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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Shotty GoBang
Pro Hic Immortalis
1314
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Posted - 2013.09.28 02:52:00 -
[1] - Quote
Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him.
Same. Not my connection.
Sometimes it's on, other times it isn't.
Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable. |
Shotty GoBang
Pro Hic Immortalis
1328
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Posted - 2013.09.29 01:35:00 -
[2] - Quote
Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2
Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable.
The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust.
Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. |
Shotty GoBang
Pro Hic Immortalis
1329
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Posted - 2013.09.29 03:06:00 -
[3] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
\o/ |
Shotty GoBang
Pro Hic Immortalis
1336
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Posted - 2013.09.29 17:26:00 -
[4] - Quote
INFINITE DIVERSITY IDIC wrote: By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty?
Folks seems to forget that specialty weapons come with severely restricted operational parameters. By specialty weapons, I'm referring to the Laser Rifle (optimal at long range, zero affect up close) and Shotguns (optimal up close, zero affect at range).
When a merc uses a specialty weapon within the restricted bounds of its operational parameters, "balance" dictates that he should have the upper hand against jack-of-all-trade weapons (like ARs and ScRs).
The expectation (and frequent observation) of toss-up is clear indication of imbalance. If a jack-of-all-trade weapon has equal odds of success -- with zero functional restrictions -- then there exists no point to restricting oneself by using specialty weapons.
INFINITE DIVERSITY IDIC wrote: The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast......
I do not recall CCP stating that a Scout's role is restricted to Recon. I distinctly recall reading "assassin" in CCP's description of the Scout.
I agree with you that Scouts have no place standing toe-to-toe with mediums and heavies, swapping blows and crying foul when they die. I disagree with you if you think its "OK" for a mark to have opportunity to respond and/or prevail if an Assassin Scout successfully sneaks up behind him with a Knife or Shotgun. |
Shotty GoBang
Pro Hic Immortalis
1347
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Posted - 2013.09.30 12:41:00 -
[5] - Quote
CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this.
Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III.
Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway.
It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? |
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