserves much consideration.
The PS3 has taken about 5 years to completely convert the old PS2 crowd. A relatively similar time line might be in store for Sony with the conversion of the PS3 base to being PS4 users/owners. So is it a bad decision, not really as I see it, and that is just as OP pointed out - numbers and the shear potential volume of available people.
But as Himiko pointed out, to not start the consideration and familiarization of CCP with the PS4 would be ludicrous. There is the distinct possibility that as console performance gets closer to that on PC's, people may make the jump from PS3 to PS4 in a shorter time frame than what happened with the jumps made by Sony consumers from PS2 to PS3. The dramatic improvements made in memory and the new GPU, not to mention the 8 CORE CPU. If CCP maintains their connection with EPIC, then it seems conceivable that they will upgrade from UNREAL engine 3 to UE 4 once they transport over to PS4.
So, needless to say, this is not an argument to be won, rather a problem to be ingested and considered as to what are the possible outcomes based upon the information we currently have and our ability to speculate (i.e., THINK OUTSIDE OF THE BOX while attempting to be prescient about what CCP devs are thinking and potentially planning). |
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Marston VC
SVER True Blood Public Disorder.
1105
|
Posted - 2013.10.22 00:04:00 -
[81] - Quote
BARDAS wrote:Operative 1171 Aajli wrote:I thought for once CCP got their heads screwed on straight and were planning DUST to be sort of a "HALO killer" if you will by making it the premier game for PS4 release.
Everything seemed primed for that until they released it as final in May. That was the death knell for this game.
Sad really. Destiny is the only thing that could be classified in that realm currently. Beta starts early 2014 for people who pre-order too. I'm going to guess that Dust will lose a lot of people when that game releases.
We don't even know when its going to be released though........ Dust has an entire years head start on destiny. |
Bad Heal
PwNdCaKeSnRapLeSyrup
78
|
Posted - 2013.10.22 00:16:00 -
[82] - Quote
Would it be fair to use PS2 player count on the PS4 as an indicator as to how many players they could have had? Both games are very similar.
I think its bad mojo not going to PS4 while keeping PS3 alive as well. |
Iron Wolf Saber
Den of Swords
9595
|
Posted - 2013.10.22 01:17:00 -
[83] - Quote
Dust 514 was never slated to be a halo killer, nor a bf killer or cod killer.
every game that has ever slated itself to be a killer has always failed miserably. |
Vell0cet
Royal Uhlans Amarr Empire
433
|
Posted - 2013.10.22 05:17:00 -
[84] - Quote
CCP has about 18 months before they're going to be in serious trouble if they're not on other hardware. That gives them about 12 months to finnish the core content, balance it and improve the link to EVE. I'd like to see this game migrate to Unreal 4 on the PS4, but not before the core is in place and we're "out of beta." I realize the PS4 will improve some of the performance issues, but they need to have a solid foundation to port, before moving on. If they don't they will create more problems than they solve by trying to work on two platforms with two engines simultaneously and still trying to add and balance missing suit, vehicles and weapons. |
Athena Sentinel
Villore Sec Ops Gallente Federation
124
|
Posted - 2013.10.22 05:21:00 -
[85] - Quote
My new Computer is here in 5 days.. I was watching MechWarrior online game play! Wow graphics.. I switched to Dust and EVE (99% dust) and to see PC graphics again!!
PS4 will kill dust (dust will never die but it will be a shell of a game with a small niche market. |
Michael Arck
Anubis Prime Syndicate
1617
|
Posted - 2013.10.22 05:24:00 -
[86] - Quote
They are not going to work on both platforms. Thats nonsense to even consider. They won't be in trouble because there will still be a significant amount of people still using PS3s. A great migration doesn't happen, hence why most games are being pushed to 2014 and the launch line up looking lackluster for next gen consoles.
The PS2 survived for quite some time before it came to its end. The PS3 will probably do the same. |
nakaya indigene
0uter.Heaven
89
|
Posted - 2013.10.22 09:13:00 -
[87] - Quote
Lance 2ballzStrong wrote:nakaya indigene wrote:they are trying to develop a game type that requires alot of ram.. ps3 only has 1 gb of ram. how the frick do they expect to expand the develop things like render distance and standard shading with that? the answer is they can't. The PS3's RAM is 512mbs (256 for video and 256 for system). The Cell chip has 256MB of completely sharable RAM, the GPU has 256MB of dedicated RAM.
yea.. forgot to factor that.. still thats pretty jacked. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
293
|
Posted - 2013.11.09 04:02:00 -
[88] - Quote
Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now.
Yep, just found this post after jumping here from another PS4 thread. It's definitely not economically viable to migrate to the PS4 in the first year. Hell, I'd say give it 24-36 months.
There are smart and patient people out there who will not buy a Sony system within the first year of it's release, but instead wait until they have done all their recalls and made the necessary hardware changes inside the console (as is always the case). I will be waiting until at least 3 models in, and by model I do not mean design (ie. phat, slim, super slim w.e), I mean the internal components contained therein.
EDIT: I will, of course, buy a PS4 the moment DUST 514 lands on it though :)
Gÿó +¦ +¦ Gÿó
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Muddybone
Dem Durrty Boyz Public Disorder.
12
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Posted - 2013.11.09 04:47:00 -
[89] - Quote
I dont know about you guys but i thought this was an mmo shooter and it is definitely not yet and I think a majority of players expected at least 24 v 24 so when ps4 comes out and starts running these shooter games with 32 v 32 and bigger player battles while dust continues to run a laughable 16 v 16. A majority of the community is expecting bigger player battles so this should be one of the main objectives for the next year or some other developer will beat them to the punch and I will take my gaming elsewhere just like many players who i know feel like me. no excuses get it done. I dont care what system or better graphics etc. Just run a MASSIVE MULTIPLAYER BATTLE ONLINE SHOOTER, |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
833
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Posted - 2013.11.09 05:13:00 -
[90] - Quote
Marston VC wrote:The game has only seen tangible developmental progress for around a year now. Your crazy to assume a game like this wont improve over time. Right now its all about optimization. Glitches and performance will work out over time as the developers...... develop it...... (and get better at using the hardware). I mean...... have you looked at GTA5? That game is a technological masterpiece, and if Rockstar can pull it off, so can CCP.
You just think "ohhhhh the game has had at least one problem or another for the last several months so it will never ever improve" but let me tell you, if you were to compare this game to the Pre-e3 build (replication, I think?) then you would understand that the game then, and the game now is vastly improved, and I have no doubt that it will look the same way comparatively six months from now.
Just a little faith people. A little faith, and a little patience and it wall all get better eventually!
EventuallyGäó
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Kevall Longstride
DUST University Ivy League
643
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Posted - 2013.11.09 09:11:00 -
[91] - Quote
Sorry if I've missed this, not read the whole thread. But I'd think that another consideration that has to be taken is that the PS4 now require a monthly subscription to play online games.
If Sony are telling CCP that this will also include third party games like Dust 514, then don't expect Dust on the PS4 anytime soon..
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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