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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Niuvo
The Phoenix Federation
574
|
Posted - 2013.09.29 07:14:00 -
[61] - Quote
Xaviah Reaper wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. you sure that won't be delayed? This time for sure, for sure. |
Iron Wolf Saber
Den of Swords
9037
|
Posted - 2013.09.29 08:14:00 -
[62] - Quote
Eyemakerwet wrote:Hey wolf, any word on a scout buff coming?
Yes, CCP Wolfman pitched a few ideas from working with CCP Remnant and I found some of them are agreeable for now but without the whole picture drawn its hard to tell how much of a possible win. Sorry no other details yet other than its will try to make the scouts more namesake.
I am sure CCP Remnant or CCP Wolfman would be excited to share ever oozing detail on the changes for the suits one they get solid numbers and the background support up and running for them. Sorry also no ETA.
Before you also ask yes heavies are also getting looked at (all classes of them) and so is the forge gun. Like I said as soon as the intended patch nears you guys will find out about it. |
Eyemakerwet
R 0 N 1 N
33
|
Posted - 2013.09.29 13:04:00 -
[63] - Quote
Iron Wolf Saber wrote:Eyemakerwet wrote:Hey wolf, any word on a scout buff coming? Well since ccp wolfman is posting ill let him talk about it if he wants too.
I just hope it comes soon.
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Lightning xVx
R 0 N 1 N
211
|
Posted - 2013.09.29 14:08:00 -
[64] - Quote
CCP Wolfman wrote:Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7 Snap! :-) These fixes should be a safe bet (famous last words)
Wolf, I hope your right. |
Lightning xVx
R 0 N 1 N
211
|
Posted - 2013.09.29 14:19:00 -
[65] - Quote
Xender17 wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Why cannot you not understand that vehicles would like just 1 patch to themselves... Let me tell you something bud, if the DEV's can't fix core mechanics in a FPS, then who the hell is going too play this. True, vehicles are important but A LOT of you guys are doing pretty fine right now on your KDR's/ stats, you'll be alright just calm down and keep red line sniping with a rail gun tank or something. Or 1 patch at all.
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PalaceGuard
Namtar Elite Gallente Federation
18
|
Posted - 2013.09.29 14:24:00 -
[66] - Quote
Parson Atreides wrote:CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. Unless they get pushed back to 1.7
You've heard it here first. Shotguns will be fixed in 1.8 |
Seeth Mensch
Damage Core corp. The Superpowers
32
|
Posted - 2013.09.29 14:54:00 -
[67] - Quote
INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast......
Gotta disagree, there.
Scouts can go out and go...well, scouting, that's one role. The other is to be the killer--an alpha burst murder maniac. Glass cannon. One-hit wonder. Whatever you want to call it, you sacrifice staying power and armor in exchange for surprise and burst damage.
I have my own opinions about how big that burst should be, but basically, I feel that if a scout gets up close and personal and you didn't see them coming, you should have a problem. |
Shotty GoBang
Pro Hic Immortalis
1336
|
Posted - 2013.09.29 17:26:00 -
[68] - Quote
INFINITE DIVERSITY IDIC wrote: By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty?
Folks seems to forget that specialty weapons come with severely restricted operational parameters. By specialty weapons, I'm referring to the Laser Rifle (optimal at long range, zero affect up close) and Shotguns (optimal up close, zero affect at range).
When a merc uses a specialty weapon within the restricted bounds of its operational parameters, "balance" dictates that he should have the upper hand against jack-of-all-trade weapons (like ARs and ScRs).
The expectation (and frequent observation) of toss-up is clear indication of imbalance. If a jack-of-all-trade weapon has equal odds of success -- with zero functional restrictions -- then there exists no point to restricting oneself by using specialty weapons.
INFINITE DIVERSITY IDIC wrote: The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast......
I do not recall CCP stating that a Scout's role is restricted to Recon. I distinctly recall reading "assassin" in CCP's description of the Scout.
I agree with you that Scouts have no place standing toe-to-toe with mediums and heavies, swapping blows and crying foul when they die. I disagree with you if you think its "OK" for a mark to have opportunity to respond and/or prevail if an Assassin Scout successfully sneaks up behind him with a Knife or Shotgun. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
754
|
Posted - 2013.09.30 05:35:00 -
[69] - Quote
I ran with a shotty for the first time 3 days ago and have been owning with it. HD seems fine. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
377
|
Posted - 2013.09.30 06:27:00 -
[70] - Quote
run to objective in my 500 ehp suit shotgunner sees me first, i die in 1-2 rapid shots
run to objective in my 1000 ehp suit shotgunner sees me first, i die 2-3 rapid shots
from my experience on the other end whenever i see a shotgunner at close range i'm dead regardless or ehp.
there may be other issues with it but its effectiveness is not to be under estimated. |
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Shattered Mirage
native warlords
326
|
Posted - 2013.09.30 06:30:00 -
[71] - Quote
Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row.
This reminds me of that Martin Luther King's keyboard guy... |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
332
|
Posted - 2013.09.30 08:17:00 -
[72] - Quote
Shotty GoBang wrote:Eyemakerwet wrote:It could be my connection. But ask Lighning xVx how the shotty is working for him. You'll get the same response. Giving his reputation I assure, that u cant say its him. Same. Not my connection.Sometimes it's on, other times it isn't. Anyone who runs the Shotgun regularly is well aware that it remains erratic and unpredictable.
This.
You get good games and bad games. Internet can be running at 100% , ping down really low. Checked on pingtest.net and recieved an A grade for line quality, for the ping test etc..
I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too. |
Eyemakerwet
R 0 N 1 N
34
|
Posted - 2013.09.30 11:34:00 -
[73] - Quote
Shattered Mirage wrote:Eyemakerwet wrote:I have a dream that one day my shotgun will actually work two shots in a row. This reminds me of that Martin Luther King's keyboard guy...
Figured id try things his way. He was able to get things done. |
Shotty GoBang
Pro Hic Immortalis
1347
|
Posted - 2013.09.30 12:41:00 -
[74] - Quote
CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this.
Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III.
Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway.
It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? |
Eyemakerwet
R 0 N 1 N
35
|
Posted - 2013.09.30 13:43:00 -
[75] - Quote
Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right?
this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
|
Posted - 2013.10.01 13:29:00 -
[76] - Quote
Shotty GoBang wrote:INFINITE DIVERSITY IDIC wrote: By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty?
Folks seems to forget that specialty weapons come with severely restricted operational parameters. By specialty weapons, I'm referring to the Laser Rifle (optimal at long range, zero affect up close) and Shotguns (optimal up close, zero affect at range). When a merc uses a specialty weapon within the restricted bounds of its operational parameters, "balance" dictates that he should have the upper hand against jack-of-all-trade weapons (like ARs and ScRs). The expectation (and frequent observation) of toss-up is clear indication of imbalance. If a jack-of-all-trade weapon has equal odds of success -- with zero functional restrictions -- then there exists no point to restricting oneself by using specialty weapons. INFINITE DIVERSITY IDIC wrote: The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout
I do not recall CCP stating that a Scout's role is restricted to Recon. I distinctly recall reading "assassin" in CCP's description of the Scout. I agree with you that Scouts have no place standing toe-to-toe with mediums and heavies, swapping blows and crying foul when they die. I disagree with you if you think its "OK" for a mark to have opportunity to respond and/or prevail if an Assassin Scout successfully sneaks up behind him with a Knife or Shotgun. I think scouts will always be less successful because of their inability to adapt, yes sneaking up behind someone is a huge advantage for scouts, and with most SG, NK, combos you will be victorious, but its not that cut and dry. I have alot of respect for people who play the scout suit with the intention of being a killer, because it is not easy, nor should it be. But nk scouts who cut into me and then get turned on sprayed and laid down have no reason to be upset either. When you come up from behind was I moving? Yes always, this not only increases surviving that first slice but allows me to be already moving from the second, most of the time with the exception of top tier gear giving me enough time to turn and shoot. Shotguns I rarely survive behind the back encounters. As for the assassin part, we can HEAR you, ccp needs to make a module to dampen your sound signature, the pace of the footsteps always tells us its a scout, as to specialty weapons, your right you should prevail at point blank range, like ive said its not just the gun, its the suit that you are using a shot gun in, all im saying is maybe you need a few more hp to survive that guy turning on you. I think you guys only see a sg in the hands of a scout, this is a flawed concept and this particular use of the suit in todays dust is probably not the most viable option, scouts are still great at scouting, not so much for the average player at much else. Some of you have enough skill to make this work, just know you are the exception as it should be, because to me sg scout is way outside the roll of assassin, I mean do you think we dont hear that unsilenced weapon signature of the sg long before we see it or you? As for hit detection, I cant comment other then to say all I use is the dren sg and its fine, as for nk hit detection I never use them because they kind of suck....
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
|
Posted - 2013.10.01 13:49:00 -
[77] - Quote
Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun.....
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
|
Posted - 2013.10.01 13:58:00 -
[78] - Quote
Morathi III wrote:INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast...... Hope they dont buff the shotgun stats or it will be OP I think its more hit detection than damage. |
Granny Stone
Zumari Force Projection Caldari State
0
|
Posted - 2013.10.01 14:05:00 -
[79] - Quote
It's a struggle to use shotgun but in my case it hasn't been about hit detection so maybe its connection? I have nlticed a bit of a 'delay' but the hits been registered.
Heavies seem to go down in 3-4 shots with militia shotty. (Not protoheavies) |
Cass Caul
Namtar Elite Gallente Federation
135
|
Posted - 2013.10.01 14:27:00 -
[80] - Quote
I hope that shotgun improvements come with 1.6. seemed to have missed my opportunity again. Wish I could have asked Wolfman if he could try to balance the sniper rifle for this build. and why an under-powered weapon had a reduction to head-shot damage. Wish I could use that on my scout suit, but the low damage means i need to stack damage mods. Because it clearly doesn't face those blue shield effects.
Guess it will remain, "go logi or go home."
Back to the Imperial Scrambler Rifle, at least that one works. |
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Lightning xVx
R 0 N 1 N
230
|
Posted - 2013.10.01 15:29:00 -
[81] - Quote
INFINITE DIVERSITY IDIC wrote:Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun.....
I have been using Shotgun ever since Chromosome and find your comment hard to digest. The thing is though their are some Shotgunners such as myself that do well against Proto Suits, but the unfortunate side is when someone has crazy lag, it'll COMPLETELY ruin the experience for a us. It's the dispersion/hit detection, though the shotgun kills usually in one hit, there are other times you can see someone standing still, move 1-2 feet and it won't even register the shot. CCP needs to fix the game as far as network coding, hit detection, collision and optimization (Smoothing) to allow the shotgun to shine. (IMO) |
gggggg55556666
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2013.10.01 15:45:00 -
[82] - Quote
Lightning xVx wrote:INFINITE DIVERSITY IDIC wrote:Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun..... I have been using Shotgun ever since Chromosome and find your comment hard to digest. The thing is though their are some Shotgunners such as myself that do well against Proto Suits, but the unfortunate side is when someone has crazy lag, it'll COMPLETELY ruin the experience for a us. It's the dispersion/hit detection, though the shotgun kills usually in one hit, there are other times you can see someone standing still, move 1-2 feet and it won't even register the shot. CCP needs to fix the game as far as network coding, hit detection, collision and optimization (Smoothing) to allow the shotgun to shine. (IMO) ^ this, i feel the same way, some want a buff to the scout suit i feel the better way to know where the scout is first to get the hit detection working, im shotgun scout since close beta and for who are shotgun scout we are actually aware thats a hard way to have a good KDR and i hope the scout shotgun remain difficult to be good since he dont have a lot of hp, but if you have hitdetection problem has a CQC scout your just **** and its not fun to die when you are supposed to kill. Like Lightning said, before bringing new content , weapon, suit or graphic, it is better to fix the core mechanic of some weapon such SG and NK not buffing these weapon, fixing the hitdetection, CCP have at least giving us an answer in saying they worked on it, so with that i can conclude they are aware of our statement |
Morathi III
Red Star. EoN.
254
|
Posted - 2013.10.01 15:50:00 -
[83] - Quote
Ok sorry i posted the previous msg with my alt lol |
Ghost Kaisar
Pradox One
392
|
Posted - 2013.10.01 16:25:00 -
[84] - Quote
CCP Wolfman wrote:In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives.
Just gonna leave this here.
Date of this post is October 1st. |
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