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Sam Tektzby
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Posted - 2013.10.20 11:37:00 -
[1] - Quote
Ps3 have that power, just take look on MAGs DOM. just CCP (Cetren of Contrary Promises) is bad in optimilization thingie. There is many games what work with big places and defo better mechanix. They just..CCP..jus MEH.. |
Sam Tektzby
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Posted - 2013.10.20 13:47:00 -
[2] - Quote
Himiko Kuronaga wrote:Rinzler XVII wrote:Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere You realize that all of the assets and graphical effects are dumbed down specifically because its on PS3, right? You realize that the physics engine suffers due to inconsistent frame rate resulting in wonky behavior with world objects on the client side, which results in errors on the server side, right? You realize that every single concept they have for this game CANNOT BE DONE on the PS3, because these limitations forcefully limit the area of engagement and player count, right? It will never be polished on this system. That's a fact.
There is no issue in Ps3, look on ohter titles infamous, mirrors edge, killzone, last of us etc. There is just fail in proper optimilization and that is issue with CCP. |
Sam Tektzby
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22
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Posted - 2013.10.20 18:37:00 -
[3] - Quote
Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context.
Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 |
Sam Tektzby
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26
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Posted - 2013.10.20 20:28:00 -
[4] - Quote
Himiko Kuronaga wrote:Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 I already mentioned this, you simply didn't read it. Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't.
Boyo i still think issue is only about optimilization, unral engine should can do that. If older engine already did.
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Sam Tektzby
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Posted - 2013.10.20 20:45:00 -
[5] - Quote
Rowdy Railgunner wrote:MAG was a horrible game. Quit using it as a reference point. And PS3 limitations will kill DUST it is almost a decade old tech and the long CCP waits to go to PS4 the more DUST is going to be forgotten about.
Nope it wasnt, it was pure massive online fps, where you used strategy. No like Dust, where protozerging is the king. Lag is everywhere (more than in the MAG) and contains many many more issues. |
Sam Tektzby
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Posted - 2013.10.21 04:49:00 -
[6] - Quote
Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry.
Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4. |
Sam Tektzby
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Posted - 2013.10.21 14:30:00 -
[7] - Quote
Really funny one XD |
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