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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Eyemakerwet
R 0 N 1 N
19
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Posted - 2013.09.28 01:53:00 -
[1] - Quote
I have a dream that one day my shotgun will actually work two shots in a row. |
low genius
the sound of freedom Renegade Alliance
501
|
Posted - 2013.09.28 01:55:00 -
[2] - Quote
... |
Cody Sietz
Bullet Cluster
1048
|
Posted - 2013.09.28 01:57:00 -
[3] - Quote
... |
OZAROW
WarRavens League of Infamy
737
|
Posted - 2013.09.28 02:01:00 -
[4] - Quote
Works better than my knives lately, but smg for the win |
Roner General
Ancient Exiles
7
|
Posted - 2013.09.28 02:09:00 -
[5] - Quote
It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! |
Leovarian L Lavitz
Better Academy.
727
|
Posted - 2013.09.28 02:21:00 -
[6] - Quote
Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! I thought I was the only one who managed to kill a tank with a shotgun o.o |
Eyemakerwet
R 0 N 1 N
19
|
Posted - 2013.09.28 02:25:00 -
[7] - Quote
Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT!
So three shots to a snipers back without any loss in health. What about the mini scout that I shot in the chest at 3m. Same thing happened there. And that's me? Your a freakin genius. |
Iron Wolf Saber
Den of Swords
9009
|
Posted - 2013.09.28 02:31:00 -
[8] - Quote
Leovarian L Lavitz wrote:Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! I thought I was the only one who managed to kill a tank with a shotgun o.o
Oh that was you wasn't it!?! |
Eyemakerwet
R 0 N 1 N
19
|
Posted - 2013.09.28 02:34:00 -
[9] - Quote
Hey wolf, any word on a scout buff coming? |
Roner General
Ancient Exiles
8
|
Posted - 2013.09.28 02:38:00 -
[10] - Quote
Eyemakerwet wrote:Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! So three shots to a snipers back without any loss in health. What about the mini scout that I shot in the chest at 3m. Same thing happened there. And that's me? Your a freakin genius. I guess its your connection?? play on the server that is best for you or wut ever, stop downloading **** while playing you need all the broadband you can get |
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Eyemakerwet
R 0 N 1 N
20
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Posted - 2013.09.28 02:42:00 -
[11] - Quote
Roner General wrote:Eyemakerwet wrote:Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! So three shots to a snipers back without any loss in health. What about the mini scout that I shot in the chest at 3m. Same thing happened there. And that's me? Your a freakin genius. I guess its your connection?? play on the server that is best for you or wut ever, stop downloading **** while playing you need all the broadband you can get
It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. |
Morathi III
Red Star. EoN.
233
|
Posted - 2013.09.28 02:47:00 -
[12] - Quote
Leovarian L Lavitz wrote:Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! I thought I was the only one who managed to kill a tank with a shotgun o.o Nope 2 times |
Shotty GoBang
Pro Hic Immortalis
1314
|
Posted - 2013.09.28 02:52:00 -
[13] - Quote
Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him.
Same. Not my connection.
Sometimes it's on, other times it isn't.
Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable. |
Morathi III
Red Star. EoN.
233
|
Posted - 2013.09.28 02:53:00 -
[14] - Quote
Shotty GoBang wrote:Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. Same. Not my connection.Sometimes it's on, other times it isn't. Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable. How this week going shotty? Did you noticed its better since 3-4 days? |
Eyemakerwet
R 0 N 1 N
20
|
Posted - 2013.09.28 02:58:00 -
[15] - Quote
Morathi III wrote:Shotty GoBang wrote:Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. Same. Not my connection.Sometimes it's on, other times it isn't. Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable. How this week going shotty? Did you noticed its better since 3-4 days?
it was better. However it seems that over the past few days it gets worse and worse. When it works rite its fantastic. But as a scout, when u have even a single round not hit usually means your dead.
|
Lightning xVx
R 0 N 1 N
206
|
Posted - 2013.09.28 03:00:00 -
[16] - Quote
He is absolutely right. There could be numerous reasons why it doesn't work but I will say a few things that might cause it too suddenly drop in performance when in combat.
1.) When being shot at from a high RoF weapon. 2.) Explosions/ Major fights 3.) Stunlocking 4.) Switching-Weapons 5.) Reloading 6.) High turn speeds 7.) RoF on Shotgun 8.) Running Fast and then aiming suddenly aim/shoot.
And possibly more, I have run SOLEY shotguns since closed beta, have fought some of the best shotgunners and exchanged ideas/views with them. They are broken and need to be addressed along with all the other weapons. I honestly don't know why everyone is approving for "More Content", when the gun play is sub-par and NEEDS to be fixed. Im sorry, CCP but you can't half-ass Core Mechanics and expect it to do "alright" along the way. The only weapons you made efficient in combat (IMO) are AR's, Mass Drivers and Splash Damage weaponry. |
Morathi III
Red Star. EoN.
233
|
Posted - 2013.09.28 03:01:00 -
[17] - Quote
Eyemakerwet wrote:Morathi III wrote:Shotty GoBang wrote:Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. Same. Not my connection.Sometimes it's on, other times it isn't. Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable. How this week going shotty? Did you noticed its better since 3-4 days? it was better. However it seems that over the past few days it gets worse and worse. When it works rite its fantastic. But as a scout, when u have even a single round not hit usually means your dead. Are you KBM or DS3? |
Our Deepest Regret
Algintal Core Gallente Federation
269
|
Posted - 2013.09.28 03:02:00 -
[18] - Quote
Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row.
You're crazy, dude. I was fighting this guy with a shotgun today, a little one-v-one, you know, and he took me out in FOUR SHOTS. Four shots! So stupid overpowered, nerf shotguns. Any standard weapon that can take out my starter assault suit in four shots OBVIOUSLY needs a nerf!
Haaaaaaa |
Lightning xVx
R 0 N 1 N
206
|
Posted - 2013.09.28 03:02:00 -
[19] - Quote
Morathi III wrote:Eyemakerwet wrote:Morathi III wrote:Shotty GoBang wrote:Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. Same. Not my connection.Sometimes it's on, other times it isn't. Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable. How this week going shotty? Did you noticed its better since 3-4 days? it was better. However it seems that over the past few days it gets worse and worse. When it works rite its fantastic. But as a scout, when u have even a single round not hit usually means your dead. Are you KBM or DS3?
He uses DS3, as well as I. |
Eyemakerwet
R 0 N 1 N
20
|
Posted - 2013.09.28 03:04:00 -
[20] - Quote
Lightning xVx wrote:He is absolutely right. There could be numerous reasons why it doesn't work but I will say a few things that might cause it too suddenly drop in performance when in combat.
1.) When being shot at from a high RoF weapon. 2.) Explosions/ Major fights 3.) Stunlocking 4.) Switching-Weapons 5.) Reloading 6.) High turn speeds 7.) RoF on Shotgun 8.) Running Fast and then aiming suddenly aim/shoot.
And possibly more, I have run SOLEY shotguns since closed beta, have fought some of the best shotgunners and exchanged ideas/views with them. They are broken and need to be addressed along with all the other weapons. I honestly don't know why everyone is approving for "More Content", when the gun play is sub-par and NEEDS to be fixed. Im sorry, CCP but you can't half-ass Core Mechanics and expect it to do "alright" along the way. The only weapons you made efficient in combat (IMO) are AR's, Mass Drivers and Splash Damage weaponry.
I hate it most when switching from an empty shotgun to my sidearm to only have it pull out the empty shotgun. Scouts worst nightmare. Well maybe not the worst but it sux.
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Eyemakerwet
R 0 N 1 N
20
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Posted - 2013.09.28 03:08:00 -
[21] - Quote
Our Deepest Regret wrote:Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row. You're crazy, dude. I was fighting this guy with a shotgun today, a little one-v-one, you know, and he took me out in FOUR SHOTS. Four shots! So stupid overpowered, nerf shotguns. Any standard weapon that can take out my starter assault suit in four shots OBVIOUSLY needs a nerf! Haaaaaaa
I assume that since plasma cannons can ohk, you think they need a nerf too.
|
Lightning xVx
R 0 N 1 N
206
|
Posted - 2013.09.28 03:11:00 -
[22] - Quote
And I know its not my connection because I have Verizon Quantum and my Ps3 is the only thing with online (ON) running in my house at the time. |
Morathi III
Red Star. EoN.
233
|
Posted - 2013.09.28 03:11:00 -
[23] - Quote
Lightning xVx wrote:He is absolutely right. There could be numerous reasons why it doesn't work but I will say a few things that might cause it too suddenly drop in performance when in combat.
1.) When being shot at from a high RoF weapon. 2.) Explosions/ Major fights 3.) Stunlocking 4.) Switching-Weapons 5.) Reloading 6.) High turn speeds 7.) RoF on Shotgun 8.) Running Fast and then aiming suddenly aim/shoot.
And possibly more, I have run SOLEY shotguns since closed beta, have fought some of the best shotgunners and exchanged ideas/views with them. They are broken and need to be addressed along with all the other weapons. I honestly don't know why everyone is approving for "More Content", when the gun play is sub-par and NEEDS to be fixed. Im sorry, CCP but you can't half-ass Core Mechanics and expect it to do "alright" along the way. The only weapons you made efficient in combat (IMO) are AR's, Mass Drivers and Splash Damage weaponry. Me too, for some reason some day its all right and other terrible Supply depot and the cage of some objective too, if you touch it with your shot thats dealt no dmg to the red dot often Since 3-4 day worked well but i know for other it was terrible |
Morathi III
Red Star. EoN.
233
|
Posted - 2013.09.28 03:12:00 -
[24] - Quote
We Just need to know how things go with KBM shotgunner |
Eyemakerwet
R 0 N 1 N
20
|
Posted - 2013.09.28 03:17:00 -
[25] - Quote
I cant remember anybody who uses kb/m. Must not be all that great. |
Lightning xVx
R 0 N 1 N
206
|
Posted - 2013.09.28 03:23:00 -
[26] - Quote
Morathi III wrote: We Just need to know how things go with KBM shotgunner
Oh I can tell you that, Calamity & Annie....Oh wait they also left because of KBM and Shotguns....hmm, guess Im not crazy for thinking Shotguns are broken after all. |
Our Deepest Regret
Algintal Core Gallente Federation
270
|
Posted - 2013.09.28 03:24:00 -
[27] - Quote
Eyemakerwet wrote:Our Deepest Regret wrote:Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row. You're crazy, dude. I was fighting this guy with a shotgun today, a little one-v-one, you know, and he took me out in FOUR SHOTS. Four shots! So stupid overpowered, nerf shotguns. Any standard weapon that can take out my starter assault suit in four shots OBVIOUSLY needs a nerf! Haaaaaaa I assume that since plasma cannons can ohk, you think they need a nerf too.
Can they take out a starter assault suit in four shots? If so, NERF!
While we're at it, mass drivers need a range buff and more splash damage. |
Morathi III
Red Star. EoN.
234
|
Posted - 2013.09.28 03:26:00 -
[28] - Quote
Lightning xVx wrote:Morathi III wrote: We Just need to know how things go with KBM shotgunner Oh I can tell you that, Calamity & Annie....Oh wait they also left because of KBM and Shotguns....hmm, guess Im not crazy for thinking Shotguns are broken after all. Agree, i just dont understand why sometimes is working well and other time its terrible |
Eyemakerwet
R 0 N 1 N
21
|
Posted - 2013.09.28 03:26:00 -
[29] - Quote
Maybe if we get 6 guys running shotty and focus on the same guy one of us might get lucky. |
Godin Thekiller
Hellstorm Inc League of Infamy
936
|
Posted - 2013.09.28 03:27:00 -
[30] - Quote
Roner General wrote:Eyemakerwet wrote:Roner General wrote:It's not the shotty, it's you. I have no problem going 30+/2-4 with it. The shotgun can kill anything in this game including a tank I've done it 3 times. " Make every shot count" is the best tip you can give another scout. So make them COUNT! So three shots to a snipers back without any loss in health. What about the mini scout that I shot in the chest at 3m. Same thing happened there. And that's me? Your a freakin genius. I guess its your connection?? play on the server that is best for you or wut ever, stop downloading **** while playing you need all the broadband you can get
I once had to shoot a heavy in the back 10 times to kill him, and 4 was directly to the chrome done, so I call bullshit. |
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Lightning xVx
R 0 N 1 N
208
|
Posted - 2013.09.28 03:30:00 -
[31] - Quote
Morathi III wrote:Lightning xVx wrote:Morathi III wrote: We Just need to know how things go with KBM shotgunner Oh I can tell you that, Calamity & Annie....Oh wait they also left because of KBM and Shotguns....hmm, guess Im not crazy for thinking Shotguns are broken after all. Agree, i just dont understand why sometimes is working well and other time its terrible
It proves my point that no matter how much stuff you put into a game if it don't work, then fix it. I understand people are frustrated with the lack of content, but you have to think of it this way. This is a FPS at it's core in a MMO space, if you can't get the core right then don't make this a shooter. PERIOD. |
Eyemakerwet
R 0 N 1 N
22
|
Posted - 2013.09.28 03:30:00 -
[32] - Quote
Its possible when using a shotgun, when u fire, it could cause a localized drop in framerate. Would explain the ghost kill that sometimes occurs between shots. |
Morathi III
Red Star. EoN.
236
|
Posted - 2013.09.28 03:33:00 -
[33] - Quote
Lightning xVx wrote:Morathi III wrote:Lightning xVx wrote:Morathi III wrote: We Just need to know how things go with KBM shotgunner Oh I can tell you that, Calamity & Annie....Oh wait they also left because of KBM and Shotguns....hmm, guess Im not crazy for thinking Shotguns are broken after all. Agree, i just dont understand why sometimes is working well and other time its terrible It proves my point that no matter how much stuff you put into a game if it don't work, then fix it. I understand people are frustrated with the lack of content, but you have to think of it this way. This is a FPS at it's core in a MMO space, if you can't get the core right then don't make this a shooter. PERIOD. 100% agree |
Eyemakerwet
R 0 N 1 N
22
|
Posted - 2013.09.28 03:41:00 -
[34] - Quote
In a match now. As I'm running with my blueberries im shooting my shotty. Every time I pull the trigger they teleport. Could |
Roner General
Ancient Exiles
9
|
Posted - 2013.09.28 04:03:00 -
[35] - Quote
Your ping on the server could be terrible or some ass that doesn't like to play on his server and comes over to your server with terrible ping and ruins it for everyone when he is teleporting everywhere. idk i have no problem with shotguns not even in pc battles |
Eyemakerwet
R 0 N 1 N
24
|
Posted - 2013.09.28 05:07:00 -
[36] - Quote
There is a lot that it could be. Regardless of what it is, It needs to be fixed. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.09.28 05:43:00 -
[37] - Quote
OZAROW wrote:Works better than my knives lately, but smg for the win You mean the scrambler pistol right? THEN the smg. |
Beck Weathers
High-Damage
151
|
Posted - 2013.09.28 05:47:00 -
[38] - Quote
I frequently shoot people in the back, face, belly, and just see a blue flash or a slight nip off their health before they turn around and destroy me. so +1 from me OP |
Cyrius Li-Moody
The New Age Outlaws
1064
|
Posted - 2013.09.28 07:16:00 -
[39] - Quote
Anyone who thinks the shotgun is not unpredictable doesn't use it enough. I fully expect my shotgun to not work properly and engage accordingly. |
Eyemakerwet
R 0 N 1 N
27
|
Posted - 2013.09.28 18:24:00 -
[40] - Quote
Predictably unpredictable |
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Johnny Guilt
Algintal Core Gallente Federation
291
|
Posted - 2013.09.28 18:39:00 -
[41] - Quote
Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 |
Shotty GoBang
Pro Hic Immortalis
1328
|
Posted - 2013.09.29 01:35:00 -
[42] - Quote
Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2
Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable.
The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust.
Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. |
Morathi III
Red Star. EoN.
243
|
Posted - 2013.09.29 01:47:00 -
[43] - Quote
Roner General wrote:Your ping on the server could be terrible or some ass that doesn't like to play on his server and comes over to your server with terrible ping and ruins it for everyone when he is teleporting everywhere. idk i have no problem with shotguns not even in pc battles You never had problem of hitdetection with shotgun even before 1.4 Roner? |
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CCP Wolfman
C C P C C P Alliance
2557
|
Posted - 2013.09.29 02:28:00 -
[44] - Quote
In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. |
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Parson Atreides
Ahrendee Mercenaries EoN.
734
|
Posted - 2013.09.29 02:39:00 -
[45] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
Unless they get pushed back to 1.7 |
Absoliav
Tronhadar Free Guard Minmatar Republic
69
|
Posted - 2013.09.29 02:39:00 -
[46] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
The Wolf has spoken, spread the word! |
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CCP Wolfman
C C P C C P Alliance
2559
|
Posted - 2013.09.29 02:45:00 -
[47] - Quote
Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7
Snap! :-)
These fixes should be a safe bet (famous last words) |
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OZAROW
warravens League of Infamy
750
|
Posted - 2013.09.29 02:46:00 -
[48] - Quote
Tectonic Fusion wrote:OZAROW wrote:Works better than my knives lately, but smg for the win You mean the scrambler pistol right? THEN the smg. I finally got the scram to 4 in chrome then next day was uprising, so soon I ll do it again but tbh I've never really used one |
negative49er
Krusual Covert Operators Minmatar Republic
224
|
Posted - 2013.09.29 02:48:00 -
[49] - Quote
CCP Wolfman wrote:Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes should be a safe bet (famous last words)
So what happen to the confirm comment that 1.5 will have tank vs av balance and new weapons, don't make promises until you are sure it possible
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Shotty GoBang
Pro Hic Immortalis
1329
|
Posted - 2013.09.29 03:06:00 -
[50] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
\o/ |
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Xaviah Reaper
Nyain San EoN.
68
|
Posted - 2013.09.29 03:10:00 -
[51] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
you sure that won't be delayed? |
Xender17
Ahrendee Mercenaries EoN.
683
|
Posted - 2013.09.29 03:30:00 -
[52] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Why cannot you not understand that vehicles would like just 1 patch to themselves...
Or 1 patch at all. |
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CCP Wolfman
C C P C C P Alliance
2566
|
Posted - 2013.09.29 03:32:00 -
[53] - Quote
negative49er wrote:CCP Wolfman wrote:Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes should be a safe bet (famous last words) So what happen to the confirm comment that 1.5 will have tank vs av balance and new weapons, don't make promises until you are sure it possible
It's unfortunate but sometimes these things happen in development. I can preface comments with 'should be in' but I'd rather not stop talking about what we're aiming to do. In the case of these hit detection improvements I'm pretty sure they'll be in (since they were submitted to the branch on Friday and have tested well so far) but I'll not know 100% until the build is locked down, gone through testing, submission etc. |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
265
|
Posted - 2013.09.29 03:35:00 -
[54] - Quote
OZAROW wrote:Tectonic Fusion wrote:OZAROW wrote:Works better than my knives lately, but smg for the win You mean the scrambler pistol right? THEN the smg. I finally got the scram to 4 in chrome then next day was uprising, so soon I ll do it again but tbh I've never really used one Same, but I immediately skilled into it after each of the respecs I got. |
Nguruthos IX
PEN 15 CLUB
1855
|
Posted - 2013.09.29 03:37:00 -
[55] - Quote
CCP Wolfman wrote:negative49er wrote:CCP Wolfman wrote:Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes should be a safe bet (famous last words) So what happen to the confirm comment that 1.5 will have tank vs av balance and new weapons, don't make promises until you are sure it possible It's unfortunate but sometimes these things happen in development. I can preface comments with 'should be in' but I'd rather not stop talking about what we're aiming to do. In the case of these hit detection improvements I'm pretty sure they'll be in (since they were submitted to the branch on Friday and have tested well so far) but I'll not know 100% until the build is locked down, gone through testing, submission etc.
Any idea what causes the odd hit detection for turrets mounted to dropships?
Also I think blasters pretty much broke this build |
Daigon VII
The Enclave Syndicate Dark Taboo
0
|
Posted - 2013.09.29 03:38:00 -
[56] - Quote
Just a heads up to developers but the way weapons and aiming work in Call of Duty is near perfect with the exception of quick sniping.
Shotguns in particular shine in that game and do exactly what they are supposed to do. |
Nguruthos IX
PEN 15 CLUB
1855
|
Posted - 2013.09.29 03:38:00 -
[57] - Quote
Just seems like it'll be hard to balance new vehicle stuff in 1.6 if all the turrets are still wonky |
Godin Thekiller
Hellstorm Inc League of Infamy
953
|
Posted - 2013.09.29 03:42:00 -
[58] - Quote
CCP Wolfman wrote:Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes should be a safe bet (famous last words)
Nice to know at least you guys are still trying. Oh and remember to fix the hit detection on the blasters too! |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
68
|
Posted - 2013.09.29 06:40:00 -
[59] - Quote
Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast...... |
Morathi III
Red Star. EoN.
244
|
Posted - 2013.09.29 06:52:00 -
[60] - Quote
INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast...... Hope they dont buff the shotgun stats or it will be OP |
|
Niuvo
The Phoenix Federation
574
|
Posted - 2013.09.29 07:14:00 -
[61] - Quote
Xaviah Reaper wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. you sure that won't be delayed? This time for sure, for sure. |
Iron Wolf Saber
Den of Swords
9037
|
Posted - 2013.09.29 08:14:00 -
[62] - Quote
Eyemakerwet wrote:Hey wolf, any word on a scout buff coming?
Yes, CCP Wolfman pitched a few ideas from working with CCP Remnant and I found some of them are agreeable for now but without the whole picture drawn its hard to tell how much of a possible win. Sorry no other details yet other than its will try to make the scouts more namesake.
I am sure CCP Remnant or CCP Wolfman would be excited to share ever oozing detail on the changes for the suits one they get solid numbers and the background support up and running for them. Sorry also no ETA.
Before you also ask yes heavies are also getting looked at (all classes of them) and so is the forge gun. Like I said as soon as the intended patch nears you guys will find out about it. |
Eyemakerwet
R 0 N 1 N
33
|
Posted - 2013.09.29 13:04:00 -
[63] - Quote
Iron Wolf Saber wrote:Eyemakerwet wrote:Hey wolf, any word on a scout buff coming? Well since ccp wolfman is posting ill let him talk about it if he wants too.
I just hope it comes soon.
|
Lightning xVx
R 0 N 1 N
211
|
Posted - 2013.09.29 14:08:00 -
[64] - Quote
CCP Wolfman wrote:Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes should be a safe bet (famous last words)
Wolf, I hope your right. |
Lightning xVx
R 0 N 1 N
211
|
Posted - 2013.09.29 14:19:00 -
[65] - Quote
Xender17 wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Why cannot you not understand that vehicles would like just 1 patch to themselves... Let me tell you something bud, if the DEV's can't fix core mechanics in a FPS, then who the hell is going too play this. True, vehicles are important but A LOT of you guys are doing pretty fine right now on your KDR's/ stats, you'll be alright just calm down and keep red line sniping with a rail gun tank or something. Or 1 patch at all.
|
PalaceGuard
Namtar Elite Gallente Federation
18
|
Posted - 2013.09.29 14:24:00 -
[66] - Quote
Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7
You've heard it here first. Shotguns will be fixed in 1.8 |
Seeth Mensch
Damage Core corp. The Superpowers
32
|
Posted - 2013.09.29 14:54:00 -
[67] - Quote
INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast......
Gotta disagree, there.
Scouts can go out and go...well, scouting, that's one role. The other is to be the killer--an alpha burst murder maniac. Glass cannon. One-hit wonder. Whatever you want to call it, you sacrifice staying power and armor in exchange for surprise and burst damage.
I have my own opinions about how big that burst should be, but basically, I feel that if a scout gets up close and personal and you didn't see them coming, you should have a problem. |
Shotty GoBang
Pro Hic Immortalis
1336
|
Posted - 2013.09.29 17:26:00 -
[68] - Quote
INFINITE DIVERSITY IDIC wrote: By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty?
Folks seems to forget that specialty weapons come with severely restricted operational parameters. By specialty weapons, I'm referring to the Laser Rifle (optimal at long range, zero affect up close) and Shotguns (optimal up close, zero affect at range).
When a merc uses a specialty weapon within the restricted bounds of its operational parameters, "balance" dictates that he should have the upper hand against jack-of-all-trade weapons (like ARs and ScRs).
The expectation (and frequent observation) of toss-up is clear indication of imbalance. If a jack-of-all-trade weapon has equal odds of success -- with zero functional restrictions -- then there exists no point to restricting oneself by using specialty weapons.
INFINITE DIVERSITY IDIC wrote: The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast......
I do not recall CCP stating that a Scout's role is restricted to Recon. I distinctly recall reading "assassin" in CCP's description of the Scout.
I agree with you that Scouts have no place standing toe-to-toe with mediums and heavies, swapping blows and crying foul when they die. I disagree with you if you think its "OK" for a mark to have opportunity to respond and/or prevail if an Assassin Scout successfully sneaks up behind him with a Knife or Shotgun. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
754
|
Posted - 2013.09.30 05:35:00 -
[69] - Quote
I ran with a shotty for the first time 3 days ago and have been owning with it. HD seems fine. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
377
|
Posted - 2013.09.30 06:27:00 -
[70] - Quote
run to objective in my 500 ehp suit shotgunner sees me first, i die in 1-2 rapid shots
run to objective in my 1000 ehp suit shotgunner sees me first, i die 2-3 rapid shots
from my experience on the other end whenever i see a shotgunner at close range i'm dead regardless or ehp.
there may be other issues with it but its effectiveness is not to be under estimated. |
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Shattered Mirage
native warlords
326
|
Posted - 2013.09.30 06:30:00 -
[71] - Quote
Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row.
This reminds me of that Martin Luther King's keyboard guy... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
332
|
Posted - 2013.09.30 08:17:00 -
[72] - Quote
Shotty GoBang wrote:Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. Same. Not my connection.Sometimes it's on, other times it isn't. Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable.
This.
You get good games and bad games. Internet can be running at 100% , ping down really low. Checked on pingtest.net and recieved an A grade for line quality, for the ping test etc..
I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too. |
Eyemakerwet
R 0 N 1 N
34
|
Posted - 2013.09.30 11:34:00 -
[73] - Quote
Shattered Mirage wrote:Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row. This reminds me of that Martin Luther King's keyboard guy...
Figured id try things his way. He was able to get things done. |
Shotty GoBang
Pro Hic Immortalis
1347
|
Posted - 2013.09.30 12:41:00 -
[74] - Quote
CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this.
Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III.
Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway.
It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? |
Eyemakerwet
R 0 N 1 N
35
|
Posted - 2013.09.30 13:43:00 -
[75] - Quote
Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right?
this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
|
Posted - 2013.10.01 13:29:00 -
[76] - Quote
Shotty GoBang wrote:INFINITE DIVERSITY IDIC wrote: By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty?
Folks seems to forget that specialty weapons come with severely restricted operational parameters. By specialty weapons, I'm referring to the Laser Rifle (optimal at long range, zero affect up close) and Shotguns (optimal up close, zero affect at range). When a merc uses a specialty weapon within the restricted bounds of its operational parameters, "balance" dictates that he should have the upper hand against jack-of-all-trade weapons (like ARs and ScRs). The expectation (and frequent observation) of toss-up is clear indication of imbalance. If a jack-of-all-trade weapon has equal odds of success -- with zero functional restrictions -- then there exists no point to restricting oneself by using specialty weapons. INFINITE DIVERSITY IDIC wrote: The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout
I do not recall CCP stating that a Scout's role is restricted to Recon. I distinctly recall reading "assassin" in CCP's description of the Scout. I agree with you that Scouts have no place standing toe-to-toe with mediums and heavies, swapping blows and crying foul when they die. I disagree with you if you think its "OK" for a mark to have opportunity to respond and/or prevail if an Assassin Scout successfully sneaks up behind him with a Knife or Shotgun. I think scouts will always be less successful because of their inability to adapt, yes sneaking up behind someone is a huge advantage for scouts, and with most SG, NK, combos you will be victorious, but its not that cut and dry. I have alot of respect for people who play the scout suit with the intention of being a killer, because it is not easy, nor should it be. But nk scouts who cut into me and then get turned on sprayed and laid down have no reason to be upset either. When you come up from behind was I moving? Yes always, this not only increases surviving that first slice but allows me to be already moving from the second, most of the time with the exception of top tier gear giving me enough time to turn and shoot. Shotguns I rarely survive behind the back encounters. As for the assassin part, we can HEAR you, ccp needs to make a module to dampen your sound signature, the pace of the footsteps always tells us its a scout, as to specialty weapons, your right you should prevail at point blank range, like ive said its not just the gun, its the suit that you are using a shot gun in, all im saying is maybe you need a few more hp to survive that guy turning on you. I think you guys only see a sg in the hands of a scout, this is a flawed concept and this particular use of the suit in todays dust is probably not the most viable option, scouts are still great at scouting, not so much for the average player at much else. Some of you have enough skill to make this work, just know you are the exception as it should be, because to me sg scout is way outside the roll of assassin, I mean do you think we dont hear that unsilenced weapon signature of the sg long before we see it or you? As for hit detection, I cant comment other then to say all I use is the dren sg and its fine, as for nk hit detection I never use them because they kind of suck....
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
|
Posted - 2013.10.01 13:49:00 -
[77] - Quote
Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun.....
|
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
|
Posted - 2013.10.01 13:58:00 -
[78] - Quote
Morathi III wrote:INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast...... Hope they dont buff the shotgun stats or it will be OP I think its more hit detection than damage. |
Granny Stone
Zumari Force Projection Caldari State
0
|
Posted - 2013.10.01 14:05:00 -
[79] - Quote
It's a struggle to use shotgun but in my case it hasn't been about hit detection so maybe its connection? I have nlticed a bit of a 'delay' but the hits been registered.
Heavies seem to go down in 3-4 shots with militia shotty. (Not protoheavies) |
Cass Caul
Namtar Elite Gallente Federation
135
|
Posted - 2013.10.01 14:27:00 -
[80] - Quote
I hope that shotgun improvements come with 1.6. seemed to have missed my opportunity again. Wish I could have asked Wolfman if he could try to balance the sniper rifle for this build. and why an under-powered weapon had a reduction to head-shot damage. Wish I could use that on my scout suit, but the low damage means i need to stack damage mods. Because it clearly doesn't face those blue shield effects.
Guess it will remain, "go logi or go home."
Back to the Imperial Scrambler Rifle, at least that one works. |
|
Lightning xVx
R 0 N 1 N
230
|
Posted - 2013.10.01 15:29:00 -
[81] - Quote
INFINITE DIVERSITY IDIC wrote:Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun.....
I have been using Shotgun ever since Chromosome and find your comment hard to digest. The thing is though their are some Shotgunners such as myself that do well against Proto Suits, but the unfortunate side is when someone has crazy lag, it'll COMPLETELY ruin the experience for a us. It's the dispersion/hit detection, though the shotgun kills usually in one hit, there are other times you can see someone standing still, move 1-2 feet and it won't even register the shot. CCP needs to fix the game as far as network coding, hit detection, collision and optimization (Smoothing) to allow the shotgun to shine. (IMO) |
gggggg55556666
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.10.01 15:45:00 -
[82] - Quote
Lightning xVx wrote:INFINITE DIVERSITY IDIC wrote:Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun..... I have been using Shotgun ever since Chromosome and find your comment hard to digest. The thing is though their are some Shotgunners such as myself that do well against Proto Suits, but the unfortunate side is when someone has crazy lag, it'll COMPLETELY ruin the experience for a us. It's the dispersion/hit detection, though the shotgun kills usually in one hit, there are other times you can see someone standing still, move 1-2 feet and it won't even register the shot. CCP needs to fix the game as far as network coding, hit detection, collision and optimization (Smoothing) to allow the shotgun to shine. (IMO) ^ this, i feel the same way, some want a buff to the scout suit i feel the better way to know where the scout is first to get the hit detection working, im shotgun scout since close beta and for who are shotgun scout we are actually aware thats a hard way to have a good KDR and i hope the scout shotgun remain difficult to be good since he dont have a lot of hp, but if you have hitdetection problem has a CQC scout your just **** and its not fun to die when you are supposed to kill. Like Lightning said, before bringing new content , weapon, suit or graphic, it is better to fix the core mechanic of some weapon such SG and NK not buffing these weapon, fixing the hitdetection, CCP have at least giving us an answer in saying they worked on it, so with that i can conclude they are aware of our statement |
Morathi III
Red Star. EoN.
254
|
Posted - 2013.10.01 15:50:00 -
[83] - Quote
Ok sorry i posted the previous msg with my alt lol |
Ghost Kaisar
Pradox One
392
|
Posted - 2013.10.01 16:25:00 -
[84] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
Just gonna leave this here.
Date of this post is October 1st. |
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