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Thread Statistics | Show CCP posts - 3 post(s) |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
68
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Posted - 2013.09.29 06:40:00 -
[1] - Quote
Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast...... |
INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
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Posted - 2013.10.01 13:29:00 -
[2] - Quote
Shotty GoBang wrote:INFINITE DIVERSITY IDIC wrote: By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty?
Folks seems to forget that specialty weapons come with severely restricted operational parameters. By specialty weapons, I'm referring to the Laser Rifle (optimal at long range, zero affect up close) and Shotguns (optimal up close, zero affect at range). When a merc uses a specialty weapon within the restricted bounds of its operational parameters, "balance" dictates that he should have the upper hand against jack-of-all-trade weapons (like ARs and ScRs). The expectation (and frequent observation) of toss-up is clear indication of imbalance. If a jack-of-all-trade weapon has equal odds of success -- with zero functional restrictions -- then there exists no point to restricting oneself by using specialty weapons. INFINITE DIVERSITY IDIC wrote: The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout
I do not recall CCP stating that a Scout's role is restricted to Recon. I distinctly recall reading "assassin" in CCP's description of the Scout. I agree with you that Scouts have no place standing toe-to-toe with mediums and heavies, swapping blows and crying foul when they die. I disagree with you if you think its "OK" for a mark to have opportunity to respond and/or prevail if an Assassin Scout successfully sneaks up behind him with a Knife or Shotgun. I think scouts will always be less successful because of their inability to adapt, yes sneaking up behind someone is a huge advantage for scouts, and with most SG, NK, combos you will be victorious, but its not that cut and dry. I have alot of respect for people who play the scout suit with the intention of being a killer, because it is not easy, nor should it be. But nk scouts who cut into me and then get turned on sprayed and laid down have no reason to be upset either. When you come up from behind was I moving? Yes always, this not only increases surviving that first slice but allows me to be already moving from the second, most of the time with the exception of top tier gear giving me enough time to turn and shoot. Shotguns I rarely survive behind the back encounters. As for the assassin part, we can HEAR you, ccp needs to make a module to dampen your sound signature, the pace of the footsteps always tells us its a scout, as to specialty weapons, your right you should prevail at point blank range, like ive said its not just the gun, its the suit that you are using a shot gun in, all im saying is maybe you need a few more hp to survive that guy turning on you. I think you guys only see a sg in the hands of a scout, this is a flawed concept and this particular use of the suit in todays dust is probably not the most viable option, scouts are still great at scouting, not so much for the average player at much else. Some of you have enough skill to make this work, just know you are the exception as it should be, because to me sg scout is way outside the roll of assassin, I mean do you think we dont hear that unsilenced weapon signature of the sg long before we see it or you? As for hit detection, I cant comment other then to say all I use is the dren sg and its fine, as for nk hit detection I never use them because they kind of suck....
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
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Posted - 2013.10.01 13:49:00 -
[3] - Quote
Eyemakerwet wrote:Shotty GoBang wrote:CommanderBolt wrote: I have been thinking about using a Duvolle AR in place of the shotgun. I mean up close the low fps makes it so hard to hit the fool. Realistically the AR can probably kill someone in the back just as fast as my shotgun would, with the added benefit of long range takedowns and spray and prey ability up close too.
Doing exactly this. Took roughly two weeks to level up AR skills from naught to Operation V, Sharpshooter III, Proficiency III. Granted, I can't stack damage mods but the Duvolle (and GEK) drop targets from behind ever-so-slightly slower than a Shotgun does when its working properly. You'll still have problems dropping Proto Mediums from behind, but you would've had the same problems with them with a Shotgun anyway. It's also worth mentioning that I win upwards of 75% of CQC encounters versus Shotgunners when running AR. This observation annoys me -- almost as much as how well backpedaling works -- but if you can't beat 'em join 'em, right? this is sad. They should do something about hipfire dispersion on AR's. Ive used them for a long time and have outperformed many shotgunners. I am new to scout but I will continue to use it. Regsrdless of how broken the shotgun and scout suit is, I cant think of a more fun way to enjoy the game. These fixes and buffs cant come soon enough. Its not the guns man I keep trying to tell you people, its the suit your putting the sg with. Everyone does not have the skill to be Djinn Marauder, your using a shot gun on a scout suit, I mean for what? Speed? Stealth? But your facing proto logis with 900 ehp and duvolle with 2 or 3 damage mods? You think a scout shotty will be able to touch that? Your using a great weapon on terrible suits for combat, scout suit shot guns are just way to situational, Im telling you guys trying running your shottys on something other than a scout, this isnt cod, fast shot guns are not the end all be all.... Your facing guns that do great dps, in suit where people with many more ehp and module slots.... Do shottys feel like this is a new problem? Not the hit detection, just the rest, I mean sg scouts have never been dominant, before aa, you had a few really good players running scout flaylock combos that were really good but they got nerfed, ccp doesnt want this fast scout dominated battlefield, they want slow tactical movement.... Dont misunderstand this isnt my opinion, its just what is. For the record I do run adv scout, gallente, but with 2 carthum pistols, maybe try that, its fun.....
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INFINITE DIVERSITY IDIC
TIRANNY OF EVIL MEN
75
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Posted - 2013.10.01 13:58:00 -
[4] - Quote
Morathi III wrote:INFINITE DIVERSITY IDIC wrote:Shotty GoBang wrote:Johnny Guilt wrote:Breach seems more comfortable then the regular variant,but thats just me(probabaly from the tighten spared/aim assist).If only the thing had 4 shells insted of 2 Morathi has speculated that delays between shots improve hit detection. If he is correct (he usually is) this would explain why you've found the Breach more reliable. The Breach was great in Chromosome as targets had lower eHP. Given its clip-size and ammo capacity, tt'd need a substantial damage buff to be balanced in today's Dust. Non-Breach Shotguns could use a damage buff as well. CQC fights vs ARs are all too often a toss up. By definition shouodnt balance imply its a toss up? Like between two diffrent skill sets? Ability or even luck, surely you domt always expect to dominate and win even in cqc just because you have a shotty? The problem is not the gun, its people trying to run the gun and kill assaults and heavies in scout suits, remember if your in a scout suit your not a killer, your a scout, shot gun works really well in a fast minmatar suit as well, seeing how you can make the assault min faster than the scout, or at least as fast...... Hope they dont buff the shotgun stats or it will be OP I think its more hit detection than damage. |
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