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hgghyujh
expert intervention Caldari State
127
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Posted - 2013.10.21 10:16:00 -
[1] - Quote
Yes I think they are insane, yet at the same time....... god their were some many things that went wrong with this game.
CCP doesn't really have a choice, this game is barely release ready as it is RIGHT NOW! and its no where near where every other PS4 game will be, so why compete with the bigboys in their play ground when you can have free reign the still large(and willl be so for a more then a year afterPS4 release) PS3 market. At least thats the thinking, and frankly... as much as I hate to admit it they are right.
To maintain the current pace of production right now, they have to focus on one console and to jump in with the big boys and leave behind the their existing base would be suicide, so until this game is at the limit of what the PS3 can do or the PS3 market starts drying up they aren't going anywhere.
and yes they are not at the limit of the PS3, and yes it is unreal holding them up, not because unreal can't handle it but because unreal isn't really designed for a game like this, so they have to work harder to make it work then your average Unreal engine game(they are having to custom make stuff instead of using the prebuilt stuff that come with the unreal engine).
That said I am sure they are, or will be soon, playing around with the conversion to PS4 to make sure that they can make the transition fast and smoothly, when they feel the time has come. |
hgghyujh
expert intervention Caldari State
127
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Posted - 2013.10.21 10:26:00 -
[2] - Quote
Bendtner92 wrote:Azri Sarum wrote:I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count.
Lets just look at some numbers. There are 80 million ps3 owners. If we say 100k play dust or are at least interested enough to have it installed that means that dust is attracting 0.125% of the total market.
If we use the numbers from the poster above me and assume that 5 million PS3 owners will trade in their PS3's for PS4's in the first year we could figure out how many players would even install a PS4 version of dust.
6250.
Even if you are generous and double the ps4 sales numbers, or double the interest they can get in dust you aren't going to have enough players to make it worth their while. Heck do both, and you only get a quarter of the current install base.
So what do you think is the better course of action. Spend 6 months converting to retain the 6k players who will migrate away, or spend 6 months improving the core game, adding features that will attract new players? They are doing the right thing for now. Except you forget that there aren't as many games on the PS4, so more people would try out Dust, especially since it's a F2P title. You also forget that just by going to the PS4 would improve certain aspects of the game, stuff like making more than 32 player matches a possibility, something that Dust sorely needs. Current maps are not in any way meant for 32 players. I'm not saying Dust necessarily had to be a launch title, but they're not even working on getting it out early/mid 2014 from what they say. They might be able to get it out by late 2014 if they start working on it very soon, if not it's going to be at least 2015 before it's on the PS4, which in my opinion is at least a year late.
1) fewer games but then they have to compete with next gen games with a game that is not even current gen.... 2)the 16 player limit is only for non dedicated servers so thats a non issue and the community cant handle it anyways, and all the other ones are technological advantages which don't matter as the PS3 is not yet at its limit for this game. 3)2015 is a safe bet, but will rely on PS4 adoption rate, (which might actually be faster then console adoption rates in the past) or they will have to have done all they can on the PS3 and I don't see that happening in the next year(unless the last EP was such a waste of space that a near miraculous improvement takes place in the next few months).
and yea im sure they are looking into it and probably have some devkits, but I really don't think much will be done with them untill the last minute. |
hgghyujh
expert intervention Caldari State
127
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Posted - 2013.10.21 10:28:00 -
[3] - Quote
Serah Phymne wrote:The problem isn't the PS3. It's bad programming on CCP's part and bad management of the project for the last year.
that and the quake engine I mean they said it in the video they had to do a lot of work on it to get it to work for dust. |
hgghyujh
expert intervention Caldari State
127
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Posted - 2013.10.21 10:30:00 -
[4] - Quote
Iron Wolf Saber wrote:I rather see a test server.
mmmmmm not gonna happen but that would be sweat. how do I get into the beta for that????
wait unless you know something I don't TEEEEELLLLLLLLLLLL MMMMMMMEEEEEEEEEE!!!!!!!! |
hgghyujh
expert intervention Caldari State
127
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Posted - 2013.10.21 10:41:00 -
[5] - Quote
Ryder Azorria wrote:Ayures II wrote:Fiddler Galaine wrote:If anything, I think the game is more limited by the engine than the hardware. The Unreal engine is one of the most versatile engines around... Here's a list of games that use it. Versatile doesn't mean best for this specific situation - ever heard the phrase 'Jack of all trades, master of none' ?
unless you are an Assualt rifle and then its jack of all trades..........master of all. |
hgghyujh
expert intervention Caldari State
127
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Posted - 2013.10.21 10:54:00 -
[6] - Quote
Himiko Kuronaga wrote:Takahiro Kashuken wrote:Himiko Kuronaga wrote:Stop.
I just explained that frame rate effects the gameplay via the physics, ability to aim and input delay, and that this would be fixed on PS4 due to the additional processing power. Hell, it would also effect render distance. That was a gameplay oriented argument.
When I was talking about player count, I was not referring to the number of people logged into the game at once, I was talking about number of players deployed in a single battle. More processing power means more players in the matches themself, and therefore bigger environments. That was the original vision of Dust.
So how does the graphics>gameplay argument ever come into focus as my primary argument? It doesn't. In fact, the only reason its a part of the argument at all is because you said it would look bad compared to other PS4 titles, which it wouldn't for the reasons I already listed.
So your rebuttal is entirely off kilter. You're saying things, but they don't match the context. So more players in a match with a smaller playerbase Yea that will work wont it, its not like we have empty rooms as it is and half filled ones But that doesnt matter because we are still missing PVE/PC/FW2.0/Racial suits and vehicles and weapons/Market/EVE link not too mention the bugs inbetween While trying to compete with other FPS games You understand that both the PS3 and PS4 can maintain their own client simultaneously, right? They've done this before with EVE -- used two completely different clients to both access the same game world. A classic and a premium client. It can be done, as long as certain game-altering effects are disabled to accommodate the PS3 users in "classic" game modes. And most certainly, PS3 users would probably be barred from the larger player-count style matches, but seriously WHO CARES. They won't be missing anything they don't already have, and they can always play 16 vs 16 lagtastic skirmish mode on their crappy PS3. Anyone who is serious about competition probably falls into the "getting a PS4" demographic.
Right so the already slow progress they are making on this game will be further slowed by forcing the team to write and debug for two separate consoles???? not to mention the limiting factor will still be the optimizations for the PS3. and yes ports aren't hard but when you have to do them every build with every change having a chance to introduce new bugs in the port it unnecessarily slows down the pace of development.
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