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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1933
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Posted - 2013.10.20 06:15:00 -
[1] - Quote
Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1941
|
Posted - 2013.10.20 11:32:00 -
[2] - Quote
Iron Wolf Saber wrote:I rather see a test server.
They can do that on ps4 due to gaikai streaming the image from another system. crashing wont hurt the users system there. They cannot do it on ps3 because it involves unstable code on retail sysems and sony dont like that. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1941
|
Posted - 2013.10.20 13:36:00 -
[3] - Quote
Rinzler XVII wrote:Right now the game isn;t good enough to be ported onto the PS4, maybe in a couple of years when it is more polished they will move it onto the PS4 but right now it's a waste of time as they will be moving the problems from 1 place to another and it is better to fix what they currently have before porting elsewhere
You realize that all of the assets and graphical effects are dumbed down specifically because its on PS3, right?
It will never be polished on this system. That's a fact. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1941
|
Posted - 2013.10.20 13:45:00 -
[4] - Quote
The Robot Devil wrote:Himiko Kuronaga wrote:Am I the only one not buying that line? They would have to be nuts. This hardware can't run the game competently at all and is a massively limiting factor. They would have to have like no pride whatsoever to keep developing on this thing well past the PS4 launch window.
So they are worried about player count then? Are they not aware that being on a console like the PS4 with fewer game choices nets you more players, not less? And being free to play is an even bigger attraction on that front?
I simply don't get the logic. Bad business decision. Bad development decision. Bad everything. It does not make sense.
The only other option is that this is a marketing bluff. But if it's a marketing bluff, why the hell would they make one as detrimental as that? Nobody wants to hear that garbage. Give me a version that can support a consistent frame rate on every map in every situation, that's what I want to hear. I am not stupid enough to believe I will ever see that on this hardware. Nobody else is either.
Some overly cautious nonsense going on right here. ps3 install base = 90 million ps4 install base = 0
Yea of those 80 million PS3's, how many of them are being actively used? How many are online-enabled? How many are still functional? How many are owned by a single person? How many are used strictly for bluray and netflix? How many are actually used for first person shooters? How many of those first person shooter fans actually realize Dust exists and have the patience to download it? How many of them think Dust is even worth playing due to how god awful it looks and runs?
And how many of those people actually have the tolerance to stick with this game when there are better games out there? Not many. Make the game at least run properly and it's a lot more tolerable, though. It will never run properly on this terrible piece of hardware. The PS3 was an outdated piece of garbage when it was first released, and right now its pretty much a dinosaur. They are doing nothing but wasting time with this thing. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1942
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Posted - 2013.10.20 13:53:00 -
[5] - Quote
None of the games you mentioned are attempting to run playable environments the size of what is available in Dust.
The only game that actually does operate on a massive scale, MAG, was built from the ground up to be able to do that. And it is not without its problems. So yes, it is possible, and yes CCP screwed up by using the Unreal Engine for this type of game.
That does not change the fact that it will not ever be able to do what they want it to do on this hardware. It doesn't matter WHO the blame falls with, the facts are the facts. It's on the Unreal engine, using an environment much bigger than it was intended for with programmers that don't know how to work it properly.
The ONLY WAY to get around this now is to put it on PS4. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1942
|
Posted - 2013.10.20 13:59:00 -
[6] - Quote
Takahiro Kashuken wrote:So OP what would you want them to do?
Would you want them to port this unfinished half arsed of a game to PS4 to show the next gen on how not to release a game so CCP then makes the PS3 release blunder look like a normal game release?
Frankly porting to PS4 now is a stupid idea right now, it would be a million times worse than the release of the game from beta to retail
Less players because less PS4 out and the game itself is still unfinished
CCP might aswell keep it on PS3, get the features out, get all the racial suits/vehicles and weapons out, sort out FW/PC, introduce the market and get PVE after all that then you can look to the PS4 which by then will hopefully have a fairly big userbase and the game itself will come out more complete
Well first, understand that the half-finished game you have now will not get much better on the system it is currently on. In fact, I wouldn't even say it's half-finished. Half is way too generous. Player match sizes are supposed to be several times the size they are now. Gameplay types are supposed to be completely different, and there is supposed to be an actual sandbox to play in.
So if they continue developing for the PS3, essentially the game will get further and further away from what it is ACTUALLY supposed to be about. And the longer it goes down the path, the harder it will be for it to turn away from it because all of the EVE-side mechanics will become dependent on certain systems. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 14:32:00 -
[7] - Quote
Why is it the wrong move to put it on PS4?
The majority of the physics problems come from the inconsistent frame rate giving client-to-server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a crisp frame rate. Being able to function makes the game actually fun. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 15:55:00 -
[8] - Quote
Takahiro Kashuken wrote:Himiko Kuronaga wrote:Why would it look worse on PS4?
The majority of the physics problems come from the inconsistent frame rate giving server errors. Like when you hit an acorn in the middle of the road and your LAV spazzes out -- that's from frame rate issues, believe it or not. It's a common 3d physics issue with bad graphic cards/low powered system.
CCP has already done a lot of work on future-related graphical effects, and have everything from unreal 4 at their disposal. The only reason the game looks bad to begin with is because all of their art assets are either disabled or scaled down to meet the PS3's requirements. When they are at their full glory, the game looks great. But you never get to see that outside of screenshots.
A lot of the aiming problems also come from the bad frame rate -- which again, would be solved on the PS4. The input delay should be gone as well. If they were to port it over to PS4 now, crank up the frame rate, crank up the texture quality, most of the problems would fix itself.
Most "core" problems this game has is immediately solved on a more stable system. In fact, most of the balance issues are a lot more tolerable when you can actually aim due to a cirsp frame rate. Being able to function makes the game actually fun. You already cant read I said look worse in comparision to other PS4 titles Plus think about it PS4 playerbase will be small to begin with, it has to compete with at least 3 other F2P games which are already alot more finished than this once and have everything in it at a base level and not including other FPS releases such as KZ4/BF4 DUST doesnt even have the other heavy frames, the scouts/pilotsuits and let alone the vehicles we are missing Thats just the loadouts, FW still being redesigned same with PC, no PVE at all, markets are not open, EVE link is very very limited at best
No, you already can't read yourself. It would look just as good compared to other titles once they uncap the graphical mojo and let loose the pretty textures and effects. Do you have any idea what a simple upgrade to hardware can do to a games appearance? It can easily look just as good as Killzone once the proper filters, textures, and effects are put in place. And since it receives constant updates, it will probably end up looking better. If you have any experience with modding whatsoever you should already realize that.
And if we are comparing game mechanics to something like PS2, let me tell you right now that PS2 has less variety than Dust does in general. Most weapons behave exactly the same as their counterparts, they just happen to hit harder. There are fewer "suits" to choose from as well. So what exactly is appealing there? Right now, about the only thing PS2 has over dust is player count (which would be solved on PS4) and better aerial vehicles.
Oh, and you know why we can't get better aerial vehicles right now for Dust? The maps are too small to support them. Know why? Low player count. Why is the player count low? Cause PS3 can't handle the damn game.
It always comes back to that. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 16:26:00 -
[9] - Quote
Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 17:06:00 -
[10] - Quote
Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games
You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes.
And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic. |
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Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1944
|
Posted - 2013.10.20 17:36:00 -
[11] - Quote
It all comes down to how the server reads the client data. As long as the clients obey the same rules, everything can work. There is no reason it cannot be done from ps3 to ps4 and act cross-compatible.
For PC matches, you have two routes you can follow. You can either split the type of engagements into large-scale battlefields (PS4 only) and small scale skirmish (PS3 and PS4 shared) which effect different things.
Or, you can simply say "tough luck PS3, have fun with matchmaking". That may sound harsh, but looking at my roster from SyN just about every single person on our A-team was planning on getting a PS4 anyway. There are maybe a couple that are not getting one right away. The early adopters of new hardware are also the same demographic that gets into games very competitively -- after all, they are gaming enthusiasts for a reason. So this doesn't change the PC population much.
Now Takahiro, you are a tanker right? I can tell you from experience that tanking in PC is probably 90% less laggy than actual in-compound fighting on foot. I don't know why it works that way, but it does. Maybe things render differently on foot. Maybe being closer to objects taxes the system more. I don't know, there's probably a lot of reasons. But tanking has always been less laggy from my experience. Numbz and I had the same conversation a long time ago, he would be chilling out doors in his tank feeling great and everyone on foot would be bitching that the game was moving in a slideshow fashion, to the point of unplayability.
I also have a much easier time dealing with this lag when I am forge gunning. Being farther away from the action puts less strain on the system, and I don't really feel it. But the guys down there actually fighting do, and I need only fall from my tower for ten seconds to feel the horrible nature of it all. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1946
|
Posted - 2013.10.20 20:22:00 -
[12] - Quote
Sam Tektzby wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. Actually MAG did in minimum mode 64vs64 in max it was 128vs128 in more detailed terain (trees, hills, elevations, levels etc.), Why DUST loosing here with its 16vs16?! Both games Ps3
I already mentioned this, you simply didn't read it.
Mag can do this because they built their game engine from the ground up to do that. Unreal was never meant to do that, so it can't. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1952
|
Posted - 2013.10.20 21:50:00 -
[13] - Quote
I can't believe I didn't see it before, but it just now occured to me.
They think they can get a re-review from all of the major media websites when they release a new version on a new console. So they are trying to make it as perfect as possible before they do that, at the expense of my personal sanity.
I should have known it was a conspiracy. God damnit. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1961
|
Posted - 2013.10.21 13:23:00 -
[14] - Quote
hgghyujh wrote:Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic. Right so the already slow progress they are making on this game will be further slowed by forcing the team to write and debug for two separate consoles???? not to mention the limiting factor will still be the optimizations for the PS3. and yes ports aren't hard but when you have to do them every build with every change having a chance to introduce new bugs in the port it unnecessarily slows down the pace of development.
None of the content you receive on the PS3 is worth a damn, so how is that even an argument? |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1961
|
Posted - 2013.10.21 14:10:00 -
[15] - Quote
We're not talking about other games. We're talking about this one.
Those games are not using Unreal engine to support a massive environment. This game is.
We're not talking about what other developers are capable of. We're talking about CCP.
Any arguments you bring up along those lines are irrelevant. CCP is not capable of doing what needs to be done with this game, on this engine, on this piece of hardware.
I know reading is a pain in the ass, but do you honestly expect me to respond to you people every time you are too lazy to read through the responses I've already given? I'm giving you guys a bit too much respect here. |
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