Revelations 514
Red Star. EoN.
126
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Posted - 2013.10.02 23:25:00 -
[1] - Quote
[/quote]It's balance. Some things gotta give. I am not seeing ppl give good ideas as to how to fix broken things in the game. Very strange: ppl only care that their specific fit, suit, weapon is taken care of and don't care about the big picture. This logic lead to everyone running in assault suit with Duvolle. No diversity, period. CAP ATTACK: THERE ARE NO SCOUTS LEFT IN THE GAME because they lose in each and every situations - even those where they were supposed to have a healthy advantage: sneaking and CQC.[/quote]
[/quote] Your presumption is wrong scouts are not supposed to have a healthy advantage at cqc that is a play style that has been introduced from other games, people said oh wow I can move fast equip a shotty and I'm good, problem is scouts are made to SCOUT which means go look around, scan, and hack, anything you do otherwise including nk, sub, shotty and attempting to take on the classes that are designed to kill, assault and heavy well thats on you, let me reiterate, scouts are fine for their intended purpose, like being the first to the objective, but they are not frontline assault troops. My advice is use it the way it was intended and you will be happier. Run to the objective hack scan and then change into a suit meant for frontline combat, scouts are just supportive but everyone wants to be a killer..... [/quote]
[/ME] So in order to play as a Scout competitively, your advice is to don another suit almost immediately? Do you even play this game? YOU know what Scouts are supposed to do? Cause you sound like you don't have a clue.
Also, some people have mentioned that Scouts need to profile dampen. If I need a mod in my slots in order to use my "advantage" then it's not much of an advantage. If that's how it should be then it should be built in. Mediums don't need extra equipment to survive more, its built in, same with heavies to even more extent. They can choose to further accentuate this and equip items that complement these inherited bonus', or choose to equip mods that shore up their weaknesses, or whatever. I should not need a mod to use my advantage, it should come built in as do the other suits.
I get so tired of, "use Scouts how they are intended" like you ******* have a clue. Don't tell me I am not supposed to be able to kill anyone in a game about killing. So are heavies only supposed to be AV? And assault kill infantry? and logi's heal infantry? and scouts hack ****? If this is true then only let them be able to do that and do away with the false notion of builds and choice. As it stands, people seem to think only Scouts should be in a limited capacity role, and all others can do whatever the hell they want. So why are Scouts the only ones without options? Right now a medium/Assault can stand toe to toe with a heavy, run as fast as a Scout, and carry and spec whatever they want. Same with logi for the most part. This is balance? A Scout can be a nimble Assassin, a sniper, suicide bomber, "spectator" (as many of you seem to believe), or speed tank; but they are not any of those other than spectator at the moment. Realistically they should even be able to sub as a quicker although weaker tank if that's what you wanna do. This game is about choices and class building as much as it is about shooting. Go ahead and take that away and then tell me how different this game is from any other?
In order to have choice you need to have a semblance of balance. Doesn't have to be perfect but right now it's far ******* from it. Not just for Scouts either. All classes need choice and balance. Balance is not subjective as many of you seem to preach. Balance does not mean everyone should die quickly, or take forever. Balance means that I can suit up the way I want with the class I want with the mods I want, and if I play into how I spec and have battlefield advantages, (element of surprise, better gear, high ground, ect), I should win that fight ESPECIALLY one on one. The hard part is you must balance the suits FIRST, then balance weapons, then vehicles, then mods, then equipment. Since this is not being done you have seen the results. Endless cycles of tweaks on the same friggen items and very little progression actually being made in the big picture. This is the logical progression though, if suits are balanced and then you balance weapons, you may discover some combinations are OP, and tweak the root of the issue rather than the symptom. If you know your suits are balanced individually, and the weapons are balanced individually, but stumble upon a combo of the two that is OP, you can just tweak the CPU/PG/Slots to compensate. Thats what that **** is there for. Follow progression and done. Rework sucks.
Now to close out this unbearably long post with "When are we going to acknowledge or fix the equipment delay bug introduced in 1.3"? I had one Dev reply with they saw it over 2 months ago and no update since then even though I keep bumping my own post just to get a response. Just an update. No demands for a time, or even a fix, just an update and acknowledgement that it was not lost in the jumble of **** to fix. I was all cordial and roses and **** until 2 months went by with no reply. Just gonna ignore this one and hope it goes away? I have sent emails, updated the appropriate threads, and persistently politely asked about this just to be ignored. I hope it's unintentional but at this point it's pretty hard to believe that's the case. If you are purposely ignoring this issue or me bringing this issue up then **** you and your game, don't spend the 50 I gave ya all in one place. BTW you may have noticed I have given up on being polite and cordial as I honestly don't give a **** any longer and 2 months of being ignored was enough for me to not feel the "value of a paying customer". Way to convert in the wrong direction. Need proof, look through my post history. |