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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1942
|
Posted - 2013.10.20 13:59:00 -
[31] - Quote
Takahiro Kashuken wrote:So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete
Well first, understand that the half-finished game you have now will not get much better on the system it is currently on. In fact, I wouldn't even say it's half-finished. Half is way too generous. Player match sizes are supposed to be several times the size they are now. Gameplay types are supposed to be completely different, and there is supposed to be an actual sandbox to play in.
So if they continue developing for the PS3, essentially the game will get further and further away from what it is ACTUALLY supposed to be about. And the longer it goes down the path, the harder it will be for it to turn away from it because all of the EVE-side mechanics will become dependent on certain systems. |
Ryder Azorria
Amarr Templars Amarr Empire
660
|
Posted - 2013.10.20 14:00:00 -
[32] - Quote
Ayures II wrote:Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware. The Unreal engine is one of the most versatile engines around... Here's a list of games that use it. Versatile doesn't mean best for this specific situation - ever heard the phrase 'Jack of all trades, master of none' ? |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 14:22:00 -
[33] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete Well first, understand that the half-finished game you have now will not get much better on the system it is currently on. In fact, I wouldn't even say it's half-finished. Half is way too generous. Player match sizes are supposed to be several times the size they are now. Gameplay types are supposed to be completely different, and there is supposed to be an actual sandbox to play in. So if they continue developing for the PS3, essentially the game will get further and further away from what it is ACTUALLY supposed to be about. And the longer it goes down the path, the harder it will be for it to turn away from it because all of the EVE-side mechanics will become dependent on certain systems.
PS3 is a ***** to work with, granted they can do most of it on PS3 and the transfer to PS4 could be easier
Frankly if i was CCP i would already have a PS4 dev kit and whatever is happening on PS3 i would be making an identical copy on PS4 if possible
But to move it on PS4 now is a wrong move, it would make it look worse when compared to PS4 titles coming out since it would be missing a hell of a lot, plus when its ready for PS4 they could do a massive relaunch and not a damp squib like on PS3 or even if they ported it to PS4 now because many would not touch it because better games out and also you wasted a big change for a fresh start
To say that if we keep with PS3 its harder to move to PS4 is just bollocks
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 14:32:00 -
[34] - Quote
Why is it the wrong move to put it on PS4?
The majority of the physics problems come from the inconsistent frame rate giving client-to-server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a crisp frame rate. Being able to function makes the game actually fun. |
Mordecai Sanguine
What The French CRONOS.
29
|
Posted - 2013.10.20 14:39:00 -
[35] - Quote
You guys forgot one simple thing.
The Ps3 has already show his limitation with Dust. If we focus devellopement in Ps3. We will NEVER get more player more Fps better visual/Physics or more. And the MORE IMPORTANT !!!!! Unreal Engine is a BAD engine for game like Dust which have a LOOOOOOOOOOOOOOOOOOT of factor such as stats. Stats everywhere. Unreal Engine is not an Engine for game like DUST !
Dust need the EVE engine (Carbon). He's more useful as game with system like Dust. They couldn't do it on Ps3 because the Engine is not compatible. But the Ps4 has a Computer compatibility. Carbon CAN go on Ps4. Carbon is better in everything than the Unreal Engine.
Continue to use Unreal Engine for the future of Dust is Making dust DEAD. Because it doesn't have sense or Future.
When we **** up everywhere. We don't continue to do it. We clean up and we restart everything.
Other things. On Ps3 Dust is a Fail a HUGE FAIL. But on Ps4 Online games will NOT be free. We must pay the Playstation+. BUT if the game is a free to play. We musn't pay the playstation+ to play the game. In PS4 free to play will have a HUGE sucess.
To resume. On Ps3 they will not be more players. Only less day per day. Ps4 is the only solution. But it must NOT be ported on Ps4. Dust need to change ENGINE. Dust need a new restart.
Half of the Dev team should focus on Ps3 dev such as Mechanics of gameplay and +¬quilibrate. The other Half should work to change engine and to make it on Ps4. |
Takahiro Kashuken
Red Star. EoN.
1472
|
Posted - 2013.10.20 14:48:00 -
[36] - Quote
Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun.
You already cant read
I said look worse in comparision to other PS4 titles
Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4
DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing
Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best
|
Shotty GoBang
Pro Hic Immortalis
1660
|
Posted - 2013.10.20 15:07:00 -
[37] - Quote
Is it possible that Sony has denied a CCP effort to integrate PS3/PS4 players? Has Sony ever supported a cross-platform multiplayer?
COD "Ghosts" is claiming to support cross-platform gaming, but only discusses it from the standpoint of Clan Management. I seriously doubt we'll see current gen players shooting alongside next gen players, or PS4 users shooting alongside XBOX One users. Simply doesn't compute from a technical standpoint. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 15:55:00 -
[38] - Quote
Takahiro Kashuken wrote:Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun. You already cant read I said look worse in comparision to other PS4 titles Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4 DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best
No, you already can't read yourself. It would look just as good compared to other titles once they uncap the graphical mojo and let loose the pretty textures and effects. Do you have any idea what a simple upgrade to hardware can do to a games appearance? It can easily look just as good as Killzone once the proper filters, textures, and effects are put in place. And since it receives constant updates, it will probably end up looking better. If you have any experience with modding whatsoever you should already realize that.
And if we are comparing game mechanics to something like PS2, let me tell you right now that PS2 has less variety than Dust does in general. Most weapons behave exactly the same as their counterparts, they just happen to hit harder. There are fewer "suits" to choose from as well. So what exactly is appealing there? Right now, about the only thing PS2 has over dust is player count (which would be solved on PS4) and better aerial vehicles.
Oh, and you know why we can't get better aerial vehicles right now for Dust? The maps are too small to support them. Know why? Low player count. Why is the player count low? Cause PS3 can't handle the damn game.
It always comes back to that. |
Takahiro Kashuken
Red Star. EoN.
1473
|
Posted - 2013.10.20 16:15:00 -
[39] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun. You already cant read I said look worse in comparision to other PS4 titles Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4 DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best No, you already can't read yourself. It would look just as good compared to other titles once they uncap the graphical mojo and let loose the pretty textures and effects. Do you have any idea what a simple upgrade to hardware can do to a games appearance? It can easily look just as good as Killzone once the proper filters, textures, and effects are put in place. And since it receives constant updates, it will probably end up looking better. If you have any experience with modding whatsoever you should already realize that. And if we are comparing game mechanics to something like PS2, let me tell you right now that PS2 has less variety than Dust does in general. Most weapons behave exactly the same as their counterparts, they just happen to hit harder. There are fewer "suits" to choose from as well. So what exactly is appealing there? Right now, about the only thing PS2 has over dust is player count (which would be solved on PS4) and better aerial vehicles. Oh, and you know why we can't get better aerial vehicles right now for Dust? The maps are too small to support them. Know why? Low player count. Why is the player count low? Cause PS3 can't handle the damn game. It always comes back to that.
Gameplay>graphics everytime so really poor argument, if you want graphics play BF4
Playercount solved on PS4? how? you are giving them an unfinshed game missing alot of suits/vehicles/PVE/FW/PC/EVE link and markets, thats an even worse launch than on PS3 because its on PS4 next to other games which are finished and outshine it
Better aerial vehicles ie make the DS better job done, jets are only good on really big maps but even then jets seem OP, take BF3 jets and helis do not mix and jets just cruised around easily
If they jump to PS4 the risk is alot bigger than the reward, if they jump 12months later for xmas with the game in alot better state than now and do a proper release on PS4 it could work well |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 16:26:00 -
[40] - Quote
Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. |
|
Takahiro Kashuken
Red Star. EoN.
1474
|
Posted - 2013.10.20 16:45:00 -
[41] - Quote
Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context.
So more players in a match with a smaller playerbase
Yea that will work wont it, its not like we have empty rooms as it is and half filled ones
But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween
While trying to compete with other FPS games |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 17:06:00 -
[42] - Quote
Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games
You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes.
And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic. |
Takahiro Kashuken
Red Star. EoN.
1475
|
Posted - 2013.10.20 17:14:00 -
[43] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic.
Maybe it can be done between PS3/4, have they tested it? on PC is a different story, it generally can be done
Problem you have then is for example PC matches? Will they be split up between the consoles, having only PS3 matches
What if you can only have PS4 matches and you purposly attack districts where the enemy barely have enough ppl to defend on PS4 so then you basically take over districts with next to no defence because the enemy may still be on PS3 mostly
Or would they be able to keep 16v16 with players from a PS3/4 with voice chat or would it be PS4 only PC
You say skirmish is lagtastic, for me it isnt, rarely do i have problems with skirmish, the most problems i have are in PC but even then a reset before a match deals with it |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 17:36:00 -
[44] - Quote
It all comes down to how the server reads the client data. As long as the clients obey the same rules, everything can work. There is no reason it cannot be done from ps3 to ps4 and act cross-compatible.
For PC matches, you have two routes you can follow. You can either split the type of engagements into large-scale battlefields (PS4 only) and small scale skirmish (PS3 and PS4 shared) which effect different things.
Or, you can simply say "tough luck PS3, have fun with matchmaking". That may sound harsh, but looking at my roster from SyN just about every single person on our A-team was planning on getting a PS4 anyway. There are maybe a couple that are not getting one right away. The early adopters of new hardware are also the same demographic that gets into games very competitively -- after all, they are gaming enthusiasts for a reason. So this doesn't change the PC population much.
Now Takahiro, you are a tanker right? I can tell you from experience that tanking in PC is probably 90% less laggy than actual in-compound fighting on foot. I don't know why it works that way, but it does. Maybe things render differently on foot. Maybe being closer to objects taxes the system more. I don't know, there's probably a lot of reasons. But tanking has always been less laggy from my experience. Numbz and I had the same conversation a long time ago, he would be chilling out doors in his tank feeling great and everyone on foot would be bitching that the game was moving in a slideshow fashion, to the point of unplayability.
I also have a much easier time dealing with this lag when I am forge gunning. Being farther away from the action puts less strain on the system, and I don't really feel it. But the guys down there actually fighting do, and I need only fall from my tower for ten seconds to feel the horrible nature of it all. |
Takahiro Kashuken
Red Star. EoN.
1480
|
Posted - 2013.10.20 17:44:00 -
[45] - Quote
Himiko Kuronaga wrote:It all comes down to how the server reads the client data. As long as the clients obey the same rules, everything can work. There is no reason it cannot be done from ps3 to ps4 and act cross-compatible.
For PC matches, you have two routes you can follow. You can either split the type of engagements into large-scale battlefields (PS4 only) and small scale skirmish (PS3 and PS4 shared) which effect different things.
Or, you can simply say "tough luck PS3, have fun with matchmaking". That may sound harsh, but looking at my roster from SyN just about every single person on our A-team was planning on getting a PS4 anyway. There are maybe a couple that are not getting one right away. The early adopters of new hardware are also the same demographic that gets into games very competitively -- after all, they are gaming enthusiasts for a reason. So this doesn't change the PC population much.
Now Takahiro, you are a tanker right? I can tell you from experience that tanking in PC is probably 90% less laggy than actual in-compound fighting on foot. I don't know why it works that way, but it does. Maybe things render differently on foot. Maybe being closer to objects taxes the system more. I don't know, there's probably a lot of reasons. But tanking has always been less laggy from my experience. Numbz and I had the same conversation a long time ago, he would be chilling out doors in his tank feeling great and everyone on foot would be bitching that the game was moving in a slideshow fashion, to the point of unplayability.
I also have a much easier time dealing with this lag when I am forge gunning. Being farther away from the action puts less strain on the system, and I don't really feel it. But the guys down there actually fighting do, and I need only fall from my tower for ten seconds to feel the horrible nature of it all.
Problem is if it was PS4 matches only with the vehicle rebalance coming in i could see vehicles being useless since trying to cross the giant map with 3 slots for the main tank just wont work, but thats another story and we will see it soon enough
Increasing the playercounts is fine, the maps themselves are quite big and the 5pt once generally could go 32v32 because then the fighting would also occur on both homepoints which isnt a bad thing since everyone piles into the middle half the time, i dont think they would need to increase the maps sizes tho
As for tanking i generally am outside or prefer to be because lolFG on the roofs/rings/towers is quite frankly a death nail but i get sent in anyway like a clown with a foam pie against someone who wields a gun of death at my general direction while i cant look up
Lag wise sometimes for me inside the compound is not so laggy, sometimes its free of lag while others play a slideshow, now if everyone gets lag then generally i get it and it means the compound is a no go because i basically freeze and wait for death |
Sam Tektzby
Better Hide R Die
22
|
Posted - 2013.10.20 18:37:00 -
[46] - Quote
Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context.
Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1946
|
Posted - 2013.10.20 20:22:00 -
[47] - Quote
Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3
I already mentioned this, you simply didn't read it.
Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't. |
Iron Wolf Saber
Den of Swords
9569
|
Posted - 2013.10.20 20:26:00 -
[48] - Quote
Himiko Kuronaga wrote:Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 I already mentioned this, you simply didn't read it. Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't.
CCP is hammering the hell away at it though making unreal do things it shouldn't/couldn't
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Sam Tektzby
Better Hide R Die
26
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Posted - 2013.10.20 20:28:00 -
[49] - Quote
Himiko Kuronaga wrote:Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3 I already mentioned this, you simply didn't read it. Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't.
Boyo i still think issue is only about optimilization, unral engine should can do that. If older engine already did.
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Rowdy Railgunner
TRUE TEA BAGGERS EoN.
74
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Posted - 2013.10.20 20:34:00 -
[50] - Quote
MAG was a horrible game. Quit using it as a reference point. And PS3 limitations will kill DUST it is almost a decade old tech and the long CCP waits to go to PS4 the more DUST is going to be forgotten about. |
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Sam Tektzby
Better Hide R Die
26
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Posted - 2013.10.20 20:45:00 -
[51] - Quote
Rowdy Railgunner wrote:MAG was a horrible game. Quit using it as a reference point. And PS3 limitations will kill DUST it is almost a decade old tech and the long CCP waits to go to PS4 the more DUST is going to be forgotten about.
Nope it wasnt, it was pure massive online fps, where you used strategy. No like Dust, where protozerging is the king. Lag is everywhere (more than in the MAG) and contains many many more issues. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4119
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Posted - 2013.10.20 20:46:00 -
[52] - Quote
So according to some people, the number of people that's gonna be playing PS4 will be too low.
Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info.
Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING!
Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1952
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Posted - 2013.10.20 21:50:00 -
[53] - Quote
I can't believe I didn't see it before, but it just now occured to me.
They think they can get a re-review from all of the major media websites when they release a new version on a new console. So they are trying to make it as perfect as possible before they do that, at the expense of my personal sanity.
I should have known it was a conspiracy. God damnit. |
Sam Tektzby
Better Hide R Die
29
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Posted - 2013.10.21 04:49:00 -
[54] - Quote
Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry.
Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4. |
Th3rdSun
L.O.T.I.S. Public Disorder.
482
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Posted - 2013.10.21 05:47:00 -
[55] - Quote
THE GREY CARDINAL wrote:As Atli said, there are 80 million PS3 owners. Even if the PS4 sells 5 million in its first year, there are still 75 million more gamers on PS3. CCP often say "we will go where our players are" so expect to wait for better PS4 sales before they ANNOUNCE anything. They have already said that they are constantly in talks about Sony about it so of somewhere the wheels are turning but thee majority focus is on PS3 for now.
It's funny when people throw numbers out like that.
Sony sold 78 million PS3's,but how many of those consoles have been traded in or got the ylod,or are just sitting collecting dust?
Just because there are that many consoles sold doesnt' mean that there are that many people using it on a daily basis.Hell,I have people on my friend's list that haven't logged on in almost a year!
So is it logic fail or subterfuge,that's the only real question here.
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Th3rdSun
L.O.T.I.S. Public Disorder.
482
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Posted - 2013.10.21 05:50:00 -
[56] - Quote
Sam Tektzby wrote:Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry. Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4. Why do you keep saying "boyo" in almost all of your posts?
Not trying to be nasty about it,I just don't get what it means. |
Monkey MAC
killer taxi company General Tso's Alliance
848
|
Posted - 2013.10.21 05:56:00 -
[57] - Quote
Just saying that the transition between ps3 and ps4 should be rather easy! The same code will compile and run on both systems! Its just the ps4 will do it more efficiently.
There is no need to develop a system for the ps4, when we can spend the time getting the ps3 version perfect! |
crazy space 1
Unkn0wn Killers
1887
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Posted - 2013.10.21 07:12:00 -
[58] - Quote
seriously |
crazy space 1
Unkn0wn Killers
1887
|
Posted - 2013.10.21 07:14:00 -
[59] - Quote
Sam Tektzby wrote:Lance 2ballzStrong wrote:So according to some people, the number of people that's gonna be playing PS4 will be too low. Why didn't you guys tell the makers of PS2 that? Or for that matter, tell DICE / EA, IW /Activision, Ubisoft and all the other big developers / publishers this bit of info. Clearly they have no idea what they're doing right? I mean, putting out games for a next gen console in the first year?!! BLASPHEMY! SHOCKING! Having potential low numbers is NO EXCUSE to not get the game on PS4, sorry. Low count of players on ps4?! Boyo i dont know, but with ps4 there will be PS2 with up to 2000 players per continent, just compare it wit Dust. I thing there will be more players asap on ps4.
well duh, dust onyl gets enough players online at a time to fill a single PS2 match
So while I don't like PS2 and I don't think it' brings what I want out a FPS MMO. You have to admit they have a playerbase about 20 times larger than us. And on PS4 it'll have a lot more players than e have on PS3. Dust could take a piece of that pie if it wanted but no. |
nakaya indigene
0uter.Heaven
89
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Posted - 2013.10.21 07:58:00 -
[60] - Quote
they are trying to develop a game type that requires alot of ram.. ps3 only has 1 gb of ram. how the frick do they expect to expand the develop things like render distance and standard shading with that? the answer is they can't. |
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